Welcome Guest ( Log In | Register )

5153 Pages V « < 458 459 460 461 462 > »   
Closed TopicStart new topic
> Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions

 
post Oct 13 2011, 22:01
Post #9181
MidNightPass



Elite Poster
*********
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11
Level 500 (Ponyslayer)


QUOTE(Evil Scorpio @ Oct 14 2011, 03:57) *

Maybe you need to try ethereal club? I'm using this with a good shield, and it's very nice combination. Well, at least I think so)) Besides, it's easier to find a good eth club than a good eth mace. (IMG:[invalid] style_emoticons/default/smile.gif)


My proficiency for 1H and DW are too low to put them into good use.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 13 2011, 22:04
Post #9182
Evil Scorpio



● Public Enemy ●
*********
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
Level 444 (Godslayer)


QUOTE(MidNightPass @ Oct 14 2011, 00:01) *

My proficiency for 1H and DW are too low to put them into good use.

I suppose prof gaining is not a hard thing anymore at your level)) It's not a hard thing at my level already)) (IMG:[invalid] style_emoticons/default/happy.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 13 2011, 22:14
Post #9183
DragonRanger



Regular Poster
******
Group: Members
Posts: 962
Joined: 12-February 07
Level 318 (Godslayer)


Any advice for deprecating spells? I currently have Sleep maxed out, and I've set aside a couple points for Silence once I get to 110, which is right around the corner. I figure having Bewilder with Silence is redundant, so I'm currently looking at Poison, Confuse or Blind.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 13 2011, 22:18
Post #9184
Evil Scorpio



● Public Enemy ●
*********
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
Level 444 (Godslayer)


QUOTE(DragonRanger @ Oct 14 2011, 00:14) *

Any advice for deprecating spells? I currently have Sleep maxed out, and I've set aside a couple points for Silence once I get to 110, which is right around the corner. I figure having Bewilder with Silence is redundant, so I'm currently looking at Poison, Confuse or Blind.

I think Poison is more usable.

Poison: Inflicts Spreading Poison on the target, causing Dark damage over time, reducing its evade chance, and halving its MP and SP regen rates.

At least it have some profit against bosses. Not so good as before 0.6.1, but still nice. At least for melee fighters.

This post has been edited by Evil Scorpio: Oct 13 2011, 22:18
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 13 2011, 22:28
Post #9185
DragonRanger



Regular Poster
******
Group: Members
Posts: 962
Joined: 12-February 07
Level 318 (Godslayer)


Well, I'll have to get Deprecating Proficiency up before Poison becomes really viable, but that shouldn't be too hard.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 13 2011, 22:33
Post #9186
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


Weaken and Bewilder are pretty darn good, even though everyone seems to hate them.
They lower attack, defense, won't let enemies score criticals and they stack with Nerf.
Weaken, Bewilder and Nerf are the only deprecating spells I still use on a regular basis.
Poison and Slow are somewhat good too.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 13 2011, 22:39
Post #9187
DragonRanger



Regular Poster
******
Group: Members
Posts: 962
Joined: 12-February 07
Level 318 (Godslayer)


Yeah, I'm definitely going to be getting Nerf/X-Nerf once I get to those tiers, but I didn't realize they stacked with Weaken/Bewilder.

Sleep says it helps attacks deal 50% more damage, and I've used it on enemies that have also been Stunned, yet I didn't notice any appreciable difference.

This post has been edited by DragonRanger: Oct 13 2011, 22:42
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 13 2011, 23:20
Post #9188
Maximum_Joe



Legendary Poster
***********
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
Level 500 (Dovahkiin)


QUOTE((Cheater) Tiap @ Oct 13 2011, 12:33) *

Weaken and Bewilder are pretty darn good, even though everyone seems to hate them.

Only melee fighters should hate them as Silence is better suited for their style. It saves on mana and turns since it's just 1 spell and it prevents everything scary besides physical crits. Since they have more physical mitigation/evade so those are not quite as scary.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 13 2011, 23:34
Post #9189
DragonRanger



Regular Poster
******
Group: Members
Posts: 962
Joined: 12-February 07
Level 318 (Godslayer)


In lieu of that bit of info, I think I will focus on Poison, Weaken, and Silence. Possibly Nerf/X-Nerf.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 14 2011, 00:32
Post #9190
smilejb



THE TURTLE TACTICULATIONER
*****
Group: Members
Posts: 558
Joined: 24-May 09
Level 184 (Destined)


Hello, I have a question on supportive spells. It feels redundant to use protection, shadow veil and haste all at the same time. I don't won't to wast too much mana but I was thinking maybe just using one or a combination of any 2.

The only thing I have to go on is duration and mana cost. If I'm only going to use one, I think it should be shadow veil since that lasts the longest. For using 2, I might put protection in there so that when I do get hit, at least its not as hard and it costs less magic.

advice?

Was thinking about trading the ability points from whatever I probably won't use but it might be nice to have the buff for a legendary. I'll just keep training ability points

last edit, just wondering if you could proc ether theft by hitting the critter without Coalesced Mana already being on them.
I tried hitting them in the grindfest with my staff that has 30 something percent chance to proc but never got it. But then again, my staff proffiency is barely even there. (started grindfest with 0.99 profiency in staffs).

This post has been edited by smilejb: Oct 14 2011, 02:40
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 14 2011, 03:53
Post #9191
Spartan0021



Wafflemaster
****
Group: Members
Posts: 306
Joined: 26-October 08
Level 144 (Destined)


QUOTE(smilejb @ Oct 13 2011, 18:32) *

Hello, I have a question on supportive spells. It feels redundant to use protection, shadow veil and haste all at the same time. I don't won't to wast too much mana but I was thinking maybe just using one or a combination of any 2.

The only thing I have to go on is duration and mana cost. If I'm only going to use one, I think it should be shadow veil since that lasts the longest. For using 2, I might put protection in there so that when I do get hit, at least its not as hard and it costs less magic.

advice?

Was thinking about trading the ability points from whatever I probably won't use but it might be nice to have the buff for a legendary. I'll just keep training ability points

last edit, just wondering if you could proc ether theft by hitting the critter without Coalesced Mana already being on them.
I tried hitting them in the grindfest with my staff that has 30 something percent chance to proc but never got it. But then again, my staff proffiency is barely even there. (started grindfest with 0.99 profiency in staffs).


Personally, I use Protection. I use a heavy armor set though, so it gives me some nice defensive bonuses, and regardless of what some say I do notice a large difference in the amount of damage I take (particularly when fighting large numbers of enemies), although I suppose Shadow Veil may be better, as it has a 20% chance of negating all damage, where Protection just boosts your armor's mitigations by 25%.

I do know light armor and cloth armor users almost always use Shadow Veil.

This post has been edited by Spartan0021: Oct 14 2011, 03:54
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 14 2011, 05:25
Post #9192
n125



Elite Poster
*********
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
Level 500 (Godslayer)


QUOTE(smilejb @ Oct 13 2011, 15:32) *

Hello, I have a question on supportive spells. It feels redundant to use protection, shadow veil and haste all at the same time. I don't won't to wast too much mana but I was thinking maybe just using one or a combination of any 2.

The only thing I have to go on is duration and mana cost. If I'm only going to use one, I think it should be shadow veil since that lasts the longest. For using 2, I might put protection in there so that when I do get hit, at least its not as hard and it costs less magic.

advice?

Was thinking about trading the ability points from whatever I probably won't use but it might be nice to have the buff for a legendary. I'll just keep training ability points

last edit, just wondering if you could proc ether theft by hitting the critter without Coalesced Mana already being on them.
I tried hitting them in the grindfest with my staff that has 30 something percent chance to proc but never got it. But then again, my staff proffiency is barely even there. (started grindfest with 0.99 profiency in staffs).


You can't proc Ether Theft without Coalesced Mana on the target first.

I don't think most mages bother with Protection. I don't bother with it personally. At the very least, you'll want to keep Haste and Shadow Veil up at all times, since being able to act faster and evade attacks completely is much more helpful than a 25% boost to your cloth equipment's physical and magical defenses. Remember that you can maintain your buffs by refreshing them whenever you proc Channeling, which really helps keep the Mana cost down; you might even be able to squeeze all three spells in.

This post has been edited by n125: Oct 14 2011, 10:26
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 14 2011, 07:36
Post #9193
smilejb



THE TURTLE TACTICULATIONER
*****
Group: Members
Posts: 558
Joined: 24-May 09
Level 184 (Destined)


Thanks. Guess I really need to downsize my strength since attacking something with coalesced mana usually ends up dying. The channeling is useful but even for melee fighters. if you cure or use some of those buffs, you proc it sometimes and I like the idea of a free buff. (definetly wouldn't use it on curing though).

I thought protection was 50%? I can see why it wouldn't be useful on cloth armor but I noticed somewhat of a difference (it was worth its mana in cures basically) when I had heavier armor on.

I don't like having both shadow veil and haste on at the same time because with haste the critters only get a chance to attack half as often. So shadow veil is half wasted there. As a melee fighter, I would choose haste over shadow veil because of this. (critters don't get a chance to attack for half your turns verses they can hit you 80 percent of the time for all your turns.)

I'm not sure if haste works the same with magic (IE they only get a chance to attack half the time). Will have to try that out. If they don't get that chance, I'm sticking with haste. If not, I can see why mages would choose shadow veil.

edit, also noticed that strength seems superior in harder difficulties, unless you have a godly amount of mana. wondering if switching over is a good idea. I mean I could be a semi magic user. Throw an area spell on the next monster when the previous one I was attacking is just about dead anyway. I don't know. I figure I'm at a low enough level where I can still experiment and not decide to go all the way on some stats.

last edit, going to bed. It seems the lower level area spells do have similarities with haste and attacking. I only have snow storm and meteor though. (of course I know meteor is a higher level). I only have those 2 because I lack ability points and well, casting cold after fire yeilds explosive damage.

anyway, casting snowstorm several times in a row showed in multiple rounds of grindfest that the critters attack only half the time with haste on. Now with meteor, they just kept attacking. (didn't keep track if they all did or not, rather if any of them did at all). I might trade in meteor for the smaller fire magic then. Yea, its not as powerful but I like the idea of not getting attacked. Plus because its not as strong, I might be able to finally activate ether theft.

This post has been edited by smilejb: Oct 14 2011, 07:58
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 14 2011, 11:11
Post #9194
Chounyuu



Regular Poster
******
Group: Members
Posts: 791
Joined: 6-September 11
Level 198 (Destined)


That's what I do. I usually cast one or two of the support spells depending on the battle and wait for Channelling to add more/refresh them. <3 Mystic Gems
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 14 2011, 13:37
Post #9195
Bonebuster



Active Poster
*******
Group: Members
Posts: 1,159
Joined: 6-October 10
Level 449 (Godslayer)


Im using Dual-Wielding atm and want to buy new weapon but im not so sure which weapon effect is the best, because there are so many of them:

1.Stunned 2.Bleeding Wound 3.Penetrate Armor 4.Siphon Magic/Health.

Im not sure but i think i would prefer Stunned but im not sure.

This post has been edited by Bonebuster: Oct 14 2011, 13:37
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 14 2011, 13:39
Post #9196
MidNightPass



Elite Poster
*********
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11
Level 500 (Ponyslayer)


QUOTE(Bonebuster @ Oct 14 2011, 19:37) *

Im using Dual-Wielding atm and want to buy new weapon but im not so sure which weapon effect is the best, because there are so many of them:

1.Stunned 2.Bleeding Wound 3.Penetrate Armor 4.Siphon Magic/Health.

Im not sure but i think i would prefer Stunned but im not sure.


Mainhand: stun
Offhand: PA
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 14 2011, 13:41
Post #9197
Bonebuster



Active Poster
*******
Group: Members
Posts: 1,159
Joined: 6-October 10
Level 449 (Godslayer)


well then my thoughts were right, thx
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 14 2011, 17:30
Post #9198
smilejb



THE TURTLE TACTICULATIONER
*****
Group: Members
Posts: 558
Joined: 24-May 09
Level 184 (Destined)


I don't know dude. I would say bleeding wound and then stun. We are at low enough levels where penetrated armor doesn't really seem to matter. In fact, I tried it, and did less armor with pa active than before. Of course this is because of the random rolls in strength and stuff but still, its effect (or affect?) doesn't seem worth it.

I say bleeding wound because we are close in levels. And since we are both melee (well I'm trying to be a mage, its a process), than you can probably one shot most of them critters. So for the ones that don't die on the first hit, you can use your turn to attack another one (or cure), while it bleeds out.

I haven't really worked with clubs but based on the pa analysis, I would still prefer it.

Oh and you can have siphone health/mana with any of those other three procs. I have a superior axe of the vampire that does bleeding wound for 2 turns at 90 damage, and siphon health for 24.4 health.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 14 2011, 17:51
Post #9199
varst



Peerless perverted long-hair-con of the Hentaiverse
***********
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
Level 478 (Godslayer)


QUOTE(MidNightPass @ Oct 14 2011, 03:00) *

Thanks.
I have changed to an ethereal mace recently, but the stun chance is quite low as you can see. Fortunately my crit chance sort of compensates this.


Back to this question.
This is a theory only: no guarantee it actually works like that.

Defining the following inputs
1. hit chance = a%
2. crit chance = b%
3. weapon proc chance = c%

Working:
1. You need to score a hit.
2. The system should then determine if you crits. 100% proc chance if it crits.
3. If it doesn't crit, then weapon's proc chance is applied.

Then for two-handed, the following formula should apply
effective proc chance=a*(b+( 1-b )*c)

However, if you need to compare the effective proc chance for two equipments, then I would say you'll need an item comparison machine. Probably there's something like that, or I will need to write a stupid excel (IMG:[invalid] style_emoticons/default/sad.gif)

God damn it, why b+) would become (IMG:[invalid] style_emoticons/default/cool.gif)!?

This post has been edited by varst: Oct 14 2011, 17:52
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 14 2011, 19:57
Post #9200
Rootzor



Casual Poster
***
Group: Members
Posts: 145
Joined: 2-October 09
Level 103 (Lord)


Siphon Health/Mana are not mutually exclusive with the other procs you mentioned.

Personally, if you want to grind for cash andvloot, I'm going to recommend a Mace with good stun chance. Bonus points for Lifesteal/Manadrain.

Domino Strikes can proc weapon effects as well, so a good stun chance will have you stunning 2, 3, maybe even 5 monsters when you land a Domino. Every monster stunned is a monster not attacking you. Combine with a good action speed (Haste) and some lifesteal, and you'll have a very sustainable farming setup.

I kept my 30% stun/24% lifesteal mace for this exact reason, despite it being about 30 levels old.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


5153 Pages V « < 458 459 460 461 462 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 25th August 2025 - 07:11