QUOTE(handabanana @ Sep 29 2011, 05:56)

I just beat the gods. How the hell do you people do it without using items? My mace is 28% proc stun and I'm sure I used 5 greater mana pots and 2 greater spirit pots (+5 or so infusions for IPU and FSM each). I kept Spark of Life, Protection, (and the proper infusion for IPU/FSM) on myself and Weaken on them constantly and I was being 1-shot'd by their spirit attacks left and right. I'm sure the stuns helped, but I can't imagine how I would do it without pots.
I probably could've saved on those pots if I had Silence, or if the stun proc can be refreshed if the target is already stunned. (ie I can stun them again back to 3 turns when they still have x turns left.) But that'd make maces overpowered.
Why shouldn't you use items? They drop in enough numbers that they sholdn't be holy and used only in extreme emergencies.
For me, in longer arenas it seems to drop more pots than I can carry with me in my inventory.
Being one-shotted by their magical and spirit attacks is the big problem.
One way to fix that is spark of life, except that spark will only work 2 or maybe 3 times, more than that and you will be out of spirit.
Silence makes things much easier, because that means no magic or spirit attack, so all you have to worry about is having high enough health to survive a standard attack that crits.
If you can do that, then you don't need spark of life, and can save a little mana there.
Also, you should try out using haste, having more turns compared to your enemy is really nice.
And poison is good to, I'll say why later.
QUOTE(n125 @ Sep 29 2011, 06:44)

Spirit Shield is useless without any AP in Spirit Tanks, right? I can't imagine 151 Spirit lasting long between Spirit Shield and Spark of Life. :\ I need 25 AP to get everything I want out of the 190 and 200 tiers, so it seems like it will take forever before my Spirit is at a respectable level. Adept Learner is high too, and I want to start saving up for Hath.. ugh
When you do this, what do you do about your buffs and HP? Whenever I do this all the MP I earn goes right back into healing and restoring Supportive spells, so I never get anywhere.
Spirit shield is superior to Spark of life in most cases.
Spirit shield will activate when you get hit for more than 25% of your health, and will then remove spirit points dependant on how much damage above that 25% of you health that it has to absorb, maxing out at 20% (with full APs) of your base spirit for a hit that would do more than 100% of your health in damage.
So in theory, if you get hit by something that would take off 30% of your health, it will only do 25% of you health in damage, and 1% of your base spirit.
Meaning you can survive quite a few hits that would have easily killed you, provided you can heal up between them, since them doing 25% of your health means you will only survive 4 of them before you run out of health, no matter how much spririt you have.
Not having enough MP is a problem for melees, but if that wasn't a problem, the game would be easy. Just gotta prioritize.
Not having enough AP is only a problem for lowbies apparently, the really high level players have more AP than there are things to invest them in, leaving them with spares.
As for money and hath....well, you gotta have something to strive for.
Spark of life is superior here, since when you HP hits zero, it will activate and nullify all other attacks that round, giving you a chance to heal up, as well as giving you that cloak buff that reduces damage for a few extra turns.
QUOTE(handabanana @ Sep 29 2011, 06:54)

I guess Avatar scrolls are all that and a bag of chips. I actually stopped keeping Poison on for IPU and FSM because the 114 damager per turn and the mana required to keep it up didn't seem feasible. That might've been when I got their Spirit Attack way more than RL (on which I kept Poison on constantly). I didn't even know Poison slowed the target regen rate. Good to know for future battles. Thanks!
Poison is actually quite good.
It does a bit of damage, and deprecating spells gets twice the amount of bonus duration from proficiency compared to supportive spells, so the high cost of poison might just be that you haven't increased your deprecating proficiency enough.
Apart from doing damage, which is actually quite respectable in my opinion, based on it's cost and duration (try calculating it's damage per turn, that it got a 100% chance to do that damage, not counting misses when casting the spell, and how many turns it lasts) but it also halves mana and spirit regeneration for the monster, which admittedly doesn't do all that much if you use silence, but if you wanna use weaken + spirit shield instead, that might be good.
And it also gives you a reduced chance of missing the affected monster with attacks, so it will also help out your melee damage, and also it's proc chance, since you can't proc if you can't hit.
Poison is a nice spell for bosses, since it gives some nice effects and lasts a very long time with decent proficiency.