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post Dec 22 2016, 02:23
Post #92661
Cleavs



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QUOTE(D.E.D. @ Dec 22 2016, 01:17) *

How much harder is Triple Trio compared to other RoB arenas?

a bit. just do it at normal for the first clear and then forget about it for a fifty-ish levels.
keep all your buffs on, and spam Imperil and Silence whenever needed.
kill the tree and the gods first, then dealing with dragons and goddesses should be a walk in the park. or kill the dragons first, do what you like. but goddesses should be the last ones to go.
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post Dec 22 2016, 02:24
Post #92662
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QUOTE(D.E.D. @ Dec 22 2016, 07:17) *

How much harder is Triple Trio compared to other RoB arenas?

At your lvl , you maybe need silence and weaken (IMG:[invalid] style_emoticons/default/heh.gif)
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post Dec 22 2016, 02:56
Post #92663
D.E.D.



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QUOTE(nobody_xxx @ Dec 22 2016, 03:24) *

At your lvl , you maybe need silence and weaken (IMG:[invalid] style_emoticons/default/heh.gif)

More like spark of life and spirit shield. And patience. Done FSM on IWBTH, it took ages.
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post Dec 22 2016, 03:09
Post #92664
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Can anyone tell me what are the recommended stats to upgrade when using a 1H mage? And what are the recommended ones for a mage that uses a staff?

INT obviously, STR... Not so much, what about the rest?
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post Dec 22 2016, 03:10
Post #92665
Juggernaut Santa



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QUOTE(Chraunzen @ Dec 22 2016, 02:09) *

Can anyone tell me what are the recommended stats to upgrade when using a 1H mage? And what are the recommended ones for a mage that uses a staff?

INT obviously, STR... Not so much, what about the rest?

You can keep INT, WIS, DEX and AGI even, then END a bit lower (half exp?) and a 300-350 STR.
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post Dec 22 2016, 03:13
Post #92666
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QUOTE(Chraunzen @ Dec 22 2016, 02:09) *

Can anyone tell me what are the recommended stats to upgrade when using a 1H mage? And what are the recommended ones for a mage that uses a staff?

INT obviously, STR... Not so much, what about the rest?

Wiki says:
Stat Equal to Priority
STR Level * ~0.5 Lowest
DEX Level * ~0.9 Low
AGI Level * ~0.9 Low
END Level + a bit Mid
INT Level + a bit High
WIS Level + a bit High

I see you're buying Surtr gear, in 1h mage you are going to use the same cloths (and element) right?
What Weapon and Shield do you have?
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post Dec 22 2016, 03:15
Post #92667
nobody_xxx



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That why you need silence and weaken at IWBTH/PFUDOR (IMG:[invalid] style_emoticons/default/heh.gif)

but better just do like scremaz said above , at normal (IMG:[invalid] style_emoticons/default/heh.gif)

I'm doing PF TTT nearly everyday now but I don't remember get any auctionable equipment (IMG:[invalid] style_emoticons/default/cry.gif)
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post Dec 22 2016, 03:20
Post #92668
nobody_xxx



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QUOTE(Chraunzen @ Dec 22 2016, 09:09) *

Can anyone tell me what are the recommended stats to upgrade when using a 1H mage? And what are the recommended ones for a mage that uses a staff?

INT obviously, STR... Not so much, what about the rest?

full mage , you can keep INT = WIS = AGI = END > DEX >>>>> STR (IMG:[invalid] style_emoticons/default/heh.gif)

some mage like to keep INT and WIS higher than AGI and END ( myself (IMG:[invalid] style_emoticons/default/heh.gif) ) while there other mage who like to keep AGI and END higher than INT and WIS ( like nirvarin (IMG:[invalid] style_emoticons/default/heh.gif) )


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post Dec 22 2016, 03:50
Post #92669
SincSoul



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This might sound stupid but, how do you use a mage build? (IMG:[invalid] style_emoticons/default/heh.gif)

Do I *only* use Fiery Blast with CracklingCast or do I mix up more powerful spells? I don't have them right now but I'm just asking for advice... I can maintain my mana with draughts activated, that's not really the problem.

I sent several messages asking for mage gear (going to buy them, of course). Cheap ones, basic of surtr gear, I just want to test if Mage is going to help me clear some arenas faster (in normal), my stats however are kinda fucked up since the third persona has a lot of STR, I'm trying to reduce it every couple days and add the extra stats to INT, I'll be able to put them good in a few weeks I guess...

My magic damage is ~2.3k, can't remember, I actually hit harder just wacking the monsters with my staff instead of using actual spells (IMG:[invalid] style_emoticons/default/heh.gif)

Damage is pretty crappy but I'm guessing that's because I started with 0 cloth prof and 0 staff prof (IMG:[invalid] style_emoticons/default/heh.gif)

Another question, do I use Deprecating spells? Like Imperil? And how do you get imperil... How do you even increase your OC, spells don't charge the OC bar, only physical attacks do (IMG:[invalid] style_emoticons/default/cry.gif) does Spirit Stance affect Spell Damage? If so, OC is needed, I see Lv500s use Flower Vases but I am not gonna do that anytime soon...*

Can a veteran mage explain in-depth how to mage? I have so many questions...
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post Dec 22 2016, 03:55
Post #92670
Juggernaut Santa



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QUOTE(Chraunzen @ Dec 22 2016, 02:50) *

Do I *only* use Fiery Blast with CracklingCast or do I mix up more powerful spells? I don't have them right now but I'm just asking for advice... I can maintain my mana with draughts activated, that's not really the problem.

When you have all unlocked, the best is spamming the strongest (T3), then use T2 if T3 is in cooldown and T1 if both T2 and T3 are in cooldown.
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post Dec 22 2016, 04:03
Post #92671
lazyNPC



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QUOTE(Loyaloyster @ Dec 22 2016, 03:01) *

Umm..

A shitpost is not a good first post, man.

This post has been edited by gianfrix94: Dec 22 2016, 04:03
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post Dec 22 2016, 04:19
Post #92672
SincSoul



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QUOTE(ppp82p @ Dec 21 2016, 20:55) *

When you have all unlocked, the best is spamming the strongest (T3), then use T2 if T3 is in cooldown and T1 if both T2 and T3 are in cooldown.

Oh damn that sounds too labor intensive... I recall seeing a script that helped with something like that, Spellspam I think? The one that casts X spell if Y isn't ready and if X & Y aren't ready then it casts Z spell... Does CracklingCast do that? (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Dec 22 2016, 04:21
Post #92673
Juggernaut Santa



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QUOTE(Chraunzen @ Dec 22 2016, 03:19) *

Oh damn that sounds too labor intensive... I recall seeing a script that helped with something like that, Spellspam I think? The one that casts X spell if Y isn't ready and if X & Y aren't ready then it casts Z spell... Does CracklingCast do that? (IMG:[invalid] style_emoticons/default/ph34r.gif)

Yup.
I explained it step by step, but it's just: set T3, T2, T1 (of course with their names (IMG:[invalid] style_emoticons/default/ph34r.gif) ) on Hover on Crackling/Spellspam

This post has been edited by ppp82p: Dec 22 2016, 04:21
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post Dec 22 2016, 04:38
Post #92674
nobody_xxx



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QUOTE(Chraunzen @ Dec 22 2016, 09:50) *

This might sound stupid but, how do you use a mage build? (IMG:[invalid] style_emoticons/default/heh.gif)

Do I *only* use Fiery Blast with CracklingCast or do I mix up more powerful spells? I don't have them right now but I'm just asking for advice... I can maintain my mana with draughts activated, that's not really the problem.

I sent several messages asking for mage gear (going to buy them, of course). Cheap ones, basic of surtr gear, I just want to test if Mage is going to help me clear some arenas faster (in normal), my stats however are kinda fucked up since the third persona has a lot of STR, I'm trying to reduce it every couple days and add the extra stats to INT, I'll be able to put them good in a few weeks I guess...

My magic damage is ~2.3k, can't remember, I actually hit harder just wacking the monsters with my staff instead of using actual spells (IMG:[invalid] style_emoticons/default/heh.gif)

Damage is pretty crappy but I'm guessing that's because I started with 0 cloth prof and 0 staff prof (IMG:[invalid] style_emoticons/default/heh.gif)

Another question, do I use Deprecating spells? Like Imperil? And how do you get imperil... How do you even increase your OC, spells don't charge the OC bar, only physical attacks do (IMG:[invalid] style_emoticons/default/cry.gif) does Spirit Stance affect Spell Damage? If so, OC is needed, I see Lv500s use Flower Vases but I am not gonna do that anytime soon...*

Can a veteran mage explain in-depth how to mage? I have so many questions...



for cracking ~ just set your magic into hover or number ( 'T3' , 'T2' , 'T1' )

you need imperil for elemental mage , I suggest you to put imperil on number and atk magic on hover in cracking setup (IMG:[invalid] style_emoticons/default/laugh.gif)

you can even put imperil on right click like hansvar as long your hover number isn't 0 and 1 in setting (IMG:[invalid] style_emoticons/default/heh.gif)



MDB is kinda hard to increase compare to ADB for melee , you need of destruction staff + radiant phase (IMG:[invalid] style_emoticons/default/heh.gif)

try to find LFRD/LFWD if you can ~ you can try to use LFRE if you have 5 radiant slots (IMG:[invalid] style_emoticons/default/heh.gif)



just spams weaken if imperil still not appear in your skillbook (IMG:[invalid] style_emoticons/default/laugh.gif)

mage don't need OC (IMG:[invalid] style_emoticons/default/biggrin.gif)



don't bother with flower and gum , I usually use them only to clear PFfest (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: Dec 22 2016, 04:40
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post Dec 22 2016, 04:47
Post #92675
lazyNPC



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QUOTE(sssss2 @ Dec 21 2016, 01:15) *

1h mage should set 3+2 for imperil and 2+3 for non-imperil.

sssss2 was talking about non-imperil 1h mage too, how does that work?
Is it only possible over a certain level or certain forging?
Is it generally less effective?
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post Dec 22 2016, 04:56
Post #92676
SincSoul



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Is it normal to have extreme difficulty raising staff/cloth prof from zero? I'm using a staff and a full cloth set and dear lord am I casting Cure a lot, I rarely use Cure with 1H (IMG:[invalid] style_emoticons/default/heh.gif) this is annoying, should I just use my Power set with staff to easily increase staff prof first? And then cloth prof?

And another question... Do you not get staff prof when using spells? I seem to only got prof points when i use physical attacks with the staff.
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post Dec 22 2016, 05:50
Post #92677
issary



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QUOTE(Chraunzen @ Dec 22 2016, 10:56) *

Is it normal to have extreme difficulty raising staff/cloth prof from zero? I'm using a staff and a full cloth set and dear lord am I casting Cure a lot, I rarely use Cure with 1H (IMG:[invalid] style_emoticons/default/heh.gif) this is annoying, should I just use my Power set with staff to easily increase staff prof first? And then cloth prof?


It is normal that mage have less defendence than 1h.You can clear The Trio and the Tree without cure/full-cure/heapth potion with 1h set but you'll need 1-3 cure per round if you use mage style at same level.
But you can raise your prof by playing in hell/nintendo crude iw,iw a poor equipment will significantly reduce monster strength in it.

QUOTE(Chraunzen @ Dec 22 2016, 10:56) *

And another question... Do you not get staff prof when using spells? I seem to only got prof points when i use physical attacks with the staff.


No,you only get staff prof when you knock monsters with your staff.
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post Dec 22 2016, 06:01
Post #92678
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QUOTE(Scremaz @ Dec 21 2016, 16:39) *
indeed. but keeping in mind this will affect only Imperil performance, not offensive ones. i mean, the loss in firepower hasn't to be considered. only the boost in Depr prof.
An Imperil mage may as well consider Imperil performance as about half their entire firepower; spend ~3.3 turns Imperiling 7-9 monsters, spend 2-4 turns hitting those monsters with offensive spells. More effective Imperil is way useful.
QUOTE(ppp82p @ Dec 21 2016, 16:42) *
After activating it, my MP balance passed from -320 MP/Regen (-300 Regen Cost, -20 MP Regeneration) to -240 MP/Regen (-300 Regen Cost, +60 MP Regeneration).
I wouldn't say is trash (IMG:[invalid] style_emoticons/default/laugh.gif)
For mage it probably is, since the MP used is too great to justify 80 MP/Regen.
Mmm... so for you that's +80 MP in 250-350 turns, which for melee at your level is something like 1/15th of a mana draught or potion, maybe? Melee won't really use mana potions though, and draughts cost next to nothing, sellable for 10c or less. I think a generous estimate would be +25c (including opportunity cost of a turn) every (300 * 15 = 4500) turns, or at least something around that order of magnitude. +0.005 c/turn

RR improves spirit regen too, but natural spirit regen is less than natural mana regen. Say its benefit is on the same order of magnitude.

But RR costs 500h = 2.5m creds. That's a lot of turns to pay off, probably more than anyone would ever play.

Considering mage instead, the highest opportunity cost of a turn is probably no more than 80c/turn, and for mages, marginal mana used/saved affects mana potions used, ~= 85c. Generous total benefit including spirit regen might be 300c every (300 * 15 = 4500) turns (depends on cast speed, but order of magnitude is all I'm looking at). But that's still only +0.07 c/turn. Still not something that'll pay off except for someone who plays many thousands of GFs, assuming my generous numbers.

That's why I'd only buy it if I had nothing else to spend on
QUOTE(DrasticMeasures @ Dec 21 2016, 17:25) *
IMO a mage would get better use out of IA4 then EE as the mana cost of keeping SoL, SS, SV, and Haste applied without IA would be vastly more then what EE will give you
I don't think so. I did the math recently, and EE came out solidly on top, if I did it right. See:
QUOTE(Superlatanium @ Nov 14 2016, 19:24) *
for mage, EE is better. It depends on forge level and damage output, but EE reduces mana potions/elixirs spent by significantly more than 10%. Let me do a GF so I can get some stats and I'll get back to you
Ok, so for me, during a GF with aether shard activated, I used:

[Used Item] Mana Potion: 138 / Mana Draught: 44 / Mana Gem: 24 (No mana elixirs this time)

Equivalent to 198 mana restoratives. With EE, let's say that means 10% less mana restoratives needed; I have EE, so without EE I'd be needing around 20 more mana restoratives during that battle series.

Cost of 20 mana potions: about 20 * ~85 = 1.7k
Opportunity cost of 20 turns spent using a potion instead of clearing: 20 * ~60c for me = 1.2k. Actually, the opportunity cost is a bit more because it takes a bit longer to use a potion than to keep hovering.

The calculations in the previous post were all in terms of turns saved, so I'll convert to that. My GF takes around 6900 turns on average, or 6920 without EE. So with EE I save [20 turns (6920 => 6900) and the income-equivalent of 28 turns from potions (1700c / 60c per turn)] = 48 turns every 6920 turns.

Compare that to IA4, whose effect for mage was:
QUOTE(Superlatanium @ Nov 14 2016, 19:24) *
For mage, IA4 is always useful, you go from (Spark + Spirit Shield + Haste) to (Spark + Spirit Shield + Haste + Shadow Veil) or the other way around. You gain 1 more turn of income for every ~120 action time, plus <10 credits worth of mana saved over that 120 action time.
Oops, forgot to convert action time to turns. Heavily depends on whether you use Imperil or not. With Imperil, I think it's a multiplier of around 3: 120.0 action time ~= 360 turns

EE: Gain 48/6920 = 0.00694
IA4: Gain ~1.05 / 360 = 0.00292
QUOTE(gianfrix94 @ Dec 22 2016, 02:03) *
A shitpost is not a good first post, man.
Please report these sorts of posts when you find them. Due to certain policies, they're annoyingly common in E-H
QUOTE(gianfrix94 @ Dec 22 2016, 02:47) *
sssss2 was talking about non-imperil 1h mage too, how does that work?
Is it only possible over a certain level or certain forging?
Is it generally less effective?
I don't think that works well, 1h mage already has low damage as is, Imperil is really really useful. (compared to standard mage, where Imperil ranges from irrelevant to moderately useful)
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post Dec 22 2016, 06:08
Post #92679
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QUOTE(gianfrix94 @ Dec 22 2016, 11:47) *

sssss2 was talking about non-imperil 1h mage too, how does that work?
Is it only possible over a certain level or certain forging?
Is it generally less effective?


Besides holy/dark mages, I don't recommend non-imperil play - especially 1h mage.

It is possible, but slow like 2h or dw.

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post Dec 22 2016, 06:37
Post #92680
Juggernaut Santa



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QUOTE(Superlatanium @ Dec 22 2016, 05:01) *

Mmm... so for you that's +80 MP in 250-350 turns, which for melee at your level is something like 1/15th of a mana draught or potion, maybe? Melee won't really use mana potions though, and draughts cost next to nothing, sellable for 10c or less. I think a generous estimate would be +25c (including opportunity cost of a turn) every (300 * 15 = 4500) turns, or at least something around that order of magnitude. +0.005 c/turn

RR improves spirit regen too, but natural spirit regen is less than natural mana regen. Say its benefit is on the same order of magnitude.

But RR costs 500h = 2.5m creds. That's a lot of turns to pay off, probably more than anyone would ever play.

250-350 turns? My regen duration is 112 turns, no Haste so they're probably 116 with the 3.7% attack speed bonus (IMG:[invalid] style_emoticons/default/laugh.gif)
(and a Mana Draught gives me 14*50 = 700 MP)
Anyway, you forgot one important thing.
That's my total MP upkeep since IA is already included in the Regeneration (Regen - IA cost) and Heartseeker is always channeled.
So basically my MP consumption went down by 25% (320 -> 240).
It will never pay off probably, but that's one less click on F3 (mana draught) out of four (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by ppp82p: Dec 22 2016, 06:46
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