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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 10 2016, 09:54
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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QUOTE(memelord420swag @ Sep 10 2016, 03:15)  guy told me to soulfuse the items he gave to me so they last longer so idk when i should start using them
maybe after i soulfuse?
Soufuse good staff only. Fragments are valuable for the point in the game that you are now. What is the unassigned that you are referring to? QUOTE(fodasher @ Sep 10 2016, 06:13)  Does really good equipment ever appear in the bazaar?
Yeah but... good luck grabbing any... Not that I can talk.
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Sep 10 2016, 10:29
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,819
Joined: 31-July 10

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QUOTE(Vilis @ Sep 8 2016, 02:54)  Since I'm using Wind element, I picked the Frost Spike ability since that reduces Wind resistance. Is that right?
Also, is MagNet a good spell?
Yes, usually people use the complementary spike. Magnet is good against bosses such as the three dragons.
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Sep 10 2016, 10:34
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Hakrei @ Sep 10 2016, 06:38)  Hey, I have a question for those who own silver star or higher It's regarding purchasing a silver or gold star from others. I know the price range is 13-14m for silver and 27-28m for gold. I was wondering what guidelines to follow. As in how it is purchased from another user and how the process is done.
0. find a star seller. not sure who's active currently. you can still open a WTB 1. go at this page and generate a wallet address: https://e-hentai.org/bitcoin.php2. send the address to the seller with the form on the right 3. depending on the agreement with the seller, you may have to pay before or after. i suggest you after 4. wait for BTC to appear on your wallet. it should be a matter of few hours for BTC servers to validate 5. apply donation as soon as possible. rewards should be pretty much istantaneous 6. send payment 7. enjoy QUOTE(DJNoni @ Sep 10 2016, 07:39)  ? My post appeared 2 times?! How did that happen? Must have misclicked or something. Sorry about that.
mostly a delay with the server or something like that. pretty common. QUOTE(fodasher @ Sep 10 2016, 08:13)  Does really good equipment ever appear in the bazaar?
every now and then, yep. but they tend to be high level. i suggest you not to count on that.
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Sep 10 2016, 10:38
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Scremaz @ Sep 10 2016, 08:34)  mostly a delay with the server or something like that. pretty common. The problem is that the "Add Reply" button doesn't disable itself after being clicked once (bad forum JS), so it's very easy for people who frequently double-click to send a post reply twice instead of once.
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Sep 10 2016, 10:48
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Sep 10 2016, 10:38)  The problem is that the "Add Reply" button doesn't disable itself after being clicked once (bad forum JS), so it's very easy for people who frequently double-click to send a post reply twice instead of once.
ah. so it's actual a double-click.
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Sep 10 2016, 19:19
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fodasher
Newcomer
 Group: Members
Posts: 28
Joined: 2-April 12

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When should I start getting out of leather and what should I wear instead?
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Sep 10 2016, 20:22
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Rhydin
Group: Gold Star Club
Posts: 887
Joined: 5-June 15

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QUOTE(fodasher @ Sep 10 2016, 19:19)  When should I start getting out of leather and what should I wear instead?
~lvl 200 is a good time to make adjustments. 1H players should look for (Heavy) Power Armors, though good pieces may still be somewhat hard to come by. Plate Armors with Shielding prefix may help to fill a slot or two, but it's not recommended to build a full set of Plate as it comes with a number of drawbacks (high burden, no ADB, lower STR/DEX, ...).
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Sep 10 2016, 21:31
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Rhydin @ Sep 10 2016, 18:22)  ~lvl 200 is a good time to make adjustments. 1H players should look for (Heavy) Power Armors, though good pieces may still be somewhat hard to come by. Plate Armors with Shielding prefix may help to fill a slot or two, but it's not recommended to build a full set of Plate as it comes with a number of drawbacks (high burden, no ADB, lower STR/DEX, ...). I'd say the opposite, I think the time around level 200 is when it's most beneficial to use leather. On high difficulty, unresisted magic SP attacks from powerful monsters can oneshot you before 200, and can still oneshot you after 200 if Spirit Shield hasn't been cast. Heavy armor's 0 resist is quite a disadvantage before a player gets a few AP into Spirit Shield. Mana costs are also a big problem - at 200, with Heartseeker combined with all the other buffs, heavy armor users will be out of mana in no time, and those players have very little spare funds to pay for mana potions (draughts are not enough to keep up with consumption, especially given the buffs' low duration at that level). I think the disadvantages of heavy/power outweigh the advantages at least until 240 or so, in comparison to leather.
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Sep 10 2016, 21:50
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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i was wondering what would be better to prioritize between Crit Chance (namely, Shadowdancer suffix) and Crit Damage (namely, Savage prefix) for a Shade user. i also had a bit of time to spare, so i decided to apply a bit of math. first of all, we have: damage = ADB * ( (1 - crit_chance) + crit_chance * (1 + crit_bonus ) ) = ADB * ( 1 + crit_chance * crit_bonus ) = ADB * multiplier let's simply call crit_chance = x, crit_bonus = y. we also know that 0 < x < 100% and 50% < y < 100%. now, this is a 2-variables function: damage = ADB * ( 1 + x*y ) plenty of tools on the net to plot it. we're only interested to know that in that region and for such little domain it can be seen as a flat surface which is growing both with x and with y. basically, ADB will grow either with SD suffix or with Savage prefix. even better, with both. so if you have enough funds, Savage of Shadowdancer is still the way to go. but the really interesting question is: what should i pick between the two if i really have to? well, we have to consider that Crit chance is added in a multiplicative fashion: since Crit Chance is roughly around 40~50% at mid levels it basically means that switching between two Shadowdancers or between a SD and a non-SD will only reward you roughly half of the difference; on the other hand Crit damage is added additively, so what you get is exactly what you see. long story short, plotting multiplier = f ( chance, bonus ) shows us that a single Shadowdancer piece has roughly the same impact on ADB multiplier that a Savage piece has. and a Savage of Shadowdancer has roughly double of the effect than a plain Shade has. QUOTE
ADB_multiplier.zip ( 33.05k )
Number of downloads: 20i hope this can be helpful. feel free to discuss.
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Sep 10 2016, 22:25
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(Superlatanium @ Sep 10 2016, 21:31)  Mana costs are also a big problem - at 200, with Heartseeker combined with all the other buffs, heavy armor users will be out of mana in no time
I never casted Heartseeker by itself in my whole HV experience. Always with channeling. And I played heavy armor since level zero. I think the mana cost is the minor problem for melee...
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Sep 10 2016, 23:24
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Rhydin
Group: Gold Star Club
Posts: 887
Joined: 5-June 15

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QUOTE(Scremaz @ Sep 10 2016, 21:50)  [...] but the really interesting question is: what should i pick between the two if i really have to? [...]
Your question seems a little irrational^^, at least on a very general level, as you're basically asking "If x and y offer basically the same benefit, which is better?" But let's try to break it down a little more: Assuming we're looking at an auction and want to decide on which piece to go after, we aren't going to focus only on Crit chance vs Crit damage, but take other rolls into consideration as well: ADB roll will take a high priority here, as well as PABs and Evade. So unless all these rolls are near identical, the actual choice should be an easy one. However, if we don't know about actual rolls yet and want to know which prefix/suffix combination will perform better, we should take a closer look at the difference between crit chance and crit damage. As you already pointed out, Crit damage is additive while Crit chance is added multiplicatively. Also, rolls for Savage prefix seem to be consistently higher than those for crit chance from SD suffix, which means that in terms of raw DPS, Savage prefix will likely have the upper hand. On the other hand, critical hits not only inflict more damage than standard hits, but also trigger weapon procs every single time. Therefore, higher crit chance might be more beneficial for builds like Shortsword/Rapier or Axe/Rapier, as their BW procs can stack up to 5 times (Didn't crunch the numbers on this one yet though). Long story short, I'd assume that Savage > Shadowdancer in most instances, because of of higher rolls and no dimishing returns from using multiple pieces.
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Sep 10 2016, 23:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Rhydin @ Sep 10 2016, 23:24)  Your question seems a little irrational^^, at least on a very general level, as you're basically asking "If x and y offer basically the same benefit, which is better?"
exactly. i saw in this topic that some higherups are suggesting basically only Shadowdancer. personally i have a full Savage build (Negation/Fleet and even a Mag Shadowdancer which is pretty much on pair with the Leg auctioned this week) and it's performing decently, so i was wondering if i was doing something wrong. QUOTE(Rhydin @ Sep 10 2016, 23:24)  Assuming we're looking at an auction and want to decide on which piece to go after, we aren't going to focus only on Crit chance vs Crit damage, but take other rolls into consideration as well: ADB roll will take a high priority here, as well as PABs and Evade. So unless all these rolls are near identical, the actual choice should be an easy one.
fair enough. so let's say a Fleet vs. a Shadowdancer? or maybe even a low-AGI Shadowdancer vs. a high-AGI Savage of whatever? basically, whichever situation that brings us to a stale. they are more frequent than what you think. even Evade is added multiplicatively afterall. and even if we're looking at a Lmin vs. a Lmax ADB, chances are that we're still speaking about... uh... 30~50 ADB or so? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Rhydin @ Sep 10 2016, 23:24)  However, if we don't know about actual rolls yet and want to know which prefix/suffix combination will perform better, we should take a closer look at the difference between crit chance and crit damage. As you already pointed out, Crit damage is additive while Crit chance is added multiplicatively. Also, rolls for Savage prefix seem to be consistently higher than those for crit chance from SD suffix, which means that in terms of raw DPS, Savage prefix will likely have the upper hand.
it seems so, yep. but it's also quite relevant to note that ADB multiplier for a SD is ocmparable to ADB multiplier for a Savage. for how strange it may seem, this still means that in a stale situation you can go by tastes only since there isn't an actual optimum. QUOTE(Rhydin @ Sep 10 2016, 23:24)  On the other hand, critical hits not only inflict more damage than standard hits, but also trigger weapon procs every single time. Therefore, higher crit chance might be more beneficial for builds like Shortsword/Rapier or Axe/Rapier, as their BW procs can stack up to 5 times (Didn't crunch the numbers on this one yet though).
now, this is a good point. but the number of BW stacks is limited and quite durable. and bonus speed makes so BW benefits are partly lost (they inflicts damage every monster time unit, but you move quicker: if my math is right, at 30% bonus speed you'll lost 1 BW every 4 turns). so if you pair a BW weapon with a rapier to reduce the number of turns needed it's not even worth speaking about. QUOTE(Rhydin @ Sep 10 2016, 23:24)  Long story short, I'd assume that Savage > Shadowdancer in most instances, because of higher rolls and no dimishing returns from using multiple pieces.
hmmm... while we're at it, only the main physical strike can crit, right? This post has been edited by Scremaz: Sep 10 2016, 23:49
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Sep 11 2016, 00:36
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(Scremaz @ Sep 10 2016, 17:46)  hmmm... while we're at it, only the main physical strike can crit, right?
With Dual Wielding? well... QUOTE 1 8 Fxxking Kawai gains the effect Stunned. 1 7 Void Strike crits Fxxking Kawai for 1711 void damage. 1 6 Cold Strike crits Fxxking Kawai for 734 cold damage. 1 5 Fxxking Kawai gains the effect Penetrated Armor. 1 4 Your offhand crits Fxxking Kawai for 4173 void damage. 1 3 Void Strike crits Fxxking Kawai for 2506 void damage. 1 2 Holy Strike crits Fxxking Kawai for 1941 holy damage. 1 1 You crit Fxxking Kawai for 8186 void damage.
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Sep 11 2016, 00:38
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Drksrpnt @ Sep 11 2016, 00:36)  With Dual Wielding? well...
no, no. i reckon once i read someone saying that even if it's written "crits" it actually doesn't crit at all. same effect as a standard hit am i remembering wrong? This post has been edited by Scremaz: Sep 11 2016, 00:39
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Sep 11 2016, 00:41
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(Scremaz @ Sep 10 2016, 18:38)  no, no. i reckon once i read someone saying that even if it's written "crits" it actually doesn't crit at all. same effect as a standard hit
am i remembering wrong?
I just tested it, got 1 crit and 1 noncrit, and the crit with the offhand weapon did more even taking penetrated armor into account.
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Sep 11 2016, 00:47
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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Elemental strikes don't crit even when it's written that they critted. Offhand hit can crit.
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Sep 11 2016, 00:58
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(ppp82p @ Sep 11 2016, 00:47)  Elemental strikes don't crit even when it's written that they critted. Offhand hit can crit.
only the main swings then (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 11 2016, 03:33
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Hakrei
Group: Gold Star Club
Posts: 757
Joined: 16-December 09

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I'm kind of overwhelmed over the new types of monster available in the monster lab creation that have been released since I've last visited and was wondering if there are any recommendations amongst them or is it more of preference thing? I knew Humanoid and Dragonkin used to be favored in the past.
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Sep 11 2016, 09:30
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Noni
Group: Catgirl Camarilla
Posts: 13,531
Joined: 19-February 16

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