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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 4 2016, 16:52
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Paarfi
Group: Gold Star Club
Posts: 1,020
Joined: 30-December 13

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I am still grinding my staff/cloth armour proficiency using trick mentioned in this forum : crappiest staff you can find + crude IW + IWBTH. But it seems that I am running across some new game mechanic which I have not encountered before. I use all possible buffs except Arcane focus on myself then cycle ~30turns to hit one monster->~20 turns to burn 1/3rd of my mana casting weaken->8 turns to use focus and replenish my mana->repeat ad nauseam. So I have effectively infinite mana and spirit regenerates by itself faster than I spend it. Of course it takes a very long time to kill a monster, but I since I want to train profociencies, it isn't bad.
But two times already in the end of the 3rd round when turns counter shows 900+ the only surviving monster "turns red" it seems. There is no visual indication, I am talking about the effect. While in the beginning I easily weathered attacks from 2 or 3 monsters that spawns this round without my SS being triggered and only rarely casting Cure, by the end when there is only one half-damaged monster I am forced to Cure very often, my Spirit gets quickly depleted from it's attacks, and generally that's monster damage output becomes more than output of 3 monsters (including itself) in the beginning.
Is it a known game mechanic, and if yes how to avoid it?
This post has been edited by Paarfi: Nov 4 2016, 16:56
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Nov 4 2016, 16:55
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(gianfrix94 @ Nov 4 2016, 22:46)  Ok, 2h is out then; what is the best weapon combination for dw, instead?
1. mainhand rapier, offhand waki 2. mainhand axe, offhand rapier 3. mainhand club, offhand rapier. anyway, you need a rapier.
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Nov 4 2016, 16:56
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(gianfrix94 @ Nov 4 2016, 15:46)  Ok, 2h is out then; what is the best weapon combination for dw, instead?
Rapier of Slaughter + Waki of Nimble Club of Slaughter + Rapier of Balance more exotic but it could still work, at least on the paper: Shortsword of Slaughter + Rapier of Nimble more offensive but a bit less safe: Axe of Slaughter + Rapier of Nimble the weapon with higher BUR should always be Ethereal if possible. if you do IW, on mainhand whatever combo of Fatatlaity, Overpower and Butcher is good. on offhand, preferably Fatality and Overpower - even if you use a Club a couple of OP won't hurt.
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Nov 4 2016, 17:01
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Paarfi @ Nov 4 2016, 15:52)  Is it a known game mechanic, and if yes how to avoid it?
Finish the rounds in less turns (use a stronger staff if your current one needs 900+ turns to kill all the monsters). After a set amount of turns the monsters get stronger and stronger.
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Nov 4 2016, 17:01
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Paarfi @ Nov 4 2016, 15:52)  I am still grinding my staff/cloth armour proficiency using trick mentioned in this forum : crappiest staff you can find + crude IW + IWBTH. But it seems that I am running across some new game mechanic which I have not encountered before. I use all possible buffs except Arcane focus on myself then cycle ~30turns to hit one monster->~20 turns to burn 1/3rd of my mana casting weaken->8 turns to use focus and replenish my mana->repeat ad nauseam. So I have effectively infinite mana and spirit regenerates by itself faster than I spend it. Of course it takes a very long time to kill a monster, but I since I want to train profociencies, it isn't bad.
But two times already in the end of the 3rd round when turns counter shows 900+ the only surviving monster "turns red" it seems. There is no visual indication, I am talking about the effect. While in the beginning I easily weathered attacks from 2 or 3 monsters that spawns this round without my SS being triggered and only rarely casting Cure, by the end when there is only one half-damaged monster I am forced to Cure very often, my Spirit gets quickly depleted from it's attacks, and generally that's monster damage output becomes more than output of 3 monsters (including itself) in the beginning.
Is it a known game mechanic, and if yes how to avoid it?
yes, it's reported. if you take too many turns to finish a round (which should be something close to 1000), even Yggdrasil will start to rape your ass for 160-like (at my level) SP attacks. only way to avoid it is to finish rounds before said threshold. however, if i were you i'd simply use my staff as a melee to whack mobs into their heads. quite long, but quite mindless as well. btw, do you really need to train deprecating? how much is it? QUOTE(Colman @ Nov 4 2016, 15:55)  anyway, you need a rapier.
exactly.
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Nov 4 2016, 17:01
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Colman @ Nov 4 2016, 15:55)  1. mainhand rapier, offhand waki 2. mainhand axe, offhand rapier 3. mainhand club, offhand rapier.
anyway, you need a rapier.
QUOTE(Scremaz @ Nov 4 2016, 15:56)  Rapier of Slaughter + Waki of Nimble Club of Slaughter + Rapier of Balance
more exotic but it could still work, at least on the paper: Shortsword of Slaughter + Rapier of Nimble
more offensive but a bit less safe: Axe of Slaughter + Rapier of Nimble the weapon with higher BUR should always be Ethereal if possible. if you do IW, on mainhand whatever combo of Fatatlaity, Overpower and Butcher is good. on offhand, preferably Fatality and Overpower - even if you use a Club a couple of OP won't hurt.
It definitely seems i'm going to need a rapier, sooner or later, for both my current and future playstyles (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by gianfrix94: Nov 4 2016, 17:02
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Nov 4 2016, 17:31
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Paarfi
Group: Gold Star Club
Posts: 1,020
Joined: 30-December 13

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QUOTE(Scremaz @ Nov 4 2016, 16:01)  however, if i were you i'd simply use my staff as a melee to whack mobs into their heads. quite long, but quite mindless as well. btw, do you really need to train deprecating? how much is it? exactly.
Don't need to train it much(252). I just thought that I will train it _also_ if I am in a situation where I have an abundance of mana. I was already using staff to whack monsters instead of casting offensive spells, so now it seems i should get same 250 + in staff and cloth before doing anything else. Thanks to everyone.
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Nov 4 2016, 20:11
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Noni
Group: Catgirl Camarilla
Posts: 13,514
Joined: 19-February 16

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QUOTE(Larequirem @ Nov 4 2016, 17:19)  my fourth legendary http://hentaiverse.org/pages/showequip.php...;key=aa9464e398my third legendary is so crappy I know it's trash by a glance so how much this worth ? if this just worth 50k I'll just equip it doubt if it is even worth that....
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Nov 4 2016, 21:48
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12

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http://hentaiverse.org/pages/showequip.php...;key=236ec789fcWorth reforging for 3 shards? I don't really care since it's not an end game weapon, but I also don't know exactly how much the extra straight damage would help if it rolled properly. Guessing I want 5 Butcher, but the rest are sketchy since my burden is so high (100). My crit isn't great and I get no bonus attack speed atm. I dunno how much monsters parry either. This post has been edited by FruitSmoothie: Nov 4 2016, 22:18
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Nov 4 2016, 22:17
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(FruitSmoothie @ Nov 4 2016, 20:48)  http://hentaiverse.org/pages/showequip.php...;key=236ec789fcWorth reforging for 3 shards? I don't really care since it's not an end game weapon, but I also don't know exactly how much the extra straight damage would help if it rolled properly. Guessing I want 5 Butcher, but the rest are sketchy since my burden is so high (90). My crit isn't great and I get no bonus attack speed atm. I dunno how much monsters parry either. as you said, it's not an endgame weapon. plus Fatality is quite good anyways and IW10 potency is worth more than Butcher 5, so i'd keep going.
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Nov 4 2016, 22:18
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(FruitSmoothie @ Nov 5 2016, 03:48)  http://hentaiverse.org/pages/showequip.php...;key=236ec789fcWorth reforging for 3 shards? I don't really care since it's not an end game weapon, but I also don't know exactly how much the extra straight damage would help if it rolled properly. Guessing I want 5 Butcher, but the rest are sketchy since my burden is so high (90). My crit isn't great and I get no bonus attack speed atm. I dunno how much monsters parry either. No, the cost for reforging probably can get you a mid range Leg rapier in auction. (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 4 2016, 23:13
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12

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Thanks, guess I'll just keep saving up till 300ish and then decide what to do from there. Hard to keep money if you wanna raise your drop rates in training though. Not sure if I'll go back to mage yet, guess it depends on if I get lucky with drops for a certain playstyle.
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Nov 5 2016, 02:31
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(FruitSmoothie @ Nov 4 2016, 20:48)  http://hentaiverse.org/pages/showequip.php...;key=236ec789fcWorth reforging for 3 shards? I don't really care since it's not an end game weapon, but I also don't know exactly how much the extra straight damage would help if it rolled properly. Guessing I want 5 Butcher, but the rest are sketchy since my burden is so high (100). My crit isn't great and I get no bonus attack speed atm. I dunno how much monsters parry either. Just salvage and rebuy...it's cheaper for sure (probably 20-25k) (IMG:[ invalid] style_emoticons/default/heh.gif) I'd reset anyways. You don't need the 4/5, but a 3/3 maybe yes, so at least start with butcher and fatality, then don't care if other stuff pops out.
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Nov 5 2016, 07:47
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Hinoka
Group: Catgirl Camarilla
Posts: 2,033
Joined: 28-April 13

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Is it better to do FSM or TT&T?
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Nov 5 2016, 07:56
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Born In Winter @ Nov 5 2016, 05:47)  Is it better to do FSM or TT&T? What are the rewards of each? FSM: 40k noodly + 4k trophies + clear bonus TT&T: 40k noodly + ~10k trophies + (nearly same?) clear bonus FSM costs 5 tokens, TT&T costs 10 tokens. So the conclusion is clear
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Nov 5 2016, 08:08
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Hinoka
Group: Catgirl Camarilla
Posts: 2,033
Joined: 28-April 13

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QUOTE(Superlatanium @ Nov 4 2016, 22:56)  What are the rewards of each? FSM: 40k noodly + 4k trophies + clear bonus TT&T: 40k noodly + ~10k trophies + (nearly same?) clear bonus
FSM costs 5 tokens, TT&T costs 10 tokens. So the conclusion is clear
Lame, I have like 50 noodles all from TT&T. I thought TT&T had the highest chances for a Peerless drop.
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Nov 5 2016, 08:17
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Born In Winter @ Nov 5 2016, 06:08)  Lame, I have like 50 noodles all from TT&T. I thought TT&T had the highest chances for a Peerless drop. IIRC, TT&T used to have a relatively better clear bonus in the past, but whenever I play it nowadays it's seeming like it's the same as FSM (usually Exq junk, rarely Mag). But I'm not sure. Regardless, I'm pretty sure aiming for the 40k noodly alone (and therefore FSM only) is the best plan for all but the richest (who can more afford to gamble).
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Nov 5 2016, 08:23
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Grimrabbit
Newcomer
 Group: Gold Star Club
Posts: 12
Joined: 1-December 12

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I have a question and I need honest feedback
My Signature,what are you're thoughts? To much? To little?
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Nov 5 2016, 08:58
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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Just curious , is there any scripts to count how many chaos token that I need to unlock slot from xx to xx slot or I need to do that manually (IMG:[ invalid] style_emoticons/default/mellow.gif) want to know how many chaos that I need to unlock 75 slots from 60 slots (IMG:[ invalid] style_emoticons/default/heh.gif)
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