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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 29 2016, 18:39
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Chraunzen @ Nov 29 2016, 17:34)  I should add, it doesn't work with any reloader, except Vanilla, but Vanilla doesn't reach 2t/s so I'm not picking that.
"Any Reloader" Are there other Reloaders apart from Vanilla and Sapo? (IMG:[ invalid] style_emoticons/default/blink.gif)
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Nov 29 2016, 18:45
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-Shun-
Group: Gold Star Club
Posts: 1,318
Joined: 19-November 09

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Sapo's is the one named Reloader 1.3.3b right?
This post has been edited by IshimaruShun: Nov 29 2016, 18:45
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Nov 29 2016, 18:46
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faperu
Group: Members
Posts: 125
Joined: 10-April 16

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QUOTE(Nguoivohinh @ Nov 29 2016, 08:55)  Ee'yup, block from Shielding Plate works from a different formula, not flat add up, I don't know how it works though.
Any expert got the idea how Shielding Plate's % block work?
The formula is multiplicative, not additive. Consider the following block ratings: Shield=50% Head=5% Body=6% Hands=4.5% Legs=5.5% Feet=4% Proficiency=5% In an additive formula, this would be 50+5+6+4.5+5.5+4+5=80% block chance. The correct formula is 1-(1-.50)*(1-.05)*(1-.06)*(1-.045)*(1-.055)*(1-.04)*(1-.05)=63.25% block chance. The (1-bonus) represents the chance that you won't block an attack. Multiplying them gives diminishing returns. 1-(...)*(...)*... turns it back into your overall chance of blocking an attack. It's noteworthy that increasing individual block chances holds more weight than adding more pieces of shielding armor. Upgrading the shield to 55% block chance holds nearly as much weight as having a 50% shield with just the head and body pieces (55% vs 55.35%).
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Nov 29 2016, 18:48
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(faperu @ Nov 29 2016, 17:46)  It's noteworthy that increasing individual block chances holds more weight than adding more pieces of shielding armor. Upgrading the shield to 55% block chance holds nearly as much weight as having a 50% shield with just the head and body pieces (55% vs 55.35%).
which is what i was trying to say before. thank you for explaining it better.
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Nov 29 2016, 18:51
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(IshimaruShun @ Nov 29 2016, 17:45)  Sapo's is the one named Reloader 1.3.3b right?
Ops, seems like i was wrong, there are three reloader versions. One 1.1.1 and two 1.3.3b, of which one is Sapo's. You can take a look at them here: https://forums.e-hentai.org/index.php?showtopic=190038QUOTE(faperu @ Nov 29 2016, 17:46)  The formula is multiplicative, not additive. Consider the following block ratings: Shield=50% Head=5% Body=6% Hands=4.5% Legs=5.5% Feet=4% Proficiency=5%
In an additive formula, this would be 50+5+6+4.5+5.5+4+5=80% block chance.
The correct formula is 1-(1-.50)*(1-.05)*(1-.06)*(1-.045)*(1-.055)*(1-.04)*(1-.05)=63.25% block chance. The (1-bonus) represents the chance that you won't block an attack. Multiplying them gives diminishing returns. 1-(...)*(...)*... turns it back into your overall chance of blocking an attack.
It's noteworthy that increasing individual block chances holds more weight than adding more pieces of shielding armor. Upgrading the shield to 55% block chance holds nearly as much weight as having a 50% shield with just the head and body pieces (55% vs 55.35%).
So, it seems like i'll just upgrade a lot my Shield and two best pieces of Shielding (all Leg around lv 260), and find Power for the rest. Gotta find them Bindings (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Nov 29 2016, 18:52
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SincSoul
Group: Gold Star Club
Posts: 477
Joined: 21-August 16

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This is probably the fix I need "Prevent ajax multiple request at a turn (for CracklingCast)"
That's the one Vanilla Reloader 1.1.1fix has, but if I use that, my t/s is 1-1.5.
Is there any other way to fix this issue?
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Nov 29 2016, 18:57
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(faperu @ Nov 29 2016, 17:46)  The formula is multiplicative, not additive. Consider the following block ratings: Shield=50% Head=5% Body=6% Hands=4.5% Legs=5.5% Feet=4% Proficiency=5%
In an additive formula, this would be 50+5+6+4.5+5.5+4+5=80% block chance.
The correct formula is 1-(1-.50)*(1-.05)*(1-.06)*(1-.045)*(1-.055)*(1-.04)*(1-.05)=63.25% block chance. The (1-bonus) represents the chance that you won't block an attack. Multiplying them gives diminishing returns. 1-(...)*(...)*... turns it back into your overall chance of blocking an attack.
It's noteworthy that increasing individual block chances holds more weight than adding more pieces of shielding armor. Upgrading the shield to 55% block chance holds nearly as much weight as having a 50% shield with just the head and body pieces (55% vs 55.35%).
QUOTE(Scremaz @ Nov 29 2016, 17:48)  which is what i was trying to say before. thank you for explaining it better.
Still, i have to say that in the Wiki it isn't really written well. The formula in the Wiki is this: Block = 1 - (1 - equipment_bonus) * (1 - proficiency_bonus) Adding a product of a sequence symbol there should be good. QUOTE(Chraunzen @ Nov 29 2016, 17:52)  This is probably the fix I need "Prevent ajax multiple request at a turn (for CracklingCast)"
That's the one Vanilla Reloader 1.1.1fix has, but if I use that, my t/s is 1-1.5.
Is there any other way to fix this issue?
Yeah, not using Crackling Cast (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 29 2016, 19:01
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SincSoul
Group: Gold Star Club
Posts: 477
Joined: 21-August 16

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QUOTE(gianfrix94 @ Nov 29 2016, 11:57)  Yeah, not using Crackling Cast (IMG:[ invalid] style_emoticons/default/heh.gif) You're not really helping (IMG:[ invalid] style_emoticons/default/ph34r.gif) Someone who has experience with scripts would be preferable, like Sapo or Super. I can reach 7 t/s... This can be useful for normal/hard arenas, since I don't die there no matter what (as long as I have regen). But this will kill me in higher difficulties like Nintendo or PFUDOR (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Nov 29 2016, 19:01
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SincSoul
Group: Gold Star Club
Posts: 477
Joined: 21-August 16

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QUOTE(gianfrix94 @ Nov 29 2016, 11:57)  Yeah, not using Crackling Cast (IMG:[ invalid] style_emoticons/default/heh.gif) You're not really helping (IMG:[ invalid] style_emoticons/default/ph34r.gif) Someone who has experience with scripts would be preferable, like Sapo or Super. I can reach 7 t/s... This can be useful for normal/hard arenas, since I don't die there no matter what (as long as I have regen). But this will kill me in higher difficulties like Nintendo or PFUDOR (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Nov 29 2016, 19:02
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(gianfrix94 @ Nov 29 2016, 17:57)  Still, i have to say that in the Wiki it isn't really written well. The formula in the Wiki is this: Block = 1 - (1 - equipment_bonus) * (1 - proficiency_bonus) Adding a product of a sequence symbol there should be good.
reading from wiki: QUOTE Any percentage effects on Crit Rate, Avoidance, and Mitigation stats (including Block) are added multiplicatively. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through Primary Attributes alone, but it can be done with the use of certain items. source: notes just below the tableif you think it should be explained better, go ahead and edit it yourself. do you have the rights to do so?
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Nov 29 2016, 19:05
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-Shun-
Group: Gold Star Club
Posts: 1,318
Joined: 19-November 09

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QUOTE(Chraunzen @ Nov 30 2016, 01:01)  I can reach 7 t/s... This can be useful for normal/hard arenas, since I don't die there no matter what (as long as I have regen). But this will kill me in higher difficulties like Nintendo or PFUDOR (IMG:[ invalid] style_emoticons/default/rolleyes.gif) If you can reach 7t/s from 1.5 t/s, maybe I can reach 2t/s from .5 to .7 t/s if I change scripts too (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 29 2016, 19:06
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faperu
Group: Members
Posts: 125
Joined: 10-April 16

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QUOTE(gianfrix94 @ Nov 29 2016, 09:57)  Still, i have to say that in the Wiki it isn't really written well. The formula in the Wiki is this: Block = 1 - (1 - equipment_bonus) * (1 - proficiency_bonus) Adding a product of a sequence symbol there should be good.
It's under the derived attributes headline: QUOTE For base damage, accuracy and cast speed, equipment_bonus is the sum of the values on the player's current equipment. For everything else, equipment_bonus is multiplicative, and follows the following formula: 1-(1-bonus_a)*(1-bonus_b)*(1-bonus_c)... where bonus_x is the equipment's bonus in percentage.
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Nov 29 2016, 19:06
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Chraunzen @ Nov 29 2016, 18:01)  I can reach 7 t/s... This can be useful for normal/hard arenas, since I don't die there no matter what (as long as I have regen). But this will kill me in higher difficulties like Nintendo or PFUDOR (IMG:[ invalid] style_emoticons/default/rolleyes.gif) attack speed is capped at 4 t/s, server-side. you cannot do anything to boost it, penalty a ban. and i really hope you won't be banned yet (IMG:[ invalid] style_emoticons/default/ph34r.gif) if your speed really say 7 t/s, it's possible that you have two counters active - the same turns is counted twice and added to the same variable, so it's like two turns are played in the same time unit. most likely your speed actually is 3.5 or so. it's already been reported to happen.
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Nov 29 2016, 19:07
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Scremaz @ Nov 29 2016, 18:02)  reading from wiki: source: notes just below the tableQUOTE(faperu @ Nov 29 2016, 18:06)  It's under the derived attributes headline:
Seems i'm just stupid, as i hadn't seen that explanation that makes it really easy to understand, sorry (IMG:[ invalid] style_emoticons/default/heh.gif) No need to explain it better. This post has been edited by gianfrix94: Nov 29 2016, 19:09
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Nov 29 2016, 19:08
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(faperu @ Nov 29 2016, 18:06)  It's under the derived attributes headline:
oh, even better. if it's already present, then i just need to evidentiate it a bit (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Nov 29 2016, 19:26
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SincSoul
Group: Gold Star Club
Posts: 477
Joined: 21-August 16

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Nov 29 2016, 19:45
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Kiriman1
Group: Gold Star Club
Posts: 280
Joined: 6-May 16

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QUOTE(Chraunzen @ Nov 30 2016, 01:26)  That's so fast. What is your ping to hentaiverse.org?
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Nov 29 2016, 20:16
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Chraunzen @ Nov 29 2016, 18:26)  nice. what are you referring to, exactly? that window that pops out every once in a while, perhaps? i don't remember it being part of any script... QUOTE(Kiriman1 @ Nov 29 2016, 18:45)  That's so fast. What is your ping to hentaiverse.org?
ping doesn't mean all. for example, my ping is usually within the 60ms range but i cannot keep the 1 t/s even on 20-round-long quests, no matter which scripts i use.
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Nov 29 2016, 20:38
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SincSoul
Group: Gold Star Club
Posts: 477
Joined: 21-August 16

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The visual glitches, how do you fix them y
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Nov 29 2016, 20:38
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Kiriman1
Group: Gold Star Club
Posts: 280
Joined: 6-May 16

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QUOTE(Scremaz @ Nov 30 2016, 02:16)  ping doesn't mean all. for example, my ping is usually within the 60ms range but i cannot keep the 1 t/s even on 20-round-long quests, no matter which scripts i use.
It makes things faster on mine. My ping is 300 on hentaiverse.org and the speed if 1t/s My ping is 250 on alt.hentaiverse.org and the speed goes up to 2t/s
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