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post Oct 23 2011, 17:22
Post #9341
Ballistic9



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IWTBH bosses when you need to grind proficiency. Loot quality of drops still suck though. FSM drops superiors+ for me on Hell+ difficulty, not sure about schoolgirls/RL/IPU (pretty sure it's a waste though).

This post has been edited by Ballistic9: Oct 23 2011, 17:23
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post Oct 23 2011, 18:26
Post #9342
Nazure



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QUOTE(JethroXL @ Oct 23 2011, 23:48) *

Are you doing it on a higher difficulty? I had no problem with him at level 50 on Normal. Just kept him poisoned and kept myself hasted and protected. Haven't gotten enough tokens to try any higher difficulty yet. Is there a reason to BTW?

For stats you should probably have more Endurance and less Dexterity and Int. From what I've been reading and experiencing for 2H/Heavy Armor you want End > Str > Wis > Dex/Agi >>>>> Int

And make sure you have your Mana/Health Tank abilities maxed.

Nope, it was normal.
I try it "several" level ago (I was Expert rank at the time).
But using token, infusion, potion, and scroll and still losing in 1 critical hit when I have full life is not a pleasant experience.

Also I'm totally melee user, I don't have any non support or curative spell.
As you can see from my non-existent Divine, Forbidden, Deprecating proficiency.

For stats, I only raised my INT solely for more SP and MP.
Regarding Dex, let's just say my longsword and scythe accuracy is less than what I prefer.
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post Oct 23 2011, 18:57
Post #9343
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QUOTE(Nazure @ Oct 23 2011, 12:26) *

Nope, it was normal.
I try it "several" level ago (I was Expert rank at the time).
But using token, infusion, potion, and scroll and still losing in 1 critical hit when I have full life is not a pleasant experience.

Also I'm totally melee user, I don't have any non support or curative spell.
As you can see from my non-existent Divine, Forbidden, Deprecating proficiency.

For stats, I only raised my INT solely for more SP and MP.
Regarding Dex, let's just say my longsword and scythe accuracy is less than what I prefer.



I'd say get Poison. Lowers their evade chance and halves their SP/MP regen. So you miss less and he takes longer to get that big shot on you.

And I'd still dump some of that int and dex to focus more on End.
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post Oct 23 2011, 21:19
Post #9344
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I'd say the deprecating spells are really worth it. I really only use it on the legendarys though. If you really wanted to, you can save all your tokens and reset your ability tree to get those deprecating spells, and reset it again when your done with legendarys. (only if you really want to use them towards something else)

I personally just train for ability points so I don't have to worry about that. Plus, I'm trying to transfer into a mage at the moment. I need the extra ap for the extra magic anyway.
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post Oct 23 2011, 21:37
Post #9345
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Probably someday I'll take one or two of those depreciating spell.
Silence is guaranteed pick once it get unlocked.

Btw can a depreciating spell missed or it guaranteed to always hit?
Also other than those mentioned in ability page, do those spell have any extra effect?
Poison lowers their evade chance and halves their SP/MP regen.
The others?
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post Oct 23 2011, 21:42
Post #9346
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Check http://ehwiki.org/wiki/spells#Deprecating_Magic for info on what the spells do. And yes, the deprecating spells can miss.

This post has been edited by DragonRanger: Oct 23 2011, 21:44
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post Oct 24 2011, 00:15
Post #9347
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QUOTE(JethroXL @ Oct 23 2011, 16:48) *

Are you doing it on a higher difficulty? I had no problem with him at level 50 on Normal. Just kept him poisoned and kept myself hasted and protected. Haven't gotten enough tokens to try any higher difficulty yet. Is there a reason to BTW?

Not really.
You get a one-time clear bonus, just like for arenas, that might be nice to use for something.
But it will wait for you, and the tokens won't disappear.

QUOTE(Ballistic9 @ Oct 23 2011, 17:22) *

IWTBH bosses when you need to grind proficiency. Loot quality of drops still suck though. FSM drops superiors+ for me on Hell+ difficulty, not sure about schoolgirls/RL/IPU (pretty sure it's a waste though).

Do bosses on IWBTH when you want to grind proficiency?
That sounds like a waste of blood tokens to me.
Just grind it on crysfest, at IWBTH, crysfest only costs half stamina per round compared to arena, and you can just flee out and re-enter if you don't want to lose any stamina at all, before the last monster dies.

QUOTE(Nazure @ Oct 23 2011, 18:26) *

Nope, it was normal.
I try it "several" level ago (I was Expert rank at the time).
But using token, infusion, potion, and scroll and still losing in 1 critical hit when I have full life is not a pleasant experience.

Also I'm totally melee user, I don't have any non support or curative spell.
As you can see from my non-existent Divine, Forbidden, Deprecating proficiency.

For stats, I only raised my INT solely for more SP and MP.
Regarding Dex, let's just say my longsword and scythe accuracy is less than what I prefer.

Yeah, losing to a single hit really sucks.
That's why you shouldn't attempt the ring of blood at least until you get silence.
With spark of life it gets easier.
And when you get spirit shield it gets so easy it's almost boring.


And you really should get some deprecating spells. Weaken is awesome, it's cheap, lasts a long time, halves their melee damage output and prevents them from doing critical hits, and it increases your melee damage done to them. Weaken together with spirit shield makes bosses easy.
Poison is good to have at times, for the really long and tough bosses.

Silence and bewilder gets kinda useless once you get spirit shield though, IMO.

This post has been edited by Randommember: Oct 24 2011, 00:20
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post Oct 24 2011, 00:19
Post #9348
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QUOTE(Randommember @ Oct 24 2011, 08:15) *


Just grind it on crysfest, at IWBTH, crysfest only costs half stamina per round compared to arena, and you can just flee out and re-enter if you don't want to lose any stamina at all, before the last monster dies.



really, where was that mentioned? i thought you lose stamina regardless for each round of HV you go through
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post Oct 24 2011, 02:26
Post #9349
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QUOTE(Raidy @ Oct 24 2011, 00:19) *

really, where was that mentioned? i thought you lose stamina regardless for each round of HV you go through

http://ehwiki.org/wiki/Stamina

General rules:
Arena, ring of blood and item world all cost the same, 0,01 stamina/round on "normal" (meaning 20-79 in stamina, not the difficulty ranking). Grindfest costs twice that and crysfest cost half that.
When your stamina is "great" (80 or above) cost per round is 5 times higher, for all forms of combat.

Random encounter is considered a single round of grindfest (but 50 rounds into a grindfest or something, so full damage from mobs and possibly a bit better drops).


And it only draws stamina if you win a round. Or possibly if you lose one, haven't checked.
But fleeing out doesn't cost any stamina, so you can flee out for free, in case you jumped into something by mistake (with the wrong gear or the wrong difficulty etc).

This post has been edited by Randommember: Oct 24 2011, 02:28
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post Oct 24 2011, 02:45
Post #9350
Ballistic9



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QUOTE(Randommember @ Oct 24 2011, 06:15) *

Do bosses on IWBTH when you want to grind proficiency?
That sounds like a waste of blood tokens to me.
Just grind it on crysfest, at IWBTH, crysfest only costs half stamina per round compared to arena, and you can just flee out and re-enter if you don't want to lose any stamina at all, before the last monster dies.


Only a waste if you're using tokens for daily FSM. If you're doing the ROB boss rounds for creds anways it doesn't hurt. Helps with Divine & Forbidden prof more than anything else due to CM always being up. Elemental too I guess, if you need that.
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post Oct 24 2011, 03:34
Post #9351
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This is the first time I've ever seen a weapon with seven ticks of bleed. What.
And of course it HAD to be the crappy Longsword.
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post Oct 24 2011, 04:08
Post #9352
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QUOTE(Randommember @ Oct 23 2011, 16:26) *

But fleeing out doesn't cost any stamina

I thought there was no consensus yet on whether stamina is consumed at the beginning or at the end of a round.
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post Oct 24 2011, 06:52
Post #9353
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Just a question what arena challenge should be prioritized over others? As in daily work down from the first arena challenge to my last or the other way around?

currently i take 45,50,55 for the ring of blood monsters. Then i work down from top to bottom.

What would be the best method later on as obviously future stages will span longer time and its really cutting my time to cover so many stages and arena challenges. Wish the number of stages incremented lower like the old times.

=====

Also i noticed an extremely old relic of an equipment i own. I am wondering is it highly valued or even worth leveling it? Notice it has resistance, soul mitigation and is a heavy armor. if i'm correct resistance was removed off new heavy equip?

superior plate cuirass of the shielding aura http://hentaiverse.org/pages/showequip.php...;key=174c421675

This post has been edited by 545454: Oct 24 2011, 07:13
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post Oct 24 2011, 07:18
Post #9354
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QUOTE(545454 @ Oct 23 2011, 21:52) *

Just a question what arena challenge should be prioritized over others? As in daily work down from the first arena challenge to my last or the other way around?

currently i take 45,50,55 for the ring of blood monsters. Then i work down from top to bottom.

What would be the best method later on as obviously future stages will span longer time and its really cutting my time to cover so many stages and arena challenges. Wish the number of stages incremented lower like the old times.

Personally, I just go for the later arenas due to the exp multiplier and better drops. I am also currently not too focused on credits, so I don't really push myself to finish all the arenas.

As a general rule though, work backwards, because if you die on a later arena, you can basically get a free full heal (except Spirit) from finishing the first arena.
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post Oct 24 2011, 07:21
Post #9355
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QUOTE(545454 @ Oct 23 2011, 21:52) *

Just a question what arena challenge should be prioritized over others? As in daily work down from the first arena challenge to my last or the other way around?

currently i take 45,50,55 for the ring of blood monsters. Then i work down from top to bottom.

What would be the best method later on as obviously future stages will span longer time and its really cutting my time to cover so many stages and arena challenges. Wish the number of stages incremented lower like the old times.


I work from the bottom up, because higher level arenas have higher experience multipliers, which I want to stack with the bonus from having Great Status. Once you fall out of Great Status then the order in which you do them doesn't really matter. I almost never go above Endgame in the interest of time.

Also, the really early arenas can be a good source for Tokens of Blood because they are quick to clear, but I personally wouldn't waste Great Status on them.
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post Oct 24 2011, 14:37
Post #9356
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QUOTE(Ballistic9 @ Oct 24 2011, 02:45) *

Only a waste if you're using tokens for daily FSM. If you're doing the ROB boss rounds for creds anways it doesn't hurt. Helps with Divine & Forbidden prof more than anything else due to CM always being up. Elemental too I guess, if you need that.

Ah, yeah, if you are going to finish it, then yeah.
Never thought of it like that, a boss att IWBTH just seemed like too much too handle for me.
But I am a melee, I wouldn't be able to wear down that amount of hitpoints that a boss has at IWBTH, without running out of mana and of mana pots, just from keeping spirit shield and heartseeker up with the occasional heal (and other stuff that makes it easier, like weakness and poison).

QUOTE(Maximum_Joe @ Oct 24 2011, 04:08) *

I thought there was no consensus yet on whether stamina is consumed at the beginning or at the end of a round.

At the end.
Easily checked by starting a grindfest and then fleeing out. 10 of those at great stamina should cost you 1 stamina, if it was drawn at the start of the round.
It doesn't.
So stamina must be drawn when you win a round. And possibly when you lose one, should be easy to check that one, just start grindfests when you have 0 health and get an instant-loss.
Gonna have to do that just to check it.

Edit: Checked it, And no stamina loss for defeats either. So just drawn at the end of round, when you win it and gets the stuff from it.
Makes sense, since you get nothing from a round if you lose or flee (apart from proficiency), no credits, no XP, no items...
QUOTE(545454 @ Oct 24 2011, 06:52) *

Just a question what arena challenge should be prioritized over others? As in daily work down from the first arena challenge to my last or the other way around?

currently i take 45,50,55 for the ring of blood monsters. Then i work down from top to bottom.

What would be the best method later on as obviously future stages will span longer time and its really cutting my time to cover so many stages and arena challenges. Wish the number of stages incremented lower like the old times.

=====

Also i noticed an extremely old relic of an equipment i own. I am wondering is it highly valued or even worth leveling it? Notice it has resistance, soul mitigation and is a heavy armor. if i'm correct resistance was removed off new heavy equip?

superior plate cuirass of the shielding aura http://hentaiverse.org/pages/showequip.php...;key=174c421675

Depends on what you want from the arenas.
The later ones give more XP, they have more monsters in every round, so more monster kills per stamina, and they have higher XP bonuses.
The early arenas are shorter and with fewer monsters, and you get a freel HP/MP heal at the end of every arena. So you can do the early arenas at a much higher difficulty rating to make up for fewer monsters per round and no arena XP bonus (arena xp bonus does not give bonus credits, which a higher difficutly rating does).
Also the arena clear credit bonus is larger per round for the lower ones.
#1-#5 gets 40 bonus credits per round.
#6 gets 50.
#7 gets 57.
#8 gets 62.
#9 gets 66.
#10 gets 70.
#11 gets 53 (15 rounds).
#12 gets 45 (20 rounds).
And then it starts dropping off from there, since #13 is 25 rounds and gets 1000 credits (40 credits/round) which is the max clear bonus you get, not counting the first one, while the number of rounds keeps increasing.


Doing early rounds at higher difficulty, will get you more bonus credits from clear bonuses, and more xp per round due to higher difficulty setting. And more proficiency per round, since you get free refills at the end of the arenas meaning less number of rounds between refills.

But you get a smaller bonus to the arena item drop, and no trophy from killing a boss.

Personally, I tend to do arena 6-11, and then the highest arenas, with special note of the lvl 180 arena (to kill a god), since that is the only arena that has 5 monsters per round right from the start and has the highest number of monsters/round compared to any other option (more chances for drops with more kills).


As for that piece of item. Not very good.
Yeah, it has soul mitigation, but that isn't all that common, and the bonus mitigation is not very impressive for the piece alone.

This post has been edited by Randommember: Oct 24 2011, 14:40
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post Oct 24 2011, 17:52
Post #9357
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QUOTE(Randommember @ Oct 24 2011, 04:37) *

Edit: Checked it, And no stamina loss for defeats either. So just drawn at the end of round, when you win it and gets the stuff from it.

Thanks for checking, wiki updated.
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post Oct 24 2011, 17:59
Post #9358
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QUOTE(Randommember @ Oct 24 2011, 20:37) *

Ah, yeah, if you are going to finish it, then yeah.
Never thought of it like that, a boss att IWBTH just seemed like too much too handle for me.
But I am a melee, I wouldn't be able to wear down that amount of hitpoints that a boss has at IWBTH, without running out of mana and of mana pots, just from keeping spirit shield and heartseeker up with the occasional heal (and other stuff that makes it easier, like weakness and poison).


Might be the level difference, but I can throw on my crappy dragonhide set and a scythe and chip a IWTBH boss to death with my full mage build and a few godly mana pots. Gained ~3.00 2H proficiency last I tried (not worth it).

Might as well post this here.

[attachembed=9244]

Notice how Dragon's combined HP = FSM HP but drop crap.
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post Oct 24 2011, 18:15
Post #9359
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QUOTE(Ballistic9 @ Oct 24 2011, 19:59) *

Notice how Dragon's combined HP = FSM HP but drop crap.

That FSM mofo drops crap too. And doesn't matter what the item quality prefix is - it's still crap, usually. The only thing which is kinda worth is his trophy.

This post has been edited by Evil Scorpio: Oct 24 2011, 18:16
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post Oct 24 2011, 18:58
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I dunno, I've gotten some pretty good superiors/exquisites/1 magnificent from it.
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