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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 3 2017, 23:22
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(Sapo84 @ Jan 3 2017, 20:02)  Let's start by saying that managing nintendo as a mage at your level is a neat achievement and you should be proud of it. Then there's reality, since mages really shines when they have all spells/abilities/0 cooldown imperil at your level if you really want to optimize you should probably forget mage for now and come back to it after you reach level 310 (for 0 cooldown imperil).
At your level the most optimized build would be 1H (so 1h weapon + shield), either with light armor or heavy armor (at your current level leather armor may be a bit better, after level 200 heavy starts being better since you can mix power armor). Difficulty isn't really important I would just select the one you feel most confortable to play. Also check the Script Thread, 99% of the users in the forums use scripts to make giving commands faster/safer. Get around and take a look.
I like the mage though, and it completely destroys mobs on the lower difficulty settings so maybe ill just lower it a bit for now until i get better skills. Ill try looking at that Script thread though. QUOTE(DJNoni @ Jan 3 2017, 22:21)  Dude... you need a better account name! (IMG:[ invalid] style_emoticons/default/laugh.gif) I made it many years ago, didn't even realize HV existed until a month ago, anyway to change it? Not too sure if i would though since i normally use another internet handle for everything and kinda don't want it being tied to this.
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Jan 4 2017, 00:20
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jantch
Group: Gold Star Club
Posts: 3,717
Joined: 13-May 12

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QUOTE(abc12345678901 @ Jan 3 2017, 12:47)  Is there any reason to bump your difficulty to as high as you can handle in early levels? I been doing Nintendo for a while, which is fine for the random encounters, but utter hell for anything else that has multiple rounds. Took me about an hour to clear a single item world (32 rounds) and had to burn up a good deal of mana and health pots to do it. Though when i switched back to Nightmare, i noticed i get credits far more often (which is a lot better than the 2x crystals i kept getting as drops seeing how there only 10 credits ea in the bazaar anyway) on top of using nearly none of my supplies. So, what exactly is the best diffculty to play on, gear and credit wise, at my level and set up?  QUOTE(Scremaz @ Jan 3 2017, 12:56)  are you using a Leather perhaps?
I just noticed that +13 Endurance. If you are using a non-cloth/phase piece, you won't get any benefit from whatever cloth armor abilities that you have slotted. Also, you could improve your defense by putting some of that unused experience into Dexterity to give you some parry chance.
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Jan 4 2017, 00:39
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(jantch @ Jan 4 2017, 00:20)  I just noticed that +13 Endurance.
If you are using a non-cloth/phase piece, you won't get any benefit from whatever cloth armor abilities that you have slotted.
Also, you could improve your defense by putting some of that unused experience into Dexterity to give you some parry chance.
The cloth abilities seem really lack luster compared to other abilities i could have slotted so i didn't bother, and the defense tradeoff seems worth the small interference (have a superior shade leggings of the anarchist that gives me + int, wis and end). Can i actually parry using a staff? I looked at the wiki and dex (as well as strength) didn't seem worth investing any exp into as a mage class, unless I'm missing something.
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Jan 4 2017, 01:02
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(abc12345678901 @ Jan 3 2017, 18:47)  Is there any reason to bump your difficulty to as high as you can handle in early levels? I been doing Nintendo for a while, which is fine for the random encounters, but utter hell for anything else that has multiple rounds. Took me about an hour to clear a single item world (32 rounds) and had to burn up a good deal of mana and health pots to do it. Though when i switched back to Nightmare, i noticed i get credits far more often (which is a lot better than the 2x crystals i kept getting as drops seeing how there only 10 credits ea in the bazaar anyway) on top of using nearly none of my supplies. So, what exactly is the best diffculty to play on, gear and credit wise, at my level and set up?  No, there is no point for you to play at a higher difficulty for now. Item World is also a waste of time for you : just wait to get better stuff. I'd even say that you should stick with Normal difficulty until you have full Exquisite sets, which then will maybe allow you to play Hell/Nightmare and help you attempt higher level arenas/ROB to have a small hope in getting a Magnificent/Legendary from the clear bonus. Even I still stick to Normal for now, because it's what is the most efficient, time-wise, to get credits and boost my trainings. With levels, you will see how time consuming clearing arenas can be. Especially if you're not geared+scripted to clear rounds at an insane speed.
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Jan 4 2017, 01:23
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(decondelite @ Jan 4 2017, 01:02)  No, there is no point for you to play at a higher difficulty for now. Item World is also a waste of time for you : just wait to get better stuff. I'd even say that you should stick with Normal difficulty until you have full Exquisite sets, which then will maybe allow you to play Hell/Nightmare and help you attempt higher level arenas/ROB to have a small hope in getting a Magnificent/Legendary from the clear bonus.
Even I still stick to Normal for now, because it's what is the most efficient, time-wise, to get credits and boost my trainings. With levels, you will see how time consuming clearing arenas can be. Especially if you're not geared+scripted to clear rounds at an insane speed.
I have all superior w/ a magnificent weapon and i 2-3 shot enemies on Nightmare, any lower difficulty and i probably wouldn't even need to buff myself so ill probably stay on this for non random encounters. Though i guess i wont bother with item world since it does seem like a large time investment for little gain on equip ill end up switching out anyway.
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Jan 4 2017, 01:42
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DamienCash
Group: Gold Star Club
Posts: 241
Joined: 14-October 13

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I have almost enough Credits for the remaining 220 levels of Adept Learner. I do not have any particular reason for getting Adept Learner other than getting my full money's worth by Level 500. However, I could forge my half-decent Soulfused Rapier instead. I have recently slumped from 24 REs/daily to a flat 0, mainly doing Arenas 225 and 250 for the SG income. Which would be a reasonable investment at this time, if either?
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Jan 4 2017, 01:58
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(DamienCash @ Jan 4 2017, 00:42)  I have almost enough Credits for the remaining 220 levels of Adept Learner. I do not have any particular reason for getting Adept Learner other than getting my full money's worth by Level 500. However, I could forge my half-decent Soulfused Rapier instead. I have recently slumped from 24 REs/daily to a flat 0, mainly doing Arenas 225 and 250 for the SG income. Which would be a reasonable investment at this time, if either?
Could we see the Rapier? I have to say i don't really care about levels now that i'm over level 300 because at this point i unlocked everything, apart from being able to use or soulfuse everything. Did you already invest some in Scavenger and Luck of the draw?
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Jan 4 2017, 02:17
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(abc12345678901 @ Jan 3 2017, 23:39)  The cloth abilities seem really lack luster compared to other abilities i could have slotted so i didn't bother
Let's stop here. All the cloth abilities should always be slotted, as are the staff one (apart from staff damage since it's not really useful unless you are using normal attacks with a staff). Obviously everyone wants the general abilities, the supportive abilities you are using and some deprecating abilities (you will use a lot of imperil sooner or later). If you're an elemental mage you will probably also slot all the elemental abilities. If you don't have enough slots unlock some with mastery points (if you have them, otherwise you will have to wait). If you don't have enough abilities points it's ok to do Ability Boost training. QUOTE(abc12345678901 @ Jan 3 2017, 23:39)  and the defense tradeoff seems worth the small interference (have a superior shade leggings of the anarchist that gives me + int, wis and end). The interference is not the problem, the fact that any non-cloth adds 0 or nearly 0 damage to your spells is the real problem. You should only wear phase of *the element you have choosen* or cotton of the elementalist, all the other choices will not make your spells stronger thus making you weaker. QUOTE(abc12345678901 @ Jan 3 2017, 23:39)  Can i actually parry using a staff?
Stats are not linked to styles of play, you can always parry/block/resist/evade/etc regardless of the style, if you have something that raises your parry (like few points in dex) you will parry. You should probably post a link to your equipments so that we can see ourselves what build you're using. This post has been edited by Sapo84: Jan 4 2017, 02:18
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Jan 4 2017, 02:47
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DamienCash
Group: Gold Star Club
Posts: 241
Joined: 14-October 13

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QUOTE(gianfrix94 @ Jan 3 2017, 18:58)  Could we see the Rapier? *snip* Did you already invest some in Scavenger and Luck of the draw? [One04] Legendary Arctic Rapier of Slaughter (374, ADB 78%, Parry 21%) Ah, here it is. Back in Super's Auction #24. In the middle of an Arena, so I dug around for it on the forums. The 78% ADB is good enough, and hunting for a Holy/Demonic Rapier at or above that range is going to be pretty expensive. While I have more money now than I did then, I am not sure it is worth it to completely drain my funds for another stepping stone. Thus, I figured I may as well commit to this Arctic one. I have a decent investment in Scavenger and Luck of the Draw, but I am less keen on increasing them since I stopped doing REs altogether. Without having access to the numbers, I have Scavenger 10 and LotD 8 off the top of my head.
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Jan 4 2017, 02:59
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(DamienCash @ Jan 4 2017, 01:47)  [One04] Legendary Arctic Rapier of Slaughter (374, ADB 78%, Parry 21%) Ah, here it is. Back in Super's Auction #24. In the middle of an Arena, so I dug around for it on the forums. The 78% ADB is good enough, and hunting for a Holy/Demonic Rapier at or above that range is going to be pretty expensive. While I have more money now than I did then, I am not sure it is worth it to completely drain my funds for another stepping stone. Thus, I figured I may as well commit to this Arctic one. forge its parry. and while Arctic and But5 is good, that SS4, uh...
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Jan 4 2017, 03:02
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(Sapo84 @ Jan 4 2017, 02:17)  Let's stop here. All the cloth abilities should always be slotted, as are the staff one (apart from staff damage since it's not really useful unless you are using normal attacks with a staff). Obviously everyone wants the general abilities, the supportive abilities you are using and some deprecating abilities (you will use a lot of imperil sooner or later). If you're an elemental mage you will probably also slot all the elemental abilities.
If you don't have enough slots unlock some with mastery points (if you have them, otherwise you will have to wait). If you don't have enough abilities points it's ok to do Ability Boost training. The interference is not the problem, the fact that any non-cloth adds 0 or nearly 0 damage to your spells is the real problem. You should only wear phase of *the element you have choosen* or cotton of the elementalist, all the other choices will not make your spells stronger thus making you weaker. Stats are not linked to styles of play, you can always parry/block/resist/evade/etc regardless of the style, if you have something that raises your parry (like few points in dex) you will parry.
You should probably post a link to your equipments so that we can see ourselves what build you're using.
Can you explain how the cloth/ staff abilities are good enough to replace others? Because the boosts from them seem very very low unless you have hundreds of proficiency in those categories. I've been using ability boost training whenever it goes off the 2 hour cooldown (started hurting on points in the low 100s) and you don't seem to get enough mastery points for all the useful skills. As for the dex, if i do put points in, how many should i have? Not sure how useful the parry gain is. Not sure how to link equipment stats other than like hovering over each one and taking a screen shot.
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Jan 4 2017, 03:25
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DamienCash
Group: Gold Star Club
Posts: 241
Joined: 14-October 13

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QUOTE(Scremaz @ Jan 3 2017, 19:59)  forge its parry. and while Arctic and But5 is good, that SS4, uh... I have fantastic luck with Swift Strike. I Soulfused and self-IW'd it back when I only had an Exquisite non-Slaughter Rapier and took the first results I got. SS ended up coming in halfway through, but I finished IW'ing it anyway. Will forging its Parry noticeably increase my clear speed? I would think forging its ADB would have a larger effect. Stronger normal attacks and counterattacks vs. simply more counterattacks. I only play Hard SG Arenas these days, no REs or RoBs at all.
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Jan 4 2017, 03:28
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(abc12345678901 @ Jan 4 2017, 02:02)  Can you explain how the cloth/ staff abilities are good enough to replace others? Because the boosts from them seem very very low unless you have hundreds of proficiency in those categories. I've been using ability boost training whenever it goes off the 2 hour cooldown (started hurting on points in the low 100s) and you don't seem to get enough mastery points for all the useful skills.
Ok, I see where the problem lies, you don't have an element yet. willow of destruction is ok for: - dark mage - elec mage - wind mage A Cap of elementalist is ok for: - ice mage - wind mage - fire mage - elec mage phase robe of heimdall is ok for: - holy mage gloves of the demon-fiend are ok for: - dark mage legs and feet are useless for mages. First thing would be to decide what you want to be and then unslot all the abilities that are useless with your choosen mage style. If you go dark (example, since you have gloves and staff that work) you would unslot all the elementalist and divine abilities and replace with only general/staff/clothes/dark. Same is true for equipment, everything that is not useful for dark mage needs to go and replaced with phase of fenrir or cotton of demon-fiend. That way your spells will actually do a lot more damage. QUOTE(abc12345678901 @ Jan 4 2017, 02:02)  As for the dex, if i do put points in, how many should i have? Not sure how useful the parry gain is.
DEX should be probably kept between 1/5 and 1/10 of the cost of the most expensive stat, so if you need 250000 exp to raise a level in wis increase dex until it costs 25000-50000 exp. Starts with 1/10 and see how it goes. QUOTE(abc12345678901 @ Jan 4 2017, 02:02)  Not sure how to link equipment stats other than like hovering over each one and taking a screen shot.
Also when you hover on equipment you can press C to have a popup with the equipment, you can get the link there... or you can check the scripts since there are scripts that helps in managing your equipments (HV Item Manager). This post has been edited by Sapo84: Jan 4 2017, 03:30
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Jan 4 2017, 04:01
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(Sapo84 @ Jan 4 2017, 03:28)  Ok, I see where the problem lies, you don't have an element yet.
willow of destruction is ok for: - dark mage - elec mage - wind mage
A Cap of elementalist is ok for: - ice mage - wind mage - fire mage - elec mage
phase robe of heimdall is ok for: - holy mage
gloves of the demon-fiend are ok for: - dark mage
legs and feet are useless for mages.
First thing would be to decide what you want to be and then unslot all the abilities that are useless with your choosen mage style. If you go dark (example, since you have gloves and staff that work) you would unslot all the elementalist and divine abilities and replace with only general/staff/clothes/dark. Same is true for equipment, everything that is not useful for dark mage needs to go and replaced with phase of fenrir or cotton of demon-fiend. That way your spells will actually do a lot more damage. DEX should be probably kept between 1/5 and 1/10 of the cost of the most expensive stat, so if you need 250000 exp to raise a level in wis increase dex until it costs 25000-50000 exp. Starts with 1/10 and see how it goes. Also when you hover on equipment you can press C to have a popup with the equipment, you can get the link there... or you can check the scripts since there are scripts that helps in managing your equipments (HV Item Manager).
I was going to go dark/light/wind/thunder since going one element seems like i would be gimping myself with enemys having various elemental defenses. Haven't gotten any phase gear besides the one for holy damage yet. Also which staff/cloth abilities are good? the staff magic damage is only +4 per 10 prof, at my prof that's only 1.25% more damage with 5 points. the accuracy one seems near useless since i rarely if ever miss, and the staff phy damage is...phy damage. cloth acc, agian i rarely miss, cloth crit damge, even at 100 prof, that's only 2.1% more crit = 1.05%(?) more dps and a big point sink. The castspeed is only a 1.4% increase for me right now, but at least that's only 2 points which is much smaller investment than the other skills and speed actually seems more important since it would decrease the frequency you get hit as well. Cloth mp seems extremely costly for less than 1 buff worth of mp or 2 5-6 target skills. I need more information on how these abilities are useful, at least at my level, rather dump the points into support skills. my gear as of now: http://hentaiverse.org/pages/showequip.php...;key=4e9ec8e429http://hentaiverse.org/pages/showequip.php...;key=fe4688302ehttp://hentaiverse.org/pages/showequip.php...;key=6a3dd2eba8http://hentaiverse.org/pages/showequip.php...;key=f50c6828b0http://hentaiverse.org/pages/showequip.php...;key=d040d986b3http://hentaiverse.org/pages/showequip.php...;key=28282625c6
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Jan 4 2017, 05:08
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(abc12345678901 @ Jan 4 2017, 03:01)  I was going to go dark/light/wind/thunder since going one element seems like i would be gimping myself with enemys having various elemental defenses.
That's what everyone thinks at first, but that's not how it works, elemental defenses are better reduced by: - proficiency (Mitigation reduction = (prof_factor ^ 1.5) * 50) - imperil (between 25% and 40% reduction) QUOTE(abc12345678901 @ Jan 4 2017, 03:01)  Haven't gotten any phase gear besides the one for holy damage yet.
Equipment shop or check the forums. Even a correct average phase is better than a exquisite unrelated piece (also the averages you buy will be bound to your current level, which is good). QUOTE(abc12345678901 @ Jan 4 2017, 03:01)  the staff magic damage is only +4 per 10 prof, at my prof that's only 1.25% more damage with 5 points. Most high-level players would probably need to spend millions of credits to get 1.25% more damage. I really don't see how that can be even remotely considered bad. QUOTE(abc12345678901 @ Jan 4 2017, 03:01)  I need more information on how these abilities are useful, at least at my level, rather dump the points into support skills. No one is gonna write abilities per abilities how useful are they, it's not a school, you can test and balance everything. Support spells (apart from Absorb and Heartseeker) are always useful so you need to put points in there too. Mages needs a lot of ability points.
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Jan 4 2017, 05:13
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issary
Group: Catgirl Camarilla
Posts: 2,992
Joined: 18-October 13

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QUOTE(abc12345678901 @ Jan 4 2017, 10:01)  I was going to go dark/light/wind/thunder since going one element seems like i would be gimping myself with enemys having various elemental defenses. Haven't gotten any phase gear besides the one for holy damage yet. Also which staff/cloth abilities are good? the staff magic damage is only +4 per 10 prof, at my prof that's only 1.25% more damage with 5 points. the accuracy one seems near useless since i rarely if ever miss, and the staff phy damage is...phy damage. cloth acc, agian i rarely miss, cloth crit damge, even at 100 prof, that's only 2.1% more crit = 1.05%(?) more dps and a big point sink. The castspeed is only a 1.4% increase for me right now, but at least that's only 2 points which is much smaller investment than the other skills and speed actually seems more important since it would decrease the frequency you get hit as well. Cloth mp seems extremely costly for less than 1 buff worth of mp or 2 5-6 target skills. I need more information on how these abilities are useful, at least at my level, rather dump the points into support skills. my gear as of now: http://hentaiverse.org/pages/showequip.php...;key=4e9ec8e429http://hentaiverse.org/pages/showequip.php...;key=fe4688302ehttp://hentaiverse.org/pages/showequip.php...;key=6a3dd2eba8http://hentaiverse.org/pages/showequip.php...;key=f50c6828b0http://hentaiverse.org/pages/showequip.php...;key=d040d986b3http://hentaiverse.org/pages/showequip.php...;key=28282625c6Full set cloth of one element will give you more than double damage on that element in your level.
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Jan 4 2017, 05:20
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issary
Group: Catgirl Camarilla
Posts: 2,992
Joined: 18-October 13

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It's hard to get phase in your level in wts,try your luck in bazzar to find some average phase(average and below are Level Unassigned when they drop,better ones are Level Assigned to player's level),or if you've decide your element I can keep an eye on average phase of that element and if I got some I'll send them to you.
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Jan 4 2017, 05:48
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(Sapo84 @ Jan 4 2017, 05:08)  That's what everyone thinks at first, but that's not how it works, elemental defenses are better reduced by: - proficiency (Mitigation reduction = (prof_factor ^ 1.5) * 50) - imperil (between 25% and 40% reduction) Equipment shop or check the forums. Even a correct average phase is better than a exquisite unrelated piece (also the averages you buy will be bound to your current level, which is good). Most high-level players would probably need to spend millions of credits to get 1.25% more damage. I really don't see how that can be even remotely considered bad. No one is gonna write abilities per abilities how useful are they, it's not a school, you can test and balance everything. Support spells (apart from Absorb and Heartseeker) are always useful so you need to put points in there too. Mages needs a lot of ability points.
When i read (Mitigation reduction = (prof_factor ^ 1.5) * 50) on the wiki thoguht it meant increases your own defense vs those types for some reason, ok then ill start looking for type specfic pieces, gonna ahve to play around w/ them to see what type i want thoguh. @high-level player thing, i've played enough MMOs/RPGs to know that feeling (IMG:[ invalid] style_emoticons/default/sad.gif) , kinda just meant as of now at least i have better options to spend points on (till I've spammed trained ability boost enough, learning lv 31 now) so might save those skills for closer to end game. @ no one writing abilities, guess I'm too used to playing RPGs, so my fault. I've leveled every support skill (except absorb and Heartseeker) already, waay too useful to not, probably the only reason i could do Nintendo difficulty. Thank you very much for all the help/advice.
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Jan 4 2017, 06:49
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sogeth
Group: Gold Star Club
Posts: 1,364
Joined: 2-January 13

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QUOTE(Scremaz @ Jan 3 2017, 14:07)  fatality 3 is good and you won't use it forever. go on imo.
Thanks! Your advice is always welcome. Hopefully I'll get more fatality on the next round (probably tomorrow).
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