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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 13 2016, 07:16
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Ser6IjVolk
Group: Members
Posts: 935
Joined: 5-July 08

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QUOTE(Rhydin @ Sep 12 2016, 19:33)  I'm assuming you're only talking about weapon here (Slaughter suffix also exists for Power Armor), but the simple truth is that 1H playstyle is so inherently safe that you can easily go with a fully offensive build (at least beyond a certain point). Block from (highly forged) Shield takes care of most attacks, as it works on both physical and magical attacks. Stuns from Counter-Attacks (up to 3 per turn) reduce incoming damage even further, and with large HP pool as well as good mitigations (Piercing/Slashing/Crushing) you can easily survive a heavy blow or two if you actually get hit. Add IA on top of that (Spark/Spirit Shield) and being defeated will become near impossible. Once survival is no longer an issue, one can focus completely on clearing battles faster. So you go Slaughter in every slot possible.
Uhuh, thanks. Regarding Spirit Shield though, since my HP is in the thousands and SP in the hundreds, I always assumed it's for mages or something, does it actually work well for tanks? Also which depreciating spells are worth it, I only ever use Weaken+Silence+Drain when against gods and Imperil when doing the chain attack.
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Sep 13 2016, 07:44
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Ser6IjVolk @ Sep 13 2016, 05:16)  Uhuh, thanks. Regarding Spirit Shield though, since my HP is in the thousands and SP in the hundreds, I always assumed it's for mages or something, does it actually work well for tanks? Also which depreciating spells are worth it, I only ever use Weaken+Silence+Drain when against gods and Imperil when doing the chain attack. You can look at the spirit damage formula on the wiki. With my stats, one point of SP absorbs around 70 points of HP (from an individual attack that does more than 20% of my total HP in damage). If you can take significant spirit damage during a battle series, then using Spirit Shield is more than worth it; better to use a spirit draught every so often than to Cure 10 times, for instance.
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Sep 13 2016, 07:45
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fodasher
Newcomer
 Group: Members
Posts: 28
Joined: 2-April 12

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Up to 300 seems like such an abyss without any equipment.
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Sep 13 2016, 08:01
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Lunarika @ Sep 13 2016, 05:36)  Is Charged prefix good for 1h mage, or is it a full mage sort of thing. Also, is it something that's only good when you stack it or is it okay if you don't have lots of it?
My opinion is that charged decreases the amount of mana being regenerated since regen is based off ticks rather than turns. But I'm not sure if the decrease in the rate of regeneration is significant enough to warrant concern. However, it is clear that charged gear costs significantly more and since 1h mage generally do not have a survivability problem unless you're trying to do say, pfudorfest at your level.
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Sep 13 2016, 08:10
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Unindex
Group: Members
Posts: 328
Joined: 1-January 16

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Is it a good idea keeping your stamina above 80 with drinks? It's drained way too fast to justify the price.
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Sep 13 2016, 08:26
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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QUOTE(Unindex @ Sep 13 2016, 06:10)  Is it a good idea keeping your stamina above 80 with drinks? It's drained way too fast to justify the price.
Na. Just let it go under 80 and peace. It will go back up if you are not playing enough anyway and you get more clears per stamina point if you play a lot otherwise.
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Sep 13 2016, 08:52
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Unindex @ Sep 13 2016, 06:10)  Is it a good idea keeping your stamina above 80 with drinks? It's drained way too fast to justify the price. No, there is no benefit to keeping stamina above 80 if you're playing enough to offset >80 natural regeneration already. Only those with high-ish incomes can justify using energy drinks regularly, and of those, I don't think any can justify using EDs to stay above 80.
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Sep 13 2016, 09:13
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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So I currently do all non-SG arenas and also DwD daily at pfudor.
I'm thinking of replacing DwD with Ninfest instead since they both take almost the same amount of time (1 hour).
Is this advisable?
I started doing DwD because I hope I would get nice things to sell from the arena drop bonus but so far I've received nothing of significant value.
I think Ninfest would provide me with a better and more stable cash flow in the form of more artifact drops and crystals for my monsters.
Considering I hardly play on weekends, I don't think stamina is a concern, but even if it is, I'll just play DwD again until I have enough stamina back.
This post has been edited by LOL50015: Sep 13 2016, 09:14
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Sep 13 2016, 09:25
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Unindex @ Sep 13 2016, 08:10)  Is it a good idea keeping your stamina above 80 with drinks? It's drained way too fast to justify the price.
Well i did more than a year ago two weeks of powerplay and keept myself over 80 the whole time. But i didnt buy ED, i had them allready. It was a good feeling have again a daily level up. But back than, EDs were a lot cheaper. So im not sure i would do this again with the current prices for EDs. So i guess, when you have to buy them, no it doesnt justify the price.
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Sep 13 2016, 09:35
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(LOL50015 @ Sep 13 2016, 07:13)  Is this advisable? If you're trying to figure out which is better, check Income Summary a few times In short, yes. Past Nightmare or so, DwD is not worth it. --- I see we have a new catgirl
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Sep 13 2016, 10:06
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kyouri
Group: Catgirl Camarilla
Posts: 1,012
Joined: 26-October 09

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Thanks, senpais finally noticed me c:
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Sep 13 2016, 11:52
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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nvm, sorry
This post has been edited by Scremaz: Sep 13 2016, 11:52
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Sep 13 2016, 12:31
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Vilis
Group: Gold Star Club
Posts: 877
Joined: 1-December 11

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Which Item World potencies are considered the best for staves? Mine currently has 4 levels of Penetrator (counter-resist), 1 of Annihilator (crit damage), and 1 of Spellweaver (casting speed).
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Sep 13 2016, 13:13
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Vilis @ Sep 13 2016, 10:31)  Which Item World potencies are considered the best for staves? Mine currently has 4 levels of Penetrator (counter-resist), 1 of Annihilator (crit damage), and 1 of Spellweaver (casting speed). Good enough. Penetrator is near essential, especially for lower level players, especially if you ever play on PF. Spellweaver is always useful. Annihilator is not good with Imperil mages due to overdamage, but it's OK with non-Imperil mages because they take more turns casting offensive spells. Other: Economizer is near useless because of infinite item usage (and mana potions aren't really expensive anyway). Archmage is good with forged Destruction, and only meh otherwise. You have 5 levels in very good potencies. Stick with it. This post has been edited by Superlatanium: Sep 13 2016, 13:13
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Sep 13 2016, 13:15
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Vilis
Group: Gold Star Club
Posts: 877
Joined: 1-December 11

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QUOTE(Superlatanium @ Sep 13 2016, 14:13)  Annihilator is not good with Imperil mages due to overdamage, but it's OK with non-Imperil mages because they take more turns casting offensive spells. You can be a mage without using Imperil?
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Sep 13 2016, 13:18
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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QUOTE(Vilis @ Sep 13 2016, 11:15)  You can be a mage without using Imperil?
Low difficulty (hell, etc), holy/dark mage don't use imperil.
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Sep 13 2016, 14:56
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Epion @ Sep 13 2016, 13:18)  Low difficulty (hell, etc), holy/dark mage don't use imperil.
I think it depends. Dark mages using LWSD (or PWSD) are probably better off using imperil on PFUDOR since they have the best imperil staff and no mitigation reduction on proc. On holy as long as you have enough damage they should be both equally viable.
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Sep 13 2016, 15:34
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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imperil is still useful against konata even at low difficulties. no clues about higher mobs though (IMG:[ invalid] style_emoticons/default/laugh.gif)
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