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post Sep 27 2016, 00:41
Post #89601
DamienCash



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I understand the limitations of the style, but it is still the choice I am making. For now, chalk it up to me making the most of being different for the sake of being different.
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post Sep 27 2016, 00:41
Post #89602
Cleavs



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QUOTE(ppp82p @ Sep 27 2016, 00:32) *

The only thing I can see the Arcanist gear good for is a mana-conservation oriented melee style.

currently there's one higherups who plays this way. Mace + Savage of Arcanist. he says he has pretty good results too.

QUOTE(ppp82p @ Sep 27 2016, 00:32) *

Sorry for the bad words but I'm mean and such a bad person so...(IMG:[invalid] style_emoticons/default/rolleyes.gif)

that's not even the point. you were speaking like piyin.
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post Sep 27 2016, 00:43
Post #89603
Cleavs



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QUOTE(DamienCash @ Sep 27 2016, 00:41) *

I understand the limitations of the style, but it is still the choice I am making. For now, chalk it up to me making the most of being different for the sake of being different.

your call sir. but dead men tell no tales. what's the point in being different if you can't survive long enough to speak about it? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 27 2016, 00:53
Post #89604
DamienCash



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QUOTE(Scremaz @ Sep 26 2016, 18:41) *
currently there's one higherups who plays this way. Mace + Savage of Arcanist. he says he has pretty good results too.
Curious about this higherup. Would they mind having their identity exposed?
QUOTE(Scremaz @ Sep 26 2016, 18:43) *
your call sir. but dead men tell no tales. what's the point in being different if you can't survive long enough to speak about it? (IMG:[invalid] style_emoticons/default/laugh.gif)
Perfectly content for now. PFUDOR RE's go smoothly, if only because of OFC, but Nintendo TTT has become more bearable since I started 1H Power Maging. Current thinking is that 3k damage across 7 monsters is close enough to hitting one monster for 21k.
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post Sep 27 2016, 01:06
Post #89605
Cleavs



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QUOTE(DamienCash @ Sep 27 2016, 00:53) *

Perfectly content for now. PFUDOR RE's go smoothly, if only because of OFC, but Nintendo TTT has become more bearable since I started 1H Power Maging. Current thinking is that 3k damage across 7 monsters is close enough to hitting one monster for 21k.

at your level you should easily walk towards PF TT&T, either with 1H Power or DW Shade. eventually with a bubble gum to cut the number of rounds, but still...

This post has been edited by Scremaz: Sep 27 2016, 01:17
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post Sep 27 2016, 01:11
Post #89606
DamienCash



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QUOTE(Scremaz @ Sep 26 2016, 19:06) *
at your level you should easily walk towards PF TT&T, either with 1H Power or DW Shade. eventually with a bubble gum to cut the number of rounds, but still...
Hmm. What would the estimated cleartime be for that? Personally, if my perceived progress is below a certain threshold, I get frustrated and avoid that particular difficulty setting. On Hell, with my subpar equipment, I can expect to spend 20-30 minutes at ~3.0 t/s. I can match that cleartime on Nintendo with Imperil and Fimbulvetr. I have not attempted IWBTH TTT since even IWBTH Longest Journey takes far too long for my liking.
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post Sep 27 2016, 01:18
Post #89607
Cleavs



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QUOTE(DamienCash @ Sep 27 2016, 01:11) *

Hmm. What would the estimated cleartime be for that? Personally, if my perceived progress is below a certain threshold, I get frustrated and avoid that particular difficulty setting. On Hell, with my subpar equipment, I can expect to spend 20-30 minutes at ~3.0 t/s. I can match that cleartime on Nintendo with Imperil and Fimbulvetr. I have not attempted IWBTH TTT since even IWBTH Longest Journey takes far too long for my liking.

not sure. 10~15 min or so at 1.5 t/s? it didn't take me too much last time
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post Sep 27 2016, 01:32
Post #89608
DamienCash



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QUOTE(Scremaz @ Sep 26 2016, 19:18) *
not sure. 10~15 min or so at 1.5 t/s? it didn't take me too much last time
Trying to figure out which factors contribute to that kind of cleartime. Equipment is definitely one, stat spread most likely.
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post Sep 27 2016, 01:43
Post #89609
Cleavs



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QUOTE(DamienCash @ Sep 27 2016, 01:32) *

Trying to figure out which factors contribute to that kind of cleartime. Equipment is definitely one, stat spread most likely.

abilities, level, knowing which mobs to take out first... alright, maybe not 10 minutes at your level, but surely 20 or so... afterall they are only a bit tanky.

if you want a suggestion, mix in a bubble gum. keep all your buffs on since the start. Spirit Stance as much as possible.
first target, the tree.
then use the gum and aim for FSM and IPU. by the time the gum expires, you should even be able to damage RL considerably. you shouldn't even need Imperil, but casting it on top of a stunned mob won't do bad.
at this point the gum will surely expire, but it did its work so no problem. start cutting the dragons - which should be quite easy task with a rapier.
last, the goddesses. at this point it'll be exactly like the last round of T&T.

first time i did it this way i was really surprised by how quick it ended to be (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 27 2016, 01:47
Post #89610
DamienCash



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...I think I used the wrong acronym. I meant the Trio and the Tree Arena, not the Triple Trio and the Tree ROB. Whoops. I have no issue with the latter, other than FSM being a perceived better use of my tokens.
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post Sep 27 2016, 01:54
Post #89611
Cleavs



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QUOTE(DamienCash @ Sep 27 2016, 01:47) *

...I think I used the wrong acronym. I meant the Trio and the Tree Arena, not the Triple Trio and the Tree ROB. Whoops. I have no issue with the latter, other than FSM being a perceived better use of my tokens.

aaaaah. then 30~35 min at PF difficulty with 1 t/s line. something like that.
not relevant differences between 1H and DW, apart that 1H is more mindless of a play.
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post Sep 27 2016, 02:00
Post #89612
DamienCash



Former Delinquent, 1H Cold Arcanist!
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QUOTE(Scremaz @ Sep 26 2016, 19:54) *
aaaaah. then 30~35 min at PF difficulty with 1 t/s line. something like that.
not relevant differences between 1H and DW, apart that 1H is more mindless of a play.
Gotcha. One more thing to aspire to. Thank you again for your input.
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post Sep 27 2016, 02:02
Post #89613
Sapo84



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QUOTE(DamienCash @ Sep 27 2016, 01:11) *

On Hell, with my subpar equipment, I can expect to spend 20-30 minutes at ~3.0 t/s. I can match that cleartime on Nintendo with Imperil and Fimbulvetr. I have not attempted IWBTH TTT since even IWBTH Longest Journey takes far too long for my liking.

Attached Image

This is more or less what should be possible with enough time as a mage.
Handicapping the style by leaving out clothes makes the time a lot worse for no real gain, 1H mage with waki + shield + clothes is already a compromise that sacrifices a lot of firepower, more than that just makes maging useless.
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post Sep 27 2016, 02:07
Post #89614
Cleavs



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QUOTE(Sapo84 @ Sep 27 2016, 02:02) *

This is more or less what should be possible with enough time as a mage.

AND a good line.
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post Sep 27 2016, 02:14
Post #89615
DamienCash



Former Delinquent, 1H Cold Arcanist!
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QUOTE(Sapo84 @ Sep 26 2016, 20:02) *
This is more or less what should be possible with enough time as a mage.
Handicapping the style by leaving out clothes makes the time a lot worse for no real gain, 1H mage with waki + shield + clothes is already a compromise that sacrifices a lot of firepower, more than that just makes maging useless.
Something to look forward to, absolutely. If possible, I would like a 1H cleartime for comparison purposes.

ADDENDUM: It case it needs mentioning, if maging's skill order is T3 > T2 > T1, "1H Arcanist" means T3 > Attack to me.

This post has been edited by DamienCash: Sep 27 2016, 02:35
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post Sep 27 2016, 06:20
Post #89616
Usagi =



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I think I saw some discussion on 1H mage but tl;dr so:

For anyone thinking of going 1h mage, just know that with the current state of things, its more of a transition style rather than a permanent one.

It provides a nursery where you can get your equipment, proficiency, scripts and mojo up to speed. But after that, you should graduate to full mage.

If warriors were linear and mages were quadratic, then alternative mages would be logorithmic.

Edit:
And do know that 1H mage's fire power is borderline good, so doing any thing that further diminishes it is bad

This post has been edited by LOL50015: Sep 27 2016, 06:23
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post Sep 27 2016, 09:41
Post #89617
Sapo84



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QUOTE(DamienCash @ Sep 27 2016, 02:14) *

Something to look forward to, absolutely. If possible, I would like a 1H cleartime for comparison purposes.

Attached Image
Since I have some upgrades on the 1H set I could probably do a little better now (under 8 minutes should be possible).
Still 2 times slower.
1H mage afaik should cap at around 7 minutes with similar level of upgrades.
Correct me if I'm wrong.
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post Sep 27 2016, 10:15
Post #89618
DamienCash



Former Delinquent, 1H Cold Arcanist!
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QUOTE(Sapo84 @ Sep 27 2016, 03:41) *
Since I have some upgrades on the 1H set I could probably do a little better now (under 8 minutes should be possible).
Still 2 times slower.
1H mage afaik should cap at around 7 minutes with similar level of upgrades.
Correct me if I'm wrong.
Seems plausible to me, I will keep these numbers in mind. Appreciate your sharing of results.
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post Sep 27 2016, 10:42
Post #89619
Vilis



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Is it worth it to buy 20 figurines (I already have one) to unlock the Orbital Friendship Cannon?
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post Sep 27 2016, 11:14
Post #89620
Cleavs



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QUOTE(Vilis @ Sep 27 2016, 10:42) *

Is it worth it to buy 20 figurines (I already have one) to unlock the Orbital Friendship Cannon?

yep. and cheap nonetheless.
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