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post Oct 19 2016, 04:26
Post #90201
NekoHime27



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QUOTE(ppp82p @ Oct 19 2016, 08:27) *

Best spike for 1h is fire (IMG:[invalid] style_emoticons/default/heh.gif)

Yay at least I got that right (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Oct 19 2016, 08:17
Post #90202
Larequirem



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QUOTE(EroOu @ Oct 19 2016, 03:28) *

I tried looking for this, but my "look for" skill is like 0, so sorry if it was specified somewhere, but would it be better to soulforge a level 100 weapon, or wait till you're 400 and soulforge a level 500 weapon? Will the soulforged level 100 weapon be weaker?


Soulforged ? Maybe you mean soulfused
direct from the wiki
"When equipment is soulfused, its stats will be immediately scaled to the player's level, and will continue scaling as the player levels up"

The soulfused equipment stat will scale to your level NOT the equipment level when they are soulfused
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post Oct 19 2016, 08:43
Post #90203
Void Domain



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QUOTE(nec1986 @ Oct 19 2016, 06:39) *

Fire is the best shield and its like gap in difference (if we can say such about very thin shield effect on whole playstyle). Reason is quite simple. Constant damage reduction is more effective than random chance.

It works because we have healing. Our damage reduction chance can work more or less often, it has dispersion. When it works more often then part of that is cut off with "overhealing" and when it works less we have to cure over and over. Both sides have negative effect which reduces effectiveness in comparison with stable reduction. In other words amount of cures ll be significantly different. But its much more important when we compare block and protection where both values are high. With low values such as mage`s shield difference also gonna be much lower.

And other case is high damage above spirit shield which leads to sp consumption. But here again fire wins.
Lets say player has 19500 hp with 810 base sp and takes different hits:

6000 (29 sp)
6600 (37,4 sp)
10000 (84,5 sp)
11000 (98,3 sp)

We can see its much better to take 29*10 sp instead 38*9=342 or even 850 instead 891. It ll be different only at the very peak income damage when sp shield has cap. For me with 21800 hp its near 17500 hit with 174 sp consumption (or above 19k with fire shield). Few monsters can hit such amount at late pffest. But usually if person gets cap from mp skill then even ordinary attack ll do sp damage and here 10% damage reduction compensates.

Hmm will try fire shield for a while.

QUOTE(ppp82p @ Oct 19 2016, 06:47) *

You forgot one thing: Spirit Damage is capped at 20% of your base Spirit per hit absorbed (with Maxed Spirit Shield Ability), so if you go beyond the damage that triggers 20% Spirit Damage, you will get 20% Spirit Damage anyway.

It has no cap the 20% is the hp trigger. Sometimes I get hit for 400~900 sp in deep gf.
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post Oct 19 2016, 09:46
Post #90204
nobody_xxx



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okay , don't forget to post your result here , void (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: Oct 19 2016, 09:48
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post Oct 19 2016, 09:47
Post #90205
nec1986



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It shouldnt be. At least it was max 20% of base sp per single hit. Its roughly 10% of total sp. Maybe you get few hits in row?
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post Oct 19 2016, 10:14
Post #90206
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QUOTE(nec1986 @ Oct 19 2016, 15:47) *

It shouldnt be. At least it was max 20% of base sp per single hit. Its roughly 10% of total sp. Maybe you get few hits in row?

I just checked the wiki but I dont see any mention of that, where is it? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Oct 19 2016, 10:43
Post #90207
NekoHime27



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Hey I have something I want to ask about bidding Materials from Auction

If I bid something like
[Mat21] 50 Binding of the Fleet start 50k

Does it mean that I use 50,000 credits to buy 50 bindings?
Or does it mean that I have to pay 50k for each binding? (50x50k)

Thanks for answering (IMG:[invalid] style_emoticons/default/happy.gif)
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post Oct 19 2016, 10:44
Post #90208
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QUOTE(DamienCash @ Oct 19 2016, 02:53) *

It "works" in the sense that I personally believe it works. For me, the ambient damage is the important part. Between 1H Counter-Attacks and random T3 hits, I can focus solely on the SGs and the other mobs fall to the wayside. I often split my attention between HV and either other windows or trains of thought, so not having to clean up every mob individually is nice. Still casting T3s in Power Armor though, which is not super ideal.

ah. then try this one, as yukikiss suggested:
QUOTE(yukikiss @ Oct 19 2016, 02:50) *

just cast your imperil.
that's a lot better.

way more efficient (that is, if you assign a few APs to the Better Imperil ability) and way cheaper.

QUOTE(-------------------- @ Oct 19 2016, 03:36) *

Is it best to have fire spike or matching wind spike for my rapier (ik it's bad, but at least it was cheap)

matching spike. in case it's not appliable, then follow the general guidelines - Fire for 1H, Wind/Cold for other melees, Elec? for mages. but first priority is matching your elemental strike to boost its damage.

QUOTE(chung2795 @ Oct 19 2016, 04:26) *

Yay at least I got that right (IMG:[invalid] style_emoticons/default/biggrin.gif)

as a generic tip. first choice is the matching spike.

QUOTE(Void Domain @ Oct 19 2016, 08:43) *

It has no cap the 20% is the hp trigger. Sometimes I get hit for 400~900 sp in deep gf.

woah! i knew that as you raise your level, SP damage increases as well, but 400+... (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Oct 19 2016, 10:46
Post #90209
Kiriman1



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Is the magic/elemental proficiency leveling slower compared to other fighting style?
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post Oct 19 2016, 10:52
Post #90210
Cleavs



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QUOTE(Kiriman1 @ Oct 19 2016, 10:46) *

Is the magic/elemental proficiency leveling slower compared to other fighting style?

not that i know. but every prof slows down when it approaches the cap. only prof which allegedly is a pain in the ass to raise is Staff.
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post Oct 19 2016, 10:56
Post #90211
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QUOTE(chung2795 @ Oct 19 2016, 16:43) *

Hey I have something I want to ask about bidding Materials from Auction

If I bid something like
[Mat21] 50 Binding of the Fleet start 50k

Does it mean that I use 50,000 credits to buy 50 bindings?
Or does it mean that I have to pay 50k for each binding? (50x50k)

Thanks for answering (IMG:[invalid] style_emoticons/default/happy.gif)

yes , for all (IMG:[invalid] style_emoticons/default/heh.gif)

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post Oct 19 2016, 11:00
Post #90212
NekoHime27



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QUOTE(nobody_xxx @ Oct 19 2016, 16:56) *

yes , for all (IMG:[invalid] style_emoticons/default/heh.gif)

Ok thanks nob
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post Oct 19 2016, 11:20
Post #90213
nec1986



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QUOTE(Void Domain @ Oct 19 2016, 11:14) *

I just checked the wiki but I dont see any mention of that, where is it? (IMG:[invalid] style_emoticons/default/huh.gif)


Spirit Damage = Base_SP * SS_AP_Damage * MIN( (Damage - Max_HP * SS_AP_Damage) / (Max_HP * SS_AP_Damage * 3) , 1)
(SS_AP_Damage = percentage of damage required for Spirit shield to kick in)

Its from spells page.
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post Oct 19 2016, 13:08
Post #90214
DamienCash



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QUOTE(Scremaz @ Oct 19 2016, 04:44) *

ah. then try this one, as yukikiss suggested:
QUOTE(yukikiss @ Oct 18 2016, 20:50) *

nah....
just cast your imperil.
that's a lot better.
way more efficient (that is, if you assign a few APs to the Better Imperil ability) and way cheaper.
I cast Imperil on SGs, certainly. When it comes to clear times, I would take a lower clearspeed if it meant that I have to move my mouse less. Which, at least for the time being, my half-fast T3/attack method does. Mainly a matter of convenience.
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post Oct 19 2016, 13:20
Post #90215
Cleavs



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QUOTE(DamienCash @ Oct 19 2016, 13:08) *

[/indent]way more efficient (that is, if you assign a few APs to the Better Imperil ability) and way cheaper.I cast Imperil on SGs, certainly. When it comes to clear times, I would take a lower clearspeed if it meant that I have to move my mouse less. Which, at least for the time being, my half-fast T3/attack method does. Mainly a matter of convenience.

if you use hoverplay, central button of the mouse is already bound to Imperil, but it can be customized if needed. pretty sure it's possible to have such a feature with other scripts as well
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post Oct 19 2016, 13:32
Post #90216
DamienCash



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QUOTE(Scremaz @ Oct 19 2016, 07:20) *
if you use hoverplay, central button of the mouse is already bound to Imperil, but it can be customized if needed. pretty sure it's possible to have such a feature with other scripts as well
I use CracklingCast; right-click Imperil, T3 > Attack rotation. I already use Imperil regularly, but Imperil alone did not satisfy my desire for AoE. Or, to put it another way, I dislike having to mouse over each individual monster left over after clearing the round's SG.

Even if mixing melee and spells is slower than pure melee, I did experience an improvement over melee alone.
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post Oct 19 2016, 13:47
Post #90217
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QUOTE(Void Domain @ Oct 19 2016, 08:43) *

It has no cap the 20% is the hp trigger. Sometimes I get hit for 400~900 sp in deep gf.

It does indeed have a cap. But it's per hit so if more monster trigger your SS, of course you get a lot of SP damage.
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post Oct 19 2016, 13:48
Post #90218
Unindex



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monster lab full kind, choose what, yolo?
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post Oct 19 2016, 14:17
Post #90219
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QUOTE(Scremaz @ Oct 19 2016, 10:52) *

not that i know. but every prof slows down when it approaches the cap. only prof which allegedly is a pain in the ass to raise is Staff.


1 hit with staff raises its proficiency by 0.02 - 0.03 while sometimes up to 20(totally random but it seems 10-20 casts) casts of any elemental only raises 0.01 - 0.03 proficiency.
My staff proficiency is also way higher than my elemental proficiency.

This post has been edited by Kiriman1: Oct 19 2016, 14:22
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post Oct 19 2016, 14:24
Post #90220
Larequirem



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QUOTE(Unindex @ Oct 19 2016, 18:48) *

monster lab full kind, choose what, yolo?


???? what kind of bunneh speak is that ????
if you question what best type monster you can compare it
here
https://ehwiki.org/wiki/Monster_Lab#Monster_Classes

Today armor lottery
Peerless Radiant Phase Pants of Fenrir
Let's see how will this affect price of GP
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