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post Oct 29 2016, 18:53
Post #90561
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QUOTE(Scremaz @ Oct 30 2016, 01:28) *

sorry to repeat it, but i'd really need an answer. i have a pending deal and i don't know how long the other person will still wait (IMG:[invalid] style_emoticons/default/heh.gif)

i'm planning a few invstments and i'm wondering what may be the improvement of switching from Mag Savage Power Armors of Slaughter to Leg whatever Power Armors of Slaughter. any hints?


equip compare script 'P' key
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post Oct 29 2016, 19:01
Post #90562
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QUOTE(hansvar92 @ Oct 29 2016, 18:53) *

equip compare script 'P' key

I'm sure it's not what he was asking (IMG:[invalid] style_emoticons/default/heh.gif)

The script doesn't tell you if pabs or crit decrease/increase overcome the adb increase/decrease
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post Oct 29 2016, 19:03
Post #90563
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QUOTE(ppp82p @ Oct 29 2016, 18:40) *

After switching a piece from ~LMax non-slaughter to ~MMax slaughter I can say you this.

forged to 5 Leg non-Slaughter helmet -> forged to 5 Mag Slaughter helmet = +120
forged to 5 Leg non-Slaughter gauntlets -> unforged Leg Slaughter gauntlets = +140

uh... guess i should take a couple of pieces and calculate the average ADB...

QUOTE(Superlatanium @ Oct 29 2016, 18:49) *

Depends on how much Savage increases clear speed by, which depends on how many hits it takes you to kill an average monster on the difficulty you play most often. Those with good stats on low difficulty would certainly prefer mediocre ADB L Power Slaughter over Mag Savage Slaughter.

You can look at recent auctions for an idea. I've tried auctioning Mag Savage Slaughters a few times, but past level 450, they rarely go for 50k, and often go unsold. On the other hand, plain Leg Power Slaughter above 450 still goes for a decent amount, 1m+ usually, even for only middling ADB. I'd say to trust the market's intuition on this - Legendary is surely better than Mag Savage. (You can also much more easily justify forging Legs, unlike Mags past 0.81)

The consistent higher damage of additional ADB is better than variable crits and overdamage.

uh, alright. thank you.

QUOTE(hansvar92 @ Oct 29 2016, 18:53) *

equip compare script 'P' key

i was asking from an efficiency point of view. rolls aren't everything (IMG:[invalid] style_emoticons/default/heh.gif) btw, is it you who's keeping it updated?
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post Oct 29 2016, 19:08
Post #90564
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QUOTE(ppp82p @ Oct 29 2016, 19:01) *

I'm sure it's not what he was asking (IMG:[invalid] style_emoticons/default/heh.gif)

The script doesn't tell you if pabs or crit decrease/increase overcome the adb increase/decrease

yep. basically i'm asking what does impact more in the game between a Mag Savage Power of Slaughter and a Leg non-Savage Power of Slaughter build with average rolls. and how much the difference could be.
supposing Spirit Stance and Heartseeker always on, ~41% Crit Chance and all pieces forged to lv5 in both cases. well, latanium already gave me a fair hint, i'll also do a bit of math later...
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post Oct 29 2016, 19:18
Post #90565
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Yay someone outbid me for the protection gear \o/

Since I wont be gunning for leg power of slaughter set with lots of richer players bidding for those, would it be better to go for Mag. slaughter or Leg. balance set?
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post Oct 29 2016, 19:20
Post #90566
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QUOTE(IshimaruShun @ Oct 29 2016, 19:18) *

Yay someone outbid me for the protection gear \o/

Since I wont be gunning for leg power of slaughter set with lots of richer players bidding for those, would it be better to go for Mag. slaughter or Leg. balance set?

i'd go for Mag Slaughter. more market.
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post Oct 30 2016, 00:04
Post #90567
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When should I start doing special stuff to my gear? Like item world, enchantments, soulbinding, etc.

My gear is all Superior/Exquisite and I have all Phase/Nifhelm cloth stuff. I messed around in item worlds a bit but it seemed like a waste for gear I probably won't be keeping long. None of my stuff has prefixes and I only have like 50k credits atm.

This post has been edited by FruitSmoothie: Oct 30 2016, 00:12
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post Oct 30 2016, 00:14
Post #90568
Superlatanium



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QUOTE(FruitSmoothie @ Oct 29 2016, 22:04) *
When should I start doing special stuff to my gear? Like item world, enchantments, soulbinding, etc.

My gear is all Superior/Exquisite and I have all Phase/Nifhelm cloth stuff. I messed around in item worlds a bit but it seemed like a waste for gear I probably won't be keeping long.
You've got the right idea. As soon as you have gear that's worthy of being soulfused (and will be used for at least a moderate amount of time), IW and basic forging becomes an option to consider, contingent on your funds. Of course, no sense in doing that to trashy Superiors or to most Exquisites.

By far, the highest priority is to have a decent quality weapon soulfused as soon as you can, players can probably start doing this between 200 and 250.

But something to think about even before that is - are you sure you want to mage? Mage is extremely fragile and doesn't have the gear quality (or even gear type availability) to clear quickly at low levels. Firepower is low, and that results in very high damage taken, which can be crippling once you start on the exponential PL curve, which you've just started. Mage is highly discouraged before level 310; pretty much everyone will find it easier to be melee, generally 1h (rapier).
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post Oct 30 2016, 01:12
Post #90569
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QUOTE(Superlatanium @ Oct 30 2016, 00:14) *

You've got the right idea. As soon as you have gear that's worthy of being soulfused (and will be used for at least a moderate amount of time), IW and basic forging becomes an option to consider, contingent on your funds. Of course, no sense in doing that to trashy Superiors or to most Exquisites.

By far, the highest priority is to have a decent quality weapon soulfused as soon as you can, players can probably start doing this between 200 and 250.

But something to think about even before that is - are you sure you want to mage? Mage is extremely fragile and doesn't have the gear quality (or even gear type availability) to clear quickly at low levels. Firepower is low, and that results in very high damage taken, which can be crippling once you start on the exponential PL curve, which you've just started. Mage is highly discouraged before level 310; pretty much everyone will find it easier to be melee, generally 1h (rapier).


Finding good items in the shop is much more difficult than it used to be for me now with the gear level requirements, so I guess I'd have to buy directly from other players for more than a minuscule chance of something usable?

I've already been a mage up to 210, so to me it's the easiest thing I've done (I've never used melee), I can't notice an issue with it for that reason lol. Only time I've really been in danger is in round 1-3 when I don't have my buffs on, I stay on Hard difficulty. Only thing I'm wondering about at this point is if a switch to holy/dark is really worth it. 150+ Elemental and 0 in Divine and Holy profs, not to mention I have no cloth for holy/dark (I do have a Exquisite weapon though.). I've heard a lot of people saying they're better than Elemental for arena, but it's hard to gauge how much better.

Posted an image of a typical random monster encounter, only time I've died recently was in one of these as a mage since I don't have time to buff. Attached Image

This post has been edited by FruitSmoothie: Oct 30 2016, 01:31
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post Oct 30 2016, 01:31
Post #90570
Cleavs



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blue slime and cookie monster! how nostalgic! (IMG:[invalid] style_emoticons/default/cry.gif)
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post Oct 30 2016, 02:26
Post #90571
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Guys, how often do you find Tokens of Blood?

Because i already found about ten Chaos Tokens in the Arena, but not even one Token of Blood, so i can't try Ring of Blood (IMG:[invalid] style_emoticons/default/cry.gif)
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post Oct 30 2016, 02:53
Post #90572
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QUOTE(FruitSmoothie @ Oct 29 2016, 23:12) *
I've already been a mage up to 210, so to me it's the easiest thing I've done (I've never used melee), I can't notice an issue with it for that reason lol.
Melee is far better, I'm sure you don't like being restricted to a difficulty as low as Hard. Melees at 210 can probably play on Hell without much trouble, for instance, and can probably sometimes do Nintendo. You'd get far more XP and much better drops on higher difficulty.

Just try the switch, once your prof gets up, I'm quite sure you won't regret it. It's not fun being an extremely fragile mage at the time when monster strength is skyrocketing. Maging at low levels is either low-difficulty boring, or near suicidal.
QUOTE(FruitSmoothie @ Oct 29 2016, 23:12) *
150+ Elemental
Which element do you use, or do you use a combination of elements?
QUOTE(FruitSmoothie @ Oct 29 2016, 23:12) *
I've died recently was in one of these as a mage since I don't have time to buff
See, that's the problem... players aren't supposed to be dying on Hard (IMG:[invalid] style_emoticons/default/sad.gif)
QUOTE(gianfrix94 @ Oct 30 2016, 00:26) *
Guys, how often do you find Tokens of Blood?

Because i already found about ten Chaos Tokens in the Arena, but not even one Token of Blood, so i can't try Ring of Blood (IMG:[invalid] style_emoticons/default/cry.gif)
Chaos tokens are much more common than Blood. Don't worry, that's normal. Once you level up more, the higher level arenas have a greater chance of giving you a token.
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post Oct 30 2016, 05:22
Post #90573
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So I have 400 Hath sitting around right now, I'm not really sure what I should do with it. IA IV seems kind of unnecessary on 1h, all it would do is prevent me from having to cast protection once every 200+ rounds. I thought about crystarium since that seems to be a pretty highly regarded set of perks, but I don't think I'm quite strong enough to make it very far into grindfest on higher difficulties and I have other ways of making money that don't mass consume stamina and make me miss out on valuable EXP.

The only other options (other than just saving it) seem to be EE and RR, and I'm not really sure how valuable either of those would be. I've almost totally stopped caring about restoratives and having to use a few less mana draughts per arena isn't really that important to me.
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post Oct 30 2016, 05:27
Post #90574
Superlatanium



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QUOTE(Diddy_ @ Oct 30 2016, 03:22) *
So I have 400 Hath sitting around right now, I'm not really sure what I should do with it. IA IV seems kind of unnecessary on 1h, all it would do is prevent me from having to cast protection once every 200+ rounds. I thought about crystarium since that seems to be a pretty highly regarded set of perks, but I don't think I'm quite strong enough to make it very far into grindfest on higher difficulties and I have other ways of making money that don't mass consume stamina and make me miss out on valuable EXP.

The only other options (other than just saving it) seem to be EE and RR, and I'm not really sure how valuable either of those would be. I've almost totally stopped caring about restoratives and having to use a few less mana draughts per arena isn't really that important to me.
Sure, none of those are high priority for a medium-level player. You need stronger clear speed before those sorts of things are a decent option, I think. If I were you, judging by your level, the highest priority is probably getting better gear; I'd sell the hath, work on getting a good full set, and then maybe later buy back hath with credits if there's a perk you think is worth it. Transaction fee is nothing in comparison to the ROI difference.
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post Oct 30 2016, 05:43
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QUOTE(Superlatanium @ Oct 29 2016, 23:27) *

Sure, none of those are high priority for a medium-level player. You need stronger clear speed before those sorts of things are a decent option, I think. If I were you, judging by your level, the highest priority is probably getting better gear; I'd sell the hath, work on getting a good full set, and then maybe later buy back hath with credits if there's a perk you think is worth it. Transaction fee is nothing in comparison to the ROI difference.

My thing with gear is that it's not the money that's limiting me at all, just the time gate that is soul fragments. I don't care how much money I have but I'm not going to spend 1-1.5 mil a piece just to soulfuse every slot right away.

And hath prices have just started tanking so fast. I thought maybe they'd start going back up to 5600+ after a few days so I held on to them but they just keep dropping and now it feels stupid to sell (and likely equally stupid not to, really). If only they were 9k again like when I spent all of my ring of blood credits buying the Big Picture perk.

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post Oct 30 2016, 06:19
Post #90576
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QUOTE(Diddy_ @ Oct 30 2016, 03:22) *
So I have 400 Hath sitting around right now, I'm not really sure what I should do with it. IA IV seems kind of unnecessary on 1h, all it would do is prevent me from having to cast protection once every 200+ rounds. I thought about crystarium since that seems to be a pretty highly regarded set of perks, but I don't think I'm quite strong enough to make it very far into grindfest on higher difficulties and I have other ways of making money that don't mass consume stamina and make me miss out on valuable EXP.

The only other options (other than just saving it) seem to be EE and RR, and I'm not really sure how valuable either of those would be. I've almost totally stopped caring about restoratives and having to use a few less mana draughts per arena isn't really that important to me.
Mmm... well, if gear is as good as it can reasonably be at this point and funds aren't a limiting factor anyway, then I guess it's perk and training time. Do you have the first damage perk yet? If you have the money, it's worth saving for. Archaeologist 7/10 is really good too. Don't think too much about medium-term hath price changes; if it doesn't snap back after a few days, that's a good indication that any further changes will be unpredictable. (and the long-term value of hath is decreasing)
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post Oct 30 2016, 06:31
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QUOTE(Superlatanium @ Oct 30 2016, 00:19) *

Mmm... well, if gear is as good as it can reasonably be at this point and funds aren't a limiting factor anyway, then I guess it's perk and training time. Do you have the first damage perk yet? If you have the money, it's worth saving for. Archaeologist 7/10 is really good too. Don't think too much about medium-term hath price changes; if it doesn't snap back after a few days, that's a good indication that any further changes will be unpredictable. (and the long-term value of hath is decreasing)

You know, now that you bring up trainings...
(IMG:[puu.sh] http://puu.sh/s0hkv/d44e9fd129.png)
I seem to have almost totally forgot about them (IMG:[invalid] style_emoticons/default/ohmy.gif)
Still want a gold star but I'm barely even halfway there so I guess I might as well level these a bit.
Thanks for reminding me!
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post Oct 30 2016, 06:57
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QUOTE(Superlatanium @ Oct 30 2016, 02:53) *

Melee is far better, I'm sure you don't like being restricted to a difficulty as low as Hard. Melees at 210 can probably play on Hell without much trouble, for instance, and can probably sometimes do Nintendo. You'd get far more XP and much better drops on higher difficulty.

Just try the switch, once your prof gets up, I'm quite sure you won't regret it. It's not fun being an extremely fragile mage at the time when monster strength is skyrocketing. Maging at low levels is either low-difficulty boring, or near suicidal.
Which element do you use, or do you use a combination of elements?
See, that's the problem... players aren't supposed to be dying on Hard (IMG:[invalid] style_emoticons/default/sad.gif)


Melee is certainly more mindless/easy, just hold down attack key, lol. Noticed the damage was extremely low, even though I don't have a hard time with surviving. I expected that with my trash gear/profs, but I really use up turns quickly. Then I remembered that melee actually use spirit stance...That is much better haha. Clear times aren't terrible since I don't have to think about spells/targeting certain mobs and keeping my mana up as much, and it's certainly safer. Not bad. I do miss one shotting rooms with tier 3 magic though.

I use just ice, all nilf gear and imperial means I do more damage with ice than other elements even against mobs resistant to it.

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post Oct 30 2016, 07:30
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How much should I pay for a mag rapier of slaughter with an elemental prefix? Lvl 300-350. I'm in desperate need of an upgrade. I don't care much for high rolls, since I'm not rolling in credits.
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post Oct 30 2016, 07:43
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QUOTE(arkane16 @ Oct 30 2016, 13:30) *

How much should I pay for a mag rapier of slaughter with an elemental prefix? Lvl 300-350. I'm in desperate need of an upgrade. I don't care much for high rolls, since I'm not rolling in credits.


<200k could mostly get the job done.

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