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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 20 2016, 07:23
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AircraftofWW2
Newcomer
  Group: Members
Posts: 97
Joined: 3-September 10

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QUOTE(Superlatanium @ Dec 19 2016, 06:38)  For a similar reason, no point in training Metabolism / Improved Monster Hunger Drain / 1,000,000 for level 1 (up to level 10). It's near impossible to feed enough (or play enough) for the expense to pay off. Affordable expense != efficient expense
While I doubt there's a point in maxing out (except bragging rights) I could see somebody putting in a level or two beyond what makes economic sense in return for saving time on feeding/boosting. People already put in scary amounts of resources into becoming fractionally better/faster so it wouldn't surprise me.
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Dec 20 2016, 08:42
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(AircraftofWW2 @ Dec 20 2016, 12:23)  While I doubt there's a point in maxing out (except bragging rights) I could see somebody putting in a level or two beyond what makes economic sense in return for saving time on feeding/boosting. People already put in scary amounts of resources into becoming fractionally better/faster so it wouldn't surprise me.
yeah , somebody like jenga who have all hath perks (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Dec 20 2016, 12:00
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issary
Group: Catgirl Camarilla
Posts: 2,992
Joined: 18-October 13

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QUOTE(AircraftofWW2 @ Dec 20 2016, 13:23)  While I doubt there's a point in maxing out (except bragging rights) I could see somebody putting in a level or two beyond what makes economic sense in return for saving time on feeding/boosting. People already put in scary amounts of resources into becoming fractionally better/faster so it wouldn't surprise me.
Max 200 monster makes you need several years to get it pays back,as for saving time,there are script to feed pills/food so it won't cost many time.
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Dec 20 2016, 14:30
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sogeth
Group: Gold Star Club
Posts: 1,364
Joined: 2-January 13

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QUOTE(sogeth @ Dec 19 2016, 17:24)  I've been gathering some data for myself, and it has helped me make a few decisions. But I haven't done any normalization or tried to fit it to a function yet, just some rough numbers that I'm guessing won't hold up very well if I grow my monster higher levels. Also, I haven't been gathering chaos level, just Morale, PL, crystals, resulting Morale, PL.
I'll try and find DamienCash's script. But I can say this much, after doing a little data massaging on what I've gathered so far: Morale increase for crystals is definitely not linear, or a simple factor based on Power or stat level. For my small mob it's manageable with estimates, but I'd really like to know, dammit. Ah well. "Get used to disappointment" remains a good mantra...
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Dec 20 2016, 14:36
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(sogeth @ Dec 20 2016, 12:15)  I've been lucky so far, and haven't really wanted to reforge anything, but I might want to with the new Rapier I'm debating soul fusing. How do people get so many amnesia shards? I've had *one* drop so far. *sigh* Anyone who does any significant IW will very likely be buying shards from other players. High-level players who grind a lot get lots of shards and rarely use them. Low-level players haven't done anywhere near as much but need to replace equipment relatively quickly (or need to start on IW for the first time), and consequently can easily use a significant amount of shards. Btw, I'm no longer doing IW, so I suppose there's no harm in sharing a secret: IW services are very profitable for those who don't have the crystal perks or high training. It's a great source of income for medium to medium-high level players. IW services for specific potencies are even more lucrative; based on the way I did it, at least, expected profit is quite high, far higher than the profit of ordinary grinding. (In a perfectly competitive market, or even in a reasonably competitive market, IW profit would be close to the profit of standard grinding. This is true when comparing standard IW-to-10 costs against GF income for a player with full training and perks, but the "acceptable" market cost for getting specific potencies is much higher than the standard income per turn from GF) What I'm getting at is that there's a big potential opportunity there for anyone who can clear at a reasonable rate, especially now that I'm not doing it anymore.
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Dec 20 2016, 14:40
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sogeth
Group: Gold Star Club
Posts: 1,364
Joined: 2-January 13

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Back on the topic of the new Rapier I might soulfuse, I did a run at IW and ended up with Swift Strike. Wondering what folks think of that for this Rapier? Is it worth reforging with my one Amnesia shard? I'm poor, and can't really afford using one of the IW services. Magnificent Shocking Rapier of Balance
One-handed Weapon Level 308 Tradeable Condition: 355 / 355 (100%) Potency Tier: 1 (27 / 444) Penetrated Armor: 22% chance - 6 turns +593 Piercing Damage Elec Strike Attack Speed: +1.92% Attack Accuracy: +39.84% Attack Crit Chance: +9.39% Parry Chance: +18.73% Burden: +7.56 Interference: +5.46 Spell Damage: Elec +26.61 PABs: Strength +31.85 Dexterity +52.92 Agility +33.58 Upgrades and Enchantments: Swift Strike Lv.1 Many thanks for any thoughts, experts!
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Dec 20 2016, 14:44
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yami_zetsu
Group: Gold Star Club
Posts: 2,691
Joined: 25-February 13

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QUOTE(sogeth @ Dec 20 2016, 07:40)  *walltext*
Oh the one I gave you, yeah you should reforge it, swift strike is useless btw you should only post the weapon's link, did you type all that?
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Dec 20 2016, 14:46
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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Swift Strike is nearly completely useless, I'd reforge. A single artifact drop will more than make up for the cost of a shard.
Don't try for perfection though, not at your level: just try to start out with a useful potency (Butcher or Fatality) at level 1, and then stick with whatever results until level 10.
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Dec 20 2016, 15:57
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SincSoul
Group: Gold Star Club
Posts: 477
Joined: 21-August 16

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What is a 1H mage?
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Dec 20 2016, 16:01
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Chraunzen @ Dec 20 2016, 13:57)  What is a 1H mage? 1h weapon with some EDB bonus + shield + Phase (often no prof). You lose out on a lot of damage due to no staff, but you're a whole lot more durable. You'll use a lot of mana potions, but it's a good style for level 310s-370s or so if they want to transition to mage but don't have the equip quality or forging to handle full mage on high difficulty (which is hard at that level).
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Dec 20 2016, 16:04
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DamienCash
Group: Gold Star Club
Posts: 241
Joined: 14-October 13

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QUOTE(sogeth @ Dec 20 2016, 07:30)  I'll try and find DamienCash's script. Boy howdy. The link ( this one) is in my signature if you still need it. Sorry if I am late, haha.
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Dec 20 2016, 16:07
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SincSoul
Group: Gold Star Club
Posts: 477
Joined: 21-August 16

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Can someone guide me as to how to use a mage build? Clicking on the spell and then attacking will take a fairly long time...
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Dec 20 2016, 17:26
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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Yeah, fire or cold is probably the most cost-efficient element for 1h mage. Holy and dark gears and mana costs are too much. Elec and wind gears are generally more expensive than the fire and cold because elec and wind go best with Willow, which is incredible on PF with Imperil (plus, tough monsters are a tiny bit weaker to elec and wind if your prof without isn't ~0.68+). So what remains is fire and cold. Cold's probably a bit better, and medium-tier gears are likely similarly cheap.
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Dec 20 2016, 18:19
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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as for the weapon, a Waki of Nimble should be the best choice. Waki of Battlecaster another good option. as for shield, Buckler of Barrier or maybe even Buckler of Nimble. Force Shield viable only if you have waki of Battlecaster and a few Frugal prefixes, i guess. as for armors, Mystic prefix whenever possible shouldn't be that bad. iirc it has also been proven that the best combo should be 5 phases.
This post has been edited by Scremaz: Dec 20 2016, 18:20
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Dec 20 2016, 18:23
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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For 1h mage, i'd use: -Waki of the Battlecaster -Buckler of the Barrier/Battlecaster/Nimble (Preferably DEA) -Frugal Phases Got to keep the MP use low, imho.
This post has been edited by gianfrix94: Dec 20 2016, 18:39
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Dec 20 2016, 18:41
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kyouri
Group: Catgirl Camarilla
Posts: 1,012
Joined: 26-October 09

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If you really wanted to go battlecaster I'd actually rather get it on the buckler and pair it with a nimble waki as you get 25% mana conservation vs the 15% and the ability to aether enchant your waki.
DEA shield overrated due to the amount of defensive stats you get (60%+ evade/block/parry/resist with no interference). Some strength improve your OFC which shouldn't be overlooked, it does 50%~? after imperil and will be up every few rounds depending on clear speed.
Good for REs/Peerless IW & PUFDOR GF if you have low ping.
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Dec 20 2016, 18:56
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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well , low ping AKA high t/s like sapo can even beat lvl 500 mage like reia elinos and GC cleartime speed (IMG:[ invalid] style_emoticons/default/heh.gif)
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Dec 20 2016, 19:00
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(kyouri @ Dec 20 2016, 17:41)  If you really wanted to go battlecaster I'd actually rather get it on the buckler and pair it with a nimble waki as you get 25% mana conservation vs the 15% and the ability to aether enchant your waki.
DEA shield overrated due to the amount of defensive stats you get (60%+ evade/block/parry/resist with no interference). Some strength improve your OFC which shouldn't be overlooked, it does 50%~? after imperil and will be up every few rounds depending on clear speed.
Good for REs/Peerless IW & PUFDOR GF if you have low ping.
The only thing about buckler of the battlecaster is. You go 1h mage instead of full mage for the block, cutting your clearspeed. Then you choose a shield with crap block, that forged lv 50 barely surpasses the block of an unforged force shield (IMG:[ invalid] style_emoticons/default/huh.gif)
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