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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 6 2016, 04:56
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issary
Group: Catgirl Camarilla
Posts: 2,992
Joined: 18-October 13

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QUOTE(Drksrpnt @ Nov 6 2016, 10:31)  What are the best potencies for a mainhand axe (with the rapier in my sig)?
Congratulation on PEAS
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Nov 6 2016, 09:26
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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wanna ask about something (IMG:[ invalid] style_emoticons/default/smile.gif) why do I get waiting for image.noelshack.com when playing HV with deepsea theme while when use HV dark theme is usual waiting for hentaiverse.org like default theme (IMG:[ invalid] style_emoticons/default/huh.gif) usual hentaiverse.org waiting This post has been edited by nobody_xxx: Nov 6 2016, 09:34
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Nov 6 2016, 10:24
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(nobody_xxx @ Nov 6 2016, 07:26)  wanna ask about something (IMG:[ invalid] style_emoticons/default/smile.gif) why do I get waiting for image.noelshack.com when playing HV with deepsea theme while when use HV dark theme is usual waiting for hentaiverse.org like default theme (IMG:[ invalid] style_emoticons/default/huh.gif) Just look at source https://forums.e-hentai.org/index.php?act=A...st&id=89953I searched for noelshack CODE img[src$='/restorative.png'] {width:0 !important;height:0 !important;padding:15px 120px 0 0 !important;background-image: url(http://image.noelshack.com/fichiers/2015/35/1440849967-restorative.png) !important;} .emsg {color:#403639 !important;} CODE img[src$='/x.png']{width:0 !important;height:0 !important;padding:10px 12px 0 0 !important;background-image: url(http://image.noelshack.com/fichiers/2015/28/1436265991-x.png) !important;} CODE div[style*="background-image:url(/y/t/0.png); background-position:0px 2px"]{background-image:url(http://image.noelshack.com/fichiers/2016/15/1460903678-0.png) !important;} etc (I wonder if a hardcoded data attribute would work... or would it have to parse it each time rather than use browser cache?)
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Nov 6 2016, 12:56
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Chraunzen @ Nov 6 2016, 02:21)  didn't check rolls, but a mage starter may find it useful, i guess. don't expect high revenues, but i think 50k or so is still possible QUOTE(Chraunzen @ Nov 6 2016, 02:21)  And also... What's a good Block Chance for a 1h/s player? And what are some ways to increase Block chance? Is it even worth it (IMG:[ invalid] style_emoticons/default/heh.gif) I already have a shield with good block chance and also the 1H Block Ability maxed out. 60+ at my level is good, so something like 55+ at your level. only ways to raise Block are throwing in a Shielding armor (not worth it past a certain level) and forge Shield. the latter is preferable. QUOTE(Drksrpnt @ Nov 6 2016, 03:31)  What are the best potencies for a mainhand axe (with the rapier in my sig)?
Overpower, Fatality and Butcher. since your offhand doesn't have Overpower, earning it (and possibly maxing it) in your mainhand is almost mandatory, unless you want to play at low difficulties. as for the rest, whatever combo of Butcher and Fatality.
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Nov 6 2016, 13:17
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12

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1handed block mastery not giving enough block? Wondering if I'm missing something here.
235.55 1hand Prof 34.5% block without 40 prof points = 1% block 38.3% block with it active 235.55/40 = 5.89%
Shouldn't it be 40%? I don't have anything that artificially adds block to my knowledge. Is there some soft cap? I was looking forward to clearing 40% block finally lol.
Guess so, I take my shield off that's 34.5% and I have the 5.9% I should have. Welp. Guess it'll be a while before I can make 50%. At least my crit has been climbing fast lately.
This post has been edited by FruitSmoothie: Nov 6 2016, 13:26
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Nov 6 2016, 13:27
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issary
Group: Catgirl Camarilla
Posts: 2,992
Joined: 18-October 13

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QUOTE(FruitSmoothie @ Nov 6 2016, 19:17)  1handed block mastery not giving enough block? Wondering if I'm missing something here.
235.55 1hand Prof 34.5% block without 40 prof points = 1% block 38.3% block with it active 235.55/40 = 5.89%
Shouldn't it be 40%? I don't have anything that artificially adds block to my knowledge. Is there some soft cap? I was looking forward to clearing 40% block finally lol.
It's multiply,not add.1-(1-34.5%)x(1-5.89%)=38.35795%
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Nov 6 2016, 13:30
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12

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QUOTE(issary @ Nov 6 2016, 13:27)  It's multiply,not add.1-(1-34.5%)x(1-5.89%)=38.35795%
Ah, damn. I hate that, well thanks. Guess it helps keep that stats under control with all the possible buffs/modifiers. Dang I need a shield worth upgrading. Curse you defense matrix modulators. Level 250 seems rough now, I don't see any buffs/improvements coming any time soon. Doubt I can make much money or find any big gear upgrades for a while. This post has been edited by FruitSmoothie: Nov 6 2016, 13:38
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Nov 6 2016, 13:38
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(FruitSmoothie @ Nov 6 2016, 12:30)  Ah, damn. I hate that, well thanks. Guess it helps keep that stats under control with all the possible buffs/modifiers. Dang I need a shield worth upgrading. Curse you defense matrix modulators.
we used to forge when they were worth 40k or even more. now you can open a WTB for 10k, and you can have a big boost (+25%) with 25 Matrixes (=+250k). whether it's worth to do on your current shield or on a new one, your call.
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Nov 6 2016, 13:41
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12

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QUOTE(Scremaz @ Nov 6 2016, 13:38)  we used to forge when they were worth 40k or even more. now you can open a WTB for 10k, and you can have a big boost (+25%) with 25 Matrixes (=+250k). whether it's worth to do on your current shield or on a new one, your call.
Nah, not even close. http://hentaiverse.org/pages/showequip.php...;key=d28f0bbf3fNext closest I have waiting is: http://hentaiverse.org/pages/showequip.php...;key=f217875f4bI'd want Magnificent or better if I'm going to drop more than 50k on upgrades lol. I'm relatively broke (250k). This post has been edited by FruitSmoothie: Nov 6 2016, 13:45
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Nov 6 2016, 13:56
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Superlatanium @ Nov 6 2016, 15:24)  Just look at source https://forums.e-hentai.org/index.php?act=A...st&id=89953I searched for noelshack CODE img[src$='/restorative.png'] {width:0 !important;height:0 !important;padding:15px 120px 0 0 !important;background-image: url(http://image.noelshack.com/fichiers/2015/35/1440849967-restorative.png) !important;} .emsg {color:#403639 !important;} CODE img[src$='/x.png']{width:0 !important;height:0 !important;padding:10px 12px 0 0 !important;background-image: url(http://image.noelshack.com/fichiers/2015/28/1436265991-x.png) !important;} CODE div[style*="background-image:url(/y/t/0.png); background-position:0px 2px"]{background-image:url(http://image.noelshack.com/fichiers/2016/15/1460903678-0.png) !important;} etc (I wonder if a hardcoded data attribute would work... or would it have to parse it each time rather than use browser cache?) so , this strange thing is come from scripts itself , right (IMG:[ invalid] style_emoticons/default/huh.gif) well , as long this isn't dangerous or slowing down my t/s , I'm fine with this (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(FruitSmoothie @ Nov 6 2016, 18:17)  1handed block mastery not giving enough block? Wondering if I'm missing something here.
235.55 1hand Prof 34.5% block without 40 prof points = 1% block 38.3% block with it active 235.55/40 = 5.89%
Shouldn't it be 40%? I don't have anything that artificially adds block to my knowledge. Is there some soft cap? I was looking forward to clearing 40% block finally lol.
Guess so, I take my shield off that's 34.5% and I have the 5.9% I should have. Welp. Guess it'll be a while before I can make 50%. At least my crit has been climbing fast lately.
just forge your shield block since HG wood and DMM is cheaper now (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 6 2016, 15:49
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(Chraunzen @ Nov 6 2016, 02:21)  What's a good Block Chance for a 1h/s player? And what are some ways to increase Block chance?
As high as possible. I can tell you by experience that the difference between 40% and 55% is huge, but between 66,6% and 55% is even bigger (IMG:[ invalid] style_emoticons/default/heh.gif) (numbers: 40% block is 0.6/1 of the hits taken, 55% block is 0.45/1, 66,6% block is 0.33/1, between 40 and 55 you take 25% less hits than before, between 66,6% and 55% you take 26% less hits than before) The more block you have, the less hits you take, the more you counter. And since it's a stat that negates something (and it's not like adb that adds something), the more you have, the more you feel 1% more compared to the previous 1% So, high block shield, high level of forge...shield is the best piece of 1h equipment (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by ppp82p: Nov 6 2016, 15:52
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Nov 6 2016, 16:14
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(ppp82p @ Nov 6 2016, 14:49)  As high as possible. I can tell you by experience that the difference between 40% and 55% is huge, but between 66,6% and 55% is even bigger (IMG:[ invalid] style_emoticons/default/heh.gif) (numbers: 40% block is 0.6/1 of the hits taken, 55% block is 0.45/1, 66,6% block is 0.33/1, between 40 and 55 you take 25% less hits than before, between 66,6% and 55% you take 26% less hits than before) how could someone not agree with such a lovely explanation? (IMG:[ invalid] style_emoticons/default/wub.gif) QUOTE(ppp82p @ Nov 6 2016, 14:49)  The more block you have, the less hits you take, the more you counter.
yep. someone will surely object that you can counter up to 3 mobs per turn, but since it's still calculated using a percentile chance as starting point, the higher the better
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Nov 6 2016, 16:27
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(ppp82p @ Nov 6 2016, 15:18)  (IMG:[ invalid] style_emoticons/default/wub.gif) Even though for normal arenas 40% block is more than enough. But to do safely pfudor IW you need a bit more (IMG:[ invalid] style_emoticons/default/laugh.gif) oh, if it comes to that, for PF IWs past 80 levels you also need Spark.
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Nov 6 2016, 17:10
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yami_zetsu
Group: Gold Star Club
Posts: 2,691
Joined: 25-February 13

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how many failed potencies should I get to determine if I reforge my helmet? for now I have darkproof 4 , I don't know if I should continue hoping to get juggernaut 5 (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Nov 6 2016, 17:13
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(yami_zetsu @ Nov 6 2016, 16:10)  how many failed potencies should I get to determine if I reforge my helmet? for now I have darkproof 4 , I don't know if I should continue hoping to get juggernaut 5 (IMG:[ invalid] style_emoticons/default/unsure.gif) with such delicate potencies like Jug (read: with sobad odds like 1/8) you should reforge it unless you get it at the start
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Nov 6 2016, 17:21
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(yami_zetsu @ Nov 6 2016, 22:10)  how many failed potencies should I get to determine if I reforge my helmet? for now I have darkproof 4 , I don't know if I should continue hoping to get juggernaut 5 (IMG:[ invalid] style_emoticons/default/unsure.gif) if you aim at jug5 than you must get jug1 at first potency pop up (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 6 2016, 17:22
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yami_zetsu
Group: Gold Star Club
Posts: 2,691
Joined: 25-February 13

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QUOTE(Scremaz @ Nov 6 2016, 10:13)  with such delicate potencies like Jug (read: with sobad odds like 1/8) you should reforge it unless you get it at the start
bummer I didn't want to bother super every two failed potencies for his free reforge
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Nov 6 2016, 17:22
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(Scremaz @ Nov 6 2016, 15:27)  oh, if it comes to that, for PF IWs past 80 levels you also need Spark.
I don't know, I have it in IA since months (and since months it didn't even trigger once (IMG:[ invalid] style_emoticons/default/laugh.gif) ) QUOTE(yami_zetsu @ Nov 6 2016, 16:10)  how many failed potencies should I get to determine if I reforge my helmet? for now I have darkproof 4 , I don't know if I should continue hoping to get juggernaut 5 (IMG:[ invalid] style_emoticons/default/unsure.gif) Basically when non jug potencies are equal (exception: if you have 3-3 or 4-4 with jug (IMG:[ invalid] style_emoticons/default/heh.gif), while 2-2 is already quite bad if I have to say, you're early enough to retry (IMG:[ invalid] style_emoticons/default/laugh.gif) ) or higher than jug, you should reforge. And if jug5 is mathematically impossible (5-jug<potencies remaining to unlock), you should reforge. QUOTE(Scremaz @ Nov 6 2016, 16:13)  with such delicate potencies like Jug (read: with sobad odds like 1/8) you should reforge it unless you get it at the start
Yup, this or what I said above. Basically what I said above includes this...if you don't unlock jug first you have badpot > jug (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by ppp82p: Nov 6 2016, 17:23
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