QUOTE(Superlatanium @ Nov 14 2016, 19:24)

Obviously, for mage, EE is better. It depends on forge level and damage output, but EE reduces mana potions/elixirs spent by significantly more than 10%. Let me do a GF so I can get some stats and I'll get back to you
Ok, so for me, during a GF with ether shard activated, I used:
[Used Item] Mana Potion: 138 / Mana Draught: 44 / Mana Gem: 24 (No mana elixirs this time)
Equivalent to 198 mana restoratives. With EE, let's say that means 10% less mana restoratives needed; I have EE, so without EE I'd be needing around 20 more mana restoratives during that battle series.
Cost of 20 mana potions: about 20 * ~85 = 1.7k
Opportunity cost of 20 turns spent using a potion instead of clearing: 20 * ~60c for me = 1.2k. Actually, the opportunity cost is a bit more because it takes a bit longer to use a potion than to keep hovering.
The calculations in the previous post were all in terms of turns saved, so I'll convert to that. My GF takes around 6900 turns on average, or 6920 without EE. So with EE I save [20 turns (6920 => 6900) and the income-equivalent of 28 turns from potions (1700c / 60 c per turn)] = 48 turns every 6920 turns.
Compare that to IA4, whose effect for mage was:
QUOTE(Superlatanium @ Nov 14 2016, 19:24)

For mage, IA4 is always useful, you go from (Spark + Spirit Shield + Haste) to (Spark + Spirit Shield + Haste + Shadow Veil) or the other way around. You gain 1 more turn of income for every ~120 action time, plus <10 credits worth of mana saved over that 120 action time.
Oops, forgot to convert action time to turns. Heavily depends on whether you use Imperil or not. With Imperil, I think it's a multiplier of around 3: 120.0 action time ~= 360 turns
Am I doing this right?
EE: Gain 48/6920 = 0.00694
IA4: Gain ~1.05 / 360 = 0.00292
Therefore, for Imperil mage, EE looks better (but keep in mind these numbers were somewhat handwavy)
If you play some melee and some mage, since EE is basically useless for melee, it comes down to how often you play each style.
QUOTE(issary @ Nov 15 2016, 07:28)

What would happened if won lottory and already have 1000/1000 equipments in inventory?
Would it be 1001/1000 or just disappear?
I think it would just disappear. An equipment generation process shouldn't have the privilege to make a database table longer than it's allowed to be, but of course the programming that exists isn't necessarily ideal, so who knows.
This post has been edited by Superlatanium: Nov 15 2016, 11:19