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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 2 2017, 09:02
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akuma101
Group: Members
Posts: 319
Joined: 17-January 14

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Another question, why does sometimes when I cast spark of life, my health bar doesn't change to silver color? I even got knocked out because the spell didn't kicked in, something about insufficient spirit while I do have spirit?
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Jan 2 2017, 09:56
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tganimation6
Group: Gold Star Club
Posts: 709
Joined: 8-December 16

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Yep, if you're still green while spark is on, you don't have enough spirit, so chug a spirit draught/pot.
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Jan 2 2017, 10:54
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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QUOTE(akuma101 @ Jan 2 2017, 14:02)  Another question, why does sometimes when I cast spark of life, my health bar doesn't change to silver color? I even got knocked out because the spell didn't kicked in, something about insufficient spirit while I do have spirit?
Did you has an effect of cloak of the fallen?
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Jan 2 2017, 12:42
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issary
Group: Catgirl Camarilla
Posts: 2,992
Joined: 18-October 13

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QUOTE(akuma101 @ Jan 2 2017, 14:49)  Is lower PXP better because it is easier to get it to tier 10 or am I missing something?
PXP=total roll high PXP=more chance to get high roll on main attribute&junk attribute lower PXP can also get good roll on main attribute but lower probability,and if so you got lower roll on some other attribute. It's really hard to find a good roll low PXP equipment and you won't worry about iw difficulty after centain level so you can consider it but very low importance.
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Jan 2 2017, 12:44
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(akuma101 @ Jan 2 2017, 07:57)  In conclusion, PXP also should be included in consideration before buying an equipment.
yes. if you're interested in IW proficiency, then the lower the PXP, the better. if you're interested in purchasing a usable piece, then PXP should be somehow related to the sum of all base values (or so i read once), so the higher the PXP, the better. obviously, there's still the chance that, saying, mitigations brought up the value and the item is actually crappy on all the rest so a cross-check is always good, but that's the base. on the other hand, is there anyone interested in selling MGL @ 300c each? (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Jan 2 2017, 13:37
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Can someone please remind me the equip comparison script calculation formula. Example. This weapon has 81.51 AD After i forge it to 5 the script gives me (pressing T) 81.47 AD. We have already mentioned it before, but can't find it. Sorry and thanks.
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Jan 2 2017, 14:30
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Epion @ Jan 2 2017, 12:37)  Can someone please remind me the equip comparison script calculation formula. Example. This weapon has 81.51 AD After i forge it to 5 the script gives me (pressing T) 81.47 AD. We have already mentioned it before, but can't find it. Sorry and thanks. i guess it uses the formula from wiki. but we already said that there's a little error on that - not that it can be fixed without a detailed series of data, btw...
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Jan 2 2017, 14:44
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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QUOTE(Epion @ Jan 2 2017, 20:37)  Can someone please remind me the equip comparison script calculation formula. Example. This weapon has 81.51 AD After i forge it to 5 the script gives me (pressing T) 81.47 AD. We have already mentioned it before, but can't find it. Sorry and thanks. Unfortunately, script rely on formula in ehwiki. But that formula is incorrect. So script result is approximate value. References https://ehwiki.org/wiki/Level_Scalinghttps://ehwiki.org/wiki/The_Forgehttps://ehwiki.org/wiki/Equipment_Base_CoefficientsQUOTE(Scremaz @ Jan 2 2017, 21:30)  i guess it uses the formula from wiki. but we already said that there's a little error on that - not that it can be fixed without a detailed series of data, btw...
It will be easier to provide on the server side instead of we collect data. [attachembed=97009] This post has been edited by NerfThis: Jan 2 2017, 14:57
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Jan 2 2017, 14:50
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mapokl
Group: Gold Star Club
Posts: 148
Joined: 27-June 08

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QUOTE(DJNoni @ Jan 1 2017, 23:24)  6. Keep up the following buffs (as soon as you have them): 1. Regen 2. Protection 3. Spirit Shield 4. Heart Seeker.
Thanks. You don't mention haste, i shouldn't use it or keep it as autocast (i have only one slot)?
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Jan 2 2017, 14:57
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Noni
Group: Catgirl Camarilla
Posts: 13,473
Joined: 19-February 16

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QUOTE(mapokl @ Jan 2 2017, 13:50)  Thanks. You don't mention haste, i shouldn't use it or keep it as autocast (i have only one slot)?
if you have 1 slot, then use that for Spark Of Life (if you die sometimes, that is). Without autocast Spark of Life is just too bothersome. 2nd slot is for Spirit Shield. Hast is "meh" for 1h - it helps a bit, but not as much as it helps mages. And even shadow veil helps a tiny bit for 1h heavy. But keep focus on your priorities.
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Jan 2 2017, 15:00
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(NerfThis @ Jan 2 2017, 13:44)  It will be easier for the administrator to provide data directly than we collect the data.
indeed. not sure it may happen though (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(mapokl @ Jan 2 2017, 13:50)  Thanks. You don't mention haste, i shouldn't use it or keep it as autocast (i have only one slot)?
he didn't mention Shadow Veil as well. reason is because 1H style is hindered a bit by those two spells, so you should cast them only when you cannot really advance otherwise. actually Haste is still tolerable, while Shadow Veil should be forgotten for a while. though for starters Haste can really improve your survivability, so i'd go either with that or with Spark.
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Jan 2 2017, 15:08
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(NerfThis @ Jan 2 2017, 13:44)  It will be easier to provide on the server side instead of we collect data.
Never saw a game with such administrator(s) (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jan 2 2017, 15:58
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-Shun-
Group: Gold Star Club
Posts: 1,317
Joined: 19-November 09

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QUOTE(mapokl @ Jan 2 2017, 20:50)  Thanks. You don't mention haste, i shouldn't use it or keep it as autocast (i have only one slot)?
If you die frequently, get spark. If you don't, get spirit shield. If you up the difficulty though, use spark first QUOTE(Scremaz @ Jan 2 2017, 21:00)  he didn't mention Shadow Veil as well. reason is because 1H style is hindered a bit by those two spells, so you should cast them only when you cannot really advance otherwise. actually Haste is still tolerable, while Shadow Veil should be forgotten for a while. though for starters Haste can really improve your survivability, so i'd go either with that or with Spark.
Right now I have better survivability with haste while having <50% block. Gonna test again once I switch to my new shield (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 2 2017, 16:12
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(IshimaruShun @ Jan 2 2017, 20:58)  If you die frequently, get spark. If you don't, get spirit shield. If you up the difficulty though, use spark first Right now I have better survivability with haste while having <50% block. Gonna test again once I switch to my new shield (IMG:[ invalid] style_emoticons/default/biggrin.gif) once your block , damage and PMI is high enough , remove haste (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 2 2017, 16:15
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-Shun-
Group: Gold Star Club
Posts: 1,317
Joined: 19-November 09

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QUOTE(nobody_xxx @ Jan 2 2017, 22:12)  once your block , damage and PMI is high enough , remove haste (IMG:[ invalid] style_emoticons/default/laugh.gif) Great I forgot about this (IMG:[ invalid] style_emoticons/default/faint.gif) Edit: Wait how much PMI is "high enough"? This post has been edited by IshimaruShun: Jan 2 2017, 16:32
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Jan 2 2017, 16:30
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(IshimaruShun @ Jan 2 2017, 14:58)  If you die frequently, get spark. If you don't, get spirit shield.
spirit shield is crap at that level. it becomes viable at roughly 265 or so. i would've been the first to suggest it, but it's not like he has many choices now
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Jan 2 2017, 16:34
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-Shun-
Group: Gold Star Club
Posts: 1,317
Joined: 19-November 09

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QUOTE(Scremaz @ Jan 2 2017, 22:30)  spirit shield is crap at that level. it becomes viable at roughly 265 or so. i would've been the first to suggest it, but it's not like he has many choices now
Whoops. forgot about his level (IMG:[ invalid] style_emoticons/default/heh.gif) my bad
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Jan 2 2017, 18:30
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Larequirem
Group: Members
Posts: 314
Joined: 21-August 13

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playing PFUDOR RE for few days now and the drop rate doesn't seem change from IWTBH RE(except all those superior) should I lower the difficulty back to IWTBH(not worth that scroll of protection I need to use when encounter 7+ PFUDOR enemies) ? this is the "best" drop PFUDOR Exq radiant phase robe of sutrLeg charged cotton gloves of curse-weaver EDIT sold for 50 K (wow that was fast) anyone want these ? This post has been edited by Larequirem: Jan 2 2017, 19:13
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Jan 2 2017, 19:40
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-Shun-
Group: Gold Star Club
Posts: 1,317
Joined: 19-November 09

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QUOTE(Larequirem @ Jan 3 2017, 00:30)  playing PFUDOR RE for few days now and the drop rate doesn't seem change from IWTBH RE(except all those superior) should I lower the difficulty back to IWTBH(not worth that scroll of protection I need to use when encounter 7+ PFUDOR enemies) ? this is the "best" drop PFUDOR Exq radiant phase robe of sutrLeg charged cotton gloves of curse-weaver EDIT sold for 50 K (wow that was fast) anyone want these ? What playstyle/build are you using? Also, a few days worth of REs isn't enough to judge the drop chance of Legendaries in PF. I should check the history in this thread, someone mentioned something like 3x higher chance to get legendaries on PF than in IW back when someone started PFest for the first time(maybe jackalo? Edit: yay I guessed right (IMG:[ invalid] style_emoticons/default/laugh.gif)). Edit: Found it QUOTE(jackalo @ Nov 22 2016, 15:13)  so the past few days i have been doing 250-300 rounds of PFfest instead of 500 rounds of IWBTHfest. PFfest has been infinitely more profitable than IWBTHfest. i get at least 4-5 times more magnificent drops and legendary items actually drop. IWBTHfest in around 3000+ rounds has yielded maybe 2-3 mags and no legendary drops. not to mention i get more crystals, credits, better equip drops for the stamina used. i know this is probably already known but i didn't think there was that much of a difference between IWBTH and PF so i just did IWBTH cause i dont have to pay much attention. i may have to pay more attention and use potions and healing draughts in PF but the return has been worth it. btw PFfest has maybe given me my first 1mill+ drop maybe Legendary Mithril Power Armor of Slaughter ADB 30% QUOTE(issary @ Nov 22 2016, 16:27)  Actually I got quite a few data,IWBTH have legendary drop per 5k round and PFUDOR per 2k,that's a big difference.
This post has been edited by IshimaruShun: Jan 2 2017, 19:44
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