 |
 |
 |
Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
|
Sep 25 2016, 07:05
|
nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

|
QUOTE(Drksrpnt @ Sep 25 2016, 12:01)  Is attack speed bonus (swift strike, agile buckler, etc.) bad for 1h heavy? never really played it so not sure what's good or bad for it.
not really , it just not that usefull compare for DW , niten or mage ( casting speed ) (IMG:[ invalid] style_emoticons/default/heh.gif)
|
|
|
|
 |
|
Sep 25 2016, 08:07
|
-Shun-
Group: Gold Star Club
Posts: 1,318
Joined: 19-November 09

|
QUOTE(Superlatanium @ Sep 25 2016, 12:23)  Yep, but in that case, don't settle for Exq since you'll be using a lot of soul fragments
Probably only the useful ones. Eg elemental mitigation, magical mitigation, Agi, and more are not very useful.
Thanks again (IMG:[ invalid] style_emoticons/default/biggrin.gif) Also, looks like finding a decent rapier of slaughter's gonna be a problem at my level. Most at the shops are lvl 400-ish x_x Might go for a shield at your auction later if I dont forget about it (IMG:[ invalid] style_emoticons/default/biggrin.gif) Found a couple thats around lvl 350.
|
|
|
Sep 25 2016, 08:07
|
-Shun-
Group: Gold Star Club
Posts: 1,318
Joined: 19-November 09

|
Random double post o_O
This post has been edited by IshimaruShun: Sep 25 2016, 08:23
|
|
|
|
 |
|
Sep 25 2016, 09:27
|
Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

|
QUOTE(Drksrpnt @ Sep 25 2016, 05:01)  Is attack speed bonus (swift strike, agile buckler, etc.) bad for 1h heavy? never really played it so not sure what's good or bad for it. It's nice for low level players because they have problems with incoming damage. But for higher level players, it's probably not good, for the same reasons that some people stop using Haste; without Haste, and without Agile, your attacks take more action time, so the monsters have more time to hit you, which means you have more chances of blocking and gaining OC, which means more Spirit Stance and more OFC. For any player at the point where they don't really have to Cure anymore, probably best to avoid Agile and Swift Strike.
|
|
|
|
 |
|
Sep 25 2016, 09:43
|
Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

|
QUOTE(Superlatanium @ Sep 25 2016, 03:27)  It's nice for low level players because they have problems with incoming damage. But for higher level players, it's probably not good, for the same reasons that some people stop using Haste; without Haste, and without Agile, your attacks take more action time, so the monsters have more time to hit you, which means you have more chances of blocking and gaining OC, which means more Spirit Stance and more OFC.
For any player at the point where they don't really have to Cure anymore, probably best to avoid Agile and Swift Strike.
Oh I see, that makes sense. For other play styles though, +atk speed isn't necessarily bad though right? only for 1h heavy.
|
|
|
|
 |
|
Sep 25 2016, 09:52
|
Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

|
QUOTE(Drksrpnt @ Sep 25 2016, 07:43)  Oh I see, that makes sense. For other play styles though, +atk speed isn't necessarily bad though right? only for 1h heavy. Yeah, I think so, since no other style depends on monsters hitting them. So higher attack speed means more turns before you have to rebuff, and more turns of PA and stun. Oh wait. If Bleeding Wound was better, maybe someone using slashing weapons (usually Niten I guess) would prefer less attack speed, just like 1h heavy - because that means Bleeding Wound procs more frequently per player turn, which means more overall damage per turn from BW (despite the same damage per action time). But that sort of thing is probably tougher for Niten because they don't have the extraordinary defense of 1h. Maybe sacrificing attack speed would result in more Cures, which is bad. I don't know.
|
|
|
|
 |
|
Sep 25 2016, 20:53
|
Vilis
Group: Gold Star Club
Posts: 877
Joined: 1-December 11

|
The answer is probably Capacitor and Juggernaut, but what are the ideal potencies for cloth armor?
|
|
|
Sep 25 2016, 21:24
|
Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

|
QUOTE(Vilis @ Sep 25 2016, 20:53)  The answer is probably Capacitor and Juggernaut, but what are the ideal potencies for cloth armor?
juggernaut >>>>>>>>>>capacitor>>>everything else
|
|
|
|
 |
|
Sep 26 2016, 00:45
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(Drksrpnt @ Sep 25 2016, 09:43)  Oh I see, that makes sense. For other play styles though, +atk speed isn't necessarily bad though right? only for 1h heavy.
QUOTE(Superlatanium @ Sep 25 2016, 09:52)  Yeah, I think so, since no other style depends on monsters hitting them. So higher attack speed means more turns before you have to rebuff, and more turns of PA and stun.
Oh wait. If Bleeding Wound was better, maybe someone using slashing weapons (usually Niten I guess) would prefer less attack speed, just like 1h heavy - because that means Bleeding Wound procs more frequently per player turn, which means more overall damage per turn from BW (despite the same damage per action time). But that sort of thing is probably tougher for Niten because they don't have the extraordinary defense of 1h. Maybe sacrificing attack speed would result in more Cures, which is bad. I don't know.
the big matter about Swift Strike potency/Haste spell/Agile prefix is that they "expand" player's turns. therefore bleeders (not only Niteners, but also every DW/2H style which relies a lot on BW proc, like Longsword or - just saying - Axe/Rapier) may want to avoid Swift Strike and Agile prefix, since BW is a proc which actively works on mob's side. basically, they will make you "skip" DW turns (i'm a bit drunk, so take it with a grain of salt please). on the other hand, DW/2H builds which heavily rely on Stun/PA (Club/Rapier, Rapier/Waki, Estoc, Mace...) *may* find bonus speed useful since it prolongs PA/Stun turns - which are passive procs on mob's side. don't really know whether it's better than Butcher, Fatality or Overpower though.
|
|
|
|
 |
|
Sep 26 2016, 02:06
|
Hakrei
Group: Gold Star Club
Posts: 757
Joined: 16-December 09

|
Just a few questions I have regarding melee and mage. If I own a decent 1h weapon I plan to use for a very long time, should I be IWing like a religion to get fatality and butcher only? Also at what potency lvl should I get an armor or weapon reset if I don't get the desired potencies? For mage was wondering what spells should be placed in the innate arcanas?
Was also wondering what the easiest way to collect amnesia shards are since they cost over 20k per shard from sellers
This post has been edited by Hakrei: Sep 26 2016, 02:07
|
|
|
|
 |
|
Sep 26 2016, 02:16
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(Hakrei @ Sep 26 2016, 02:06)  If I own a decent 1h weapon I plan to use for a very long time, should I be IWing like a religion to get fatality and butcher only?
you can do it. but actually it may be quite expensive. i suggest you to stick with one of them and tolerate whatever else comes out. btw, Overpower may be good if you plan to use the same weapon for DW style too. only Swift should be avoided - but one level is tolerable. QUOTE(Hakrei @ Sep 26 2016, 02:06)  Also at what potency lvl should I get an armor or weapon reset if I don't get the desired potencies?
uh... immediately? maybe at lv2 if piece isn't soulfused and you use perk reset services. QUOTE(Hakrei @ Sep 26 2016, 02:06)  For mage was wondering what spells should be placed in the innate arcanas?
my wild guess: Spark, Shadow Veil, Haste > Spirit Shield > Protection. IA3 as bare minimum, past a certain level. not sure though. QUOTE(Hakrei @ Sep 26 2016, 02:06)  Was also wondering what the easiest way to collect amnesia shards are since they cost over 20k per shard from sellers
spare them as much as possible - for example, by understanding when to reforge and when not. 1 bad potency out of 9 is bear-able. perk reset services will make you spend half shards. and don't play on Normal - since it's the only difficulty in which Amnesias don't drop-
|
|
|
|
 |
|
Sep 26 2016, 02:27
|
nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

|
QUOTE(Hakrei @ Sep 26 2016, 08:06)  Just a few questions I have regarding melee and mage. If I own a decent 1h weapon I plan to use for a very long time, should I be IWing like a religion to get fatality and butcher only? Also at what potency lvl should I get an armor or weapon reset if I don't get the desired potencies? For mage was wondering what spells should be placed in the innate arcanas?
Was also wondering what the easiest way to collect amnesia shards are since they cost over 20k per shard from sellers
1H ~ yes , but you will need alot of effort and luck to get perfect 5/4 combination (IMG:[ invalid] style_emoticons/default/heh.gif) Just remind you that if your luck is really bad , you maybe will need more than 300 runs like sssss2 before (IMG:[ invalid] style_emoticons/default/heh.gif) My rapier potency is 5but , 2fat , 2ss ~ 0 amnesia and that good enough for me (IMG:[ invalid] style_emoticons/default/heh.gif) Mage ~ well , you maybe need at least IA3 but most best mages in HV have IA5 (IMG:[ invalid] style_emoticons/default/heh.gif) For amnesia , you need to play alot of GF on daily basis plus have high enough scav ~ 30+ (IMG:[ invalid] style_emoticons/default/smile.gif) even heavy grinders like sssss2 still need to buy amnesia sometime coz amnesia shard is very hard to get (IMG:[ invalid] style_emoticons/default/smile.gif) Buying it either from WTS or WTB is faster (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by nobody_xxx: Sep 26 2016, 02:32
|
|
|
|
 |
|
Sep 26 2016, 04:20
|
RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

|
OK... A person has 2 weapons, and 4 armors he can throw Bindings of Slaughter at. This person really enjoys these bindings because he wants his DW/Light to mimic stronger personas. Which ones would give this person the biggest bang for the buck? Should a person divide them evenly up between the equipment? Should a person focus the bindings on the strongest gear? Should a person pack sand and get a real life? I ask for a friend, for I would never waste credits on such trivial pursuits. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Edit: Social media has informed me that I have no friends. Regardless.... I would never waste credits on such trivial pursuits, and yes... I have refused their requests to kill myself. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by redphil: Sep 26 2016, 04:25
|
|
|
|
 |
|
Sep 26 2016, 04:24
|
Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

|
Just check the base adb...higher, more ADB from bindings. Aka: Weapon >>>>>>>>>>>>>>>>>>>> Breastplate > Leggings > Helmet > Gauntlets > Boots So, forge the weapon until lv 40-50 and keep armor lv 5. Then start forging the armors (starting from the breastplate and scaling until boots), since forging more the weapon will give a very few boost due to the high level of forging, then stop at 15-25 Then forge a little bit more the weapon. Then the armors. Then the weapon. Then the armors. Until you have all lv 100. Enjoy (IMG:[ invalid] style_emoticons/default/laugh.gif)
|
|
|
|
 |
|
Sep 26 2016, 04:29
|
RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

|
QUOTE(ppp82p @ Sep 26 2016, 04:24)  Just check the base adb...higher, more ADB from bindings. Aka: Weapon >>>>>>>>>>>>>>>>>>>> Breastplate > Leggings > Helmet > Gauntlets > Boots So, forge the weapon until lv 40-50 and keep armor lv 5. Then start forging the armors (starting from the breastplate and scaling until boots), since forging more the weapon will give a very few boost due to the high level of forging, then stop at 15-25 Then forge a little bit more the weapon. Then the armors. Then the weapon. Then the armors. Until you have all lv 100. Enjoy (IMG:[ invalid] style_emoticons/default/laugh.gif) Perfect! Thank you!! By the way... How do you check base adb? Is it that "hover over number" script? I have it installed, but have no idea what the numbers relate to when I hover. Do I just compare those hover numbers against other equipment's hover numbers?
|
|
|
|
 |
|
Sep 26 2016, 05:16
|
Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

|
QUOTE(redphil @ Sep 26 2016, 02:29)  Perfect! Thank you!! By the way... How do you check base adb? Is it that "hover over number" script? Yeah, but it's not a script, it's built-in. QUOTE(redphil @ Sep 26 2016, 02:29)  I have it installed, but have no idea what the numbers relate to when I hover. Do I just compare those hover numbers against other equipment's hover numbers? https://ehwiki.org/wiki/Equipment_RangesIf you want to figure out what's most efficient to upgrade in what order, you can probably do that pretty easily with a spreadsheet.
|
|
|
|
 |
|
Sep 26 2016, 05:53
|
RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

|
QUOTE(Superlatanium @ Sep 26 2016, 05:16)  Yeah, but it's not a script, it's built-in. https://ehwiki.org/wiki/Equipment_RangesIf you want to figure out what's most efficient to upgrade in what order, you can probably do that pretty easily with a spreadsheet. Excellent link. I've never seen it before in the wiki. So for example on a rapier of slaughter, I want to find one closest to the max. And I want to throw the bindings to the highest weapon damage item first. And fire up a spreadsheet, insert the equations listed above the chart, and go from there?
|
|
|
|
 |
|
Sep 26 2016, 06:13
|
Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

|
QUOTE(redphil @ Sep 26 2016, 05:53)  Excellent link. I've never seen it before in the wiki.
So for example on a rapier of slaughter, I want to find one closest to the max. And I want to throw the bindings to the highest weapon damage item first.
And fire up a spreadsheet, insert the equations listed above the chart, and go from there?
Yup. Basically at the start you forge only the weapons since they have much greater adb than armors. But sooner or later you will get to the point upgrading from X to X+1 will give less adb than upgrading the breastplate from 5 to 6. The spreadsheet serves this purpose...you track the adb increases of each upgrade based on your equipments and you prioritize the ones that give you bigger advantage.
|
|
|
|
 |
|
Sep 26 2016, 11:17
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(ppp82p @ Sep 26 2016, 04:24)  Just check the base adb...higher, more ADB from bindings.
Aka: Weapon >>>>>>>>>>>>>>>>>>>> Breastplate > Leggings > Helmet > Gauntlets > Boots
i quote all of this. QUOTE(ppp82p @ Sep 26 2016, 04:24)  Until you have all lv 100.
i quote this a little less. QUOTE(ppp82p @ Sep 26 2016, 06:13)  Basically at the start you forge only the weapons since they have much greater adb than armors. But sooner or later you will get to the point upgrading from X to X+1 will give less adb than upgrading the breastplate from 5 to 6. The spreadsheet serves this purpose...you track the adb increases of each upgrade based on your equipments and you prioritize the ones that give you bigger advantage.
i quote this too. but i'd say to go for the first 5 upgrades on all gears first (since rare component costs surely less than bindings of slaughter), and then start deciding where to put all those bindings on. i also suggest you to stop at a level in which you'll earn an even number of bindings back via salvaging, if ever. for example, 25 is good because (25-5)*0.9 = 18 and you'll waste no bindings. 26 is bad because (26-5)*0.9 = 18.9 and you'll eventually waste one binding.
|
|
|
|
 |
|
Sep 26 2016, 14:24
|
RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

|
QUOTE(ppp82p @ Sep 26 2016, 06:13)  Yup. Basically at the start you forge only the weapons since they have much greater adb than armors. But sooner or later you will get to the point upgrading from X to X+1 will give less adb than upgrading the breastplate from 5 to 6. The spreadsheet serves this purpose...you track the adb increases of each upgrade based on your equipments and you prioritize the ones that give you bigger advantage.
Got it! I'll have to put some thought into setting up the spreadsheet. I always end up overboard, and going the VBA route with it. (IMG:[ invalid] style_emoticons/default/laugh.gif) It'll probably take me a month. I'll share it when I'm done. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Scremaz @ Sep 26 2016, 11:17) 
i quote this too. but i'd say to go for the first 5 upgrades on all gears first (since rare component costs surely less than bindings of slaughter), and then start deciding where to put all those bindings on. i also suggest you to stop at a level in which you'll earn an even number of bindings back via salvaging, if ever. for example, 25 is good because (25-5)*0.9 = 18 and you'll waste no bindings. 26 is bad because (26-5)*0.9 = 18.9 and you'll eventually waste one binding.
Great advice on the conservation side, but I think you've placed me a couple of pegs above where I'm at. (IMG:[ invalid] style_emoticons/default/biggrin.gif) I don't think I'll be salvaging the gear I've worn for at least a year. I'm still in that world where way less than 100 slots are taken up with gear I want to keep. (Quartermaster way low, and I only play on hard) I get very low amounts of Fair, Average, superiors... the occasional exquisite... and they are all sold/salvaged on the spot. (IMG:[ invalid] style_emoticons/default/blush.gif) This post has been edited by redphil: Sep 26 2016, 14:25
|
|
|
|
 |
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|