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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 18 2016, 18:17
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(nobody_xxx @ Dec 18 2016, 16:26)  nope , much higher than that , sapo (IMG:[ invalid] style_emoticons/default/mellow.gif) Compared to fully forged Charged, so QUOTE(NerfThis @ Dec 18 2016, 16:39)  For 100 Magical Damage
Robust Catalyst 25 Vibrant Catalyst 25 Coruscating Catalyst 50 Mid-Grade Cloth 141 High-Grade Cloth 459 Binding of Destruction 95
+ Crystallized Phazon 50
Which, at WTB price are roughtly 25M (at WTS price they are probably closer to 30M).
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Dec 18 2016, 18:21
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kawaiikun
Group: Members
Posts: 384
Joined: 10-December 09

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Hey guys, is there a new script for tracking drops?
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Dec 18 2016, 18:24
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(kawaiikun @ Dec 18 2016, 17:21)  Hey guys, is there a new script for tracking drops?
HV track drop in battle, page 167 of Script Thread, by Hansvar92(NerfThis)
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Dec 18 2016, 18:25
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Sapo84 @ Dec 18 2016, 23:17)  Compared to fully forged Charged, so Which, at WTB price are roughtly 25M (at WTS price they are probably closer to 30M).
err , I don't read your post after that 25M (IMG:[ invalid] style_emoticons/default/heh.gif)
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Dec 18 2016, 18:25
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DrasticMeasures
Group: Gold Star Club
Posts: 336
Joined: 30-August 12

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QUOTE(kawaiikun @ Dec 19 2016, 03:21)  Hey guys, is there a new script for tracking drops?
I use this it's good HV Track Drop in BattleCredit to Nerf <3 This post has been edited by DrasticMeasures: Dec 18 2016, 18:26
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Dec 18 2016, 18:28
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FabulousCupcake
Group: Gold Star Club
Posts: 496
Joined: 15-April 14

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QUOTE(kawaiikun @ Dec 18 2016, 17:21)  Hey guys, is there a new script for tracking drops?
QUOTE(FabulousCupcake @ Nov 25 2016, 21:08)  One performance issue with track drops is that it adds load as it parses the battle log every round ( or turn maybe? ). You don't really need Track Drops if you use Superlatanium's Income Summary. Just save your inventory data before playing, hit compare after you're done, and you get a neat summary of what you get. You can use also simrock87's EQSort - Newest First to… well, as the script name says, sort your equipments by newest first (using the equipment id). With it, you'll always see whatever equipments you recently got from your last game. Way less time spent on searching to salvage/sell stuff. Very useful.
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Dec 18 2016, 19:48
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Draylof
Group: Gold Star Club
Posts: 1,128
Joined: 14-November 10

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I tried to look up some information about the Luck of the Draw hath perk, but couldn't find much on the specific questions I had:
1) Does Luck of the Draw affect the quality of the equipment drop (i.e. Exqusite, Magnificent, Legendary, etc)?
2) Does Luck of the Draw affect the rarity of the equipment drop (i.e. leather vs shade)?
3) Does Luck of the Draw affect the roll within a quality rank? In other words, if you rolled a Magnificent, does it push the roll to the higher end of Magnificent?
I currently have Luck of the Draw trained to 21. I'm considering if it's worth it to train it to 25.
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Dec 18 2016, 19:53
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Draylof @ Dec 18 2016, 18:48)  I tried to look up some information about the Luck of the Draw hath perk, but couldn't find much on the specific questions I had:
1) Does Luck of the Draw affect the quality of the equipment drop (i.e. Exqusite, Magnificent, Legendary, etc)?
2) Does Luck of the Draw affect the rarity of the equipment drop (i.e. leather vs shade)?
3) Does Luck of the Draw affect the roll within a quality rank? In other words, if you rolled a Magnificent, does it push the roll to the higher end of Magnificent?
I currently have Luck of the Draw trained to 21. I'm considering if it's worth it to train it to 25.
Here you can see most of what you want to know: https://ehwiki.org/wiki/drop_chancePS: it's not an hath perk (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by gianfrix94: Dec 18 2016, 19:58
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Dec 18 2016, 20:00
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(Draylof @ Dec 18 2016, 18:48)  I tried to look up some information about the Luck of the Draw hath perk, but couldn't find much on the specific questions I had:
1) Does Luck of the Draw affect the quality of the equipment drop (i.e. Exqusite, Magnificent, Legendary, etc)?
2) Does Luck of the Draw affect the rarity of the equipment drop (i.e. leather vs shade)?
3) Does Luck of the Draw affect the roll within a quality rank? In other words, if you rolled a Magnificent, does it push the roll to the higher end of Magnificent?
I currently have Luck of the Draw trained to 21. I'm considering if it's worth it to train it to 25.
It's not a perk. 1) no 2) yes 3) no Not really worth to max. This post has been edited by ppp82p: Dec 18 2016, 20:01
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Dec 19 2016, 02:17
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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I'm one of the richer people around and I only have it trained to 19/25 (next upgrade cost: 1.2m), and I definitely don't plan on training any higher.
If I had done the math, level 19 for 1m probably is way too high to be justifiable.
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Dec 19 2016, 06:16
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(gianfrix94 @ Dec 18 2016, 08:24)  HV track drop in battle, page 167 of Script Thread, by Hansvar92(NerfThis)
I just installed this, and it knew how many rounds I've done in Hard, Hell, and PFUDOR. It knew what I've gotten at each of those levels. Amazing... How did it get that information? QUOTE(Superlatanium @ Dec 18 2016, 16:17)  I'm one of the richer people around and I only have it trained to 19/25 (next upgrade cost: 1.2m), and I definitely don't plan on training any higher.
If I had done the math, level 19 for 1m probably is way too high to be justifiable.
Super, I would say you are probably "The richest" on this board. That is why I respectfully disagree with your reasoning. If a player is on a budget, I can see using the most efficient route on obtaining goals. But if... like you... A player is racking in millions of credits every week... Why not just max out and squeeze every bit of efficiency out of the system? True that... this game system is designed to give diminishing returns as the perk level increases. But they "are" gains none the less. Super, at your income level... why not max out?
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Dec 19 2016, 06:38
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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A few around here are richer. QUOTE(RoadShoe @ Dec 19 2016, 04:16)  But if... like you... A player is racking in millions of credits every week...
Why not just max out and squeeze every bit of efficiency out of the system?
True that... this game system is designed to give diminishing returns as the perk level increases. But they "are" gains none the less.
Super, at your income level... why not max out? Like I said, it's not justifiable. Not every expense will eventually pay off, even if it increases income per turn by some positive amount; total personal assets is not a factor in the equation. For a similar reason, no point in training Metabolism / Improved Monster Hunger Drain / 1,000,000 for level 1 (up to level 10). It's near impossible to feed enough (or play enough) for the expense to pay off. Affordable expense != efficient expense
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Dec 19 2016, 07:40
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Superlatanium @ Dec 18 2016, 20:38)  A few around here are richer. Like I said, it's not justifiable. Not every expense will eventually pay off, even if it increases income per turn by some positive amount; total personal assets is not a factor in the equation.
For a similar reason, no point in training Metabolism / Improved Monster Hunger Drain / 1,000,000 for level 1 (up to level 10). It's near impossible to feed enough (or play enough) for the expense to pay off. Affordable expense != efficient expense
I see your point. And I know you invest heavily in other parts of the game. IE - 97 monsters over PL1000 (IMG:[ invalid] style_emoticons/default/ohmy.gif) It's just my point of view is the sooner the investment is maxed, the sooner payback is maxed. And credits accumulating under the credit line? That's merely a decoration. Credits accumulated without a goal to accumulate for.. are serving no purpose. Which would be worse than a diminished purpose. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 19 2016, 11:03
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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QUOTE(RoadShoe @ Dec 19 2016, 13:16)  I just installed this, and it knew how many rounds I've done in Hard, Hell, and PFUDOR. It knew what I've gotten at each of those levels. Amazing... How did it get that information?
I guess, you did install 'Track Drops 2.1.1 for Reloader' instead of 'Track Drop in Battle'. Track Drops 2.1.1 does not track credits and crystals. Track Drop in Battle does not track battle difficulty.
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Dec 19 2016, 11:54
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sogeth
Group: Gold Star Club
Posts: 1,364
Joined: 2-January 13

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I hope repeating a question that no one answered is not considered spam or otherwise a problem, if it is, my apologies, and I won't do it again. That said: Is the formula for the morale boost from Crystals known? The wiki doesn't provide a formula for that. I read through abut half the 9 pages of posts that have morale in them, but mostly it was on strategy/best time for feeding happy pills, and I am still building out my sad little 5 monster mob). One of these days I'll get some more Chaos tokens, but they drop so rarely for me.
Oh, also, the wiki formula for PL increase per upgrade on Primary crystals doesn't include a rounding function. Clearly that can't be right, so does anyone know if it's rounddown, like for Elemental crystals?
Now, new and more immediate question: Context: I'm poor, with no income other than in game combat. Playing 1H/Heavy, and have soulfuse ill-advisedly several weapons in the past. Looking to be smarter with next weapon, and unlikely to be able to buy anything really good, so, would it be a decent decision to SF either of these? My current magnificent rapier of slaughter, at just under my current level, or this magnificent shocking rapier of balance about at maximum level for me to SF (and use up all my Soul Fragments)? Current Magnificent Rapier of Slaughter
One-handed Weapon Level 209 Tradeable Condition: 372 / 377 (99%) Potency Tier: 2 (178 / 572) Penetrated Armor: 22.2% chance - 5 turns +598 Piercing Damage Attack Accuracy: +20.36% Attack Crit Chance: +4.64% Parry Chance: +18.69% Burden: +7.77 Interference: +4.69 PABs: Strength +24.05 Dexterity +35.77 Upgrades and Enchantments: Butcher Lv.2
Possible new weapon: Magnificent Shocking Rapier of Balance
One-handed Weapon Level 308 Tradeable Condition: 355 / 355 (100%) Potency Tier: 0 (0 / 333) Penetrated Armor: 22% chance - 6 turns +593 Piercing Damage Elec Strike Attack Accuracy: +39.84% Attack Crit Chance: +9.39% Parry Chance: +18.73% Burden: +7.56 Interference: +5.46 Spell Damage: Elec +26.61 PABs: Strength +31.85 Dexterity +52.92 Agility +33.58 Upgrades and Enchantments: None
Thanks experts!
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Dec 19 2016, 12:51
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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QUOTE(sogeth @ Dec 19 2016, 04:54)  I hope repeating a question that no one answered is not considered spam or otherwise a problem, if it is, my apologies, and I won't do it again. That said: Is the formula for the morale boost from Crystals known? The wiki doesn't provide a formula for that. I read through abut half the 9 pages of posts that have morale in them, but mostly it was on strategy/best time for feeding happy pills, and I am still building out my sad little 5 monster mob). One of these days I'll get some more Chaos tokens, but they drop so rarely for me.
Oh, also, the wiki formula for PL increase per upgrade on Primary crystals doesn't include a rounding function. Clearly that can't be right, so does anyone know if it's rounddown, like for Elemental crystals?
Now, new and more immediate question: Context: I'm poor, with no income other than in game combat. Playing 1H/Heavy, and have soulfuse ill-advisedly several weapons in the past. Looking to be smarter with next weapon, and unlikely to be able to buy anything really good, so, would it be a decent decision to SF either of these? My current magnificent rapier of slaughter, at just under my current level, or this magnificent shocking rapier of balance about at maximum level for me to SF (and use up all my Soul Fragments)? Current Magnificent Rapier of Slaughter
One-handed Weapon Level 209 Tradeable Condition: 372 / 377 (99%) Potency Tier: 2 (178 / 572) Penetrated Armor: 22.2% chance - 5 turns +598 Piercing Damage Attack Accuracy: +20.36% Attack Crit Chance: +4.64% Parry Chance: +18.69% Burden: +7.77 Interference: +4.69 PABs: Strength +24.05 Dexterity +35.77 Upgrades and Enchantments: Butcher Lv.2
Possible new weapon: Magnificent Shocking Rapier of Balance
One-handed Weapon Level 308 Tradeable Condition: 355 / 355 (100%) Potency Tier: 0 (0 / 333) Penetrated Armor: 22% chance - 6 turns +593 Piercing Damage Elec Strike Attack Accuracy: +39.84% Attack Crit Chance: +9.39% Parry Chance: +18.73% Burden: +7.56 Interference: +5.46 Spell Damage: Elec +26.61 PABs: Strength +31.85 Dexterity +52.92 Agility +33.58 Upgrades and Enchantments: None
Thanks experts! One crystal upgrade is roughly 15% of the morale. I got this number from the max size of the green image width witch was 120px. I had a monster with a slightly reduced morale width with 95px and I gave it 1 crystal elemental upgrade, it raised the width to 113px. 113-95=18 That was 18px, 18/120 = .15 or 15% morale increase per crystal upgrade. If you wanted that level of detail in your monster lab stats, you might want to consider using the Smart Monster Lab script. Which can be found here: https://forums.e-hentai.org/index.php?showt...p;#entry4403137If you don't have a clue how to use it you want to visit the wiki page: https://ehwiki.org/wiki/HentaiVerse_Scripts_%26_ToolsYour first weapon would have been better if you soulbounded it when you were lvl 209. The weapon dmg would have raised as you level. Though the balance version would give you better dmg over time in a battle. If you can't get your weapon potency to 10 and get decent potency stats, you might want to negotiate with one of the people that offer that as a service. You can always as to just get it to potency tier 5 if you can't fully afford it. This post has been edited by trikon000: Dec 19 2016, 13:17
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Dec 19 2016, 13:17
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sogeth
Group: Gold Star Club
Posts: 1,364
Joined: 2-January 13

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Thank you for the answers @trikon000, very much appreciated. QUOTE(trikon000 @ Dec 19 2016, 05:51) 
Your first weapon would have been better if you soulbounded it when you were lvl 209. The weapon dmg would have raised as you level. Though the balance version would give you better dmg over time in a battle.
Does this mean that if I soulbond a weapon *below* my level, it will NOT adjust/rise as my level does? Or that I've missed ~10 levels of adjustment? Many thanks again for helping! This post has been edited by sogeth: Dec 19 2016, 13:17
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Dec 19 2016, 13:19
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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I don't know, never had to do that.
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Dec 19 2016, 13:25
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DrasticMeasures
Group: Gold Star Club
Posts: 336
Joined: 30-August 12

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QUOTE(sogeth @ Dec 19 2016, 22:17)  Thank you for the answers @trikon000, very much appreciated. Does this mean that if I soulbond a weapon *below* my level, it will NOT adjust/rise as my level does? Or that I've missed ~10 levels of adjustment?
Many thanks again for helping!
It does not matter what level the weapon was before you soulbound it, what matters is the base stats. For instance, if a weapon was lvl 200 an another was 300 while you are level 250 assuming both weapons have the exact same base stats when you soulbind them their stats would be exactly the same. This post has been edited by DrasticMeasures: Dec 19 2016, 13:26
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