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post Nov 17 2016, 00:17
Post #91261
rynercall



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Why is Int useless?
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post Nov 17 2016, 00:21
Post #91262
Cleavs



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QUOTE(rynercall @ Nov 16 2016, 23:17) *

Why is Int useless?

because it basically boosts only magic stats like MDB and Magic Crit. and a tiny bit of SP, but you can survive even without. melees usually go from keeping it 100 points behind all the rest to keep it at zero
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post Nov 17 2016, 02:45
Post #91263
yami_zetsu



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does scavenger training raises the chance of trophy drops?

This post has been edited by yami_zetsu: Nov 17 2016, 02:46
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post Nov 17 2016, 03:01
Post #91264
Superlatanium



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QUOTE(yami_zetsu @ Nov 17 2016, 00:45) *
does scavenger training raises the chance of trophy drops?
https://ehwiki.org/wiki/Loot_Drop_Rolls

No, apparently
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post Nov 17 2016, 03:44
Post #91265
jackalo



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how does Dæmon Duality work?

say my ABD is 7900, would Dæmon Duality's hidden bonus increase my in combat ABD by 790?
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post Nov 17 2016, 04:03
Post #91266
Superlatanium



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QUOTE(jackalo @ Nov 17 2016, 01:44) *
how does Dæmon Duality work?

say my ABD is 7900, would Dæmon Duality's hidden bonus increase my in combat ABD by 790?
Yes
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post Nov 17 2016, 04:03
Post #91267
tsunadebusty



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QUOTE(jackalo @ Nov 17 2016, 11:44) *

how does Dæmon Duality work?

say my ABD is 7900, would Dæmon Duality's hidden bonus increase my in combat ABD by 790?

precisely, although u can't see the display data in character statistic panel. As the matter of fact they said it is one of the best hath perk out there, so dont hesitate to get it. (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by tsunadebusty: Nov 17 2016, 04:13
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post Nov 17 2016, 04:43
Post #91268
issary



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QUOTE(Shind Mar @ Nov 17 2016, 03:51) *

Thank you so much. That's very detailed and helps me a lot.

I think you are right, it may not be worth me doing it. All my items are damaged anyway. Throwaways, until I can get enough resources to fix my gear. Currently I am only trying to spend credits only on Training (Adept Leaner (11/300) and Quarter Master (2/20)), though I have bought a lot of Mana and Heal pots which seems like a waste now.

Level < 150 can get a free average protection set(with 1h/2h)&potions&scrolls in ArbiterErii's wts,pretty useful for newbies who does not have full set equipments,remember equipment level will be assigned to your current level when you equip it.

And there are several people gives out free potion pack for newbie in wts.
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post Nov 17 2016, 05:46
Post #91269
jackalo



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"Fighting more difficult monsters also gives an additional 0-15% drop rate, making the maximum drop rate 27.5% with maxed Scavenger and a monster with at least 1250PL"

i always thought it was the combined PL of all my monsters caps the increase drop rate at 27.5%/1250PL; or is it that only your highest level monster contributes to the increased drop rate?

This post has been edited by jackalo: Nov 17 2016, 05:47
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post Nov 17 2016, 05:53
Post #91270
Superlatanium



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QUOTE(jackalo @ Nov 17 2016, 03:46) *
"Fighting more difficult monsters also gives an additional 0-15% drop rate, making the maximum drop rate 27.5% with maxed Scavenger and a monster with at least 1250PL"

i always thought it was the combined PL of all my monsters caps the increase drop rate at 27.5%/1250PL; or is it that only your highest level monster contributes to the increased drop rate?
Where are you getting the "combined PL" mechanic from? That doesn't make sense... base drop chance is probably just a function of monster PL. Maybe drop chance for each monster fought is the same (calculated from the highest PL monster in that round), it might be a bit less strain on the loot generation function and its effect would be near indistinguishable for most players - but that's contrary to the official description, which I'd prefer to trust unless something shows otherwise.
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post Nov 17 2016, 05:56
Post #91271
jackalo



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QUOTE(Superlatanium @ Nov 16 2016, 22:53) *

Where are you getting the "combined PL" mechanic from? That doesn't make sense... base drop chance is probably just a function of monster PL. Maybe drop chance for each monster fought is the same (calculated from the highest PL monster in that round), it might be a bit less strain on the loot generation function and its effect would be near indistinguishable for most players - but that's contrary to the official description, which I'd prefer to trust unless something shows otherwise.


wait i think i have this whole thing wrong. i thought monsters in your lab increased drop chance not monster power level you were fighting.

so the increased drop % is from the Power level of the monsters you're fight?
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post Nov 17 2016, 06:06
Post #91272
Superlatanium



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QUOTE(jackalo @ Nov 17 2016, 03:56) *
wait i think i have this whole thing wrong. i thought monsters in your lab increased drop chance not monster power level you were fighting.

so the increased drop % is from the Power level of the monsters you're fight?
Right, your own lab has nothing to do with it. (where did you see your personal lab as having something to do with drops from monsters in general?)

edit: using this post so I can add an attachment for something else

This post has been edited by Superlatanium: Nov 17 2016, 08:31
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post Nov 17 2016, 06:56
Post #91273
jackalo



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QUOTE(Superlatanium @ Nov 16 2016, 23:06) *

Right, your own lab has nothing to do with it. (where did you see your personal lab as having something to do with drops from monsters in general?)


been a long time since i went over it, so i probably just remembered it wrong. last time i checked it was probably when i was in the 200s before i took about a year break.

i'm also considering getting another hath perk or 2. currently im thinking of getting crystarium 4 and tokenizer 1. would i be better off investing that money into my drop training or those perks?

current training:

scavenger: 30
LOTD: 12
Quartermaster: 8
archaeologist: 7

edit: i almost exclusively do GF between niten/IWBTH
IWBTH:300-400 rounds
niten 500-700 rounds

This post has been edited by jackalo: Nov 17 2016, 07:03
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post Nov 17 2016, 08:29
Post #91274
nobody_xxx



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token1 is good option here (IMG:[invalid] style_emoticons/default/heh.gif)




btw , I'm curious about mana pot vs elixir usage in term of cost (IMG:[invalid] style_emoticons/default/heh.gif)

which are better between those two ???

since pot % is depend on our mana base while elixir is depend on how high our total mp plus elixir is more expensive compare to pot (IMG:[invalid] style_emoticons/default/biggrin.gif)

85c vs 300c (IMG:[invalid] style_emoticons/default/heh.gif)

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post Nov 17 2016, 08:39
Post #91275
Superlatanium



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QUOTE(jackalo @ Nov 17 2016, 04:56) *
i'm also considering getting another hath perk or 2. currently im thinking of getting crystarium 4 and tokenizer 1. would i be better off investing that money into my drop training or those perks?

current training:

scavenger: 30
LOTD: 12
Quartermaster: 8
archaeologist: 7
If you want an exact answer and not a handwavy guess (which most answers will likely be), Income Summary + some math can answer your question with the most precision; measure your current income from the battle series you play most, and figure out how much each training/perk adds, then figure out which choice has the greatest benefit per cost.
QUOTE(nobody_xxx @ Nov 17 2016, 06:29) *
btw , I'm curious about mana pot vs elixir usage in term of cost (IMG:[invalid] style_emoticons/default/heh.gif)

which are better between those two ???

since pot % is depend on our mana base while elixir is depend on how high our total mp plus elixir is more expensive compare to pot (IMG:[invalid] style_emoticons/default/biggrin.gif)
They're very close in terms of efficiency, for a mage with minimal Capacitor.

For a mage with Capacitor, elixirs might be a bit better. See math in this post:
QUOTE(Superlatanium @ May 28 2016, 12:50) *
Without aiming for Capacitor in particular, mana elixirs are very nearly just as economical as mana potions, at least for me and other mages with similar stats:

https://forums.e-hentai.org/index.php?s=&am...t&p=4373591

(My stats:)
Potion: 29% of pool restored for cost + opportunity cost of (85 + 50) credits = 455 credits per full pool restored
Elixir: 89% of pool restored for cost + opportunity cost of (350 + 50) credits = 448 credits per full pool restored

If someone aims for a few levels of Capacitor in addition to Jug they might be able to widen that difference to something like 50 credits instead of being nearly the same.

So it's somewhat useful. But is that worth the huge amount of shards that would be needed when you're also trying for Jug 5, which has much higher priority? I'm very doubtful.


This post has been edited by Superlatanium: Nov 17 2016, 08:39
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post Nov 17 2016, 09:06
Post #91276
nobody_xxx



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I see , thanks super (IMG:[invalid] style_emoticons/default/happy.gif)

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post Nov 17 2016, 15:25
Post #91277
RoadShoe



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QUOTE(Superlatanium @ Nov 17 2016, 05:53) *

Where are you getting the "combined PL" mechanic from? That doesn't make sense... base drop chance is probably just a function of monster PL. Maybe drop chance for each monster fought is the same (calculated from the highest PL monster in that round), it might be a bit less strain on the loot generation function and its effect would be near indistinguishable for most players - but that's contrary to the official description, which I'd prefer to trust unless something shows otherwise.



From the way it's written in the WIKI, I read into it as a summation of all current monsters capped at 15%
Cut and paste -> Monsters give additional loot drop chance as ((PL - 500) / 50), capped at 15%.

So 2 monsters at PL1000 sum together for 20%, hence max at 15% until the apocalypse.

Not true?
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post Nov 17 2016, 15:37
Post #91278
issary



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QUOTE(redphil @ Nov 17 2016, 21:25) *

From the way it's written in the WIKI, I read into it as a summation of all current monsters capped at 15%
Cut and paste -> Monsters give additional loot drop chance as ((PL - 500) / 50), capped at 15%.

So 2 monsters at PL1000 sum together for 20%, hence max at 15% until the apocalypse.

Not true?

Do they really sum together?I thought they will calculated separately.
Like one monster have 15% additional loot drop chance,another only have 10%
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post Nov 17 2016, 16:19
Post #91279
Cleavs



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QUOTE(issary @ Nov 17 2016, 14:37) *

Do they really sum together?I thought they will calculated separately.
Like one monster have 15% additional loot drop chance,another only have 10%

i bet on this. separate rolls for separate mobs.
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post Nov 17 2016, 22:08
Post #91280
lazyNPC



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I'm IWing this weapon: Magnificent Tempestuous Rapier of the Nimble
And as you can see i got Fatality and Overpower as first two potencies.
Should i go on, and maybe hope to get Butcher too? Or should i reset?
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