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post Oct 22 2011, 12:38
Post #9321
varst



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Last time I checked (should be 2 months ago), the battle log said that spreading poison deals dark damage, and breached defense continually explodes when I'm only using banish. Of course, Now I cannot check back if it's from casting or damage.
But then using infusion as a melee won't explode any elemental proc, so those procs should still explode from castings.
It doesn't matter however; even if spreading poison only explodes on successfully casted Banish, it still gives holy spells unfair advantage.

And there's no point setting poison to deal dark damage IF resistance/weakness is not applied.

This post has been edited by varst: Oct 22 2011, 12:51
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post Oct 22 2011, 13:00
Post #9322
Mi-Ala Starbreeze



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Building a melee character with zero DEX/AGI...
/facepalm
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post Oct 22 2011, 14:41
Post #9323
watisit



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(IMG:[i56.tinypic.com] http://i56.tinypic.com/2exsxtc.jpg)

Any tips on what i should be spending my ability points on? I can't really think of what i should do. I was thinking overcharge

I'm a melee character with all my stats except Wis and Int at my level. Wis is a bit below, Int is 7.
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post Oct 22 2011, 16:14
Post #9324
Mi-Ala Starbreeze



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QUOTE(watisit @ Oct 22 2011, 15:41) *

Any tips on what i should be spending my ability points on? I can't really think of what i should do. I was thinking overcharge

I'm a melee character with all my stats except Wis and Int at my level. Wis is a bit below, Int is 7.

HP/MP tanks first, out of the question. Overcharge only worth picking @ lvl150+ (or in case you have 100/100 ability points training)
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post Oct 22 2011, 16:24
Post #9325
Evil Scorpio



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QUOTE(watisit @ Oct 22 2011, 16:41) *

Any tips on what i should be spending my ability points on? I can't really think of what i should do. I was thinking overcharge

I'm a melee character with all my stats except Wis and Int at my level. Wis is a bit below, Int is 7.

Remove the points from the Slow and Sleep, melee doesn't use them usually. Activate scrolls and infusions slots - you'll need 'em for bosses and high-difficulty playin'.

And... It's my personal opinion, but EXP Tanks are useless. I've never used them, and still levelling up pretty quickly. If you want EXP Boost - it's more logical to train Adept Learner skill instead. So remove points from them too, and use for HP/MP Tanks as MiAla said earlier.

This post has been edited by Evil Scorpio: Oct 22 2011, 16:25
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post Oct 22 2011, 16:48
Post #9326
Bonebuster



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QUOTE(watisit @ Oct 22 2011, 14:41) *


Any tips on what i should be spending my ability points on? I can't really think of what i should do. I was thinking overcharge

I'm a melee character with all my stats except Wis and Int at my level. Wis is a bit below, Int is 7.



Remove the ability points from Slow and Sleep, Fireball and Haste u wont need them anyway except Haste maybe.
And i would remove some points from the Exp tanks.
Fill Hp/Mp tanks first and then use the rest to activate scrolls and infusions slots as scorpio said before.

Train Adept Learner to lv 300 its not that expensive and u will get more than enough Exp.

This post has been edited by Bonebuster: Oct 22 2011, 16:53
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post Oct 22 2011, 16:49
Post #9327
Bulleta



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QUOTE(watisit @ Oct 22 2011, 14:41) *

[image]

Any tips on what i should be spending my ability points on? I can't really think of what i should do. I was thinking overcharge

I'm a melee character with all my stats except Wis and Int at my level. Wis is a bit below, Int is 7.


How the heck do you guys get so many credits....
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post Oct 22 2011, 16:57
Post #9328
Bonebuster



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QUOTE(Bulleta @ Oct 22 2011, 16:49) *

How the heck do you guys get so many credits....


Just clear arenas,sell equipment or Uploud something on e-hentai and u will get credits pretty fast.
There are many ways to get Credits.

Read this Link

This post has been edited by Bonebuster: Oct 22 2011, 17:00
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post Oct 22 2011, 17:05
Post #9329
Nazure



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Grindfest and selling un-needed equipment is also not bad.
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post Oct 22 2011, 17:51
Post #9330
watisit



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Bounties for me, since i understand Japanese. I don't really think my equipment is really worth selling right now. The few that are i want them for myself. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 22 2011, 20:19
Post #9331
Bonebuster



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QUOTE(watisit @ Oct 22 2011, 17:51) *

Bounties for me, since i understand Japanese. I don't really think my equipment is really worth selling right now. The few that are i want them for myself. (IMG:[invalid] style_emoticons/default/tongue.gif)



Nobody is telling u to sell equipment that u still need but the equipment u get after clearing the arenas or equipment which u get at Grindfest.
After clearing some arenas i usually get like 5-10 equipments which i can sell for 300-500c each.
And clearing just 10 arenas makes again about 5500c a day.

Like that I personally get 20000c each day .

This post has been edited by Bonebuster: Oct 22 2011, 23:32
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post Oct 22 2011, 23:56
Post #9332
Randommember



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QUOTE(watisit @ Oct 22 2011, 14:41) *

Any tips on what i should be spending my ability points on? I can't really think of what i should do. I was thinking overcharge

I'm a melee character with all my stats except Wis and Int at my level. Wis is a bit below, Int is 7.

Overcharge requires spirit tanks before they are unlocked, and you don't really need spirit. And bonuses from overcharge are kinda small, only 1/3% damage for every % of overcharge.
So spending half of all your ability points, or thereabouts, to max out 4 tiers of overcharge (3 for spirit tank, 5 for overharge, means 8 per tier, times 4, comes out at 32 ability points) will only give you little over 13% extra damage.
Actually, since you already get a damage boost from your natural 100% overcharge, the noticeable effect going from 100% overcharge to 140% overcharge is only 10%.

Just not worth it, unless you have a lot of spare ability points.


Personally, pick up 1 scroll slot and 1 infusion slot, they are good to have.
Scrolls and infusions are refilled while in combat, so having a single slot will give you access to the full number of the item that you put in it.
So if you have 10 scrolls of shielding, and put 1 in your scroll slot and set it to auto refill, then you can use up to 10 scrolls in a single arena, no need to exit the arena in order to restock, like you have to do with potions.
Same thing with infusions.

Apart from that, get weaken, put 5 points into it.
It's the cheapest deprecating spell, and it is really awesome. It cuts their melee damage in half and it prevents them from doing melee crits. And it also increases your melee damage dealt to them with 10%. Excellent for use on bosses or tougher enemies at higher difficulty levels.
Or simply to spam at the end of an arena in order to train deprecating proficiency.
Works very well in combination with protection.

Haste, protection and shadow veil are all good, but IMO, you just need protection for now. Having all of them running costs too much mana, and protection is probably the best of them at lower levels. And it's definetly the best for the AP cost, costing only 1 AP compared to the others 5 (although it would be nice if protection did cost 5 AP and had double the duration thanks to it).

Sleep, slow and confuse aren't worth it. Poison might be worth it, if you play on IWBTH, since it gets it's full worth when cast on mobs that stay alive for a long time.


But the majority of your AP should go into your tanks.
XP tanks are good, doesn't matter what people say, they work and they give you XP bonuses.
Someone said to just train adept learner instead. Thing is, adept learner doesn't replace XP tanks, they stack, so doing both will give you even more XP.
HP tanks are good of course, more life means less chance of dying, and quite simply a bigger buffer for the big hits, giving you more of a chance to heal up.
MP tanks aren't necessary in that way, they mostly decide what amount of MP you start arenas with. which is of course nice to have as much as possible, but IMO HP tanks are more useful.


As for training adept learner, think of it like this.
You can train ability boost as well, and 1 level of ability boost, going into XP tanks, are worth 3 levels of adept learner.......

MP and HP tanks will make you live longer, and maybe play at a higher difficulty, giving you more XP that way.
But XP tanks will get you more xp per round, at the same difficulty level.


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post Oct 23 2011, 02:49
Post #9333
Mi-Ala Starbreeze



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QUOTE(Randommember @ Oct 23 2011, 00:56) *

and protection is probably the best of them at lower levels

Wrong, wrong, wrong. I'd say Haste grants the most protection @ early levels because you can get two ticks of Regen instead of one between enemy attacks. Not sure about Shadow Veil but Protection is pretty much useless if you have low phys. mitigation percentage from your gear/stats itself. A 50% bonus for zero equals zero, y'know :3
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post Oct 23 2011, 05:51
Post #9334
Spartan0021



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Hey guys, so I got another item that I have no idea of the value of. I was just wondering if it's worth keeping to try and sell, or if I should just dump it in the bazaar.

Thanks again.

Edit: Oh, also this, if you wouldn't mind.

This post has been edited by Spartan0021: Oct 23 2011, 05:52
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post Oct 23 2011, 11:19
Post #9335
Nazure



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I've got question.
For a melee with 2H+Heavy armor, what do you need to win against Manbearpig in Ring of Blood?
I know dual wielding or 1H+Shield is better but my proficiency and gear for those two is kinda bad.

The first time I try, after I managed to decrease his HP to less than half, 1 critical hit is enough kill me in full health. Xp
No doubt his special will give the same result.

Or I need to wait until I reach lv 100 to be safe?
Attached Image

This post has been edited by Nazure: Oct 23 2011, 11:20
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post Oct 23 2011, 11:26
Post #9336
Rootzor



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Buy Infusions of Flame. They reduce the fire damage you take by 25%, and infusions can be set to automatically restock in battle.
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post Oct 23 2011, 11:28
Post #9337
mkonji



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QUOTE(Nazure @ Oct 23 2011, 11:19) *

I've got question.
For a melee with 2H+Heavy armor, what do you need to win against Manbearpig in Ring of Blood?
I know dual wielding or 1H+Shield is better but my proficiency and gear for those two is kinda bad.

The first time I try, after I managed to decrease his HP to less than half, 1 critical hit is enough kill me in full health. Xp
No doubt his special will give the same result.

Or I need to wait until I reach lv 100 to be safe?
Attached Image


The Manbearpig tier should be easy to take out. The only threat is a crit spirit attack and you can usually kill him before that, especially if you Spirit Attack him when he's about 25% health. But if you really want to be safe with your Tokens of Blood then you could Weaken + Bewilder him so he can't crit. You don't even need more than one AP spent in Bewilder; the battle shouldn't last so long you'll be running out of mana.

The lvl 75 tier you can take out the same way but they'll take a lot longer. You may want to wait til lvl 100 when you have spark of life or lvl 110 when you get silence.
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post Oct 23 2011, 11:37
Post #9338
Bonebuster



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QUOTE(Nazure @ Oct 23 2011, 11:19) *

I've got question.
For a melee with 2H+Heavy armor, what do you need to win against Manbearpig in Ring of Blood?
I know dual wielding or 1H+Shield is better but my proficiency and gear for those two is kinda bad.

The first time I try, after I managed to decrease his HP to less than half, 1 critical hit is enough kill me in full health. Xp
No doubt his special will give the same result.

Or I need to wait until I reach lv 100 to be safe?
Attached Image



I personally would wait and collect the Tokens till i get to a higher level, that would make things much easier against the legendary or the bosses i think.
But if u cant wait u will need to use scroll of god or life(but they are quite rarely) and using infusions and weaken might help as well.

This post has been edited by Bonebuster: Oct 23 2011, 12:05
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post Oct 23 2011, 12:05
Post #9339
Nazure



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Hm... I guess I'll wait until I got spark of life then.
Thanks...
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post Oct 23 2011, 16:48
Post #9340
JethroXL



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Are you doing it on a higher difficulty? I had no problem with him at level 50 on Normal. Just kept him poisoned and kept myself hasted and protected. Haven't gotten enough tokens to try any higher difficulty yet. Is there a reason to BTW?

For stats you should probably have more Endurance and less Dexterity and Int. From what I've been reading and experiencing for 2H/Heavy Armor you want End > Str > Wis > Dex/Agi >>>>> Int

And make sure you have your Mana/Health Tank abilities maxed.
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