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post Oct 20 2011, 08:47
Post #9291
Mi-Ala Starbreeze



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QUOTE(Nazure @ Oct 20 2011, 08:31) *


Try finding a better mace. Longswords are plain bad.

Can someone please tell me the base bleed damage on this one?
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post Oct 20 2011, 09:38
Post #9292
Randommember



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QUOTE(JethroXL @ Oct 20 2011, 04:25) *

Sooooo, for a 2H user are Vampire items worth using? I've been sticking with Slaughter stuff so far. Using a scythe for the high bleed damage. But I've always been a sucker for life drain items in any game.

Level 57 right now.

No.
Suffixes will only proc on main target, as has been pointed out, and the drained amount just doesn't match up to other damage done by you or to you. A better way to save health is to do more damage and kill the mobs faster.
Of Slaughter will also affect ALL targets hit, not just the main one, which is a real benefit for a 2-H weapon.

QUOTE(Nazure @ Oct 20 2011, 07:31) *

Hi, I'm a melee user with mainly 2H weapon and full heavy armor.
I find myself have trouble in Heroic Grindfest lately if I don't find health/mana gem.
Is there any status that I neglected too much?

My stats:
[i52.tinypic.com] http://i52.tinypic.com/10gl3c9.jpg
[i51.tinypic.com] http://i51.tinypic.com/6gbf6b.jpg
[i53.tinypic.com] http://i53.tinypic.com/30arz11.jpg
Ability [i51.tinypic.com] http://i51.tinypic.com/2uyg3yq.jpg

Btw is there any benefit for learning X-Item?
I didn't want to regret learning it just like when I learn Scroll slot.
I never find myself need to use it. :|

IMO, too much focus on dexterity and not enough on endurance and wisdom.
Endurance gives you life, wisdom gives you mana to sustain that life.

But yeah, heroic can be a bit tough, depending on how long arenas you do, but it doesn't sound bad to be able to do the longest ones at your level on heroic (certain buffs will make it easier for you in later levels), as long as you have normal luck with getting health/mana gems (mana/mystic gems are the best IMO).
And I assume you mean that while using potions, because if you don't then you should. Potions are not that valuable that you can't use a few of them here and there.

And X-item makes it a little quicker to use items, like gems and potions.

Personally, I've unlocked all item slots and x-item, they are good to have and doesn't cost all that much in ability points really.
I only have one scroll slot and one infusion slot tho. The main advantage with these is if you set them on auto-refill, they will refill while in combat, so you don't run out of them if you have sufficient scrolls/infusions in your "home" inventory.
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post Oct 20 2011, 10:39
Post #9293
Ballistic9



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QUOTE(Randommember @ Oct 20 2011, 03:50) *

But poison doesn't just halve their SP/MP regen, decreasing their damage output (or rather, decreasing your SP usage), but it also decreases their evasion, making you little less likely to miss with your spells.
And it also does damage.
Damage which can be quite considerable, if the monster lives for a while.
The damage increases with the base HP of the target, so a legendary should get some extra damage from it.
And poison lasts a very long time, and doesn't cost that much to cast.
Over time, that damage adds up, and if it goes it's full duration, I doubt there are many spells that can compare to it when it comes to damage/mp.


For legendary arenas, Poison is a waste of mana. The damage is wasted as they don't live long (~1k damage/tick for a 200k+ hp mob) and you don't notice the infinitesimal accuracy boost.

QUOTE(Randommember @ Oct 20 2011, 03:50) *

Except that weaken only decreases their physical defense, which does nothing for mages. And he already established that you can survive their damage.
Or did you mean bewilder?
But seriously, doesn't weaken work?
After all, it halves their physical damage output.
Which means you can replace regen2 with regen1, which heals less per round but actually costs less mana per turn (but has to be recast more often, but that allows you to let your HP drop a bit between recasting if you are going on plus).


It's just unnecessary. Wasted turns and mana that can be better spent on facemelting. You won't really notice the magic damage boost from Bewilder given how short the rounds last, nor will the melee/spirit attacks dent your SP bar enough to require it. Regen2 is preferred over Regen1 because it lasts 2.5x longer so you don't have to bother constantly refreshing it. Also it's channelled so there's zero mana cost. Regen2 is enough to manage damage intake like varst has said, so Weaken becomes unnecessary. Basically you want to save as much turns and mana as possible so you don't have to stop to ET, which really adds to your clear time.

QUOTE(DragonRanger @ Oct 20 2011, 03:44) *

I'm just going down the list for RoB as I get the Tokens to fight them, and I'll worry about Snowflake when I'm at a decent level to spawn equipment worth selling/using. I do wonder why FSM is the strongest of the monsters though. Logically speaking, wouldn't Real Life be the most difficult/give the highest LQB?


It should be weak to Soul given it's placement, but it's not. *Shrug*
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post Oct 20 2011, 12:11
Post #9294
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i use Dw. Do i need to upgrade Intelligence (is it even important for a dw user?) or should i leave it more behind ??
Its pretty cheap now so i thought it might be worth to upgrade it.

And which attributes are the most important for a DW user?


Here are my stats.
Strengh 81
Dexterity 86
Agility 87
Endurance 80
Intelligence 32
Wisdom 67

This post has been edited by Bonebuster: Oct 20 2011, 18:13
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post Oct 20 2011, 17:34
Post #9295
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QUOTE(Bonebuster @ Oct 19 2011, 14:03) *

i use Dw. Do i need to upgrade Intelligence (is it even important for a dw user?) or should i leave it more behind ??
Its pretty cheap now so i thought it might be worth to upgrade it.

Here are my stats.
Strengh 81
Dexterity 80
Agility 80
Endurance 80
Intelligence 32
Wisdom 66


Keep its cost at 1/4 of wisdom.

Ex: One Wisdom points costs 32,000, and four Int points cost 31,000, get the four Int points.
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post Oct 20 2011, 19:23
Post #9296
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QUOTE(n125 @ Oct 19 2011, 23:01) *

Hey dcherry, have you experimented with Storm Spikes when recovering MP during a schoolgirl run? Even with Blind on you're going to eventually get hit, but that would inflict Turbulent Air, which might stack nicely with Blind and make the whole process even safer. Though I suppose it might be overkill, or the benefit might not justify the cost of keeping Storm Spikes up.


I haven't. I'm not a big fan of spikes in general but the blind/SV/30%+ evade works good enough on its own. I said 50%+ dodge to be conservative but it often feels a lot more like 75%+ dodge. I do admit that wind is my primary element now though.

Seriously to survive in high difficulty arenas I can't forsee lightning/fire/holy/dark start to be viable since they can facemelt us so easily (with the exception of 1 shot blasts that wipe the majority of them out, which I assume dark mages are taking advantage of)

wind gives the +accuracy (what I'm relying on right now)

I'm guessing that cold mages are another possible solution since they have a chance of double casting (I'm just going by theory here though)
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post Oct 20 2011, 21:41
Post #9297
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QUOTE(Randommember @ Oct 20 2011, 03:38) *
No.
Suffixes will only proc on main target, as has been pointed out, and the drained amount just doesn't match up to other damage done by you or to you. A better way to save health is to do more damage and kill the mobs faster.
Of Slaughter will also affect ALL targets hit, not just the main one, which is a real benefit for a 2-H weapon.


Yeah I got some random Estoc of the Vampire as an award after posting this. Crappy weapon but gave me something to test with on a low difficulty grindfest. It was wildly underwhelming.
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post Oct 21 2011, 14:04
Post #9298
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Bleh. I just tried playing with a nilfheim/elementalist set and it's a bit underwhelming.
When going with my Heimdall set I could at least rely on everything going down once I cast pestilence.
With cold/wind there are still instances where enemies remain standing on the second wave.

Anything I can try before giving up on this?

My elemental prof is a bit low with 150, but still.

Edit: After some more testing, I think this happens because there are monsters that have a high resistance against wind and cold while there are no monsters that are resistant against dark and holy.
Pretty obvious I guess... (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by roadgray: Oct 21 2011, 15:45
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post Oct 21 2011, 16:40
Post #9299
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QUOTE(Spartan0021 @ Oct 20 2011, 17:34) *

Keep its cost at 1/4 of wisdom.

Ex: One Wisdom points costs 32,000, and four Int points cost 31,000, get the four Int points.


Ah ok its cost is 7:1 atm so i will upgrade it a little bit.

And how about the ratio between "Str", "dex", "agi", "end" and "wis"??

My stats atm are

Strengh 81
Dexterity 90
Agility 90
Endurance 80
Intelligence 40
Wisdom 67

This post has been edited by Bonebuster: Oct 21 2011, 18:23
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post Oct 21 2011, 17:00
Post #9300
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QUOTE(roadgray @ Oct 21 2011, 14:04) *
Edit: After some more testing, I think this happens because there are monsters that have a high resistance against wind and cold while there are no monsters that are resistant against dark and holy.
Pretty obvious I guess... (IMG:[invalid] style_emoticons/default/dry.gif)

Celestials, Elementals, Mechanoids and Sprites are resistant against Holy, Undeads and Daimon are resistant against Dark.
If you're using Dark, Undeads are by far the most annoying (Satsuki Yumizuka, Saitohimea, Evil, etc).
If you're using Holy, the crown goes to Celestials (espeically Neptunia).
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post Oct 21 2011, 19:33
Post #9301
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QUOTE(Bonebuster @ Oct 21 2011, 10:40) *

Ah ok its cost is 7:1 atm so i will upgrade it a little bit.

And how about the ratio between "Str", "dex", "agi", "end" and "wis"??

My stats atm are

Strengh 81
Dexterity 90
Agility 90
Endurance 80
Intelligence 40
Wisdom 67


That just depends on how you want to play.

I personally keep Dex 5 under Strength, End 5 under Dex, Wis 5 under End, and Agi 5 under Wis.
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post Oct 21 2011, 19:37
Post #9302
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Celestials in general though are squishier than Undead, probably because the latter needs many more stat upgrades to reach the same PL. With the glaring exception of Trollboro's Neptunia. I find mechanoids are the most annoying as a Holy caster, but you can finish them off with a cheap Thunderstorm.
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post Oct 21 2011, 19:44
Post #9303
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Soooo, any particular reason the monster name "Belldandy Unleashed" shows up blue and in bold text?
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post Oct 21 2011, 20:09
Post #9304
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QUOTE((Cheater) Tiap @ Oct 21 2011, 17:00) *

Celestials, Elementals, Mechanoids and Sprites are resistant against Holy, Undeads and Daimon are resistant against Dark.
If you're using Dark, Undeads are by far the most annoying (Satsuki Yumizuka, Saitohimea, Evil, etc).
If you're using Holy, the crown goes to Celestials (espeically Neptunia).

Well, yeah. But there is no monster that is resistent to holy and dark.
Sorry if it wasn't clear enough.

This post has been edited by roadgray: Oct 21 2011, 20:10
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post Oct 21 2011, 20:17
Post #9305
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Not among player-created monsters, but the Tentacle Monster, Dalek, Konata, the Fates, Rhaegel, and Viserion are all resistant to Holy and Dark. Real Life is impervious.
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post Oct 21 2011, 20:21
Post #9306
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QUOTE(roadgray @ Oct 21 2011, 22:09) *

Well, yeah. But there is no monster that is resistent to holy and dark.
Sorry if it wasn't clear enough.

Well, if we'll accept HentaiVerse world as something what can be real...I suppose there is no creatures which are natively resistant to both Holy and Dark can exist, because these two forces are opposite, and no one can be imprevious to both of them. Of course theoretically half-celestial/half-daimon can accept both resistances from his/her parents (but still not so high, I suppose it could be around 50), but I doubt Celestials and Daimons can breed at all...and especially crossbreed between each other. Also I suppose creatures of that type will be VERY weak to melee, because Daimon/Celestial have weakness to it, and crossbreeding could genetically increase this weakness...

Erhm... Somebody knows any mythological creature types which have high resistance to both Holy and Dark magic?

This post has been edited by Evil Scorpio: Oct 21 2011, 20:24
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post Oct 21 2011, 20:24
Post #9307
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QUOTE(roadgray @ Oct 21 2011, 20:09) *
Well, yeah. But there is no monster that is resistent to holy and dark.
Sorry if it wasn't clear enough.

Elementals can be easily made resistant to both elements (takes a little over 50k).
Not that it matters, since they are hardly a threat. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Oct 21 2011, 21:31
Post #9308
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Somebody asked me about poison's effect, and here's some interesting observations.
1. Poison no longer deals dark damage, since spreading poison can co-exist with Breached Defense.
2. It seems poison is classified as a dark spell though, so Breached Defense still explodes when poison's casted.

QUOTE
10 7 You gain 54360 EXP!
10 6 You are Victorious!
10 5 Ichy has been defeated.
10 4 Purge hits Ichy for 4833 holy damage.
10 1 You cast Purge.
9 6 Ichy is agitated!
9 5 The effect Defending has expired.
9 4 Ichy gains the effect Coalesced Mana.
9 3 Breached Defense explodes for 7792 holy damage
9 2 Ichy gains the effect Spreading Poison.
9 1 You cast Poison.
8 3 Spreading Poison hits Ichy for 647 damage.
8 2 Ichy crits you for 466 elec damage.
8 1 You gain the effect Defending.
7 3 Spreading Poison hits Ichy for 647 damage.
7 2 Ichy misses the attack against you.
7 1 You gain the effect Defending.
6 1 You gain the effect Defending.
5 8 Spreading Poison hits Ichy for 647 damage.
5 7 Ichy hits you for 394 elec damage.
5 6 Ichy gains the effect Breached Defense.
5 5 Purge blasts Ichy for 7732 holy damage.
5 1 You cast Purge.
4 2 Ichy gains the effect Spreading Poison.
4 1 You cast Poison.
0 4 Spawned Monster C: MID=3648 (Ichy) LV=277 HP=18140
0 1 Initializing CrysFest (Round 2) ...
0 0 Battle Start!
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post Oct 21 2011, 23:56
Post #9309
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QUOTE(Evil Scorpio @ Oct 21 2011, 13:21) *

Erhm... Somebody knows any mythological creature types which have high resistance to both Holy and Dark magic?


Anything which is beyond good and evil to the point of incomprehension. Generally things whose nature and alignment is so utterly alien to us that it falls under the TVTropes heading of Blue and Orange morality.

Cthulu, for example.

Another would be the Hecatoncheires of Greek Mythology, the fifty-headed hundred-armed giants who surpassed both Gods and Titans in terms of sheer power.

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post Oct 22 2011, 02:40
Post #9310
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Or those worlds in which good/evil divine/dark are allied in Order against Chaotic creatures. The very few cases where you can see the two lie side by side

-Vakuen
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