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post Sep 26 2016, 15:08
Post #89581
Cleavs



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QUOTE(redphil @ Sep 26 2016, 14:24) *

Great advice on the conservation side, but I think you've placed me a couple of pegs above where I'm at. (IMG:[invalid] style_emoticons/default/biggrin.gif)

two casual numbers just to make you understand the thing. whether you want to sink 20, 40 or the whole 100 bindings, it's not my business sir.
also, consider that first 5 bindings bring ADB multiplier from 1x to 1.113x, subsequent 45 bring it from 1.113x to 1.5x and the last 50 will bring it from 1.5x to 1.66x. 50 bindings for a +16% increase.

QUOTE(redphil @ Sep 26 2016, 14:24) *

I don't think I'll be salvaging the gear I've worn for at least a year.

in case you'll do you may interested in losing as less bindings as possible. in case you won't, go for any random numbers you prefer.

QUOTE(redphil @ Sep 26 2016, 14:24) *

I get very low amounts of Fair, Average, superiors... the occasional exquisite... and they are all sold/salvaged on the spot. (IMG:[invalid] style_emoticons/default/blush.gif)

obviously. the answer is here:
QUOTE(redphil @ Sep 26 2016, 14:24) *

I only play on hard

if this is true, then you've surely met the 1k drop penalty.
and frankly speaking, it's a difficulty so low that even my random, non-matching elemental set works - where's the need to sink bindings of slaughter for such task in the first place?
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post Sep 26 2016, 15:14
Post #89582
Sapo84



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QUOTE(redphil @ Sep 26 2016, 14:24) *

(Quartermaster way low, and I only play on hard)

(IMG:[invalid] style_emoticons/default/ohmy.gif)
If you're playing on hard you don't really need upgrades since the monsters have like 1Hp and deal the same damage of a pat on the head (IMG:[invalid] style_emoticons/default/heh.gif)
Jokes aside, you should play higher difficulties now and then, otherwise you will never see the real benefits of new styles/gear/upgrades.
(inb4 by Scremaz)

This post has been edited by Sapo84: Sep 26 2016, 15:15
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post Sep 26 2016, 18:51
Post #89583
Vilis



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Which Hath Perk will increase my clear time the most? I'm currently at 600 hath and thought of saving the 1000 necessary for +10% Elemental Magic Proficiency, but there's also the 2000 for +10% damage.
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post Sep 26 2016, 18:53
Post #89584
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QUOTE(Vilis @ Sep 26 2016, 18:51) *

Which Hath Perk will increase my clear time the most? I'm currently at 600 hath and thought of saving the 1000 necessary for +10% Elemental Magic Proficiency, but there's also the 2000 for +10% damage.

they say DD is better. if nothing else, at least because it's valid for *every* build
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post Sep 26 2016, 19:03
Post #89585
DamienCash



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QUOTE(Scremaz @ Sep 26 2016, 12:53) *
they say DD is better. if nothing else, at least because it's valid for *every* build
Seconded. As well, optimizing 10% bonus proficiency requires a high level as the ceiling is moved constantly due to level-scaling. By contrast, 10% bonus damage is always optimized.

This post has been edited by DamienCash: Sep 26 2016, 19:03
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post Sep 26 2016, 21:17
Post #89586
Sapo84



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QUOTE(Vilis @ Sep 26 2016, 18:51) *

Which Hath Perk will increase my clear time the most? I'm currently at 600 hath and thought of saving the 1000 necessary for +10% Elemental Magic Proficiency, but there's also the 2000 for +10% damage.

If you're elemental mage and need the 10% to get to 0.65-0.7 prof they are probably both very solid choices.
Considering the fact that you may need months to get the other 1000 it's probably better to get the elemental perk earlier and then start saving for DD.
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post Sep 26 2016, 21:43
Post #89587
Cleavs



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QUOTE(Sapo84 @ Sep 26 2016, 21:17) *

If you're elemental mage and need the 10% to get to 0.65-0.7 prof they are probably both very solid choices.
Considering the fact that you may need months to get the other 1000 it's probably better to get the elemental perk earlier and then start saving for DD.

excuse me, but... 0.65-0.7 - 10% = 0.6-0.64.
are you really telling me that 0.05-0.06 is worth 6M? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Sep 26 2016, 22:32
Post #89588
Vilis



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QUOTE(Scremaz @ Sep 26 2016, 22:43) *

excuse me, but... 0.65-0.7 - 10% = 0.6-0.64.
are you really telling me that 0.05-0.06 is worth 6M? (IMG:[invalid] style_emoticons/default/huh.gif)

It's not really that expensive, to be honest. I could make that much in a couple of weeks if I got serious.
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post Sep 26 2016, 22:40
Post #89589
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QUOTE(Scremaz @ Sep 26 2016, 19:43) *
excuse me, but... 0.65-0.7 - 10% = 0.6-0.64.
are you really telling me that 0.05-0.06 is worth 6M? (IMG:[invalid] style_emoticons/default/huh.gif)
The prof perk increases your prof by 10% of your base prof, which is usually your level. So it means prof_factor = prof_factor + 0.1; that's pretty big.

Example: You start with 0.58 prof_factor, which means mitigation reduction of (0.58 ^ 1.5) * 50 = 22. Most of the toughest monsters have base mitigation 68, -40 = 28 after Imperil, -22 = 6 after prof mitigation reduction.

Then you get the prof perk, which means prof_factor of 0.68, mitigation reduction of 28, fully eliminating monster mitigation after Imperil and prof mitigation reduction. Instead of having a 0.94 multiplier on your damage, you have a 1.0 multiplier on your damage. 1000 hath for that is (very slightly) better than 2000 hath for +10% damage.

They're both fine choices.
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post Sep 26 2016, 23:22
Post #89590
nec1986



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Well, i d pick 0,68 prof even without perk. So i think its better to convert in edb. For 10% i need ~2,5 base prof which is around 22 edb. Its 4,33% magic score difference with edb stuff.

Tbh, seems almost same.
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post Sep 26 2016, 23:24
Post #89591
Ser6IjVolk



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If Haste works on burdened characters, does Shadow Veil work as well? Because the way it's worded, you wouldn't think it will "increase your evasion by 30%" since there's no evasion to begin with. And if yes, should I use it as a 1H Heavy?
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post Sep 26 2016, 23:32
Post #89592
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QUOTE(Ser6IjVolk @ Sep 26 2016, 23:24) *

If Haste works on burdened characters, does Shadow Veil work as well? Because the way it's worded, you wouldn't think it will "increase your evasion by 30%" since there's no evasion to begin with. And if yes, should I use it as a 1H Heavy?

It works.
You shouldn't need for 1h...except for deep grindfest.
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post Sep 26 2016, 23:39
Post #89593
Cleavs



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QUOTE(Ser6IjVolk @ Sep 26 2016, 23:24) *

If Haste works on burdened characters, does Shadow Veil work as well? Because the way it's worded, you wouldn't think it will "increase your evasion by 30%" since there's no evasion to begin with.

yes. check here:
https://ehwiki.org/wiki/stats#Evade

QUOTE(Ser6IjVolk @ Sep 26 2016, 23:24) *

And if yes, should I use it as a 1H Heavy?

no, unless you really have big troubles to survive
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post Sep 26 2016, 23:58
Post #89594
DamienCash



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1H does not have access to Counter-Resist outside of raw Proficiencies, right? Currently enjoying my 1H Power/Imperil Cold Mage abomination otherwise.
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post Sep 27 2016, 00:10
Post #89595
Cleavs



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QUOTE(DamienCash @ Sep 26 2016, 23:58) *

1H does not have access to Counter-Resist outside of raw Proficiencies, right? Currently enjoying my 1H Power/Imperil Cold Mage abomination otherwise.

Power mage? how comes that? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Sep 27 2016, 00:13
Post #89596
DamienCash



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QUOTE(Scremaz @ Sep 26 2016, 18:10) *
Power mage? how comes that? (IMG:[invalid] style_emoticons/default/huh.gif)
Just using what I have on hand since my Arcanist gear is quite a few levels out yet. It sounds crazy, and probably is, but it makes me happy.
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post Sep 27 2016, 00:21
Post #89597
Cleavs



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QUOTE(DamienCash @ Sep 27 2016, 00:13) *

Just using what I have on hand since my Arcanist gear is quite a few levels out yet. It sounds crazy, and probably is, but it makes me happy.

you should probably hunt for Phase of Niflheim. even 50k-worth elemental Phases should be good enough.
Buckler of Barrier. it may be expensive, so Buckler of Nimble may be viable as well for a starter. i wouldn't go for Battlecaster since elemental mages don't eat that big of mana either way, but that's another option.
Arctic Waki of Nimble for survivability/counters if possible. Battlecaster as second choice for MC/magic ACC. the other suffixes should be all the same.

btw, Counter-Resist should be given either by Oak staffs or Penetrator potency.

This post has been edited by Scremaz: Sep 27 2016, 00:22
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post Sep 27 2016, 00:28
Post #89598
DamienCash



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Endgame goal is 1H Holy Arcanist rather than proper mage, for the time being. I know I could shop for mage gear, but I am sticking to melee for the foreseeable future.
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post Sep 27 2016, 00:32
Post #89599
Cleavs



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QUOTE(DamienCash @ Sep 27 2016, 00:28) *

Endgame goal is 1H Holy Arcanist rather than proper mage, for the time being. I know I could shop for mage gear, but I am sticking to melee for the foreseeable future.

mind you, Arcanist is a trap. it boosts ADB but not MDB. it has low ITR but there still is, so mana modifier is still > 100%.
most likely even Evade would be (way) worse.
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post Sep 27 2016, 00:32
Post #89600
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QUOTE(DamienCash @ Sep 27 2016, 00:13) *

Just using what I have on hand since my Arcanist gear is quite a few levels out yet. It sounds crazy, and probably is, but it makes me happy.

QUOTE(DamienCash @ Sep 27 2016, 00:28) *

Endgame goal is 1H Holy Arcanist rather than proper mage, for the time being. I know I could shop for mage gear, but I am sticking to melee for the foreseeable future.

You should choose elemental for 1h Mage.
1h Mage Holy/Dark is bad since it's mana expensive and imperil is only 40%...without edb, no damage even with phases.

And then let's get to the point.

Arcanist mage is shit.
No, it's not like you think, "it's not that good but it's somehow viable".
It's not viable. It's SHIT.
SHIT. POOP. JUNK. GARBAGE.
Without EDB you don't inflict any serious damage.



The only thing I can see the Arcanist gear good for is a mana-conservation oriented melee style.
Arcanist is not for mages.


Sorry for the bad words but I'm mean and such a bad person so...(IMG:[invalid] style_emoticons/default/rolleyes.gif)
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