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post Oct 8 2011, 23:27
Post #9051
Ichy



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QUOTE(reinz springfield @ Oct 8 2011, 16:18) *

Just wanted to know if i still have chance to become mage.

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Well,i guess my profiency is kind of fucked up eh?

I was lvl 200 something when I switched from Melee to Mage.
It is never to late.
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post Oct 9 2011, 01:18
Post #9052
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I noticed that, when choosing to build Tanky Sword-n-Board, a fair number of people choose Light Armor over Heavy armor because of the reduced Interference/Burden and additional Resist.

However, I've noticed that Chainmail armor, which seems about in-between Leather and Plate in terms of Absorbtion/Mitigation, also seems to have Resist bonuses on it by default.

Even though Chainmail is no longer being produced (apparently? Can't seem to find a definitive answer) by the system, would it be worth trying to acquire a set of high-quality Chain over Plate/Leather?
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post Oct 9 2011, 01:24
Post #9053
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I doubt it, go with Shade armor instead.
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post Oct 9 2011, 01:54
Post #9054
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QUOTE(Rootzor @ Oct 8 2011, 16:18) *
Even though Chainmail is no longer being produced (apparently? Can't seem to find a definitive answer) by the system, would it be worth trying to acquire a set of high-quality Chain over Plate/Leather?


Right--Silk, Dragon Hide (technically merged with Leather), and Chainmail were removed from the loot table:

https://forums.e-hentai.org/index.php?showtopic=38059
https://forums.e-hentai.org/index.php?showtopic=42595

EDIT: What is the most desirable suffix for Shade armor--Shadowdancer? Also, is the HV Knowledge Base still useful, or have the equipment changes made it obsolete? It was really handy having a database to compare my equipment drops to...

This post has been edited by n125: Oct 9 2011, 02:01
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post Oct 9 2011, 01:58
Post #9055
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I know they've been removed from the loot table. What doesn't seem to be clear is if they've actually been removed from the Equipment Shop's self-generation table. Surely there can't still be players selling their grandfathered-in goods.
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post Oct 9 2011, 02:07
Post #9056
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QUOTE(Rootzor @ Oct 9 2011, 06:58) *
Surely there can't still be players selling their grandfathered-in goods.


This kind of thing happens all the time. I even saw sword chucks in bazaar today and that was removed from the loot table a long time ago...
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post Oct 9 2011, 02:22
Post #9057
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QUOTE(Rootzor @ Oct 9 2011, 01:58) *
Equipment Shop's self-generation table

No such thing.
QUOTE(Tenboro @ Aug 23 2011, 22:12) *
The only thing that gets generated to some extent is crystals.

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post Oct 9 2011, 02:53
Post #9058
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Huh. Suppose I was misinformed regarding the equipment shop producing the occasional good of its own.

Edit: Realized I'd had this question answered earlier, so it's gone. Finding Plate with Resist is still nice, though.

This post has been edited by Rootzor: Oct 9 2011, 03:15
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post Oct 9 2011, 08:26
Post #9059
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Not having played one that much before, I want to know how mages play in this game. What do you do?

I couldn't figure out how to get the mana to cast much. Trying to use a staff to get mana back didn't do that well.
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post Oct 9 2011, 09:16
Post #9060
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Max your Wisdom out, I believe. Adds to in-battle mana regen and mana reserves.
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post Oct 9 2011, 10:29
Post #9061
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Im curious, since Dragonhide got merged into leather, does that mean the battlecaster suffix no longer exists for new armors?
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post Oct 9 2011, 10:46
Post #9062
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Hey everyone (IMG:[invalid] style_emoticons/default/smile.gif)

I am new to the game and haven't posted here before, but I had a couple of questions. I searched the forum a bit but some of the results were hard to sift through.

1) Is it wise to put Ability Points into Experience Bonus? I've read multiple posts advising against it, but many of them were older, so I wonder if that advice is still relevant. I always put 3 AP into Experience Bonus right when I hit a new tier, and right now I have 21 AP in it.

2) How are all these experience bonuses calculated? Does having 3 AP in Experience Bonus give a 9% bonus? Do I have a 63% bonus from the AP I invested above? I also have 31 levels in Adept learner, is that an additional flat 31% for a total of 94% more experience? Finally I have 3 auras active, 2 of them are rank 2. Are those also a flat 7% each for a grand total of 129% experience?

3) I sell the vast majority of my equipment drops at the bazaar. Should I be selling them here on the forums instead?

4) Does Scavenger training increase my chance to receive Crystals in CrysFest? I also assume it does not affect Equipment drop rates.

5) Is the Scavenger bonus a percentage?

6) I get defeated, a lot. Is there a penalty for this? Every time I am defeated I check my credits, etc. but don't see anything. I assumed up until now that there was no penalty but I want to make sure ^^
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post Oct 9 2011, 10:57
Post #9063
varst



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I don't know why I'm still answering questions.
Sorry if you think I am replying too much, but I don't like making too many seperate replies.

QUOTE(coykili @ Oct 9 2011, 16:29) *

Im curious, since Dragonhide got merged into leather, does that mean the battlecaster suffix no longer exists for new armors?

Battlecaster has been removed from the armor drop table a few patches ago.
QUOTE(Chounyuu @ Oct 9 2011, 16:46) *

Hey everyone (IMG:[invalid] style_emoticons/default/smile.gif)
I am new to the game and haven't posted here before, but I had a couple of questions. I searched the forum a bit but some of the results were hard to sift through.

1. It depends. If you want to level faster, you can put more credits into exp tank/adept learner. But that's not a must now, since it's much easier to get exp than before.

2. Wiki should be your good reference.

3. At your level, most likely not. You may get a few thousand credits for the rare drops, but that's it.

4,5. Yes, it will increase chance of receiving crystals. And it will also affect equipment drop rate, since Scavenger is a percentage increase in your overall drop chance.

6. Long time ago you'll lose credits if you lose in arenas, but right now there's no penalty for losing anywhere.
QUOTE(Rootzor @ Oct 9 2011, 07:18) *

Even though Chainmail is no longer being produced (apparently? Can't seem to find a definitive answer) by the system, would it be worth trying to acquire a set of high-quality Chain over Plate/Leather?

Chainmail is removed from the loot table because they're so bad when comparing with plate armor in recent patches.
As far as I remember, they should have about the same burden/interference as nowadays plate, while having inferior absorption and mitigation.
Those increased resist most probably can't compensate for that loss.
QUOTE(Anomtai @ Oct 8 2011, 14:20) *

Thanks for the rapier, but I'm using it as a mainhand when I DW, with this [Fine Dagger of the Nimble].

I suggest using club as mainhand and rapier in offhand to get the best effect.
QUOTE(HaliZorat @ Oct 8 2011, 13:13) *

So selling Mitigation ones for elements not used by bosses and keeping all others would be my best bet?
Also, I just realized I worded one question horribly. What I meant to ask is that since Leather is the "new Dragon Hide", are there forms of Leather equipment that is worth keeping, or should I just dump them all?

Yes, so it means keeping those spirit-ward/thrice-blessed for leather/plate.
Don't expect gaining tons of credits however, as it's not something required to beat FSM/IPU nowadays.
High-level players are also generating tons of superior plate/leathers, so don't keep those fine/average ones.
QUOTE(buktore @ Oct 8 2011, 13:29) *

@ varst
Battlecaster armor is worth keeping, yes. But even if you're talking about a good one (no example, sorry) Is it worth using nowadays? (IMG:[invalid] style_emoticons/default/huh.gif) I ask this simply because I really have no idea...
Also, a question!
What would be a better thing to train if I want to get more equipment drop: Scavenger 25 > 26 or Quartermaster 9 > 10 ... ??? (IMG:[invalid] style_emoticons/default/huh.gif)

I don't think they're useful right now, but sword chucks are also useless before everyone's crit chance get nerfed, right?
As for training, I suggest training those drop-affecting things which costs you the least right now.
I that should give you the greatest efficiency per credits.

This post has been edited by varst: Oct 9 2011, 11:16
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post Oct 9 2011, 11:13
Post #9064
Chounyuu



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QUOTE(varst @ Oct 9 2011, 08:57) *

4,5. Yes, it will increase chance of receiving crystals. And it will also affect equipment drop rate, since Scavenger is a percentage increase in your overall drop chance.


Wouldn't that make it possible to have a drop rate of over 100% (with maxed Scavenger and Quartermaster)? Will some monsters drop 2 items? (IMG:[invalid] style_emoticons/default/tongue.gif) or does it cap at 100% regardless and roll for which item?

Or does Quartermaster only affect your likelihood of getting an equip when you are chosen to receive a drop?

This post has been edited by Chounyuu: Oct 9 2011, 11:14
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post Oct 9 2011, 11:26
Post #9065
varst



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QUOTE(Chounyuu @ Oct 9 2011, 17:13) *

Wouldn't that make it possible to have a drop rate of over 100% (with maxed Scavenger and Quartermaster)? Will some monsters drop 2 items? (IMG:[invalid] style_emoticons/default/tongue.gif) or does it cap at 100% regardless and roll for which item?

Or does Quartermaster only affect your likelihood of getting an equip when you are chosen to receive a drop?


Detailed explanation.

Assume you have a 5% chance to get a drop from monster. (which I remember should be close to the actual figure)
Scavenger will increase your drop chance by 2%, which means if you have ten levels in it, you will have
5%* (1+20%) = 6% to get a drop.

After you get a drop, it will proceed to determine what drops you'll get.
Let's say you have 90% chance to get anything not equipment/artifact, 9% chance to get equipment, and 1% chance to get artifacts. (the actual figure should be different for this one)
Then each level of Quartermaster will give you 9%*5% = 2.45% more chance to get an equipment if you get a drop.
Each level of quartermaster will give you 1%*10% = 0.1% more chance to get an artifact if you get a drop.
Yes, you'll get less restoratives, but that effect can be neglected for large amount of drops.

This post has been edited by varst: Oct 9 2011, 11:28
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post Oct 9 2011, 11:34
Post #9066
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QUOTE(varst @ Oct 9 2011, 09:26) *

Detailed explanation.

Assume you have a 5% chance to get a drop from monster. (which I remember should be close to the actual figure)
Scavenger will increase your drop chance by 2%, which means if you have ten levels in it, you will have
5%* (1+20%) = 6% to get a drop.

After you get a drop, it will proceed to determine what drops you'll get.
Let's say you have 90% chance to get anything not equipment/artifact, 9% chance to get equipment, and 1% chance to get artifacts. (the actual figure should be different for this one)
Then each level of Quartermaster will give you 9%*5% = 2.45% more chance to get an equipment if you get a drop.
Each level of quartermaster will give you 1%*10% = 0.1% more chance to get an artifact if you get a drop.
Yes, you'll get less restoratives, but that effect can be neglected for large amount of drops.


Thank you very much for the detailed info. A little sad I'll be getting fewer restoratives since I use them a lot, but I guess the equip sell prices should make up it.

This post has been edited by Chounyuu: Oct 9 2011, 11:34
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post Oct 9 2011, 11:55
Post #9067
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Don't worry about Restoratives. You'll have plenty by the time you actually start needing them in any significant way. Damn things drop like bird dookie over a freshly-washed car.
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post Oct 9 2011, 12:52
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Hello, everyone. I've just started investing time in Hentaiverse, and I have a question. I'm sorry if it has already been asked before.

I was reading many articles in the wiki and found this one: ehwiki.org/wiki/Equipment_Advice - I read all of it, but seeing as many things change over time, I wonder: Is there anything I should know (such as some equipments not being bad/good anymore) or is every advice there fine? Last edits are from February 2011, so I guess it's alright, but it doesn't hurt to ask.

Thank you for taking the time to read my post and any help provided.
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post Oct 9 2011, 12:56
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QUOTE(Bulleta @ Oct 9 2011, 18:52) *

Hello, everyone. I've just started investing time in Hentaiverse, and I have a question. I'm sorry if it has already been asked before.

I was reading many articles in the wiki and found this one: ehwiki.org/wiki/Equipment_Advice - I read all of it, but seeing as many things change over time, I wonder: Is there anything I should know (such as some equipments not being bad/good anymore) or is every advice there fine? Last edits are from February 2011, so I guess it's alright, but it doesn't hurt to ask.

Thank you for taking the time to read my post and any help provided.


Some of them may still be correct, though it's difficult to to say which part is wrong.
It has been proved to be almost impossible to keep those 'fact' part in wiki updated, let alone those 'advice' part.

Tell us whether you're playing as a melee or as a mage.

This post has been edited by varst: Oct 9 2011, 13:01
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post Oct 9 2011, 13:16
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I'm very sorry for not specifying before. I had forgotten.

I'm currently playing melee, dual-wielding, focusing my status points on agility and dexterity. I'm using a rapier on the mainhand, and a shortsword on the offhand. Was currently trying to get a good dagger instead of the shortsword as advised in the article. As for the defense, I'm using all light armor. All equipment bought from the equipment shop.
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