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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 7 2016, 01:47
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Genesisto
Newcomer
 Group: Recruits
Posts: 12
Joined: 11-September 16

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Thanks to you all for your help, i'll come again lvl 250 then.
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Nov 7 2016, 01:52
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(ppp82p @ Nov 7 2016, 00:47)  Never saw "0% resisted" (IMG:[ invalid] style_emoticons/default/huh.gif) Tried now with my shade set with 70% resist chance...most resists are 75% and 90%, some are 50% (IMG:[ invalid] style_emoticons/default/laugh.gif) am i the only one with odd HV then? (IMG:[ invalid] style_emoticons/default/huh.gif) i'm pretty sure i saw them with both my 67% Shade and my 20% Power sets QUOTE(Genesisto @ Nov 7 2016, 00:47)  Thanks to you all for your help, i'll come again lvl 250 then.
you're welcome. don't let these blabberings scare you (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 7 2016, 02:01
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(ppp82p @ Nov 7 2016, 00:53)  I don't know, I didn't see them, never (IMG:[ invalid] style_emoticons/default/ohmy.gif) With my 1h set I rarely see some 50% with my 18,7% resist chance o.o hmmm... then it may also be that i misread a 5 or a 9 and 0% Resist is simply omitted - and the text is something like "XYZ casts zzz on you and hits you for ### damage" without further infos QUOTE(ppp82p @ Nov 7 2016, 00:53)  do you already have 500 wis on 1h heavy at your level? (IMG:[ invalid] style_emoticons/default/laugh.gif) no, i'm at 455. but don't mind so much such tiny details, i only meant that resisting spells is possible with 1H too.
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Nov 7 2016, 02:03
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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If it isn't displayed then there are three chances. - there is a 0% roll that is hidden and you're right - rolls work like I said - rolls work in a third way The only way to know between 1 and 2 or 3 is having 100% or close to 100% resist, but that's impossible (IMG:[ invalid] style_emoticons/default/sad.gif)
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Nov 7 2016, 02:11
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(ppp82p @ Nov 7 2016, 01:03)  If it isn't displayed then there are three chances. - there is a 0% roll that is hidden and you're right - rolls work like I said - rolls work in a third way
my thoughts exactly. note that with 1 said rolls will still be computed, but a simple if instruction would remove them from battle log. QUOTE(ppp82p @ Nov 7 2016, 01:03)  The only way to know between 1 and 2 or 3 is having 100% or close to 100% resist, but that's impossible (IMG:[ invalid] style_emoticons/default/sad.gif) and 0 Evade/Block. i just tried with my 67% Resist (yet 60% Evade) Shade set and that's seriously hindering the process. letting apart with Haste and Shadow Veil on, that brought to 70% Evade or so. (IMG:[ invalid] style_emoticons/default/ph34r.gif) hmmm... maybe with a new persona with very high WIS, Shade of Negation and elemental Axe + Club? (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by Scremaz: Nov 7 2016, 02:12
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Nov 7 2016, 02:43
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(ppp82p @ Nov 7 2016, 01:21)  double crude axe, and low agi too (IMG:[ invalid] style_emoticons/default/laugh.gif) 0 AGI PAB, negation to have less evade (eventually Mag-tiers without AGI) and high BUR to remove another portion is already enough imo. don't mind a remaining 10% or so.
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Nov 7 2016, 02:47
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(Scremaz @ Nov 7 2016, 01:43)  0 AGI PAB, negation to have less evade (eventually Mag-tiers without AGI) and high BUR to remove another portion is already enough imo. don't mind a remaining 10% or so.
Double crude axe give the most bur output, killing probably all evade And you can play on normal (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Nov 7 2016, 03:06
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(ppp82p @ Nov 7 2016, 01:47)  Double crude axe give the most bur output, killing probably all evade And you can play on normal (IMG:[ invalid] style_emoticons/default/laugh.gif) too few spells on normal. just go this way against FSM (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Nov 7 2016, 10:51
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Nguoivohinh
Group: Members
Posts: 786
Joined: 25-April 10

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Nov 7 2016, 16:16
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(ppp82p @ Nov 7 2016, 01:03)  If it isn't displayed then there are three chances. - there is a 0% roll that is hidden and you're right - rolls work like I said - rolls work in a third way The only way to know between 1 and 2 or 3 is having 100% or close to 100% resist, but that's impossible (IMG:[ invalid] style_emoticons/default/sad.gif) just a piece of a random battle log: QUOTE 3 7 Inferno hits Aroundight for 3700 fire damage 3 6 Inferno hits In Memorabilia Of Darksage Pa for 2576 fire damage (50% resisted) 3 5 Vault 13 gains the effect Searing Skin. 3 4 Inferno hits Vault 13 for 5593 fire damage 3 3 Inferno hits Noel The Celestial for 1756 fire damage (50% resisted) 3 2 You gain 0.02 points of elemental magic proficiency. 3 1 You cast Inferno. i guess the right option is 1: 0% damage reduction (= full damage taken) is simply omitted. QUOTE(Nguoivohinh @ Nov 7 2016, 09:51)  DW would be better paired with Shade armors to take advantage of speed, evasion etc etc. 1H with Power. if your budget is limited, you may try to keep only one set atm. probably 1H since it's safer. This post has been edited by Scremaz: Nov 7 2016, 16:18
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Nov 7 2016, 16:33
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(Scremaz @ Nov 7 2016, 15:16)  i guess the right option is 1: 0% damage reduction (= full damage taken) is simply omitted.
50% is 50%, not 0% How can you know that one monster had lower MMi and/or Proc and/or got hit by a Min/Max roll?
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Nov 7 2016, 16:36
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(ppp82p @ Nov 7 2016, 15:33)  50% is 50%, not 0% How can you know that one monster had lower MMi and/or Proc and/or got hit by a Min/Max roll?
i'm saying that four mobs got hit by a spell, two of them resisted at 50% each (a mere chance, i guess) and two other resisted at 0% each - since they took the full damage. why are we speaking about about min/max rolls now? i'm only trying to understand how Resist works here (IMG:[ invalid] style_emoticons/default/unsure.gif) [edit]: typo This post has been edited by Scremaz: Nov 7 2016, 16:38
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Nov 7 2016, 16:39
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(Scremaz @ Nov 7 2016, 15:36)  i'm saying that four mobs got hit by a spell, two of them resisted at 50% each (a mere chance, i guess) and two other resisted at 0% each - since they took the full damage. why should i care about min/max rolls? i'm only trying to understand how Resist works here (IMG:[ invalid] style_emoticons/default/unsure.gif) [edit]: typo Again. You're assuming things. A spell can be resisted by some monster while being not resisted by others. See imperil. Imperil has no % of resisted. But when you hit 3 monster, sometimes a few resist your spell. And you can still hit the other 2 monsters even if the primary target resists. With this, you're basically saying that if a monster resists your AoE spell, automatically all the monsters hit get the resist roll. I doubt it. I highly doubt it. This post has been edited by ppp82p: Nov 7 2016, 16:40
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Nov 7 2016, 16:55
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(ppp82p @ Nov 7 2016, 15:39)  Again. You're assuming things.
A spell can be resisted by some monster while being not resisted by others. See imperil. Imperil has no % of resisted. But when you hit 3 monster, sometimes a few resist your spell. And you can still hit the other 2 monsters even if the primary target resists.
With this, you're basically saying that if a monster resists your AoE spell, automatically all the monsters hit get the resist roll. I doubt it. I highly doubt it.
nope. i never said that. if you read, in the same turn you had the first mob which earned a 50% Resist roll and the second one had a 0% Resist roll. twice. different rolls per different mobs, and by chance they happened to be both 50/0. other examples: QUOTE 1 10 Inferno blasts Yonomori Benio for 11372 fire damage 1 9 Mehisha gains the effect Coalesced Mana. 1 8 Mehisha gains the effect Searing Skin. 1 7 Inferno hits Mehisha for 5016 fire damage 1 6 Seria Mauser gains the effect Searing Skin. 1 5 Inferno hits Seria Mauser for 2678 fire damage (50% resisted) 1 4 Inferno hits In Memorabilia Of Darksage F2g for 4375 fire damage 1 3 Akroma gains the effect Searing Skin. 1 2 Inferno hits Akroma for 3695 fire damage 0/0/50/0/0 Resist rolls. not that big of a variety, but here we can see that even if the first spell gets 0% Resist, there can be subsequent different Resist rolls. QUOTE 2 10 Deep Burns explodes for 300 elec damage 2 9 Fiery Blast hits Yonomori Benio for 3945 fire damage (50% resisted) 2 8 Mehisha gains the effect Searing Skin. 2 7 Fiery Blast blasts Mehisha for 6912 fire damage 2 6 Seria Mauser gains the effect Searing Skin. 2 5 Fiery Blast blasts Seria Mauser for 6044 fire damage 2 4 In Memorabilia Of Darksage F2g gains the effect Coalesced Mana. 2 3 In Memorabilia Of Darksage F2g gains the effect Searing Skin. 2 2 Fiery Blast blasts In Memorabilia Of Darksage F2g for 1182 fire damage (75% resisted) 2 1 You cast Fiery Blast. 75/0/0/50 Resist rolls. 1 mob hit less because T1 spell, with less AOE. here we can see that even if the first mob has a Resist roll, it's not granted the following ones earn one themslves. but again, different Resist rolls. QUOTE 4 7 Fiery Blast hits Mehisha for 1997 fire damage (50% resisted) 4 6 Seria Mauser gains the effect Searing Skin. 4 5 Fiery Blast blasts Seria Mauser for 5490 fire damage 4 4 In Memorabilia Of Darksage F2g gains the effect Coalesced Mana. 4 3 Fiery Blast hits In Memorabilia Of Darksage F2g for 1606 fire damage (50% resisted) 4 2 Fiery Blast hits Akroma for 1669 fire damage (50% resisted) 4 1 You cast Fiery Blast. 50/50/0/50 Resist rolls.
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Nov 8 2016, 01:48
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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For a weapon, what is better between Elemental or Ethereal prefix? If you were to get an Elemental weapon, what element would be better? Another question, if you were to get a stunning weapon, what is the minimum duration of the stun you would accept on it?
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Nov 8 2016, 01:54
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(gianfrix94 @ Nov 7 2016, 23:48)  For a weapon, what is better between Elemental or Ethereal prefix? If you were to get an Elemental weapon, what element would be better? Another question, if you were to get a stunning weapon, what is the minimum duration of the stun you would accept on it? If you're going to IW 10 or get someone to IW it for you, then any prefix at all is fine, they both result in some +20% extra damage. If you aren't going to IW, then Ethereal is better, because monsters are generally somewhat resistant to piercing/crushing/slashing, but have 0 mitigation against Void. I highly recommend against club, a rapier is far better in most situations, especially for low-level players without a high amount of firepower. Penetrated Armor adds an incredible amount of extra damage, and the protection provided by the club's stun doesn't come close to making up for it.
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Nov 8 2016, 02:01
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(gianfrix94 @ Nov 8 2016, 00:48)  For a weapon, what is better between Elemental or Ethereal prefix?
it depends on the style. personally i'd say 2H should definitely be Ethereal and the same goes for Axe and Club because of the high BUR. Shortsword and Rapier, your call. Waki definitely doesn't have such need. 1H can go with whatever prefix you want. and again, if you know from the start you want a specific strike (ie Holy or Dark to do SG arenas, or Cold to pair it with Fire Spike) you may want to go for such prefix directly. Ethereal is nice because it gives you Void Strike from the start and 0 BUR but you cannot absolutely predict which strike will come out - and it may require a certain amount of Amnesias QUOTE(gianfrix94 @ Nov 8 2016, 00:48)  If you were to get an Elemental weapon, what element would be better?
the one that boosts what you want to do. as i said - SG arenas? Holy or Dark, if you can find them. 1H may want to go with Cold since it's better paired with Fire Spike. DW may want to go with Wind or Elec because it's better paired with Cold or Wind Spike. or you can even decide to go with whatever you can find (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(gianfrix94 @ Nov 8 2016, 00:48)  Another question, if you were to get a stunning weapon, what is the minimum duration of the stun you would accept on it?
4 turns. and it's already quite low, i'd say. but it's not so rare to find. (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Nov 8 2016, 02:13
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Superlatanium @ Nov 8 2016, 00:54)  If you're going to IW 10 or get someone to IW it for you, then any prefix at all is fine, they both result in some +20% extra damage. If you aren't going to IW, then Ethereal is better, because monsters are generally somewhat resistant to piercing/crushing/slashing, but have 0 mitigation against Void.
QUOTE(Scremaz @ Nov 8 2016, 01:01)  it depends on the style. personally i'd say 2H should definitely be Ethereal and the same goes for Axe and Club because of the high BUR. Shortsword and Rapier, your call. Waki definitely doesn't have such need. 1H can go with whatever prefix you want. and again, if you know from the start you want a specific strike (ie Holy or Dark to do SG arenas, or Cold to pair it with Fire Spike) you may want to go for such prefix directly. Ethereal is nice because it gives you Void Strike from the start and 0 BUR but you cannot absolutely predict which strike will come out - and it may require a certain amount of Amnesias the one that boosts what you want to do. as i said - SG arenas? Holy or Dark, if you can find them. 1H may want to go with Cold since it's better paired with Fire Spike. DW may want to go with Wind or Elec because it's better paired with Cold or Wind Spike. or you can even decide to go with whatever you can find (IMG:[ invalid] style_emoticons/default/heh.gif) 4 turns. and it's already quite low, i'd say. but it's not so rare to find. (IMG:[ invalid] style_emoticons/default/ph34r.gif) Thanks guys. QUOTE(Superlatanium @ Nov 8 2016, 00:54)  I highly recommend against club, a rapier is far better in most situations, especially for low-level players without a high amount of firepower. Penetrated Armor adds an incredible amount of extra damage, and the protection provided by the club's stun doesn't come close to making up for it.
I'd go for a good rapier, but at my level for getting one or i get incredibly lucky and drop one (highly improbable), or i go rob a bank for buying it (and even then it's difficult to find one) (IMG:[ invalid] style_emoticons/default/tongue.gif) Btw, i have already posted in wtb that i'm searching for one, we'll know in the future if i find it.
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