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post Sep 29 2011, 17:47
Post #8951
handabanana



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QUOTE(Randommember @ Sep 29 2011, 05:07) *

Why shouldn't you use items? They drop in enough numbers that they sholdn't be holy and used only in extreme emergencies.
For me, in longer arenas it seems to drop more pots than I can carry with me in my inventory.

Being one-shotted by their magical and spirit attacks is the big problem.
One way to fix that is spark of life, except that spark will only work 2 or maybe 3 times, more than that and you will be out of spirit.
Silence makes things much easier, because that means no magic or spirit attack, so all you have to worry about is having high enough health to survive a standard attack that crits.
If you can do that, then you don't need spark of life, and can save a little mana there.

Also, you should try out using haste, having more turns compared to your enemy is really nice.
And poison is good to, I'll say why later.

...

Poison is actually quite good.
It does a bit of damage, and deprecating spells gets twice the amount of bonus duration from proficiency compared to supportive spells, so the high cost of poison might just be that you haven't increased your deprecating proficiency enough.

Apart from doing damage, which is actually quite respectable in my opinion, based on it's cost and duration (try calculating it's damage per turn, that it got a 100% chance to do that damage, not counting misses when casting the spell, and how many turns it lasts) but it also halves mana and spirit regeneration for the monster, which admittedly doesn't do all that much if you use silence, but if you wanna use weaken + spirit shield instead, that might be good.
And it also gives you a reduced chance of missing the affected monster with attacks, so it will also help out your melee damage, and also it's proc chance, since you can't proc if you can't hit.

Poison is a nice spell for bosses, since it gives some nice effects and lasts a very long time with decent proficiency.

What can I say? I like the challenge (since other people seem to be able to do it at the same or lower level) and I'm cheap. I'll definitely look into investing in Haste, but that's after I max Silence when I hit 110. (Should I regret plopping down my first-time winnings from the gods (350,000) on Archaeologist (338,776) instead of Ability Boost? lol)

And yes, I've learned to keep Poison on those bad boys now after almost losing to FSM. But in doing so I've learned just how awesome my Spirit Attack is now. I tried it out once or twice when I just started but it did so poorly that I vowed to never use it again because I'd much rather have the bonus +% damage than a weak 1-target spell that left me doing less damage for a few rounds. It hit FSM for 40k and finished it just as I had run out of pots and used up my remaining mana on my last Spark of Life and FSM had full mana and spirit.
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post Sep 29 2011, 17:57
Post #8952
Koudesu



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Start getting Ability Boost if you can't earn that many credits on a daily basis. Trust me when I say Archaeologist won't start paying off for a very long while.

Also, start using Haste. With the way mobs dish out damage now, you'll be much better off being able to take double or triple turns over large mobs.
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post Sep 29 2011, 18:07
Post #8953
buktore



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QUOTE(Koudesu @ Sep 29 2011, 22:33) *
Meanwhile, I've now got 5 OC overcharges maxed and I'm still not feeling much of a difference.


The difference is not that large. But its there... (IMG:[invalid] style_emoticons/default/wink.gif)

However, this is depends largely on the situation as well. Sometime, the difference could be that it may help you kill in 10 hit instead of 11, which is a small boost, and sometime it may help you kill in 2 hit instead of 3, which is a huge difference.

You can try using 1 Soul stone to see the difference between no/small OC boost VS maxed OC boost. It might help you decide whatever you should try to quickly get maxed OC boost or put AP into something else. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by buktore: Sep 29 2011, 18:20
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post Sep 29 2011, 18:17
Post #8954
handabanana



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QUOTE(Koudesu @ Sep 29 2011, 08:57) *

Start getting Ability Boost if you can't earn that many credits on a daily basis. Trust me when I say Archaeologist won't start paying off for a very long while.

Also, start using Haste. With the way mobs dish out damage now, you'll be much better off being able to take double or triple turns over large mobs.

Would Haste be useful for me if I'm not having much difficulty with the daily arenas on normal? I was thinking of getting Haste after Silence at lv110 to have an easier time with the gods and other bosses.

And about training other useful things, I'll just leave this here: [imgur.com] http://imgur.com/rVuAt

I just figured I had the money for Archaeologist, so why not? I'm going to go right back to Adept Learner and Ability Boost afterwards since I'll be broke again and I'm already on my way to lv110.
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post Sep 29 2011, 18:25
Post #8955
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Archaeologist doesn't vastly increase your chances of dropping artifacts alone. You need some Scavenger levels first if you ever want anything to drop at all.

If you're just going to stick with Normal difficulty, then Haste shouldn't be an issue, but as it is right now, Haste provides much better bonuses than Protection does.

If you are going to move beyond Normal difficulty, however...start getting Pack Rats. I found that I wasn't able to do the later arenas with just 6-7 item slots on Heroic+ difficulty. And maxing Pack Rat doesn't cost all that much either, for something that allows you to go 100+ rounds before running out of mana.

@butkore: Yeah, I do have a few soul stones lying around. I'll do some tests on FSM when I get some tokens. Do they stack btw? As in, using like 5 soul stones in a single round would boost your damage by 200% or something.

This post has been edited by Koudesu: Sep 29 2011, 18:27
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post Sep 29 2011, 18:41
Post #8956
buktore



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Each soulstone increase your current OC by 120% and it can go pass your normal OC limit. It also restore your SP.

So basically, yes, they stack, but I'm not quite sure would it increase your damage by 200% (too lazy to do the math!). Also...

- It increase your current OC ... So in order to gets its full benefits, you have to hit the monster until your OC is maxed first before using it.

- You also have to wait until its effect expire first before using another soulstone.

- OC boost from soulstone last the entire battle.

- However, OC boost from soulstone disappears if you use spirit attack, so using SP attack after using soulstone is not recommended, unless it's the last round or something.

I recommend to use just 1 soulstone in one of your normal grinding (Arena, IW, etc) ... Using it in RoB will not going to tell you much apart from the "it boost damage" ...

This post has been edited by buktore: Sep 29 2011, 18:45
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post Sep 29 2011, 18:50
Post #8957
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QUOTE(buktore @ Sep 30 2011, 00:41) *

I recommend to use just 1 soulstone in one of your normal grinding (Arena, IW, etc) ... Using it in RoB will not going to tell you much apart from the "it boost damage" ...


Although I haven't tried it yet, soulstone should be feasible for arenas end of days and above.
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post Sep 30 2011, 05:56
Post #8958
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QUOTE(MiAla @ Sep 29 2011, 06:26) *

I feel an urge to rip your av out of your posts for some reason >_>


I wouldn't mind if you used it after I do my weekly/monthly avatar change.

Just hope people won't mistake us at first glance via avatars.
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post Sep 30 2011, 21:57
Post #8959
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Alright, I'm confused.
What does the effectiveness of Cure depend on?
The patch notes for 0.5.3 say Elemental Prof enters into the equation now, but I'm seeing jack.

Some tests:
Elemental Prof 271.5, Divine Prof 239.6, Holy EDB 0 → Cure heals for 2593 HP
Elemental Prof 238.5, Divine Prof 264.0, Holy EDB 10 → Cure heals for 2851 HP
Elemental Prof 238.5, Divine Prof 327.6, Holy EDB 48.1 → Cure heals for 3839 HP
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post Sep 30 2011, 22:02
Post #8960
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AFAIK it's only curative prof now.
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post Sep 30 2011, 22:05
Post #8961
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I checked that too, Curative Prof didn't change between tests (always 205.00).
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post Sep 30 2011, 22:06
Post #8962
handabanana



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Is there any difference in the three gods' items for shrine offering? I read on the wiki that the noodly appendage +2500 to item quality, but no information is given for the other two.
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post Sep 30 2011, 23:49
Post #8963
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Holy EDB boosts Cure amount as well.

This post has been edited by Ballistic9: Sep 30 2011, 23:49
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post Oct 1 2011, 00:03
Post #8964
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QUOTE(handabanana @ Sep 30 2011, 12:06) *

Is there any difference in the three gods' items for shrine offering? I read on the wiki that the noodly appendage +2500 to item quality, but no information is given for the other two.


I believe it to be:
Bosses = Bronze Ticket (+1000)
Schoolgirls = Silver Ticket (+1500, Konata's might be 1250)
Ultimates = Golden Ticket (+2000)
FSM / Goddesses = Platinum Ticket (+2500)

Should be something like that. I haven't edited the wiki because I have no confirmation of this yet.
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post Oct 1 2011, 00:07
Post #8965
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Goddesses' Sapling usually gives Fine/Superior stuff, FSM's Noodly Appendage Superior/Exquisite.
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post Oct 1 2011, 00:13
Post #8966
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Saplings definitely have a lower loot bonus than Noodly Appendages.
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post Oct 1 2011, 00:22
Post #8967
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been saving my noodles for a more decent level, glad to know i wont have to with saplings
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post Oct 1 2011, 00:33
Post #8968
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Hmmm, I thought there was something besides the noodle and platinum that was +2500...

Maybe I'm just remembering a 1-time event item.
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post Oct 1 2011, 00:35
Post #8969
Lezard Valeth



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How often your monsters brings to you gifts? On what it depends?
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post Oct 1 2011, 00:43
Post #8970
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http://ehwiki.org/wiki/Monster_Lab#Gifts
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