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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 28 2011, 18:52
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eteran
Group: Members
Posts: 345
Joined: 6-November 10

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So I think it's about time to get prepared to kill Real Life in RoB, just need to confirm some small things. How resistant is he to piercing damage compared to soul damage? I need to know this because if magic missile and poison aren't enough I need to choose between grinding forbidden proficiency from 0.02 (IMG:[ invalid] style_emoticons/default/smile.gif) to ~100 and changing to melee to maul him with my club/mace collection.
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Sep 28 2011, 19:04
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Last I tried, MM did almost nothing to RL and poison damage alone will kill it in about... 1,000 turns.
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Sep 28 2011, 19:07
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eteran
Group: Members
Posts: 345
Joined: 6-November 10

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I see, thanks for the quick reply. Real Life takedown project postponed to level 150 it is then.
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Sep 28 2011, 19:08
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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i swapped to melee when i fought RL. just bled him to death (i think club/axe works? don't remember).
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Sep 28 2011, 19:13
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eteran
Group: Members
Posts: 345
Joined: 6-November 10

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I prefer mage stuff so I'll probably at least try to increase forbidden. If that's too tiring then I'll wait until heartseeker just to be sure.
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Sep 28 2011, 19:15
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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if you bleed him, you won't need anything. just a high bleed axe. i did no restat/no ability change. just threw on earthwalker/priestess/curseweaver and a highbleed axe (offhand was either a high parry rapier or a high stun club, i don't recall)
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Sep 28 2011, 19:20
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eteran
Group: Members
Posts: 345
Joined: 6-November 10

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QUOTE(dcherry @ Sep 28 2011, 20:15)  if you bleed him, you won't need anything. just a high bleed axe. i did no restat/no ability change. just threw on earthwalker/priestess/curseweaver and a highbleed axe (offhand was either a high parry rapier or a high stun club, i don't recall)
Oh I see. I'll do it when I find the weapons. thanks you probably saved me from a LOT of trouble (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 28 2011, 19:21
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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I beat Real Life around level ~150 using only Magic Missile. Which was admittedly a bitch to do. Still, it was more boring than hard.
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Sep 28 2011, 19:24
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eteran
Group: Members
Posts: 345
Joined: 6-November 10

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QUOTE((Cheater) Tiap @ Sep 28 2011, 20:21)  I beat Real Life around level ~150 using only Magic Missile. Which was admittedly a bitch to do. Still, it was more boring than hard.
I see so it's possible. Sounds like it's now worth the trouble though, considering I'm not in a hurry and effective alternative ways don't require as much preparation as I thought. This post has been edited by eteran: Sep 28 2011, 19:24
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Sep 28 2011, 20:47
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Drawde
Group: Members
Posts: 115
Joined: 4-December 08

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Right after the recent changes I reached level 100 and fought Real Life. I switched to club and shield for that fight, at roughly 42 skill. It was rather easy even at that low of skill.
IPU, on the other hand, took me a couple tries. That's where I learned that silence rules fights against legendaries.
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Sep 28 2011, 21:24
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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I just bashed my way through the legendaries.
This post has been edited by MidNightPass: Sep 29 2011, 00:25
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Sep 29 2011, 01:00
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Spartan0021
Group: Members
Posts: 306
Joined: 26-October 08

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QUOTE(eteran @ Sep 28 2011, 19:24)  I see so it's possible. Sounds like it's now worth the trouble though, considering I'm not in a hurry and effective alternative ways don't require as much preparation as I thought.
Real Life is impervious to: Elemental, Holy, Dark It is resistant to: Soul, Crushing, Slashing, Piercing It has no weaknesses. I know as soon as I hit level 100, I took out a mace and whacked it to death. I didn't use any pots, and I just threw on a mace (that, when including Crit chances, usually stuns every 1/2-1/3 hits). I used 1-2 Scrolls of the Avatar (Shield, Haste, Barrier), and a few Scrolls of Shadows (Shadow Veil). I kept up Spark of Life the whole time, and usually Regen as well. With all the stunning going on, the resistance to the mace didn't really do much. The only "Ultimate" monster I didn't beat in the first try with this strategy was the Unicorn, and that's only because on my first try I forgot to set the difficulty from IWBTH to Normal. Second time around on Normal, I destroyed it and the FSM on my first try each. Mace/clubs' stun potential is at its greatest in the RoB. On the Unicorn, use Infusions of Darkness (the Unicorn's weakness is Dark) or Dark-based spells, and on FSM use Infusions of Divinity or Holy-based spells. This post has been edited by Spartan0021: Sep 29 2011, 01:02
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Sep 29 2011, 05:56
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handabanana
Group: Members
Posts: 1,198
Joined: 7-June 11

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I just beat the gods. How the hell do you people do it without using items? My mace is 28% proc stun and I'm sure I used 5 greater mana pots and 2 greater spirit pots (+5 or so infusions for IPU and FSM each). I kept Spark of Life, Protection, (and the proper infusion for IPU/FSM) on myself and Weaken on them constantly and I was being 1-shot'd by their spirit attacks left and right. I'm sure the stuns helped, but I can't imagine how I would do it without pots.
I probably could've saved on those pots if I had Silence, or if the stun proc can be refreshed if the target is already stunned. (ie I can stun them again back to 3 turns when they still have x turns left.) But that'd make maces overpowered.
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Sep 29 2011, 06:19
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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Spirit shield makes things much easier against gods. Mages also benefit from infinite spirit/mana against gods with the help of a nice Ether Theft stick
When I fought IPU/FSM I maged it and was too cheap to use any items so I built spirit back up with soul reap and built mana back up with ET
When I fought RL as a melee I was using EW/CW gear and dual wielded proc items (I think one was banshee and other was vampire)
Didn't have to use a potion in that case either
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Sep 29 2011, 06:43
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Spartan0021
Group: Members
Posts: 306
Joined: 26-October 08

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QUOTE(handabanana @ Sep 28 2011, 22:56)  I just beat the gods. How the hell do you people do it without using items? My mace is 28% proc stun and I'm sure I used 5 greater mana pots and 2 greater spirit pots (+5 or so infusions for IPU and FSM each). I kept Spark of Life, Protection, (and the proper infusion for IPU/FSM) on myself and Weaken on them constantly and I was being 1-shot'd by their spirit attacks left and right. I'm sure the stuns helped, but I can't imagine how I would do it without pots.
I probably could've saved on those pots if I had Silence, or if the stun proc can be refreshed if the target is already stunned. (ie I can stun them again back to 3 turns when they still have x turns left.) But that'd make maces overpowered.
I'm not certain, I may have just gotten a tad bit of luck with mace specials. Remember a critical also has a 100% stun rate, so your stun proc can be determined by much more than just that (as I said earlier, my mace averages between 1/2-1/3 of hits being a stun, so about a 40% rate or so, but it only has a 29% stun proc). In addition, I have 140% overcharge (which I'm certain when going against the gods, every bit counts). If you have the spare mana, also keep weaken and poison on them (unless they have a full spirit attack bar). I also recommend buying some Scrolls of the Avatar from players in the WTS forums, as they give you Shield, Barrier, and Haste. Try some Scrolls of Shadows as well, as they give you shadow veil. I know for my fights, the gods were likely stunned for about 3/4 of the fight, and they usually only got off 1-2 specials. If you still find you're having some troubles, try buying some soul stones at 1,000-1,500 each. They increase your Overcharge by 100% (even over your current max), and I BELIEVE they stack. So, one of those adds an extra 33% damage to all of your melee attacks. The main things to take away, that you haven't already been using (the weaken is good), are the Avatars and Shadows (they raise your evade by 20% at a cost of 50C/30 turns - a very nice investment, which caused multiple spirit attacks to miss). The Haste provided by the Avatars also allows you to get, on average, two hits in per one hit they get (and you can get Avatars at 250C each, for ~50 turns of Haste, Shield, and Barrier). When you're stunning every 2-3 turns, that means that 2/3 (1/3 chance [really, higher than that] of stunning, multiplied by two hits before they get to attack) of the time you can restun them before they can even think about using that spirit attack. The last thing is to use Poison - it halves the rate that their SP/MP recharges, so throw that on them whenever SP or MP isn't full. If they're full already, it's not doing much other than a tiny bit of damage, and isn't worth the MP overall. Edit: Oh yes, and one more thing: If you have Regen, use it when you get Channeling. With the amount of time the gods are stunned, it will often heal you right back to full health (or very close) by the time they are unstunned. Also, I use a set of power armor, however that may affect the outcome (I know it gives me at least 200-300 extra damage per hit and some extra accuracy/crit chances, as well as alright defenses). Also, I'm throwing this in because I need to remember to give you and Dcherry a karma shot when it regenerates. This post has been edited by Spartan0021: Sep 29 2011, 06:50
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Sep 29 2011, 06:44
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Spirit Shield is useless without any AP in Spirit Tanks, right? I can't imagine 151 Spirit lasting long between Spirit Shield and Spark of Life. :\ I need 25 AP to get everything I want out of the 190 and 200 tiers, so it seems like it will take forever before my Spirit is at a respectable level. Adept Learner is high too, and I want to start saving up for Hath.. ugh QUOTE(dcherry @ Sep 28 2011, 21:19)  When I fought IPU/FSM I maged it and was too cheap to use any items so I built spirit back up with soul reap and built mana back up with ET
When you do this, what do you do about your buffs and HP? Whenever I do this all the MP I earn goes right back into healing and restoring Supportive spells, so I never get anywhere.
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Sep 29 2011, 06:51
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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mmm when I fought against FSM/IPU i had self casted (no levels of IA) haste/shadow veil/arcane focus/regen/spark (i don't think i had spirit shield at the time, got too impatient and fought them before i got spirit shield). it was practically hell because i was too cheap to use a potion but the spark ate away so much effin spirit. i kept the two gods weakened (to stop crits and because it's a cheap spell that can proc coalesced), blinded, and poisoned. was using a 32/3 oak staff vs FSM and a 50/2 redwood vs IPU.
wasn't a great experience. spirit shield makes it so much easier now.
if my memory serves me right i really was meleeing with a vampire+banshee dual wield. with spirit shield that kept me tip top shape basically.
e: meleeing vs RL*
This post has been edited by dcherry: Sep 29 2011, 06:52
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Sep 29 2011, 06:54
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handabanana
Group: Members
Posts: 1,198
Joined: 7-June 11

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QUOTE(Spartan0021 @ Sep 28 2011, 21:43)  I'm not certain, I may have just gotten a tad bit of luck with mace specials. Remember a critical also has a 100% stun rate, so your stun proc can be determined by much more than just that (as I said earlier, my mace averages between 1/2-1/3 of hits being a stun, so about a 40% rate or so, but it only has a 29% stun proc). In addition, I have 140% overcharge (which I'm certain when going against the gods, every bit counts). If you have the spare mana, also keep weaken and poison on them (unless they have a full spirit attack bar). I also recommend buying some Scrolls of the Avatar from players in the WTS forums, as they give you Shield, Barrier, and Haste. Try some Scrolls of Shadows as well, as they give you shadow veil. I know for my fights, the gods were likely stunned for about 3/4 of the fight, and they usually only got off 1-2 specials. If you still find you're having some troubles, try buying some soul stones at 1,000-1,500 each. They increase your Overcharge by 100% (even over your current max), and I BELIEVE they stack. So, one of those adds an extra 33% damage to all of your melee attacks.
The main things to take away, that you haven't already been using (the weaken is good), are the Avatars and Shadows (they raise your evade by 20% at a cost of 50C/30 turns - a very nice investment, which caused multiple spirit attacks to miss). The Haste provided by the Avatars also allows you to get, on average, two hits in per one hit they get (and you can get Avatars at 250C each, for ~50 turns of Haste, Shield, and Barrier). When you're stunning every 2-3 turns, that means that 2/3 (1/3 chance [really, higher than that] of stunning, multiplied by two hits before they get to attack) of the time you can restun them before they can even think about using that spirit attack. The last thing is to use Poison - it halves the rate that their SP/MP recharges, so throw that on them whenever SP or MP isn't full. If they're full already, it's not doing much other than a tiny bit of damage, and isn't worth the MP overall.
Edit: Oh yes, and one more thing: If you have Regen, use it when you get Channeling. With the amount of time the gods are stunned, it will often heal you right back to full health (or very close) by the time they are unstunned.
Also, I use a set of power armor, however that may affect the outcome (I know it gives me at least 200-300 extra damage per hit and some extra accuracy/crit chances, as well as alright defenses).
Also, I'm throwing this in because I need to remember to give you and Dcherry a karma shot when it regenerates.
I guess Avatar scrolls are all that and a bag of chips. I actually stopped keeping Poison on for IPU and FSM because the 114 damager per turn and the mana required to keep it up didn't seem feasible. That might've been when I got their Spirit Attack way more than RL (on which I kept Poison on constantly). I didn't even know Poison slowed the target regen rate. Good to know for future battles. Thanks!
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Sep 29 2011, 07:01
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(n125 @ Sep 29 2011, 12:44)  Spirit Shield is useless without any AP in Spirit Tanks, right? I can't imagine 151 Spirit lasting long between Spirit Shield and Spark of Life. :\ I need 25 AP to get everything I want out of the 190 and 200 tiers, so it seems like it will take forever before my Spirit is at a respectable level. Adept Learner is high too, and I want to start saving up for Hath.. ugh
Spirit shield is actually quite useful even without any AP in spirit tanks. A few things that make it superior to spark of life: 1. In maximum it takes only 25% of your base spirit, while spark takes a fixed 50% each time it activate. Which means it's eaiser to replenish using spirit gem. 2. Spirit shield drains your mana according to how much damage you received. Spark only cares about your hp dropping below 0. 3. You'll need to recast spark of life once it activates. If you use spirit shield, you don't need to recast until its duration expires. Some people may argue that you'll need to keep your hp at a fair level when you're using spirit shield, but come on, you're going to let spark of life unnecessarily activates? No! You will still keep a fair level of hp.
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Sep 29 2011, 07:04
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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oops. I should have mentioned that as well. I just got my first level of spirit tank about 3 hours ago. I never used any spirit tank prior til now. Spirit shield blows spark out of the water until you go up against 9 IWBTH monsters. Then it's probably a wise idea to use both.
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