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post Oct 13 2011, 06:27
Post #9161
ki1ler7



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This post has been edited by ki1ler7: Oct 13 2011, 06:28
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post Oct 13 2011, 07:16
Post #9162
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Few questions I want to get off my mind:

For elemental procs, what are the % of reductions on monsters? (i.e. Cold proc speed % reduction)

Is there anyone that actually uses an elemental spikes spell and do the elemental spikes trigger elemental procs if a monster with the corresponding elemental proc hits you?
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post Oct 13 2011, 09:17
Post #9163
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QUOTE(Bealz @ Oct 13 2011, 05:25) *

What effect does wisdom have on monster lab stuff ? Do they start with more mana or regen it faster? What about int on non-elementals?

I'm pretty sure their mana regen is static. A certain percent of their max mana per turn (5%?). Wisdom presumably increases their magical mitigation. As far as I know, Intelligence on non-elementals does nothing.
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post Oct 13 2011, 10:25
Post #9164
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QUOTE(MidNightPass @ Oct 13 2011, 06:07) *

Lets make this short and quick (IMG:[invalid] style_emoticons/default/smile.gif)
Mace is the best within the 2H weapons in this patch. Stun makes you safe from getting hit while you can kill multiple monsters at the same time. I don't recommend 1H style for arena though. Barrier no longer exists, it has merged with shield; the new name is protection.

I don't think you need constant haste/shadow veil yet. For heavy armor, you would want either a power set (to kill faster) or a shield set (for block). Your equipment seems to be wrong? Always use a straight set. Evade is only effective for cloth and light armor.

Haste slightly increases our damage output. For example I can score four hits on a stunned target and then I have to re-stun it for another turn. With haste I'll be able to hit the same target five or even six times before target breaks free, means higher stun uptime.
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post Oct 13 2011, 11:50
Post #9165
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QUOTE(Melni @ Oct 13 2011, 01:08) *

Sorry to butt in with my question.

I returned to playing after quite some time and I'd like to ask you guys for general advices in fighting. Both in arena and in grindfest. Basing on your experience, what equipment is the most suitable for it and what to use together with it, like do you keep some spells always up, e.g. constant barrier/haste/shadow veil?. Anything else what is important?

So far I'm grinding in full heavy armor with 2h bleeder with barrier always up. I use the gems the way I can get the most benefits out of em, but usually I end in like 30th~35th round on normal diff. Results with my evade cloths with either 1h or 2h wasnt really better. So what can I do to last longer? Except for using pots, I dont feel like doin it.
For arena I used my evade stuff with high block kite shield and shortsword or club.

Thanks in advance.

In this latest edition, maces/clubs with stun is totally superior.
It does more damage than penetrated armor (since +50% damage to a stunned monster means higher damage on most monsters than halving their physical damage mitigation) and bleed is nowhere as good now that the damage done by both players and monsters have increased substantially while bleed damage is still the same.

In version 0.6... the whole system was changed quite a bit, and instead of attack rating, magic rating, shield rating and barrier rating we got another system where it displayed damage directly and instead gave physical and magical mitigation.
So damage values has been a bit screwy ever since, damage increased a lot from magic and melee hits, but bleeds and heals and such are still the same as they were.


As for choice in weapons, fighting styles and armor, my personal opinion and advice is to go with light armor.
Use either Shade for evasion, or kevlar for physical mitigation. Meaning either try to avoid the hit or soak them up as good as you can.
Kevlar is really good, and is almost as good in physical mitigation as heavy armor, but while still having evasion, resistance and not having nowhere near the burden/interference that heavy armor has.
Shade is more demanding, it needs high evasion otherwise it just doesn't match up. Halfway decent kevlar is still good on the other hand.
For heavy armor, the only one really worth it IMO is the shield armor, which is there to increase block, which only works when you are using 1-H style.

And since 2-H is superior, the best thing is to get a good mace and either a shade or kevlar set, depending on what you wanna go for.
Personally I go with kevlar, I like the fact that the damage is spread out more evenly, instead of coming in fewer but harder hits like with a shade set. But maybe that will change when I get the spirit shield spell.

As for spells, most play with either protection or haste up at all times. At later levels, you'll want to have heartseeker up all the time too, and probably spirit shield, but those come at lvl 170 and 190, so not a concern yet.
Barrier no longer exist, so I assume you mean protection. Protection makes hits against you do less damage, haste makes you act faster, so in comparison monsters act slower and get fewer attacks, which decreases damage that way.
It also makes debuffs on them last longer, comparatively.
I used haste before, but have switched over to protection, might be because I go with kevlar, and it augments that equipment better while haste is more effective for shade.



But the quick advice is, concentrate on one thing, while proficiency can be grinded up good equipment is expensive so you want to concentrate on buying some good stuff for that. Use the WTS forum and check through the shops, don't bother with auctions, most stuff there are too good for you, and higher level players will bid higher than you. There are plenty of good stuff in the shops, for very low prices, less than what you find for worse gear when looking at the bazaar.
Either use heavy shield armor, and go with 1-H for block, or use light armor, either shade or kevlar, and go with 2-H.
I'd suggest the latter.

Mage is also another way to go, but I lack experience in that part of the game, so I can't give any advice there, but many seem to recommend it, at least for the higher levels.

QUOTE(Bealz @ Oct 13 2011, 05:25) *

What effect does wisdom have on monster lab stuff ? Do they start with more mana or regen it faster? What about int on non-elementals?

Widom increases their magical mitigation, and makes them tougher vs mages.
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post Oct 13 2011, 14:01
Post #9166
Melni



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Thank you all for your replies (IMG:[invalid] style_emoticons/default/biggrin.gif) . Some things I knew, some I was expecting and some really surpriced me. But everything was certainly helpful (IMG:[invalid] style_emoticons/default/smile.gif) I guess I'll go for some serious shopping now (IMG:[invalid] style_emoticons/default/tongue.gif) . Thank you all once again.
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post Oct 13 2011, 18:02
Post #9167
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QUOTE(mkonji @ Oct 12 2011, 23:17) *

As far as I know, Intelligence on non-elementals does nothing.

I thought it made magic attacks stronger.
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post Oct 13 2011, 18:41
Post #9168
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QUOTE(Maximum_Joe @ Oct 13 2011, 18:02) *

I thought it made magic attacks stronger.

Besides elementals, every monster's special attack damage is scaled off of Dexterity. I don't think Intelligence has anything to do with it. Maybe it effects its accuracy and crit chance though.
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post Oct 13 2011, 18:46
Post #9169
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How can i use the Mana Gem, Health Gem and so on during a fight im clicking on the picture but nothing happens, is that some kind of bug???

This post has been edited by Bonebuster: Oct 13 2011, 18:48
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post Oct 13 2011, 18:50
Post #9170
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QUOTE(Bonebuster @ Oct 14 2011, 00:46) *

How can i use the Mana Gem, Health Gem and so on during a fight im clicking on the picture but nothing happens, is that some kind of bug???


You're probably using HV stat.

Go to 'items' -> see that gem? -> click on the words!

or

When you see the picture, press 'g' on keyboard.
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post Oct 13 2011, 18:52
Post #9171
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ye exactly. it works thanks! That was quite a handicap playing wothout the gems!

Another question i have is: whats more efficient to increase proficiency, playing on a higher or on a lower difficulty??

This post has been edited by Bonebuster: Oct 13 2011, 19:06
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post Oct 13 2011, 19:10
Post #9172
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QUOTE(mkonji @ Oct 13 2011, 08:41) *

Besides elementals, every monster's special attack damage is scaled off of Dexterity. I don't think Intelligence has anything to do with it.


Ah, I see that now in the patch notes. DEX is for physical attackers' special attack, INT for elementals' (for now anyways). Tenboro said it would be customizable eventually.
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post Oct 13 2011, 19:56
Post #9173
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QUOTE(buktore @ Oct 8 2011, 16:45) *

Any new player want to play melee must first read this paragraph out loud 3 times before asking anything melee related ... Then ask yourself if you still want to ask the same question.
FYI; mage were, literally, about a hundred times more powerful in the past, and melee were shittier by the same amount... You think they are powerful now? (IMG:[invalid] style_emoticons/default/huh.gif) You have no idea how deep the rabbit hole goes... (IMG:[invalid] style_emoticons/default/wacko.gif)
- My first glance at the pic, I thought you're already a mage! Your Elem prof is even higher than mine, so I see no problem whatever for you to become a mage.

- I don't see anything wrong with your prof at all.
inb4 Heavy OP


I see.Well,i switched to mage already.
Got level 2 of wind,fire,elec.And level 1 of ice.Going to re-distribute stats ASAP.
---------------------------------------------------------------------------
331 base magic damage.
91.6% hit chance
13.8% crit chance
---------------------------------------------------------------------------
13% elec EDB
30.7% wind EDB
107.50 elemental prof = 107.50 / 200 + 1 = 1.5375 ---> CMIIW,is this number mean i deal 153.75% more damage with magic ?
-----------------------------------------------------------------------------
This is my current equipment.
elementalist ebony staff
freyr head
freyr body
mjolnir 2nd body
mjolnir hand
elementalist legs
freyr shoes
Is it "fair" enough?
----------------------------------------------------------------------------
I got few question:
1.On normal difficulity,13~19 rounds (1~4 turn per round) is the furthest i can go without using potions(grindfest).Is it normal or inefficient?
2.Considering my calculation about elemental prof is right,between EDB and elemental prof which one is more effective in order to deal maximum magic damage?
3.Which one is better option,maxing out 1 EDB or spread the EDB to like 2 or 3 element?
4.Int and wis ratio,its not as simple as 1:1 is it?

Regards,

This post has been edited by reinz springfield: Oct 13 2011, 19:59
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post Oct 13 2011, 20:12
Post #9174
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QUOTE(reinz springfield @ Oct 14 2011, 01:56) *

I got few question:
1.On normal difficulity,13~19 rounds (1~4 turn per round) is the furthest i can go without using potions(grindfest).Is it normal or inefficient?
2.Considering my calculation about elemental prof is right,between EDB and elemental prof which one is more effective in order to deal maximum magic damage?
3.Which one is better option,maxing out 1 EDB or spread the EDB to like 2 or 3 element?
4.Int and wis ratio,its not as simple as 1:1 is it?

Regards,


I just skip your equipments.
If you want some general advice on equipments...
A destruction staff should give you more damage output, providing it's a decent one.
Most of your equipments are pretty under-leveled. Try to use high-level elementalist clothes first, then gradually change that into EDB clothes when you advance in levels.
Also, Freyr is the most difficult to master among the four elements, as you can only access it's level 3 version at lv.190.

Answer time:
1. That should be normal, as mage's very mana-dependent. At my level I can only advance to round 20 with a level 3 spell without any mana potion.
2. EDB should be more effective to deal damage, but that shouldn't be much noticeable at your level.
3. Maxing out 1 EDB seems to be a better choice right now. At least nobody can object this with a mix of EDB clothes or INT clothes.
4. It can be that simple. Right now INT is not providing that much damage boost as before, so 1:1 seems to be a good choice.

This post has been edited by varst: Oct 13 2011, 20:19
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post Oct 13 2011, 20:18
Post #9175
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Varst:
Do you know what is the formula for the exact chance of stunning a mob?
Also, I am a 2H player, the proc rolls separately for each mob when a domino strike occurs?
Cheers.
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post Oct 13 2011, 20:41
Post #9176
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QUOTE(MidNightPass @ Oct 14 2011, 02:18) *

Varst:
Do you know what is the formula for the exact chance of stunning a mob?
Also, I am a 2H player, the proc rolls separately for each mob when a domino strike occurs?
Cheers.


I'm not sure about the first question, but if you're asking about proc. chance with DW, then wiki should still be accurate.

As for the second question, again I should quote words from experienced melee players, this time from buktore.
In short, proc did roll seperately for each mob. He also confirms that with an example

QUOTE
3 9 Regen restores 326 points of health.
3 8 Wretched Egg is stunned.
3 7 Butt Frosted Cake hits you for 359 fire damage.
3 6 Cygnus misses the attack against you.
3 5 Neco Arc is stunned.
3 4 You hit Butt Frosted Cake for 1489 void damage. << (3rd DOM, hit)
3 3 Your attack misses its mark. << (2nd DOM, missed)
3 2 You crit Wretched Egg for 5382 void damage. << (1st DOM, hit)
3 1 You crit Neco Arc for 5980 void damage. << (main target)
~~~~~~~~~
0 5 Spawned Monster D: MID=5298 (Butt Frosted Cake) LV=235 HP=27220
0 4 Spawned Monster C: MID=7732 (Cygnus) LV=236 HP=29480
0 3 Spawned Monster B: MID=8913 (Wretched Egg) LV=233 HP=43770
0 2 Spawned Monster A: MID=1177 (Neco Arc) LV=231 HP=31830
0 1 Initializing arena challenge #28 (Round 2 / 100) ...
0 0 Battle Start!


QUOTE(Bonebuster @ Oct 14 2011, 00:52) *

ye exactly. it works thanks! That was quite a handicap playing wothout the gems!

Another question i have is: whats more efficient to increase proficiency, playing on a higher or on a lower difficulty??


Just see your question.
It depends on offensive/supportive/defensive prof., but playing on lower difficulty should generally give you more, just because you need to play more rounds in order to gain a level, which means more chance to gain prof.
The best way, however, is to concentrate on gaining levels, since you'll eventually slow down the leveling process at higher levels.

This post has been edited by varst: Oct 13 2011, 21:01
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post Oct 13 2011, 21:00
Post #9177
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QUOTE(varst @ Oct 14 2011, 02:41) *

I'm not sure about the first question


Thanks.
I have changed to an ethereal mace recently, but the stun chance is quite low as you can see. Fortunately my crit chance sort of compensates this.

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post Oct 13 2011, 21:27
Post #9178
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QUOTE(MidNightPass @ Oct 14 2011, 03:00) *

Thanks.
I have changed to an ethereal mace recently, but the stun chance is quite low as you can see. Fortunately my crit chance sort of compensates this.


I do think it's possible to solve that exactly so you can compare different equipment's stat, but it's too late in the night for me to do that now. Probably tomorrow.

By the way, every time I see an mace of ox, I will remember this one in my inventory. Maybe I should spend some time on it.
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post Oct 13 2011, 21:49
Post #9179
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QUOTE(varst @ Oct 14 2011, 03:27) *

I do think it's possible to solve that exactly so you can compare different equipment's stat, but it's too late in the night for me to do that now. Probably tomorrow.

By the way, every time I see an mace of ox, I will remember this one in my inventory. Maybe I should spend some time on it.


An exquisite toy lol
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post Oct 13 2011, 21:57
Post #9180
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QUOTE(MidNightPass @ Oct 13 2011, 23:00) *

Thanks.
I have changed to an ethereal mace recently, but the stun chance is quite low as you can see. Fortunately my crit chance sort of compensates this.

Maybe you need to try ethereal club? I'm using this with a good shield, and it's very nice combination. Well, at least I think so)) Besides, it's easier to find a good eth club than a good eth mace. (IMG:[invalid] style_emoticons/default/smile.gif)
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