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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 29 2016, 00:07
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

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QUOTE(Scremaz @ Dec 28 2016, 16:45)  your call. btw, i found that Shadow Veil's effect starts from +25% at 0 Evade and linearly decreases to +0% at 100% Evade. at our point (~60%) it's roughly +10%. therefore your evade would be something like 68% while on battle (IMG:[ invalid] style_emoticons/default/rolleyes.gif) i always thought shadow veil's bonus was additive granting me +25% to my base evade. so if my base evade with my heavy slaughter set is 8% i'm only gaining 2% evade from the ability. that puts a small dent on my heavy niten strategy :[
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Dec 29 2016, 00:09
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(jackalo @ Dec 28 2016, 23:07)  i always thought shadow veil's bonus was additive granting me +25% to my base evade. so if my base evade with my heavy slaughter set is 8% i'm only gaining 2% evade from the ability. that puts a small dent on my heavy niten strategy :[
Straight from the Wiki: For base damage, crit damage, accuracy and cast speed, equipment_bonus is the sum of the values on the player's current equipment. For everything else, equipment_bonus is multiplicative... You can read more about it here, if you care: https://ehwiki.org/wiki/Character_StatsThis post has been edited by gianfrix94: Dec 29 2016, 00:09
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Dec 29 2016, 00:24
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(jackalo @ Dec 28 2016, 23:07)  i always thought shadow veil's bonus was additive granting me +25% to my base evade. so if my base evade with my heavy slaughter set is 8% i'm only gaining 2% evade from the ability. that puts a small dent on my heavy niten strategy :[
nope. do you want a calculator? i did it on the fly, so it's not so nice to look at and it doesn't even have so many controls on datas. it works though (IMG:[ invalid] style_emoticons/default/laugh.gif)
Evade_calculator.zip ( 24.95k )
Number of downloads: 31
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Dec 29 2016, 00:30
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Scremaz @ Dec 28 2016, 23:24)  nope. do you want a calculator? i did it on the fly, so it's not so nice to look at and it doesn't even have so many controls on datas. it works though (IMG:[ invalid] style_emoticons/default/laugh.gif)
Evade_calculator.zip ( 24.95k )
Number of downloads: 31Downloaded it, could be useful. Btw, i'll quote my own question, in case it wasn't seen since it was the last of its page (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(gianfrix94 @ Dec 28 2016, 23:05)  Thinking about it, if one were to try 2H, what would be better between a Mace and an Estoc?
Just as an additional variable, i'd be using a Shade Set.
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Dec 29 2016, 00:36
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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Estoc: more damage after a couple of hits with proc, more parries, op 5 mandatory. Mace: less damage, more landed hits, no need for overpower.
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Dec 29 2016, 00:39
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(End Of All Hope @ Dec 28 2016, 23:36)  Estoc: more damage after a couple of hits with proc, more parries, op 5 mandatory. Mace: less damage, more landed hits, no need for overpower.
"Estoc: more parries" What? Why?
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Dec 29 2016, 00:40
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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personally i'd go with mace. not that it matters too much though, 2H is currently so broken that you have to play it at low difficulties. not that higher ones are impossible, it's simply that the efforts required are absolutely excessive in comparison to the result.
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Dec 29 2016, 00:42
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(gianfrix94 @ Dec 28 2016, 22:39)  "Estoc: more parries" What? Why? Mace stuns = monsters can't parry
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Dec 29 2016, 00:43
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Dec 28 2016, 23:42)  QUOTE(gianfrix94 @ Dec 28 2016, 23:39)  "Estoc: more parries" What? Why?
Mace stuns = monsters can't parry your hits will be parried more often, thus OP5 is mandatory to reduce such chance as much as possible. for a Mace this isn't strictly required, but since the first hit has to land anyways, i wouldn't reforge an OP1~2
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Dec 29 2016, 00:46
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Scremaz @ Dec 28 2016, 23:40)  personally i'd go with mace. not that it matters too much though, 2H is currently so broken that you have to play it at low difficulties. not that higher ones are impossible, it's simply that the efforts required are absolutely excessive in comparison to the result.
QUOTE(Superlatanium @ Dec 28 2016, 23:42)  Mace stuns = monsters can't parry
QUOTE(Scremaz @ Dec 28 2016, 23:43)  your hits will be parried more often, thus OP5 is mandatory to reduce such chance as much as possible. for a Mace this isn't strictly required, but since the first hit has to land anyways, i wouldn't reforge an OP1~2
Ah, i didn't understand if we were talking about monster parries or my parries, seems like it was about both (IMG:[ invalid] style_emoticons/default/tongue.gif) Still, 2H seems pretty bad, maybe i'll just try it out to build prof to then be able to do a quick try with Niten later on. This post has been edited by gianfrix94: Dec 29 2016, 00:48
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Dec 29 2016, 00:47
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Superlatanium @ Dec 28 2016, 23:42)  Mace stuns = monsters can't parry
Exactly. Plus you can optimize your iw going for butcher and fatality only. Overpower is not useless, but redundant with stun. Plus your counter parry applies every turn (so it fails 80% of the time if you have OP 5) while stun has a duration of 4 turns. So with a peerless mace you have a 30% chance every turn of guaranteeing your next four hits. This post has been edited by End Of All Hope: Dec 29 2016, 00:50
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Dec 29 2016, 01:05
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(End Of All Hope @ Dec 28 2016, 23:47)  Exactly. Plus you can optimize your iw going for butcher and fatality only. Overpower is not useless, but redundant with stun. Plus your counter parry applies every turn (so it fails 80% of the time if you have OP 5) while stun has a duration of 4 turns. So with a peerless mace you have a 30% chance every turn of guaranteeing your next four hits.
Well, seems like i already have a Mag Hallowed Mace of Slaughter, so i'll try it out (without IW) (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 29 2016, 01:08
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(gianfrix94 @ Dec 29 2016, 00:05)  Well, seems like i already have a Mag Hallowed Mace of Slaughter, so i'll try it out (without IW) (IMG:[ invalid] style_emoticons/default/smile.gif) feather it a bit.
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Dec 29 2016, 01:15
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Scremaz @ Dec 29 2016, 00:08)  feather it a bit.
Done that, did an Arena at Hard with my Shade Set and it was simply horrible (IMG:[ invalid] style_emoticons/default/heh.gif) I never ever received that much damage at Hard. Btw, the bidwar on Stocking Stuffers is making me cry (IMG:[ invalid] style_emoticons/default/anime_cry.gif) At this point i lost 55k on each of them. This post has been edited by gianfrix94: Dec 29 2016, 01:18
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Dec 29 2016, 01:18
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(gianfrix94 @ Dec 29 2016, 00:15)  Done that, did an Arena at Hard with my Shade Set and it was simply horrible (IMG:[ invalid] style_emoticons/default/heh.gif) I never ever received that much damage at Hard. Try with power. At hard there isn't that difference. But you would be way faster. But anyway, 2h after 250 feels quite horrible, I remember that katana + power on hell was somewhat manageable but still horrible This post has been edited by End Of All Hope: Dec 29 2016, 01:19
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Dec 29 2016, 01:22
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(End Of All Hope @ Dec 29 2016, 00:18)  Try with power. At hard there isn't that difference. But you would be way faster.
I got Sparked TWICE, in the 30 rounds arena, at Hard, with Shade Set + Shadow Veil. Receiving even more damage doesn't seem wise (IMG:[ invalid] style_emoticons/default/heh.gif)
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Dec 29 2016, 01:30
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(gianfrix94 @ Dec 29 2016, 00:15)  Btw, the bidwar on Stocking Stuffers is making me cry (IMG:[ invalid] style_emoticons/default/anime_cry.gif) At this point i lost 55k on each of them. i don't even want to do math anymore (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(gianfrix94 @ Dec 29 2016, 00:22)  I got Sparked TWICE, in the 30 rounds arena, at Hard, with Shade Set + Shadow Veil. Receiving even more damage doesn't seem wise (IMG:[ invalid] style_emoticons/default/heh.gif) and where's Haste? Spirit Shield? every non-1H build needs all the 5 supportive spells, you know.
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Dec 29 2016, 01:35
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Scremaz @ Dec 29 2016, 00:30)  and where's Haste? Spirit Shield? every non-1H build needs all the 5 supportive spells, you know.
I had up Regen, Haste, Protection, Shadow Veil, Spark and Heartseeker. No Spirit Shield because c'mon, it's Hard difficulty. And i still was getting rekt.
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Dec 29 2016, 01:58
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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Activate Spirit Shield (IMG:[ invalid] style_emoticons/default/laugh.gif) And if you're getting rekt already, just try power, you'll be just faster. Ever guessed how mages manage pfudor, when even on hard you're getting a lot of damage? That's because you shot monsters. It's the same with subpar builds on low difficulty. If your defense, at the highest (shade) isn't enough, and you can't rise it decently, just drop it and go all out on damage. If you clear your rounds in ten hits, monsters will not have the time to hurt you much.
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Dec 29 2016, 02:08
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Epion @ Dec 28 2016, 22:11)  Skyward Sword by itself is very strong and very underated. If it hit the 2H range instead of the only 5 that nyten does it would have been stronger than holy mage.
With 100 OC cost I would say it could just barely edge out 1H. With 7.5 average OC per turns means it would take >13 turns to build up enough OC, nearly 15 if we count the 10 needed for spirit shield, at least 16 or 17 if we count parries. Add in the turn in which you use the ability and we have at least a 17 turns cycle. Considering that with holy mage I can do 80 level arena in 543 turns (an average of 6.7875 turns per rounds) (attached screenshots of the time) it means niten to be faster needs to clear nearly 3 rounds every skyward sword usage. I hardly doubt it could, regardless of skyward sword range (and my holy mage results include cures, buffs, consumables etc etc) This post has been edited by Sapo84: Dec 29 2016, 02:13
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