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post Sep 12 2016, 10:41
Post #89321
memelord420swag



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QUOTE(Superlatanium @ Sep 12 2016, 00:05) *

The prefixed Mag rapier is solid for a low-level player, even if it's obsolete and has lower ADB. I'd use it and soulfuse it ASAP, it could last you until level 250-something. Having a quality weapon whose stats scale with your level is one of the most important things you can get. (Though I suggest IWing it to 10 before soulfusing, it'll add a huge chunk of extra damage)

The force shield is all right, but the most important stat (block) doesn't scale much with level, so soulfusing it won't exactly help much.

Shade is meh. 0 piercing mitigation may well make things very difficult for you, at least before level 250 or so. Not worth soulfusing.



alrighty so weapon only is worth it then? im nearing 500 soul fragments so i can soulfuse soon

This post has been edited by memelord420swag: Sep 12 2016, 10:41
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post Sep 12 2016, 17:56
Post #89322
Ser6IjVolk



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I was wondering about why exactly is so much worth put on the Slaughter suffix. Assuming you're fully clothed in Power Armor, the Slaughter bonus will only be around 15% of your total damage output. Wouldn't getting something like Nimble, to augment Parry that doesn't benefit from anything else and raise it from an average 10% to around 35% be more advantageous since you'll be countering AND avoiding damage more often?
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post Sep 12 2016, 18:33
Post #89323
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QUOTE(Ser6IjVolk @ Sep 12 2016, 17:56) *

I was wondering about why exactly is so much worth put on the Slaughter suffix. Assuming you're fully clothed in Power Armor, the Slaughter bonus will only be around 15% of your total damage output. Wouldn't getting something like Nimble, to augment Parry that doesn't benefit from anything else and raise it from an average 10% to around 35% be more advantageous since you'll be countering AND avoiding damage more often?

I'm assuming you're only talking about weapon here (Slaughter suffix also exists for Power Armor), but the simple truth is that 1H playstyle is so inherently safe that you can easily go with a fully offensive build (at least beyond a certain point). Block from (highly forged) Shield takes care of most attacks, as it works on both physical and magical attacks. Stuns from Counter-Attacks (up to 3 per turn) reduce incoming damage even further, and with large HP pool as well as good mitigations (Piercing/Slashing/Crushing) you can easily survive a heavy blow or two if you actually get hit. Add IA on top of that (Spark/Spirit Shield) and being defeated will become near impossible.
Once survival is no longer an issue, one can focus completely on clearing battles faster. So you go Slaughter in every slot possible.
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post Sep 12 2016, 19:01
Post #89324
Noni



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How usefull are the more expensive hath-perks?

Those in the 2000 hath range, I would guess:
Demon Duality > Crystanium IV > Long Gone Before Daylight > Tokenizer II > Dark Descent

And in the 1000 range:
Eminent Elementallist (or holy or dark) > Cristanium III > Tokenizer I > Evil Enchantres >> force of nature > Suffusive Spirit
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post Sep 12 2016, 19:08
Post #89325
m118w11



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QUOTE(memelord420swag @ Sep 12 2016, 11:41) *

alrighty so weapon only is worth it then? im nearing 500 soul fragments so i can soulfuse soon


Nope. 500 soul fragments is effectively 500K, it's better not to waste them yet.
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post Sep 12 2016, 19:17
Post #89326
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QUOTE(DJNoni @ Sep 13 2016, 00:01) *

How usefull are the more expensive hath-perks?

Those in the 2000 hath range, I would guess:
Demon Duality > Crystanium IV > Long Gone Before Daylight > Tokenizer II > Dark Descent

And in the 1000 range:
Eminent Elementallist (or holy or dark) > Cristanium III > Tokenizer I > Evil Enchantres >> force of nature > Suffusive Spirit



yes , DD is the best 2k hath (IMG:[invalid] style_emoticons/default/happy.gif)

for cryst 4 , token2 or LGBD depend on how much do you play GF on daily basis (IMG:[invalid] style_emoticons/default/heh.gif)


LGBD give static result everyday (IMG:[invalid] style_emoticons/default/heh.gif)

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post Sep 12 2016, 19:23
Post #89327
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QUOTE(DJNoni @ Sep 12 2016, 19:01) *

How usefull are the more expensive hath-perks?

Those in the 2000 hath range, I would guess:
Demon Duality > Crystanium IV > Long Gone Before Daylight > Tokenizer II > Dark Descent

And in the 1000 range:
Eminent Elementalist (or holy or dark) > Cristanium III > Tokenizer I > Evil Enchantres >> force of nature > Suffusive Spirit

allow me to remember you that in order to unlock things such Crystarium and Tokenizer you have to own the lower tiers.
so actual cost of Crystarium IV is 3750 Hath, and actual cost of Tokenizer II is 3500 Hath

[edit]: typo

This post has been edited by Scremaz: Sep 12 2016, 19:31
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post Sep 12 2016, 19:26
Post #89328
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err , actual cost for token2 is 3500 hath (IMG:[invalid] style_emoticons/default/heh.gif)
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post Sep 12 2016, 19:27
Post #89329
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QUOTE(Scremaz @ Sep 12 2016, 19:23) *

and actual cost of Tokenizer II is 2000 Hath


You mean 3500 Hath for Tokenizer II in total right?
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post Sep 12 2016, 19:32
Post #89330
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QUOTE(m118w11 @ Sep 12 2016, 19:08) *

Nope. 500 soul fragments is effectively 500K, it's better not to waste them yet.

Only when you buy them.
They are guaranteed drop but you can't convert them back in credits...so they don't really have a value when dropped (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 12 2016, 19:32
Post #89331
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QUOTE(nobody_xxx @ Sep 12 2016, 19:26) *

err , actual cost for token2 is 3500 hath (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(Stulpen @ Sep 12 2016, 19:27) *

You mean 3500 Hath for Tokenizer II in total right?

yes, typo. thank you both.
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post Sep 12 2016, 19:33
Post #89332
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QUOTE(ppp82p @ Sep 12 2016, 19:32) *

Only when you buy them.
They are guaranteed drop but you can't convert them back in credits...so they don't really have a value when dropped (IMG:[invalid] style_emoticons/default/laugh.gif)

btw, they also are the fuel to reset abilities if you do it often. not sure about the cost, but they also have that use (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 12 2016, 19:48
Post #89333
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QUOTE(Scremaz @ Sep 12 2016, 19:33) *

btw, they also are the fuel to reset abilities if you do it often. not sure about the cost, but they also have that use (IMG:[invalid] style_emoticons/default/tongue.gif)


Yeah, as if really someone would waste use them for something like that. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 12 2016, 19:52
Post #89334
Noni



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QUOTE(Scremaz @ Sep 12 2016, 19:23) *

allow me to remember you that in order to unlock things such Crystarium and Tokenizer you have to own the lower tiers.
so actual cost of Crystarium IV is 3750 Hath, and actual cost of Tokenizer II is 3500 Hath



Yeah, I know. But just to compare. In case I theoretically would have delt with all the "cheap" perks. So in that case, I would already have all usefull 1000's and below. And then the next best thing in the 2000 range. So would you - in that theoretical situation - agree with my order of priority?

edit: I play like 1500 to 2500 rounds of hellfest per week.

This post has been edited by DJNoni: Sep 12 2016, 20:15
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post Sep 12 2016, 20:22
Post #89335
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QUOTE(DJNoni @ Sep 12 2016, 19:52) *

So would you - in that theoretical situation - agree with my order of priority?

personally i'd prioritize Tokenizer over Crystarium, since i prefer to unlock new slots rather than to boost PL.
also, maybe the Supportive perk slightly better than the Deprecating perk since useful for both melee and mages
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post Sep 12 2016, 21:54
Post #89336
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It would make sense, but... just to be safe.

Staff Damage:

Attached Image

Is useless to a mage. Right?
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post Sep 12 2016, 22:06
Post #89337
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QUOTE(DJNoni @ Sep 12 2016, 17:01) *
How usefull are the more expensive hath-perks?

Those in the 2000 hath range, I would guess:
Demon Duality > Crystanium IV > Long Gone Before Daylight > Tokenizer II > Dark Descent

And in the 1000 range:
Eminent Elementallist (or holy or dark) > Cristanium III > Tokenizer I > Evil Enchantres >> force of nature > Suffusive Spirit
For all those, you can do the math to figure out which has the best (+profit/time) / cost ratio, but it really depends on what your current setup is - there's no universal answer.

Btw, SS is completely useless.
QUOTE(m118w11 @ Sep 12 2016, 17:08) *
Nope. 500 soul fragments is effectively 500K, it's better not to waste them yet.
The alternative is struggling through 200-something levels while constantly replacing unprefixed Superior and Average weapons. I think soulfusing a prefixed Mag is worth it.
QUOTE(Scremaz @ Sep 12 2016, 18:22) *
personally i'd prioritize Tokenizer over Crystarium, since i prefer to unlock new slots rather than to boost PL.
also, maybe the Supportive perk slightly better than the Deprecating perk since useful for both melee and mages
Don't think so, for both melee and mage, supportive proficiency is not really useful, especially if one has some IA, which most do (and especially if one is 1h and doesn't use Haste). Very slightly decreased buff costs or slightly longer durations is nothing, not worth 6m.
QUOTE(Epion @ Sep 12 2016, 19:54) *
Is useless to a mage. Right?
Yes
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post Sep 12 2016, 22:10
Post #89338
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QUOTE(Epion @ Sep 12 2016, 22:54) *

It would make sense, but... just to be safe.

Staff Damage:

Is useless to a mage. Right?


Effectively useless. If the staff magic damage ability adds ~10% damage, The regular damage will be less than 0.1% from random attacking to steal mana. Get it only after you have every useful ability.
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post Sep 12 2016, 23:36
Post #89339
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Is Charged prefix good for 1h mage, or is it a full mage sort of thing. Also, is it something that's only good when you stack it or is it okay if you don't have lots of it?
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post Sep 12 2016, 23:44
Post #89340
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QUOTE(Lunarika @ Sep 12 2016, 21:36) *
Is Charged prefix good for 1h mage, or is it a full mage sort of thing. Also, is it something that's only good when you stack it or is it okay if you don't have lots of it?
I don't know enough, do 1h mages have any trouble with incoming damage? If so, then Charged would be useful because it would help you kill monsters in less action time (=> less damage taken).

But the bigger issue with Charged is that getting a decent quality Charged often costs a good amount, which is slightly contradictory to the main idea of 1h mage (fast clearing speed without needing a big budget).

If incoming damage is significant, and you want Charged, then get whatever you afford, whether it's 1 piece or 5 pieces. The stacking effect isn't worth worrying about.
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