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post Oct 13 2011, 18:52
Post #9171
Bonebuster



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ye exactly. it works thanks! That was quite a handicap playing wothout the gems!

Another question i have is: whats more efficient to increase proficiency, playing on a higher or on a lower difficulty??

This post has been edited by Bonebuster: Oct 13 2011, 19:06
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post Oct 13 2011, 19:10
Post #9172
Maximum_Joe



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QUOTE(mkonji @ Oct 13 2011, 08:41) *

Besides elementals, every monster's special attack damage is scaled off of Dexterity. I don't think Intelligence has anything to do with it.


Ah, I see that now in the patch notes. DEX is for physical attackers' special attack, INT for elementals' (for now anyways). Tenboro said it would be customizable eventually.
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post Oct 13 2011, 19:56
Post #9173
reinz springfield




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QUOTE(buktore @ Oct 8 2011, 16:45) *

Any new player want to play melee must first read this paragraph out loud 3 times before asking anything melee related ... Then ask yourself if you still want to ask the same question.
FYI; mage were, literally, about a hundred times more powerful in the past, and melee were shittier by the same amount... You think they are powerful now? (IMG:[invalid] style_emoticons/default/huh.gif) You have no idea how deep the rabbit hole goes... (IMG:[invalid] style_emoticons/default/wacko.gif)
- My first glance at the pic, I thought you're already a mage! Your Elem prof is even higher than mine, so I see no problem whatever for you to become a mage.

- I don't see anything wrong with your prof at all.
inb4 Heavy OP


I see.Well,i switched to mage already.
Got level 2 of wind,fire,elec.And level 1 of ice.Going to re-distribute stats ASAP.
---------------------------------------------------------------------------
331 base magic damage.
91.6% hit chance
13.8% crit chance
---------------------------------------------------------------------------
13% elec EDB
30.7% wind EDB
107.50 elemental prof = 107.50 / 200 + 1 = 1.5375 ---> CMIIW,is this number mean i deal 153.75% more damage with magic ?
-----------------------------------------------------------------------------
This is my current equipment.
elementalist ebony staff
freyr head
freyr body
mjolnir 2nd body
mjolnir hand
elementalist legs
freyr shoes
Is it "fair" enough?
----------------------------------------------------------------------------
I got few question:
1.On normal difficulity,13~19 rounds (1~4 turn per round) is the furthest i can go without using potions(grindfest).Is it normal or inefficient?
2.Considering my calculation about elemental prof is right,between EDB and elemental prof which one is more effective in order to deal maximum magic damage?
3.Which one is better option,maxing out 1 EDB or spread the EDB to like 2 or 3 element?
4.Int and wis ratio,its not as simple as 1:1 is it?

Regards,

This post has been edited by reinz springfield: Oct 13 2011, 19:59
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post Oct 13 2011, 20:12
Post #9174
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QUOTE(reinz springfield @ Oct 14 2011, 01:56) *

I got few question:
1.On normal difficulity,13~19 rounds (1~4 turn per round) is the furthest i can go without using potions(grindfest).Is it normal or inefficient?
2.Considering my calculation about elemental prof is right,between EDB and elemental prof which one is more effective in order to deal maximum magic damage?
3.Which one is better option,maxing out 1 EDB or spread the EDB to like 2 or 3 element?
4.Int and wis ratio,its not as simple as 1:1 is it?

Regards,


I just skip your equipments.
If you want some general advice on equipments...
A destruction staff should give you more damage output, providing it's a decent one.
Most of your equipments are pretty under-leveled. Try to use high-level elementalist clothes first, then gradually change that into EDB clothes when you advance in levels.
Also, Freyr is the most difficult to master among the four elements, as you can only access it's level 3 version at lv.190.

Answer time:
1. That should be normal, as mage's very mana-dependent. At my level I can only advance to round 20 with a level 3 spell without any mana potion.
2. EDB should be more effective to deal damage, but that shouldn't be much noticeable at your level.
3. Maxing out 1 EDB seems to be a better choice right now. At least nobody can object this with a mix of EDB clothes or INT clothes.
4. It can be that simple. Right now INT is not providing that much damage boost as before, so 1:1 seems to be a good choice.

This post has been edited by varst: Oct 13 2011, 20:19
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post Oct 13 2011, 20:18
Post #9175
MidNightPass



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Varst:
Do you know what is the formula for the exact chance of stunning a mob?
Also, I am a 2H player, the proc rolls separately for each mob when a domino strike occurs?
Cheers.
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post Oct 13 2011, 20:41
Post #9176
varst



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QUOTE(MidNightPass @ Oct 14 2011, 02:18) *

Varst:
Do you know what is the formula for the exact chance of stunning a mob?
Also, I am a 2H player, the proc rolls separately for each mob when a domino strike occurs?
Cheers.


I'm not sure about the first question, but if you're asking about proc. chance with DW, then wiki should still be accurate.

As for the second question, again I should quote words from experienced melee players, this time from buktore.
In short, proc did roll seperately for each mob. He also confirms that with an example

QUOTE
3 9 Regen restores 326 points of health.
3 8 Wretched Egg is stunned.
3 7 Butt Frosted Cake hits you for 359 fire damage.
3 6 Cygnus misses the attack against you.
3 5 Neco Arc is stunned.
3 4 You hit Butt Frosted Cake for 1489 void damage. << (3rd DOM, hit)
3 3 Your attack misses its mark. << (2nd DOM, missed)
3 2 You crit Wretched Egg for 5382 void damage. << (1st DOM, hit)
3 1 You crit Neco Arc for 5980 void damage. << (main target)
~~~~~~~~~
0 5 Spawned Monster D: MID=5298 (Butt Frosted Cake) LV=235 HP=27220
0 4 Spawned Monster C: MID=7732 (Cygnus) LV=236 HP=29480
0 3 Spawned Monster B: MID=8913 (Wretched Egg) LV=233 HP=43770
0 2 Spawned Monster A: MID=1177 (Neco Arc) LV=231 HP=31830
0 1 Initializing arena challenge #28 (Round 2 / 100) ...
0 0 Battle Start!


QUOTE(Bonebuster @ Oct 14 2011, 00:52) *

ye exactly. it works thanks! That was quite a handicap playing wothout the gems!

Another question i have is: whats more efficient to increase proficiency, playing on a higher or on a lower difficulty??


Just see your question.
It depends on offensive/supportive/defensive prof., but playing on lower difficulty should generally give you more, just because you need to play more rounds in order to gain a level, which means more chance to gain prof.
The best way, however, is to concentrate on gaining levels, since you'll eventually slow down the leveling process at higher levels.

This post has been edited by varst: Oct 13 2011, 21:01
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post Oct 13 2011, 21:00
Post #9177
MidNightPass



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QUOTE(varst @ Oct 14 2011, 02:41) *

I'm not sure about the first question


Thanks.
I have changed to an ethereal mace recently, but the stun chance is quite low as you can see. Fortunately my crit chance sort of compensates this.

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post Oct 13 2011, 21:27
Post #9178
varst



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QUOTE(MidNightPass @ Oct 14 2011, 03:00) *

Thanks.
I have changed to an ethereal mace recently, but the stun chance is quite low as you can see. Fortunately my crit chance sort of compensates this.


I do think it's possible to solve that exactly so you can compare different equipment's stat, but it's too late in the night for me to do that now. Probably tomorrow.

By the way, every time I see an mace of ox, I will remember this one in my inventory. Maybe I should spend some time on it.
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post Oct 13 2011, 21:49
Post #9179
MidNightPass



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QUOTE(varst @ Oct 14 2011, 03:27) *

I do think it's possible to solve that exactly so you can compare different equipment's stat, but it's too late in the night for me to do that now. Probably tomorrow.

By the way, every time I see an mace of ox, I will remember this one in my inventory. Maybe I should spend some time on it.


An exquisite toy lol
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post Oct 13 2011, 21:57
Post #9180
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QUOTE(MidNightPass @ Oct 13 2011, 23:00) *

Thanks.
I have changed to an ethereal mace recently, but the stun chance is quite low as you can see. Fortunately my crit chance sort of compensates this.

Maybe you need to try ethereal club? I'm using this with a good shield, and it's very nice combination. Well, at least I think so)) Besides, it's easier to find a good eth club than a good eth mace. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 13 2011, 22:01
Post #9181
MidNightPass



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QUOTE(Evil Scorpio @ Oct 14 2011, 03:57) *

Maybe you need to try ethereal club? I'm using this with a good shield, and it's very nice combination. Well, at least I think so)) Besides, it's easier to find a good eth club than a good eth mace. (IMG:[invalid] style_emoticons/default/smile.gif)


My proficiency for 1H and DW are too low to put them into good use.
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post Oct 13 2011, 22:04
Post #9182
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QUOTE(MidNightPass @ Oct 14 2011, 00:01) *

My proficiency for 1H and DW are too low to put them into good use.

I suppose prof gaining is not a hard thing anymore at your level)) It's not a hard thing at my level already)) (IMG:[invalid] style_emoticons/default/happy.gif)
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post Oct 13 2011, 22:14
Post #9183
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Any advice for deprecating spells? I currently have Sleep maxed out, and I've set aside a couple points for Silence once I get to 110, which is right around the corner. I figure having Bewilder with Silence is redundant, so I'm currently looking at Poison, Confuse or Blind.
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post Oct 13 2011, 22:18
Post #9184
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QUOTE(DragonRanger @ Oct 14 2011, 00:14) *

Any advice for deprecating spells? I currently have Sleep maxed out, and I've set aside a couple points for Silence once I get to 110, which is right around the corner. I figure having Bewilder with Silence is redundant, so I'm currently looking at Poison, Confuse or Blind.

I think Poison is more usable.

Poison: Inflicts Spreading Poison on the target, causing Dark damage over time, reducing its evade chance, and halving its MP and SP regen rates.

At least it have some profit against bosses. Not so good as before 0.6.1, but still nice. At least for melee fighters.

This post has been edited by Evil Scorpio: Oct 13 2011, 22:18
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post Oct 13 2011, 22:28
Post #9185
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Well, I'll have to get Deprecating Proficiency up before Poison becomes really viable, but that shouldn't be too hard.
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post Oct 13 2011, 22:33
Post #9186
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Weaken and Bewilder are pretty darn good, even though everyone seems to hate them.
They lower attack, defense, won't let enemies score criticals and they stack with Nerf.
Weaken, Bewilder and Nerf are the only deprecating spells I still use on a regular basis.
Poison and Slow are somewhat good too.
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post Oct 13 2011, 22:39
Post #9187
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Yeah, I'm definitely going to be getting Nerf/X-Nerf once I get to those tiers, but I didn't realize they stacked with Weaken/Bewilder.

Sleep says it helps attacks deal 50% more damage, and I've used it on enemies that have also been Stunned, yet I didn't notice any appreciable difference.

This post has been edited by DragonRanger: Oct 13 2011, 22:42
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post Oct 13 2011, 23:20
Post #9188
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QUOTE((Cheater) Tiap @ Oct 13 2011, 12:33) *

Weaken and Bewilder are pretty darn good, even though everyone seems to hate them.

Only melee fighters should hate them as Silence is better suited for their style. It saves on mana and turns since it's just 1 spell and it prevents everything scary besides physical crits. Since they have more physical mitigation/evade so those are not quite as scary.
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post Oct 13 2011, 23:34
Post #9189
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In lieu of that bit of info, I think I will focus on Poison, Weaken, and Silence. Possibly Nerf/X-Nerf.
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post Oct 14 2011, 00:32
Post #9190
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Hello, I have a question on supportive spells. It feels redundant to use protection, shadow veil and haste all at the same time. I don't won't to wast too much mana but I was thinking maybe just using one or a combination of any 2.

The only thing I have to go on is duration and mana cost. If I'm only going to use one, I think it should be shadow veil since that lasts the longest. For using 2, I might put protection in there so that when I do get hit, at least its not as hard and it costs less magic.

advice?

Was thinking about trading the ability points from whatever I probably won't use but it might be nice to have the buff for a legendary. I'll just keep training ability points

last edit, just wondering if you could proc ether theft by hitting the critter without Coalesced Mana already being on them.
I tried hitting them in the grindfest with my staff that has 30 something percent chance to proc but never got it. But then again, my staff proffiency is barely even there. (started grindfest with 0.99 profiency in staffs).

This post has been edited by smilejb: Oct 14 2011, 02:40
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