QUOTE(Bonebuster @ Oct 16 2011, 22:01)

Ahh alright,thx
Another question i have is: i do have some ability points left and i want to upgrade my Spirit Power but im not so sure if i should upgrade "Spirit Tank" or "Overcharge Boost"? Whats more effective?
You have to spend ability points to fill out spirit tank before overcharge boost is "released" and lets you put point into it, so you can't put points directly into overcharge.
But at your level, I would suggets holding on to your ability point and use them for the next tier instead, since they come every 10 levels for you, and mana+HP tanks are 6 points by themselves.
And experience tanks works, start stacking those and you'll notice the difference, if you wanna level quicker.
QUOTE(JethroXL @ Oct 17 2011, 09:12)

So when doing a Grindfest or Item World run using a 2H weapon(Scythe) what order should you kill stuff in to maximize the Domino Strikes effect?
Currently what I do is target something towards the middle that has the highest current mana/special meter. FOr two reasons: First to try and kill it before it gets off it's special. And second to maximize the spread of possible Domino Strikes across as many targets as possible.
The reasons I'm curious if this is a sound strategy is I don't fully understand the mechanics of it. If I start swinging on the bottom monsters does it "wrap" around to the top one at full 1 target away power? Or does it only get there by going through all the intervening monsters?
Also, I know it procs on dead guys, which seems pretty wasteful to me. Problem is with my strategy of starting near the middle I end up with some random monsters dead with weird spaces between. Like, X is dead and O is alive.
OOOXOXOO
Sooooo, back to my original question: What order is best/most efficient got larger groups of baddies? If it wraps around it seems obvious it would be best to start on the top or bottom.
It doesn't wrap around and it proccing on dead guys can actually be seen as as something good.
The best option would of course be that it would treat dead monsters as non-existing, and only group up the living, but that's not how it works.
Domino strikes, as far as I have figured it out, works like this.
Every time you hit your target, you have a chance to proc domino strikes. When it procs, it will splash the damage to the monsters adjacent to the one you hit.
This splash damage will be in the form of an extra attack, needing a hit roll in order to do damage, and can also proc the weapon effect (stun, bleed, PA, but not vampire, illithid etc).
The range of the splash is determined by your proficiency level. At 0-100 proficiency, you will hit up to two targets in either direction, and an extra target is added att 100 and 200 proficiencies, so at 200+ you can hit up to 4 targets in each direction (so 1 main target and 8 secondaries).
Damage is reduced based on distance from the main target, and is compensated a bit by proficiency.
It's here that the dead monster thing comes in, because the splash damage will conisder a dead monster as a live one, meaning it will take up a "slot" in the splash range, but there will be no damage done to it, of course, since it is already dead.
But at least it means that the splash damage doesn't stop on a dead monster.
Personally, I attack the monsters in the middle, just to splash around the damage as much as possible.
QUOTE(JethroXL @ Oct 17 2011, 09:55)

Yeah was mostly thinking about the non-player ones. Manticore etc. Not the lab created ones.
Speaking of the lab guys while I'm here: When do Chaos Tokens start dropping? I'm guessing level 50.
I think all tokens drop right from the start, just that they are all somewhat rare to drop and most of them are heal tokens.
I think my HVstat (add-on, very nice, look it up) had heal tokens at 50% of the token drops and 25% each for blood and chaos tokens.
Chaos tokens aren't all that good anyways, there is little point in having a dozen monsters, you don't have the crystals to spend on so many and when they are that low, they either don't participate in combat or they never win (I got a bunch of PL 1 monsters, neither has ever won a fight).
Just unlock a maybe 2 or 3 monsters. Which is just 6 tokens for 3 monsters (cost increases with 1 token for every extra slot) which you will get quite easily over a bit of time.
IMO, monster lab is heavily overrated, it's more of a fun thing than anything useful.
And noone knows the value of the "drops" you get from monsters, since the forge system isn't implemented yet.
You might actually make more money by simply selling the crystals to other players instead of spending them on your own monster.