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post Oct 12 2011, 10:24
Post #9151
mkonji



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QUOTE(Chounyuu @ Oct 12 2011, 10:06) *

What's the formula for calculating a monster's level based on the number of crystals levels invested? I was getting 1 level per elemental resistance crystal level, then I upgraded a stat and it gained 3 levels.

Elemental Resistances always give 1 PL and costs round(10*1.25^N) where N is the number of times that particular resistance has been upgraded.

Primary statistics give 3 PL the first time and this amount increases by one for each successive boost of the same stat. So the first Strength upgrade will increase your power level by 3, the next Strength upgrade will increase your power level by 4, etc. etc. They cost round(50*1.9^N) per upgrade where N is the number of times that particular stat has been upgraded.
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post Oct 12 2011, 15:21
Post #9152
altereggo



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Obviously some people have found ways to optimize their monsters' strength-to-power levels, because there are some nasty ones at higher levels.
Is there a thread on this, or are people keeping it hush? LWB could use an awesome mascot!
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post Oct 12 2011, 15:25
Post #9153
mkonji



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QUOTE(altereggo @ Oct 12 2011, 15:21) *

Obviously some people have found ways to optimize their monsters' strength-to-power levels, because there are some nasty ones at higher levels.
Is there a thread on this, or are people keeping it hush? LWB could use an awesome mascot!

Make a giant, feed it nothing but Vigors and Fortitudes and maybe a couple of Finesses. That should do it.
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post Oct 12 2011, 15:25
Post #9154
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Raise Strength to make them hit harder, Dexterity/Intelligence to boost their special attack, Agility to make them hit faster, Fortitude to make them last longer and Elemental Resistances to piss off mages.
I don't think there's much more to it than that.
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post Oct 12 2011, 23:17
Post #9155
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QUOTE(CrazyFlame @ Oct 12 2011, 06:55) *

As long as the 250+ equipment you bought scales well to your level, then there's no harm in it.

And what do you mean by defensive equipment? Physical mitigation? Elemental resistance?
As things stand right now, many players prefer equipment that add damage to their attacks. Stuff like Phase cloth with Surtr/Niflheim/etc., Shade armor, and Power armor are examples. I wouldn't put these into the category of "defensive" equipment.

If you have a bad weapon, it might be cheaper to get a good weapon before you focus on the other aspects.


Thank you for answering.

I meant armors and such, although they really aren't very defensive, as you explained. I bought one shade armor piece, but my general idea is to wait a bit more until I can easily afford good ones.

Also, for some more questions, if you guys don't mind answering. What made clubs so good in the most recent patch? I'm curious because the outdated equipment advice page said they were unpopular (then).

Secondly, what makes rapiers a good choice as an off-hand weapon when dual-wielding? I never get the penetrated armor effect, but I guess it's just my bad equipments and level.

And as for the last question: If I delete a monster, is there any cost associated in (re)creating a new one?

Thank you all again~
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post Oct 13 2011, 00:00
Post #9156
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Clubs and maces back then, as far as I could tell, were just used to permastun enemies. This sounds great, but compared to using Bleeding Wound and/or Penetrated Armor, battles with Stunning weapons were much slower.

Now we've lost the ability to permastun, but Stunned monsters now take 50% more damage from melee attacks (and maybe your Spirit Attack? Not sure here). Granted, it was 100% more damage before it got a bit more balanced, but I think you can see how effective a Mace that can potentially stun an entire group of enemies and then deal double or 50% more damage while not taking damage from the stunned enemies themselves would be. Clubs are similar since you can now deal more damage, except you can only target one monster at a time.

Rapiers have decent parry that gets multiplied by 50% when used as your off-hand and Penetrated Armor, while others have parry + Bleeding Wound.

I don't believe there's a cost for making a monster. I think there's only a cost in opening a slot, renaming and deleting.
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post Oct 13 2011, 01:08
Post #9157
Melni



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Sorry to butt in with my question.

I returned to playing after quite some time and I'd like to ask you guys for general advices in fighting. Both in arena and in grindfest. Basing on your experience, what equipment is the most suitable for it and what to use together with it, like do you keep some spells always up, e.g. constant barrier/haste/shadow veil?. Anything else what is important?

So far I'm grinding in full heavy armor with 2h bleeder with barrier always up. I use the gems the way I can get the most benefits out of em, but usually I end in like 30th~35th round on normal diff. Results with my evade cloths with either 1h or 2h wasnt really better. So what can I do to last longer? Except for using pots, I dont feel like doin it.
For arena I used my evade stuff with high block kite shield and shortsword or club.

Thanks in advance.
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post Oct 13 2011, 05:07
Post #9158
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@melni
Mobs hit like mac trucks now compared to before. Pick up a mace (ethereal if possible for no burden/interference and same damage to everything) so that you can stun some of the mobs and they dont get a chance to hit you. Less damage taken = less mana used to cure = last longer. Personally I haven't used heavy armor since the change to give bonuses for wearing a full set of gear so I'm not sure but I hear that protection and haste are good to have up in that armor set.
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post Oct 13 2011, 05:07
Post #9159
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QUOTE(Melni @ Oct 13 2011, 07:08) *

Sorry to butt in with my question.

I returned to playing after quite some time and I'd like to ask you guys for general advices in fighting. Both in arena and in grindfest. Basing on your experience, what equipment is the most suitable for it and what to use together with it, like do you keep some spells always up, e.g. constant barrier/haste/shadow veil?. Anything else what is important?

So far I'm grinding in full heavy armor with 2h bleeder with barrier always up. I use the gems the way I can get the most benefits out of em, but usually I end in like 30th~35th round on normal diff. Results with my evade cloths with either 1h or 2h wasnt really better. So what can I do to last longer? Except for using pots, I dont feel like doin it.
For arena I used my evade stuff with high block kite shield and shortsword or club.

Thanks in advance.


Lets make this short and quick (IMG:[invalid] style_emoticons/default/smile.gif)
Mace is the best within the 2H weapons in this patch. Stun makes you safe from getting hit while you can kill multiple monsters at the same time. I don't recommend 1H style for arena though. Barrier no longer exists, it has merged with shield; the new name is protection.

I don't think you need constant haste/shadow veil yet. For heavy armor, you would want either a power set (to kill faster) or a shield set (for block). Your equipment seems to be wrong? Always use a straight set. Evade is only effective for cloth and light armor.
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post Oct 13 2011, 05:25
Post #9160
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What effect does wisdom have on monster lab stuff ? Do they start with more mana or regen it faster? What about int on non-elementals?
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post Oct 13 2011, 06:27
Post #9161
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IGNORE THIS POST

This post has been edited by ki1ler7: Oct 13 2011, 06:28
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post Oct 13 2011, 07:16
Post #9162
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Few questions I want to get off my mind:

For elemental procs, what are the % of reductions on monsters? (i.e. Cold proc speed % reduction)

Is there anyone that actually uses an elemental spikes spell and do the elemental spikes trigger elemental procs if a monster with the corresponding elemental proc hits you?
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post Oct 13 2011, 09:17
Post #9163
mkonji



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QUOTE(Bealz @ Oct 13 2011, 05:25) *

What effect does wisdom have on monster lab stuff ? Do they start with more mana or regen it faster? What about int on non-elementals?

I'm pretty sure their mana regen is static. A certain percent of their max mana per turn (5%?). Wisdom presumably increases their magical mitigation. As far as I know, Intelligence on non-elementals does nothing.
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post Oct 13 2011, 10:25
Post #9164
Mi-Ala Starbreeze



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QUOTE(MidNightPass @ Oct 13 2011, 06:07) *

Lets make this short and quick (IMG:[invalid] style_emoticons/default/smile.gif)
Mace is the best within the 2H weapons in this patch. Stun makes you safe from getting hit while you can kill multiple monsters at the same time. I don't recommend 1H style for arena though. Barrier no longer exists, it has merged with shield; the new name is protection.

I don't think you need constant haste/shadow veil yet. For heavy armor, you would want either a power set (to kill faster) or a shield set (for block). Your equipment seems to be wrong? Always use a straight set. Evade is only effective for cloth and light armor.

Haste slightly increases our damage output. For example I can score four hits on a stunned target and then I have to re-stun it for another turn. With haste I'll be able to hit the same target five or even six times before target breaks free, means higher stun uptime.
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post Oct 13 2011, 11:50
Post #9165
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QUOTE(Melni @ Oct 13 2011, 01:08) *

Sorry to butt in with my question.

I returned to playing after quite some time and I'd like to ask you guys for general advices in fighting. Both in arena and in grindfest. Basing on your experience, what equipment is the most suitable for it and what to use together with it, like do you keep some spells always up, e.g. constant barrier/haste/shadow veil?. Anything else what is important?

So far I'm grinding in full heavy armor with 2h bleeder with barrier always up. I use the gems the way I can get the most benefits out of em, but usually I end in like 30th~35th round on normal diff. Results with my evade cloths with either 1h or 2h wasnt really better. So what can I do to last longer? Except for using pots, I dont feel like doin it.
For arena I used my evade stuff with high block kite shield and shortsword or club.

Thanks in advance.

In this latest edition, maces/clubs with stun is totally superior.
It does more damage than penetrated armor (since +50% damage to a stunned monster means higher damage on most monsters than halving their physical damage mitigation) and bleed is nowhere as good now that the damage done by both players and monsters have increased substantially while bleed damage is still the same.

In version 0.6... the whole system was changed quite a bit, and instead of attack rating, magic rating, shield rating and barrier rating we got another system where it displayed damage directly and instead gave physical and magical mitigation.
So damage values has been a bit screwy ever since, damage increased a lot from magic and melee hits, but bleeds and heals and such are still the same as they were.


As for choice in weapons, fighting styles and armor, my personal opinion and advice is to go with light armor.
Use either Shade for evasion, or kevlar for physical mitigation. Meaning either try to avoid the hit or soak them up as good as you can.
Kevlar is really good, and is almost as good in physical mitigation as heavy armor, but while still having evasion, resistance and not having nowhere near the burden/interference that heavy armor has.
Shade is more demanding, it needs high evasion otherwise it just doesn't match up. Halfway decent kevlar is still good on the other hand.
For heavy armor, the only one really worth it IMO is the shield armor, which is there to increase block, which only works when you are using 1-H style.

And since 2-H is superior, the best thing is to get a good mace and either a shade or kevlar set, depending on what you wanna go for.
Personally I go with kevlar, I like the fact that the damage is spread out more evenly, instead of coming in fewer but harder hits like with a shade set. But maybe that will change when I get the spirit shield spell.

As for spells, most play with either protection or haste up at all times. At later levels, you'll want to have heartseeker up all the time too, and probably spirit shield, but those come at lvl 170 and 190, so not a concern yet.
Barrier no longer exist, so I assume you mean protection. Protection makes hits against you do less damage, haste makes you act faster, so in comparison monsters act slower and get fewer attacks, which decreases damage that way.
It also makes debuffs on them last longer, comparatively.
I used haste before, but have switched over to protection, might be because I go with kevlar, and it augments that equipment better while haste is more effective for shade.



But the quick advice is, concentrate on one thing, while proficiency can be grinded up good equipment is expensive so you want to concentrate on buying some good stuff for that. Use the WTS forum and check through the shops, don't bother with auctions, most stuff there are too good for you, and higher level players will bid higher than you. There are plenty of good stuff in the shops, for very low prices, less than what you find for worse gear when looking at the bazaar.
Either use heavy shield armor, and go with 1-H for block, or use light armor, either shade or kevlar, and go with 2-H.
I'd suggest the latter.

Mage is also another way to go, but I lack experience in that part of the game, so I can't give any advice there, but many seem to recommend it, at least for the higher levels.

QUOTE(Bealz @ Oct 13 2011, 05:25) *

What effect does wisdom have on monster lab stuff ? Do they start with more mana or regen it faster? What about int on non-elementals?

Widom increases their magical mitigation, and makes them tougher vs mages.
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post Oct 13 2011, 14:01
Post #9166
Melni



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Thank you all for your replies (IMG:[invalid] style_emoticons/default/biggrin.gif) . Some things I knew, some I was expecting and some really surpriced me. But everything was certainly helpful (IMG:[invalid] style_emoticons/default/smile.gif) I guess I'll go for some serious shopping now (IMG:[invalid] style_emoticons/default/tongue.gif) . Thank you all once again.
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post Oct 13 2011, 18:02
Post #9167
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QUOTE(mkonji @ Oct 12 2011, 23:17) *

As far as I know, Intelligence on non-elementals does nothing.

I thought it made magic attacks stronger.
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post Oct 13 2011, 18:41
Post #9168
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QUOTE(Maximum_Joe @ Oct 13 2011, 18:02) *

I thought it made magic attacks stronger.

Besides elementals, every monster's special attack damage is scaled off of Dexterity. I don't think Intelligence has anything to do with it. Maybe it effects its accuracy and crit chance though.
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post Oct 13 2011, 18:46
Post #9169
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How can i use the Mana Gem, Health Gem and so on during a fight im clicking on the picture but nothing happens, is that some kind of bug???

This post has been edited by Bonebuster: Oct 13 2011, 18:48
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post Oct 13 2011, 18:50
Post #9170
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QUOTE(Bonebuster @ Oct 14 2011, 00:46) *

How can i use the Mana Gem, Health Gem and so on during a fight im clicking on the picture but nothing happens, is that some kind of bug???


You're probably using HV stat.

Go to 'items' -> see that gem? -> click on the words!

or

When you see the picture, press 'g' on keyboard.
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