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post Sep 20 2016, 04:59
Post #89481
Superlatanium



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QUOTE(fodasher @ Sep 20 2016, 02:37) *
What are good potencies for 1h?
Fatality > Butcher >>> Overpower >>>>>>>>>> Swift Strike
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post Sep 20 2016, 05:50
Post #89482
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Seems like a lot of work for 10% dmg 10% crit dmg lol xdxd
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post Sep 20 2016, 06:00
Post #89483
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QUOTE(fodasher @ Sep 20 2016, 10:50) *

Seems like a lot of work for 10% dmg 10% crit dmg lol xdxd

err , unless that rapier is leg xxx slaughter with high WD that you will use for long time , don't bother to get 5/4 potency (IMG:[invalid] style_emoticons/default/heh.gif)

just max it to get void/elemental strike (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 20 2016, 06:01
Post #89484
Superlatanium



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QUOTE(fodasher @ Sep 20 2016, 03:50) *
Seems like a lot of work for 10% dmg 10% crit dmg lol xdxd
Unless it's something good enough to justify soulfusing, it's not worth it at your level. It'll take too long and give too little benefit for something temporary.

If it's a prefixed Mag+ rapier of useful suffix, it's worth IWing to 10. Otherwise, it probably isn't.

This post has been edited by Superlatanium: Sep 20 2016, 06:02
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post Sep 20 2016, 11:05
Post #89485
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QUOTE(fodasher @ Sep 20 2016, 05:50) *

Seems like a lot of work for 10% dmg 10% crit dmg lol xdxd

just stick with one of those potencies at most. if the second one pops out, then all the best. otherwise, simply go for the IW10 strike
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post Sep 20 2016, 16:10
Post #89486
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How am I supposed to use Enchant and Infusions as a Wind Mage?
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post Sep 20 2016, 16:21
Post #89487
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QUOTE(Vilis @ Sep 20 2016, 16:10) *

How am I supposed to use Enchant and Infusions as a Wind Mage?

iirc a mage may find Aether shards useful as enchantments.
infusions as on-battle items in order to boost EDB - thus infusions of your own element.
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post Sep 20 2016, 16:48
Post #89488
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I was just wondering, it seems every mage is using only 1 element/holy/dark, but is it possible to combine holy and dark? You'd take advantage of the lowered resistance in the other element and it would allow to cast more powerful spells more often (would take a lot of mana though). I know you'd have to split up the prof./damage for both, but that may allow for a cheaper mage play (for instance, a non-matching staff, Demonic Katalox Staff of Heimdall or Hallowed Katalox Staff of Fenrir could work).
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post Sep 20 2016, 16:54
Post #89489
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QUOTE(-------------------- @ Sep 20 2016, 16:48) *

I was just wondering, it seems every mage is using only 1 element/holy/dark, but is it possible to combine holy and dark? You'd take advantage of the lowered resistance in the other element and it would allow to cast more powerful spells more often (would take a lot of mana though). I know you'd have to split up the prof./damage for both, but that may allow for a cheaper mage play (for instance, a non-matching staff, Demonic Katalox Staff of Heimdall or Hallowed Katalox Staff of Fenrir could work).

Then, how can you get both holy and dark edb?
Phase armor has only one suffix (IMG:[invalid] style_emoticons/default/heh.gif)

Don't mix up stuff, without max dmg you go from glass cannon to only glass (IMG:[invalid] style_emoticons/default/heh.gif)

1h is better in that case since it has insane defense (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 20 2016, 17:50
Post #89490
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QUOTE(-------------------- @ Sep 20 2016, 16:48) *

I was just wondering, it seems every mage is using only 1 element/holy/dark, but is it possible to combine holy and dark? You'd take advantage of the lowered resistance in the other element and it would allow to cast more powerful spells more often (would take a lot of mana though). I know you'd have to split up the prof./damage for both, but that may allow for a cheaper mage play (for instance, a non-matching staff, Demonic Katalox Staff of Heimdall or Hallowed Katalox Staff of Fenrir could work).

Short answer: no.
Long answer: holy and dark have different profs and edb so it's completely not possible because you would need 4 type of clothes.
Elemental is somewhat better, a prof cloth could work for both and high prof + lowered resistances from spell could bring elemental mitigation to 0... but on the other hand elemental mage already get ~0 elemental mit with only ~0.7 prof and imperil, which costs less mana, is faster and reduces magical mitigation by 50%.
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post Sep 20 2016, 19:18
Post #89491
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What's the best play style and equipment set for relaxing and fast play?
Elec mage on X20 is satisfactory, but now I want to build another set to:

Play X7 sometimes for fast chaos token
No imperil, as I don't want to pay that much attention
My network……1.5 turn/s……

Currently my target is holy mage:
Hallowed Katalox of Hevenly-sent + Cap of Hevenly-Sent + Phases

Do you have some suggestions?
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post Sep 20 2016, 19:21
Post #89492
Juggernaut Santa



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QUOTE(ArbiterErii @ Sep 20 2016, 19:18) *

What's the best play style and equipment set for relaxing and fast play?

1h + heavy
Hover while doing something else.
GG.

This post has been edited by ppp82p: Sep 20 2016, 19:22
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post Sep 20 2016, 20:34
Post #89493
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QUOTE(ArbiterErii @ Sep 20 2016, 19:18) *

What's the best play style and equipment set for relaxing and fast play?
Elec mage on X20 is satisfactory, but now I want to build another set to:

Play X7 sometimes for fast chaos token
No imperil, as I don't want to pay that much attention
My network……1.5 turn/s……

Currently my target is holy mage:
Hallowed Katalox of Hevenly-sent + Cap of Hevenly-Sent + Phases

Do you have some suggestions?


Katalox of Heaven-sent + Cotton Cap seems a little overkill on the prof to me. Destruction staff + Cotton Cap should work better for you. At hell difficulty, monster HP are low enough to blast through them with sheer firepower; I don't think prof_factor = 1 will be necessary. Depending on the actual rolls, Destruction Katalox + Prof Cap should take you to prof_factor ~0.7 (unforged) which should be plenty for your purpose.

As for staff potencies, go for Economizer & Archmage. Eco will help you deal with Holy's MP consumption and the latter will work nicely with Destruction suffix. If some Penetrator happens to pop up then keep it, but since it's main purpose is to reduce Imperil casts @PF difficulty it won't be your top priority.

This post has been edited by Rhydin: Sep 20 2016, 20:35
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post Sep 20 2016, 22:29
Post #89494
Vilis



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QUOTE(Sapo84 @ Sep 20 2016, 18:50) *

elemental mage already get ~0 elemental mit with only ~0.7 prof and imperi

I've seen that 0.7 or 0.68 number float around here a few times, what does it mean?
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post Sep 20 2016, 22:35
Post #89495
Rhydin



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Magic Proficiencies

prof_factor = (effective_proficiency - monsterlevel) / monsterlevel
Counter-resist bonus = prof_factor * 50%
Mitigation reduction = (prof_factor ^ 1.5) * 50
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post Sep 20 2016, 22:57
Post #89496
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QUOTE(Superlatanium @ Sep 20 2016, 04:59) *

Fatality > Butcher >>> Overpower >>>>>>>>>> Swift Strike

According to sssss2's research on 1H it should be:
Butcher > Fatality >>>>>>>>>>>>>>>>>>>>>> Overpower >>>>>>> Swift Strike
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post Sep 20 2016, 23:50
Post #89497
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QUOTE(ppp82p @ Sep 20 2016, 22:57) *

According to sssss2's research on 1H it should be:
Butcher > Fatality >>>>>>>>>>>>>>>>>>>>>> Overpower >>>>>>> Swift Strike

why Butcher > Fatality? i can understand they are on the same league, but still...
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post Sep 21 2016, 00:00
Post #89498
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QUOTE(Scremaz @ Sep 20 2016, 23:50) *

why Butcher > Fatality? i can understand they are on the same league, but still...

https://forums.e-hentai.org/index.php?showt...p;#entry4297202
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post Sep 21 2016, 00:10
Post #89499
Cleavs



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QUOTE(ppp82p @ Sep 21 2016, 00:00) *

in the end they have quite similar multipliers and sss himself said that he played with Slaughter/Protection hybrid build, so most likely Butcher's effectiveness would be reduced as the number of Power of Slaughter raises. either way, the effect on the overall run should be pretty much negligible.

something like
Butcher ~ Fatality >>>>> Overpower >>>>>>>>>>>>>>>>>>>>>>>>Swift.

whether you want to put Butcher before or after Fatality is only a matter of (alphabetical) sorting.
but personally i think that if you want to recycle your weapon for DW style, then a couple Overpower may be useful to have.
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post Sep 21 2016, 03:02
Post #89500
Superlatanium



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QUOTE(Rhydin @ Sep 20 2016, 18:34) *
Katalox of Heaven-sent + Cotton Cap seems a little overkill on the prof to me. Destruction staff + Cotton Cap should work better for you. At hell difficulty, monster HP are low enough to blast through them with sheer firepower; I don't think prof_factor = 1 will be necessary. Depending on the actual rolls, Destruction Katalox + Prof Cap should take you to prof_factor ~0.7 (unforged) which should be plenty for your purpose.
For non-Imperil Holy, I'm pretty sure switching out phase for prof is worth it until you get to the point where monster mitigation is mostly eliminated, due to prof's increasing returns. Even on low difficulty, players still want to do their best to maximize damage done, which is a function of (1 - monster resistance) * EDB, among other variables. Eg. going from 0.8 factor to 0.9 factor increases damage from 1x to 1.14x and requires sacrificing a much lower multiplier in terms of EDB.
QUOTE(Rhydin @ Sep 20 2016, 18:34) *
As for staff potencies, go for Economizer & Archmage. Eco will help you deal with Holy's MP consumption and the latter will work nicely with Destruction suffix. If some Penetrator happens to pop up then keep it, but since it's main purpose is to reduce Imperil casts @PF difficulty it won't be your top priority.
I'm not sure about Economizer's effectiveness. I looked at a number of Income Summaries trying to figure this out a while ago. Even with only medium-tier gear, I'm pretty sure mana costs are too low for Economizer to save any significant amount of mana potion/elixir costs. Using/buying elixirs isn't bad.
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