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post Dec 18 2016, 18:17
Post #92521
Sapo84



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QUOTE(nobody_xxx @ Dec 18 2016, 16:26) *

nope , much higher than that , sapo (IMG:[invalid] style_emoticons/default/mellow.gif)

Compared to fully forged Charged, so

QUOTE(NerfThis @ Dec 18 2016, 16:39) *

For 100 Magical Damage

Robust Catalyst 25
Vibrant Catalyst 25
Coruscating Catalyst 50
Mid-Grade Cloth 141
High-Grade Cloth 459
Binding of Destruction 95

+ Crystallized Phazon 50

Which, at WTB price are roughtly 25M (at WTS price they are probably closer to 30M).
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post Dec 18 2016, 18:21
Post #92522
kawaiikun



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Hey guys, is there a new script for tracking drops?
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post Dec 18 2016, 18:24
Post #92523
lazyNPC



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QUOTE(kawaiikun @ Dec 18 2016, 17:21) *

Hey guys, is there a new script for tracking drops?

HV track drop in battle, page 167 of Script Thread, by Hansvar92(NerfThis)
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post Dec 18 2016, 18:25
Post #92524
nobody_xxx



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QUOTE(Sapo84 @ Dec 18 2016, 23:17) *

Compared to fully forged Charged, so
Which, at WTB price are roughtly 25M (at WTS price they are probably closer to 30M).

err , I don't read your post after that 25M (IMG:[invalid] style_emoticons/default/heh.gif)
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post Dec 18 2016, 18:25
Post #92525
DrasticMeasures



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QUOTE(kawaiikun @ Dec 19 2016, 03:21) *

Hey guys, is there a new script for tracking drops?

I use this it's good HV Track Drop in Battle

Credit to Nerf <3

This post has been edited by DrasticMeasures: Dec 18 2016, 18:26
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post Dec 18 2016, 18:28
Post #92526
FabulousCupcake



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QUOTE(kawaiikun @ Dec 18 2016, 17:21) *

Hey guys, is there a new script for tracking drops?


QUOTE(FabulousCupcake @ Nov 25 2016, 21:08) *

One performance issue with track drops is that it adds load as it parses the battle log every round ( or turn maybe? ).

You don't really need Track Drops if you use Superlatanium's Income Summary.
Just save your inventory data before playing, hit compare after you're done, and you get a neat summary of what you get.

You can use also simrock87's EQSort - Newest First to… well, as the script name says, sort your equipments by newest first (using the equipment id).
With it, you'll always see whatever equipments you recently got from your last game. Way less time spent on searching to salvage/sell stuff. Very useful.

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post Dec 18 2016, 19:48
Post #92527
Draylof



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I tried to look up some information about the Luck of the Draw hath perk, but couldn't find much on the specific questions I had:

1) Does Luck of the Draw affect the quality of the equipment drop (i.e. Exqusite, Magnificent, Legendary, etc)?

2) Does Luck of the Draw affect the rarity of the equipment drop (i.e. leather vs shade)?

3) Does Luck of the Draw affect the roll within a quality rank? In other words, if you rolled a Magnificent, does it push the roll to the higher end of Magnificent?

I currently have Luck of the Draw trained to 21. I'm considering if it's worth it to train it to 25.
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post Dec 18 2016, 19:53
Post #92528
lazyNPC



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QUOTE(Draylof @ Dec 18 2016, 18:48) *

I tried to look up some information about the Luck of the Draw hath perk, but couldn't find much on the specific questions I had:

1) Does Luck of the Draw affect the quality of the equipment drop (i.e. Exqusite, Magnificent, Legendary, etc)?

2) Does Luck of the Draw affect the rarity of the equipment drop (i.e. leather vs shade)?

3) Does Luck of the Draw affect the roll within a quality rank? In other words, if you rolled a Magnificent, does it push the roll to the higher end of Magnificent?

I currently have Luck of the Draw trained to 21. I'm considering if it's worth it to train it to 25.

Here you can see most of what you want to know:
https://ehwiki.org/wiki/drop_chance

PS: it's not an hath perk (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by gianfrix94: Dec 18 2016, 19:58
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post Dec 18 2016, 20:00
Post #92529
Juggernaut Santa



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QUOTE(Draylof @ Dec 18 2016, 18:48) *

I tried to look up some information about the Luck of the Draw hath perk, but couldn't find much on the specific questions I had:

1) Does Luck of the Draw affect the quality of the equipment drop (i.e. Exqusite, Magnificent, Legendary, etc)?

2) Does Luck of the Draw affect the rarity of the equipment drop (i.e. leather vs shade)?

3) Does Luck of the Draw affect the roll within a quality rank? In other words, if you rolled a Magnificent, does it push the roll to the higher end of Magnificent?

I currently have Luck of the Draw trained to 21. I'm considering if it's worth it to train it to 25.

It's not a perk.
1) no
2) yes
3) no

Not really worth to max.

This post has been edited by ppp82p: Dec 18 2016, 20:01
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post Dec 19 2016, 02:17
Post #92530
Superlatanium



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I'm one of the richer people around and I only have it trained to 19/25 (next upgrade cost: 1.2m), and I definitely don't plan on training any higher.

If I had done the math, level 19 for 1m probably is way too high to be justifiable.
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post Dec 19 2016, 06:16
Post #92531
RoadShoe



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QUOTE(gianfrix94 @ Dec 18 2016, 08:24) *

HV track drop in battle, page 167 of Script Thread, by Hansvar92(NerfThis)


I just installed this, and it knew how many rounds I've done in Hard, Hell, and PFUDOR.
It knew what I've gotten at each of those levels.
Amazing... How did it get that information?

QUOTE(Superlatanium @ Dec 18 2016, 16:17) *

I'm one of the richer people around and I only have it trained to 19/25 (next upgrade cost: 1.2m), and I definitely don't plan on training any higher.

If I had done the math, level 19 for 1m probably is way too high to be justifiable.


Super, I would say you are probably "The richest" on this board.

That is why I respectfully disagree with your reasoning.

If a player is on a budget, I can see using the most efficient route on obtaining goals.

But if... like you... A player is racking in millions of credits every week...

Why not just max out and squeeze every bit of efficiency out of the system?

True that... this game system is designed to give diminishing returns as the perk level increases.
But they "are" gains none the less.

Super, at your income level... why not max out?
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post Dec 19 2016, 06:38
Post #92532
Superlatanium



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A few around here are richer.
QUOTE(RoadShoe @ Dec 19 2016, 04:16) *
But if... like you... A player is racking in millions of credits every week...

Why not just max out and squeeze every bit of efficiency out of the system?

True that... this game system is designed to give diminishing returns as the perk level increases.
But they "are" gains none the less.

Super, at your income level... why not max out?
Like I said, it's not justifiable. Not every expense will eventually pay off, even if it increases income per turn by some positive amount; total personal assets is not a factor in the equation.

For a similar reason, no point in training Metabolism / Improved Monster Hunger Drain / 1,000,000 for level 1 (up to level 10). It's near impossible to feed enough (or play enough) for the expense to pay off. Affordable expense != efficient expense
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post Dec 19 2016, 07:08
Post #92533
nobody_xxx



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LoTD is great in pre 0.82 patch (IMG:[invalid] style_emoticons/default/cry.gif)

now , I will reduce my max LoTD if it's possible (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Dec 19 2016, 07:40
Post #92534
RoadShoe



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QUOTE(Superlatanium @ Dec 18 2016, 20:38) *

A few around here are richer.
Like I said, it's not justifiable. Not every expense will eventually pay off, even if it increases income per turn by some positive amount; total personal assets is not a factor in the equation.

For a similar reason, no point in training Metabolism / Improved Monster Hunger Drain / 1,000,000 for level 1 (up to level 10). It's near impossible to feed enough (or play enough) for the expense to pay off. Affordable expense != efficient expense


I see your point.
And I know you invest heavily in other parts of the game.
IE - 97 monsters over PL1000 (IMG:[invalid] style_emoticons/default/ohmy.gif)

It's just my point of view is the sooner the investment is maxed, the sooner payback is maxed.
And credits accumulating under the credit line? That's merely a decoration.
Credits accumulated without a goal to accumulate for.. are serving no purpose.
Which would be worse than a diminished purpose. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 19 2016, 11:03
Post #92535
NerfThis



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QUOTE(RoadShoe @ Dec 19 2016, 13:16) *

I just installed this, and it knew how many rounds I've done in Hard, Hell, and PFUDOR.
It knew what I've gotten at each of those levels.
Amazing... How did it get that information?


I guess, you did install 'Track Drops 2.1.1 for Reloader' instead of 'Track Drop in Battle'.

Track Drops 2.1.1 does not track credits and crystals.
Track Drop in Battle does not track battle difficulty.
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post Dec 19 2016, 11:54
Post #92536
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I hope repeating a question that no one answered is not considered spam or otherwise a problem, if it is, my apologies, and I won't do it again.

That said:

Is the formula for the morale boost from Crystals known? The wiki doesn't provide a formula for that. I read through abut half the 9 pages of posts that have morale in them, but mostly it was on strategy/best time for feeding happy pills, and I am still building out my sad little 5 monster mob). One of these days I'll get some more Chaos tokens, but they drop so rarely for me.

Oh, also, the wiki formula for PL increase per upgrade on Primary crystals doesn't include a rounding function. Clearly that can't be right, so does anyone know if it's rounddown, like for Elemental crystals?


Now, new and more immediate question:

Context: I'm poor, with no income other than in game combat. Playing 1H/Heavy, and have soulfuse ill-advisedly several weapons in the past. Looking to be smarter with next weapon, and unlikely to be able to buy anything really good, so, would it be a decent decision to SF either of these? My current magnificent rapier of slaughter, at just under my current level, or this magnificent shocking rapier of balance about at maximum level for me to SF (and use up all my Soul Fragments)?

Current
Magnificent Rapier of Slaughter

One-handed Weapon Level 209 Tradeable
Condition: 372 / 377 (99%) Potency Tier: 2 (178 / 572)
Penetrated Armor: 22.2% chance - 5 turns
+598 Piercing Damage
Attack Accuracy: +20.36% Attack Crit Chance: +4.64%
Parry Chance: +18.69%
Burden: +7.77 Interference: +4.69
PABs: Strength +24.05 Dexterity +35.77
Upgrades and Enchantments: Butcher Lv.2

Possible new weapon:
Magnificent Shocking Rapier of Balance

One-handed Weapon Level 308 Tradeable
Condition: 355 / 355 (100%) Potency Tier: 0 (0 / 333)
Penetrated Armor: 22% chance - 6 turns
+593 Piercing Damage
Elec Strike
Attack Accuracy: +39.84% Attack Crit Chance: +9.39%
Parry Chance: +18.73%
Burden: +7.56 Interference: +5.46
Spell Damage: Elec +26.61
PABs: Strength +31.85 Dexterity +52.92 Agility +33.58
Upgrades and Enchantments: None



Thanks experts!
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post Dec 19 2016, 12:51
Post #92537
trikon000



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QUOTE(sogeth @ Dec 19 2016, 04:54) *

I hope repeating a question that no one answered is not considered spam or otherwise a problem, if it is, my apologies, and I won't do it again.

That said:

Is the formula for the morale boost from Crystals known? The wiki doesn't provide a formula for that. I read through abut half the 9 pages of posts that have morale in them, but mostly it was on strategy/best time for feeding happy pills, and I am still building out my sad little 5 monster mob). One of these days I'll get some more Chaos tokens, but they drop so rarely for me.

Oh, also, the wiki formula for PL increase per upgrade on Primary crystals doesn't include a rounding function. Clearly that can't be right, so does anyone know if it's rounddown, like for Elemental crystals?


Now, new and more immediate question:

Context: I'm poor, with no income other than in game combat. Playing 1H/Heavy, and have soulfuse ill-advisedly several weapons in the past. Looking to be smarter with next weapon, and unlikely to be able to buy anything really good, so, would it be a decent decision to SF either of these? My current magnificent rapier of slaughter, at just under my current level, or this magnificent shocking rapier of balance about at maximum level for me to SF (and use up all my Soul Fragments)?

Current
Magnificent Rapier of Slaughter

One-handed Weapon Level 209 Tradeable
Condition: 372 / 377 (99%) Potency Tier: 2 (178 / 572)
Penetrated Armor: 22.2% chance - 5 turns
+598 Piercing Damage
Attack Accuracy: +20.36% Attack Crit Chance: +4.64%
Parry Chance: +18.69%
Burden: +7.77 Interference: +4.69
PABs: Strength +24.05 Dexterity +35.77
Upgrades and Enchantments: Butcher Lv.2

Possible new weapon:
Magnificent Shocking Rapier of Balance

One-handed Weapon Level 308 Tradeable
Condition: 355 / 355 (100%) Potency Tier: 0 (0 / 333)
Penetrated Armor: 22% chance - 6 turns
+593 Piercing Damage
Elec Strike
Attack Accuracy: +39.84% Attack Crit Chance: +9.39%
Parry Chance: +18.73%
Burden: +7.56 Interference: +5.46
Spell Damage: Elec +26.61
PABs: Strength +31.85 Dexterity +52.92 Agility +33.58
Upgrades and Enchantments: None

Thanks experts!


One crystal upgrade is roughly 15% of the morale. I got this number from the max size of the green image width witch was 120px. I had a monster with a slightly reduced morale width with 95px and I gave it 1 crystal elemental upgrade, it raised the width to 113px. 113-95=18

That was 18px, 18/120 = .15 or 15% morale increase per crystal upgrade. If you wanted that level of detail in your monster lab stats, you might want to consider using the Smart Monster Lab script.

Which can be found here: https://forums.e-hentai.org/index.php?showt...p;#entry4403137
If you don't have a clue how to use it you want to visit the wiki page: https://ehwiki.org/wiki/HentaiVerse_Scripts_%26_Tools

Your first weapon would have been better if you soulbounded it when you were lvl 209. The weapon dmg would have raised as you level. Though the balance version would give you better dmg over time in a battle.

If you can't get your weapon potency to 10 and get decent potency stats, you might want to negotiate with one of the people that offer that as a service. You can always as to just get it to potency tier 5 if you can't fully afford it.

This post has been edited by trikon000: Dec 19 2016, 13:17
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post Dec 19 2016, 13:17
Post #92538
sogeth



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Thank you for the answers @trikon000, very much appreciated.

QUOTE(trikon000 @ Dec 19 2016, 05:51) *


Your first weapon would have been better if you soulbounded it when you were lvl 209. The weapon dmg would have raised as you level. Though the balance version would give you better dmg over time in a battle.


Does this mean that if I soulbond a weapon *below* my level, it will NOT adjust/rise as my level does? Or that I've missed ~10 levels of adjustment?

Many thanks again for helping!

This post has been edited by sogeth: Dec 19 2016, 13:17
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post Dec 19 2016, 13:19
Post #92539
trikon000



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I don't know, never had to do that.
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post Dec 19 2016, 13:25
Post #92540
DrasticMeasures



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QUOTE(sogeth @ Dec 19 2016, 22:17) *

Thank you for the answers @trikon000, very much appreciated.
Does this mean that if I soulbond a weapon *below* my level, it will NOT adjust/rise as my level does? Or that I've missed ~10 levels of adjustment?

Many thanks again for helping!

It does not matter what level the weapon was before you soulbound it, what matters is the base stats. For instance, if a weapon was lvl 200 an another was 300 while you are level 250 assuming both weapons have the exact same base stats when you soulbind them their stats would be exactly the same.

This post has been edited by DrasticMeasures: Dec 19 2016, 13:26
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