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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 21 2016, 07:17
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Noni
Group: Catgirl Camarilla
Posts: 13,527
Joined: 19-February 16

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QUOTE(Diddy_ @ Oct 21 2016, 01:59) 
What's an extra 1.4 mil out of 28 anyways?
Dude, that's a nice amount of credits, by the way. If you are able to raise that much, consider Gold Star: even better than IA.
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Oct 21 2016, 07:21
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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lvl 500 is hard enough to reach without high exp mod and alot of GF everyday
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Oct 21 2016, 08:15
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Zomnus @ Oct 21 2016, 04:09)  I asked a week or so ago if there was infinite leveling in that you could always increase your PABs or something similar. Today a nubcake was kind enough to necro a thread from August that linked to the level table, and through that, the wiki article for EXP (https://ehwiki.org/wiki/Level_and_Rank_Table). According to footnote one, "[Exp is] Replaced with "At Level Cap" in the HentaiVerse. No further EXP gains from Dawn and battles." Can someone who is at level 500 please confirm if this is the case, or if it's outdated/incorrect information? I've never felt such a complete turnaround to how I view a game; my disappointment level is over 9000. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Indeed, it wouldn't really be fair otherwise. We don't gain any XP.
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Oct 21 2016, 08:18
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Diddy_
Group: Members
Posts: 111
Joined: 11-April 12

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QUOTE(DJNoni @ Oct 21 2016, 01:17)  Dude, that's a nice amount of credits, by the way. If you are able to raise that much, consider Gold Star: even better than IA.
Well, I don't have quite that much yet. I just meant that by the time I've got enough for a gold star 1.4 mil wouldn't make much of a difference. It is one of my main goals right now though.
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Oct 21 2016, 08:21
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yukikiss
Group: Gold Star Club
Posts: 1,145
Joined: 11-December 11

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QUOTE(Superlatanium @ Oct 21 2016, 14:15)  Indeed, it wouldn't really be fair otherwise. We don't gain any XP.
btw, i'm quite curious what equipment you are using now. i suppose every lv500 players have some decent gear.
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Oct 21 2016, 08:55
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Zomnus
Group: Members
Posts: 154
Joined: 26-September 16

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QUOTE(Superlatanium @ Oct 21 2016, 17:15)  Indeed, it wouldn't really be fair otherwise. We don't gain any XP.
Seems that's the end of my Hverse adventure. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Thanks for your answer. I would have hated to hit it in a few years only to realise it's an unbreakable ceiling.
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Oct 21 2016, 09:11
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Zomnus @ Oct 21 2016, 11:09)  I asked a week or so ago if there was infinite leveling in that you could always increase your PABs or something similar. Today a nubcake was kind enough to necro a thread from August that linked to the level table, and through that, the wiki article for EXP (https://ehwiki.org/wiki/Level_and_Rank_Table). According to footnote one, "[Exp is] Replaced with "At Level Cap" in the HentaiVerse. No further EXP gains from Dawn and battles." Can someone who is at level 500 please confirm if this is the case, or if it's outdated/incorrect information? I've never felt such a complete turnaround to how I view a game; my disappointment level is over 9000. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) didn't I already told you so =_=
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Oct 21 2016, 09:16
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Zomnus
Group: Members
Posts: 154
Joined: 26-September 16

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QUOTE(Fudo Masamune @ Oct 21 2016, 18:11)  didn't I already told you so =_= I think I misunderstood your response. "the level is not infinite it's maxed on lvl 500" I took to mean you thought I was talking about how high the level goes, as opposed to the ability to distribute exp. It would have been even better to know about back then, but translation errors are fun too.
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Oct 21 2016, 09:23
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Zomnus @ Oct 21 2016, 14:16)  I think I misunderstood your response. "the level is not infinite it's maxed on lvl 500" I took to mean you thought I was talking about how high the level goes, as opposed to the ability to distribute exp. It would have been even better to know about back then, but translation errors are fun too.
err , like I post before ~ reaching lvl 500 is very hard without high exp mod + alot of grinding on daily basis (IMG:[ invalid] style_emoticons/default/heh.gif) I think you shouldn't worry about this now (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by nobody_xxx: Oct 21 2016, 09:24
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Oct 21 2016, 09:29
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Zomnus @ Oct 21 2016, 14:16)  I think I misunderstood your response. "the level is not infinite it's maxed on lvl 500" I took to mean you thought I was talking about how high the level goes, as opposed to the ability to distribute exp. It would have been even better to know about back then, but translation errors are fun too.
Yes, you can distribute the exp into your stats as you like, there's no cap on it, but the amount of EXP to distribute into it are capped with lvl, which is at lvl 500. So technically there's no cap on how high you could go with your stats, but it's "soft capped" by the amount of exp you could use to raise the said status. Is that not what you're thinking about when I said it's capped on Lvl 500? Because what I got from your first post is I think you have an imagination that this game have unlimited level to go so there's unlimited points to invest into the stat point.  oh well, I don't wants to go into a soft-cap definition debate, but I believe you got the idea since you already mention the "exponentially harder to reach" which is one of the method for soft-capping. QUOTE err , like I post before ~ reaching lvl 500 is very hard without high exp mod + alot of grinding on daily basis heh.gif Nah, hard and taking a long time is different matters. you just need to grind to reach lvl 500. This post has been edited by Fudo Masamune: Oct 21 2016, 09:30
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Oct 21 2016, 09:41
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Zomnus
Group: Members
Posts: 154
Joined: 26-September 16

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By exponentially harder I meant that because every level is harder to attain, it will eventually come to a point where it takes a Hell of a long time to achieve a stat.
Either way, there is a cap. Even if you invested all your exp into one stat, there would still be a cap. That's my deal breaker; not something I can really work around, unless they decide to change it in future patches (which, admittedly, I can't see them doing for good reasons, such as trying to balance based on a new system).
It's a pity for me, because I REALLY like Hverse, but I absolutely see from others' point of view. Most people like the sense of eventual 'completion' rather than a game that goes on forever, albeit one with constant progression.
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Oct 21 2016, 09:50
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Zomnus @ Oct 21 2016, 07:41)  By exponentially harder I meant that because every level is harder to attain, it will eventually come to a point where it takes a Hell of a long time to achieve a stat.
Either way, there is a cap. Even if you invested all your exp into one stat, there would still be a cap. That's my deal breaker; not something I can really work around, unless they decide to change it in future patches (which, admittedly, I can't see them doing for good reasons, such as trying to balance based on a new system).
It's a pity for me, because I REALLY like Hverse, but I absolutely see from others' point of view. Most people like the sense of eventual 'completion' rather than a game that goes on forever, albeit one with constant progression. The quicker you level up, the quicker monsters become tougher too. The soft "cap" honestly isn't a problem at all, and the hard cap at 500 is something only a very tiny number of players will ever reach. But that's only in terms of PABs. The real progression in HV is from gear, for which there's pretty much no cap. No one at all has a perfect set of equipment. That's the sort of thing you should be looking at if you're worried about there eventually being nothing else to improve on. Primary attributes from XP aren't really meant to be interesting or something to think much about - they barely matter.
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Oct 21 2016, 09:53
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Zomnus
Group: Members
Posts: 154
Joined: 26-September 16

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QUOTE(Superlatanium @ Oct 21 2016, 18:50)  The quicker you level up, the quicker monsters become tougher too. The soft "cap" honestly isn't a problem at all, and the hard cap at 500 is something only a very tiny number of players will ever reach.
But that's only in terms of PABs. The real progression in HV is from gear, for which there's pretty much no cap. No one at all has a perfect set of equipment. That's the sort of thing you should be looking at if you're worried about there eventually being nothing else to improve on.
Primary attributes from XP aren't really meant to be interesting or something to think much about - they barely matter.
If my OCD-esque characteristics allow for me to see it this way, your point may be applicable. Feels like I'm bashing against the inside of my skull. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Either way, thanks for the responses. Even if I quit I'll be appreciative that you've taken the time out to help out. (IMG:[ invalid] style_emoticons/default/wub.gif)
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Oct 21 2016, 10:41
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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I was wondering, do imperil mages need mana potion from time to time or does coalenced mana takes care of that?
I assume ether tap is not feasible considering the clear speed of mages.
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Oct 21 2016, 10:50
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(LOL50015 @ Oct 21 2016, 10:41)  I was wondering, do imperil mages need mana potion from time to time or does coalenced mana takes care of that?
Mages need potions, there's no way around that. Maybe full WIS forge + regen perk + mana perk + GS + eco5/focus/frugal clothes + Suffused Aether would be enough to play without using potions, but that wouldn't really prove anything. I'm not even convinced imperil maging uses less mana/tick than no-imperil maging. This post has been edited by Sapo84: Oct 21 2016, 10:52
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Oct 21 2016, 10:51
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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Even elemental mage with focus staff plus aether and frugal build , you still need mana pot (IMG:[ invalid] style_emoticons/default/heh.gif) Only 1H with high enough stats that doesn't mana pot (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by nobody_xxx: Oct 21 2016, 10:55
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