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post Sep 3 2016, 20:04
Post #89141
Epion



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QUOTE(ppp82p @ Sep 3 2016, 14:54) *

I accept salvage results too (IMG:[invalid] style_emoticons/default/rolleyes.gif)
gimme dat bindings of slaughter! (IMG:[invalid] style_emoticons/default/laugh.gif)


Remember to share (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 3 2016, 20:50
Post #89142
crute



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QUOTE(Kadokura @ Sep 3 2016, 19:40) *

OK, thanks.

Now, let's say I just want my Holy Setup to figth SG arenas, so in this case, Would "Mystic" prefix be useful or Would "Charged" prefix still be better?


If you only plan to fight sg with holy, a set without any special prefixes will do fine enough. The only reason I see for paying the extreme high markup for charged/radiant is to grindfest because charged/radiant doesn't give a large improvement in speed in sg with only 40m capital.

Build for 40m:
L hallowed oak of heimdall (imperil) (@7m)
L cap chest hands and feet (@1.5m)
L legs of heaven sent (@1m)
Forging phase to 10 - 10m
Forging staff - 10m
Divine Warmage - 6m

or

L katalox of heaven-sent (non-imperil) [or imperil if you buy 5 phase] (@3m)
L cap chest legs and hands (@1.5m)
L feet of heaven sent (@1m)
Forging phase to 10 - 10m
Forging staff - 14m
Divine Warmage - 6m

These are estimates with the goal of clearing sg assuming that holy is your only set. I'd personally say an elemental set would be more well rounded as it functions better in all other areas except sg.

If you plan to grind gf a bit cry 3/5 is a far better investment.

This post has been edited by cirrux: Sep 3 2016, 20:51
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post Sep 3 2016, 22:42
Post #89143
nec1986



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I would replace phase forging with 10% damage perk when its still locked. Its probably around same damage increase, but works with any set/style.
Tho still need to forge cotton, and it isnt much cheaper.

This post has been edited by nec1986: Sep 3 2016, 22:44
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post Sep 3 2016, 23:23
Post #89144
kyouri



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Hmm is there a reason to get a prof factor piece at all if you are trying to min/max for SG Arenas? Seeing as the only schoolgirl with holy resist is Konata and her hp is significantly lower than the others. But in any case calculate the proficiency factor your going to aim for before buying your pieces otherwise you'd regret like me. Wish I'd got cap instead of glove, can't hit that magic 1.788 elemental forge factor even fully forged orz)

Charged isn't useful at all for schoolgirls whilst mystic is very good offensive value.

I'd also recommend Archmage + Annihilator on the staff. You'll only be using imperil on the SGs anyway everything else dies as collateral.

I think you should slowly aim for a end game set rather something you'll upgrade later on. Focus on the staff forging as well, offensive armour forging is very lacklustre.
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post Sep 4 2016, 00:58
Post #89145
Kadokura




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QUOTE(Sapo84 @ Sep 3 2016, 12:48) *

Anyway, with 40M it should be possible to get all the necessary perks + good iw and forging on phase/cottons and very good staff forging.
A mix of charged and mystic should work quite good in that case.


QUOTE(cirrux @ Sep 3 2016, 18:50) *

If you only plan to fight sg with holy, a set without any special prefixes will do fine enough. The only reason I see for paying the extreme high markup for charged/radiant is to grindfest because charged/radiant doesn't give a large improvement in speed in sg with only 40m capital.

Build for 40m:
L hallowed oak of heimdall (imperil) (@7m)
L cap chest hands and feet (@1.5m)
L legs of heaven sent (@1m)
Forging phase to 10 - 10m
Forging staff - 10m
Divine Warmage - 6m

or

L katalox of heaven-sent (non-imperil) [or imperil if you buy 5 phase] (@3m)
L cap chest legs and hands (@1.5m)
L feet of heaven sent (@1m)
Forging phase to 10 - 10m
Forging staff - 14m
Divine Warmage - 6m

These are estimates with the goal of clearing sg assuming that holy is your only set. I'd personally say an elemental set would be more well rounded as it functions better in all other areas except sg.

If you plan to grind gf a bit cry 3/5 is a far better investment.


QUOTE(nec1986 @ Sep 3 2016, 20:42) *

I would replace phase forging with 10% damage perk when its still locked. Its probably around same damage increase, but works with any set/style.
Tho still need to forge cotton, and it isnt much cheaper.


QUOTE(kyouri @ Sep 3 2016, 21:23) *

Hmm is there a reason to get a prof factor piece at all if you are trying to min/max for SG Arenas? Seeing as the only schoolgirl with holy resist is Konata and her hp is significantly lower than the others. But in any case calculate the proficiency factor your going to aim for before buying your pieces otherwise you'd regret like me. Wish I'd got cap instead of glove, can't hit that magic 1.788 elemental forge factor even fully forged orz)

Charged isn't useful at all for schoolgirls whilst mystic is very good offensive value.

I'd also recommend Archmage + Annihilator on the staff. You'll only be using imperil on the SGs anyway everything else dies as collateral.

I think you should slowly aim for a end game set rather something you'll upgrade later on. Focus on the staff forging as well, offensive armour forging is very lacklustre.


Thank you everyone for the tips and suggestions!! They will be very helpful to build my Holy set.

And about Prof and Damage perks, I must say that I completely forgot about them (IMG:[invalid] style_emoticons/default/heh.gif)
they will certainly affect my planned budget, but I think I can allow myself to spend some extra money to unlock some of them.

Now the question is: Will Daemon Duality (10%) be enough or Do I need to aim for Free-Flowing Dust (15%)?

This post has been edited by Kadokura: Sep 4 2016, 01:26
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post Sep 4 2016, 01:01
Post #89146
Cleavs



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stick with DD and leave the secrets of Dust Release to the Tsuchikage (IMG:[invalid] style_emoticons/default/duck.gif)
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post Sep 4 2016, 01:02
Post #89147
Juggernaut Santa



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I think the second damage perk is a bit expensive compared to the forging you can do to get a 4,5-5% more clearspeed damage.

I'm not sure though (IMG:[invalid] style_emoticons/default/ohmy.gif)

This post has been edited by ppp82p: Sep 4 2016, 01:02
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post Sep 4 2016, 03:12
Post #89148
Sapo84



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QUOTE(cirrux @ Sep 3 2016, 20:50) *

I'd personally say an elemental set would be more well rounded as it functions better in all other areas except sg.

Well, it can still probably do more damage than an elemental set, but I know what you mean, mana required and cast time really suck compared to elem, and that is a bit of a problem outside of GF.

QUOTE(kyouri @ Sep 3 2016, 23:23) *

Hmm is there a reason to get a prof factor piece at all if you are trying to min/max for SG Arenas? Seeing as the only schoolgirl with holy resist is Konata and her hp is significantly lower than the others.

If you get no prof piece at all if I remember correctly konata ends up having significantly more effective hp than the others, so the rounds where she appears ends up being slow.
I think mozilla browser reported this. Need to check.
Seems also strange to me since the sweet spot should be around 40% reduction, which is easy to reach with staff prof + perk.

QUOTE(kyouri @ Sep 3 2016, 23:23) *
But in any case calculate the proficiency factor your going to aim for before buying your pieces otherwise you'd regret like me. Wish I'd got cap instead of glove, can't hit that magic 1.788 elemental forge factor even fully forged orz)

Why do you need 1.788?
Isn't usually 1.65-1.7 better since many monsters will already reach 0 reduction?
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post Sep 4 2016, 05:44
Post #89149
-Shun-



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Thanks Scremaz and Epion.

I'll try to focus on 1h until I reach my current max prof just to prepare for future enemies and test my leather vs heavy once I reach those lvl 200 enemies. I'm currently grinding prof on normal arena.

Also, is proficiency grinding on normal crude IW still a thing? No idea if that info's old now. Or is grindfest/arena good enough.
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post Sep 4 2016, 05:46
Post #89150
Sapo84



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QUOTE(IshimaruShun @ Sep 4 2016, 05:44) *

Also, is proficiency grinding on normal crude IW still a thing? No idea if that info's old now. Or is grindfest/arena good enough.

That's only for staff prof (and grinding staff prof sucks, it's 15-20 minutes wasted every level up, literally fuck staff prof), for the other proficiency you're better of playing normally and wait for them to raise naturally.
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post Sep 4 2016, 06:05
Post #89151
-Shun-



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QUOTE(Sapo84 @ Sep 4 2016, 11:46) *

That's only for staff prof (and grinding staff prof sucks, it's 15-20 minutes wasted every level up, literally fuck staff prof), for the other proficiency you're better of playing normally and wait for them to raise naturally.

I see. Thanks

At least if I ever go back to mage, I have a bit of a headstart already
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post Sep 4 2016, 09:04
Post #89152
Unindex



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What style is recommended at my level range? I'm using 2H mace and full shade armor. I've tried estoc but couldn't survive high difficulty arenas (IWBTH).
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post Sep 4 2016, 09:37
Post #89153
Superlatanium



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QUOTE(Unindex @ Sep 4 2016, 07:04) *
What style is recommended at my level range? I'm using 2H mace and full shade armor. I've tried estoc but couldn't survive high difficulty arenas (IWBTH).
1h, that way you'll be able to play on IWBTH and PF. 2h is suicidal on high difficulty past level 200-something, unless the player is very high level and has some forging done.

Once you have a good amount of 1h proficiency you might switch to Power armor, since you'll likely have more than enough tankyness and want even more ADB than Shade can give you (also, Shade has 0 piercing mitigation, and so is very vulnerable)
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post Sep 4 2016, 09:51
Post #89154
DamienCash



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QUOTE(Unindex @ Sep 4 2016, 03:04) *
What style is recommended at my level range? I'm using 2H mace and full shade armor. I've tried estoc but couldn't survive high difficulty arenas (IWBTH).
QUOTE(Superlatanium @ Sep 4 2016, 03:37) *
1h, that way you'll be able to play on IWBTH and PF. 2h is suicidal on high difficulty past level 200-something, unless the player is very high level and has some forging done.
I absolutely agree with Superlatanium here. I made the 2H -> 1H transition at Level 243 or so and found myself able to do so much more just from the innate tankiness 1H provides.
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post Sep 4 2016, 12:13
Post #89155
kyouri



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QUOTE(Sapo84 @ Sep 4 2016, 11:12) *

If you get no prof piece at all if I remember correctly konata ends up having significantly more effective hp than the others, so the rounds where she appears ends up being slow.
I think mozilla browser reported this. Need to check.

Even with no prof piece with imperil alone takes Konata's holy resist to -50 without counting staff proficiency or perk bonus. Which means Konata eHP is 2x at most.

Konata's HP is 58%~ compared to the other schoolgirls, with a prof factor of 1.3 would mean resist going down to -41 after imperil therefore 98% eHP compared to the rest of the schoolgirls. Should be achievable with moderate staff forge and perk.

QUOTE(Sapo84 @ Sep 4 2016, 11:12) *

Why do you need 1.788?
Isn't usually 1.65-1.7 better since many monsters will already reach 0 reduction?

Its where the SG's elemental -75 resist becomes fully nullified. Apart from the earlier non-SG rounds, the other monsters do not matter at all, they all die as collateral even non-debuffed as you dps down the schoolgirls.

This post has been edited by kyouri: Sep 4 2016, 12:14
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post Sep 4 2016, 12:51
Post #89156
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Yea, there is small difference, because its still 4 "strong" monsters instead 3 and 1 weakling, but it has sense to use all phases and increase damage against all.
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post Sep 4 2016, 19:31
Post #89157
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I'd like some general advice to improve as a player.

I'm a Wind Elemental caster who uses all buffs available to stay alive, as well as Weaken and Imperil. I think that's pretty standard as far as magic users go, but lately, it takes me a really long time to get through rounds on Hell. I'm not really sure if I'm not supposed to play on such a high difficulty or if I'm doing something wrong with my damage output. Which brings me to my questions:

1) What's the best way to maximize my damage given my current setup?
2) What's the best way to farm EXP?
3) What difficulty should I run arenas in?
4) How should I spend my Tokens of Blood and at what difficulty? I've completed each of them once so far.

QUOTE(My stats)

QUOTE(My abilities)

QUOTE(My equipment)
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post Sep 4 2016, 21:02
Post #89158
Cleavs



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QUOTE(Sapo84 @ Sep 4 2016, 03:12) *

If you get no prof piece at all if I remember correctly konata ends up having significantly more effective hp than the others, so the rounds where she appears ends up being slow.

so one holy mage can still go full phase if he only means to do SGs and is fine with Konata's mitigation reduction given by Imperil?
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post Sep 4 2016, 21:32
Post #89159
Sapo84



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QUOTE(Vilis @ Sep 4 2016, 19:31) *

I'm a Wind Elemental caster who uses all buffs available to stay alive, as well as Weaken and Imperil. I think that's pretty standard as far as magic users go, but lately, it takes me a really long time to get through rounds on Hell. I'm not really sure if I'm not supposed to play on such a high difficulty or if I'm doing something wrong with my damage output.

I can see a few reasons:
  • Your staff is not a good wind staff, bad prefix and bad suffix
  • The cap is useless, of the Earth-walker cottons has no purpose in the current meta
  • The pants are phase of Surtr, so fire mage pants, completely useless for wind maging

If you want to mage with any kind of efficiency you will need to, at least, get a wind staff and replace the cap and pants (get a of elementalist cottons and a phase of freyr).
At that point hell should start being a lot easier.
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post Sep 4 2016, 21:59
Post #89160
Vilis



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So the staff really was no good...

I found this one in a shop, is it better? http://hentaiverse.org/pages/showequip.php...;key=b3029dc563
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