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post Oct 14 2011, 20:20
Post #9201
Bonebuster



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Thx for the answers, u helped me a lot but i have 3 more questions:

1.Is it somehow possible to increase the chance to get a Health/Mana Gem during a battle?

2.Whats more efficient to level up or to increase proficiency, playing on a higher(highest possible maybe?) or on a lower difficulty??

3.Is it only me or are the selfmade monster stronger than the normal one( green slime and so on)???

This post has been edited by Bonebuster: Oct 14 2011, 20:27
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post Oct 14 2011, 20:26
Post #9202
buktore



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@ varst

You forget crit bonus from HS. And there's lies the problem : No one have a clue how it work... (IMG:[invalid] style_emoticons/default/sleep.gif)

This is the in-battle description of HS...

QUOTE
You are able to see the flow of life in all living beings, increasing your attack damage by 25%, accuracy by 50% and crit chance by 10%.


There's 3 possibility on how this work. (that I could think of...)

Assumes 60% crit chance in the character page.
  1. Add straight into the base crit chance : (60 + 10) = 70% ... This is very unlikely, but I really don't know...
  2. Increase base crit chance by 10% : (60 x 1.10) = 66% ... This is the same way how HS increase base damage.
  3. Increase by multiplicative fashion : 60 + [(1 - 0.6) x 10] = 64% ... This is the same as how SV works.

...

My bet is on 2, but 3 is very likely to be the correct answer as well... (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Oct 14 2011, 21:51
Post #9203
Rootzor



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As I've heard, all stats that function on percentages, like Accuracy and Mitigation, are factored in the following way:

New Percentage = Base + (Bonus * (1 - Base))

In other words, bonuses to percentage-based statistics reduce the remainder.

So if you have 50% crit chance, getting a 25% bonus chance to crit means having the chance to not crit (50%) reduced by 25% (12.5%), so your new crit chance will be 62.5%.
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post Oct 14 2011, 22:02
Post #9204
mkonji



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QUOTE(Rootzor @ Oct 14 2011, 21:51) *

As I've heard, all stats that function on percentages, like Accuracy and Mitigation, are factored in the following way:

New Percentage = Base + (Bonus * (1 - Base))

In other words, bonuses to percentage-based statistics reduce the remainder.

So if you have 50% crit chance, getting a 25% bonus chance to crit means having the chance to not crit (50%) reduced by 25% (12.5%), so your new crit chance will be 62.5%.


Yes. It's called multiplicative stacking because basically the way it's actually calculated in the game is you take each source of crit and multiply them after subtracting 1 from each of them. And then subtract the result from 1.

1 - (1 - crit_1) * (1 - crit_2) * (1 - crit_3) * (1 - crit_4)....

So if you had like 10% crit from Dexterity, 5% from agility, 5% from base crit, and 10% from your weapon's crit chance your crit chance would be

1 - (1 - 0.10) * (1 - 0.05) * (1 - 0.05) * (1 - 0.10) = 0.268975

So ~26.9% crit chance.
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post Oct 14 2011, 22:36
Post #9205
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QUOTE(Bonebuster @ Oct 14 2011, 10:20) *

Thx for the answers, u helped me a lot but i have 3 more questions:

1.Is it somehow possible to increase the chance to get a Health/Mana Gem during a battle?

2.Whats more efficient to level up or to increase proficiency, playing on a higher(highest possible maybe?) or on a lower difficulty??

3.Is it only me or are the selfmade monster stronger than the normal one( green slime and so on)???


1) Nope.

2) Levelling is easier with higher difficulties since it saves on stamina and it gives big multipliers. As long as you can survive it and have enough potions to complete IWs/Arenas then go with that. Proficiencies are best levelling naturally, don't try to force them at your level.

3) They should be seeing as how normal ones have no stat upgrades.
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post Oct 14 2011, 22:46
Post #9206
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High difficulty settings are advantageous toward levelling, for the above reasons.

Low difficulty settings are likely better for grinding your proficiencies out, however. Each attack/defend action has the same chance of raising your proficiency, regardless of the enemy's power level, and the same increment range of 0.01 to 0.03. In the end, fighting lots of weak monsters will probably benefit you more than a few strong ones, as for an about-equal number of strikes it will cost you far less in terms of mana and health, especially if you have a Vampiric weapon (in which case, if on Easy and wearing good defensive gear, you can probably easily reach Grindfest/Crysfest level 100).
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post Oct 15 2011, 01:10
Post #9207
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@Buktore
Pretty much everything that is multiplicative and % has diminishing returns, so it is going to be just like SV, so option 3 (you can think of it as 10% less hits then you saw before which is counter intuitive...)
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post Oct 15 2011, 05:18
Post #9208
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Just switched to heroic after reading these posts. My stamina is lowering too fast, even if I'm yet to answer incorrectly a riddlemaster's puzzle. Thanks for the information, guys.

EDIT: Also, for a question. I've just obtained focused aura and used it to upgrade the Yellow/Agility aura. However, it seems when I equip it, I lose base power (from 63 to 59). Is it supposed to work that way?

This post has been edited by Bulleta: Oct 15 2011, 05:26
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post Oct 15 2011, 06:48
Post #9209
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Stamina usage is based on which battle mode you use. Stick with IW and Arenas over GF if you can.
http://ehwiki.org/wiki/Stamina#Stamina_Usage

You gain power with the first rank of every aura, maybe you turned one off?

http://ehwiki.org/wiki/Auras#Primary_Auras
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post Oct 15 2011, 07:27
Post #9210
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Thank you very much for the information.

About the auras, I've been deactivating them and testing various combinations, by refreshing this page and checking my base power, and it seems very strange and random (I'm getting 52, 56, 59 and 63 depending on the combinations/deactivations).

With no auras, I get 56 base power. With one aura, I get... 52 base power. With two auras, I get 56 again. With three auras, I get 59. I'm not being able to get 63 again. I'm sorry if I'm doing something dumb that I am not noticing. I guess I'll wait until tomorrow to see if it normalizes.

EDIT: After imbuing karma, it went back to 63, even with all three auras activated. It was probably just me not understanding how the system works. It's all fine now, thanks again.

This post has been edited by Bulleta: Oct 15 2011, 07:30
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post Oct 15 2011, 10:15
Post #9211
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I think it was probably just a bit of server delay.
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post Oct 15 2011, 21:39
Post #9212
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Are there any differences at the level of difficulty between Grindfest, Cryfest and Itemworld.
I somehow got the feeling that Itemworld is easier than the other 2.

This post has been edited by Bonebuster: Oct 15 2011, 21:40
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post Oct 15 2011, 21:45
Post #9213
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QUOTE(Bonebuster @ Oct 15 2011, 21:39) *

Are there any differences at the level of difficulty between Grindfest, Cryfest and Itemworld.
I somehow got the feeling that Itemworld is easier than the other 2.

The difficulty of item worlds is determined, in part, by the quality of the item. So if you're leveling up an Average item it's probably going to be a tad easier than Grindfest/Cryfest, but if you're leveling a Magnificent, it'll be a good deal more difficult. Grindfest and Crysfest are, AFAIK, identical in difficulty.
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post Oct 16 2011, 22:01
Post #9214
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QUOTE(mkonji @ Oct 15 2011, 21:45) *

The difficulty of item worlds is determined, in part, by the quality of the item. So if you're leveling up an Average item it's probably going to be a tad easier than Grindfest/Cryfest, but if you're leveling a Magnificent, it'll be a good deal more difficult. Grindfest and Crysfest are, AFAIK, identical in difficulty.



Ahh alright,thx

Another question i have is: i do have some ability points left and i want to upgrade my Spirit Power but im not so sure if i should upgrade "Spirit Tank" or "Overcharge Boost"? Whats more effective?

This post has been edited by Bonebuster: Oct 16 2011, 22:02
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post Oct 16 2011, 22:07
Post #9215
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QUOTE(Bonebuster @ Oct 17 2011, 00:01) *

Ahh alright,thx

Another question i have is: i do have some ability points left and i want to upgrade my Spirit Power but im not so sure if i should upgrade "Spirit Tank" or "Overcharge Boost"? Whats more effective?

Spirit Tank increases the amount of spirit points, but Overcharge Bost increases the maximal power of the strike plus every fully filled slot (5 points) gives you approximately +3,3% to your physical base damage. I think it's logical to increase both abilities equally. At least I do so.

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post Oct 16 2011, 22:41
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QUOTE(Bonebuster @ Oct 17 2011, 04:01) *

Ahh alright,thx

Another question i have is: i do have some ability points left and i want to upgrade my Spirit Power but im not so sure if i should upgrade "Spirit Tank" or "Overcharge Boost"? Whats more effective?



QUOTE(Evil Scorpio @ Oct 17 2011, 04:07) *

Spirit Tank increases the amount of spirit points, but Overcharge Bost increases the maximal power of the strike plus every fully filled slot (5 points) gives you approximately +3,3% to your physical base damage. I think it's logical to increase both abilities equally. At least I do so.


I maxed all the tanks before going into EXP ones. i.e. 280 OC
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post Oct 16 2011, 22:52
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Is there a difference between Exquisite Item Worlds and Magnificent ones in terms of experience?
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post Oct 17 2011, 04:24
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They should be (and even higher with legendary). I can't say for sure since I have none with which to test.
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post Oct 17 2011, 04:49
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QUOTE(roadgray @ Oct 17 2011, 04:52) *

Is there a difference between Exquisite Item Worlds and Magnificent ones in terms of experience?



QUOTE(Maximum_Joe @ Oct 17 2011, 10:24) *

They should be (and even higher with legendary). I can't say for sure since I have none with which to test.


http://hentaiverse.org/pages/showequip.php...;key=3b6262b10e

Never tried it either.
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post Oct 17 2011, 06:01
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So, is X-Nerf worth getting (as a DW user)? I hardly ever use Nerf outside of RoB fights or the final rounds with Legendaries in them anyways, but I suppose there's more use to one that casts it on everyone (despite the high cost).
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