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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 20 2011, 23:33
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darkstridergerms
Lurker
Group: Recruits
Posts: 9
Joined: 24-August 11

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Done and Done. The wazi was not that great anyway and some fool sold a fantastic mace in the bazaar. [ www.pixhost.org] (IMG:[t3.pixhost.org] http://t3.pixhost.org/thumbs/1433/9098644_able2.png) [ www.pixhost.org] (IMG:[t3.pixhost.org] http://t3.pixhost.org/thumbs/1433/9098651_stats2.png) Thank you all. If you guys have any more suggestions, I will listen as much as possible. I'll will try not to hog up the forum for too much longer. And, like I said in my introductions, if anybody needs help in organizing pictures in image galleries, I am willing to help out on my not busy days(which is increasingly more rare. You guys just caught me on an off day). This post has been edited by darkstridergerms: Sep 20 2011, 23:42
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Sep 21 2011, 02:05
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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220lvl Girl run. 50 rounds blah blah schoolgirls blah blah. Got 3 trophies, including 2 "100%-chance" ones from round 100. Gooood~ I think I might go break someone's bone or two and then get some sleep. Better not to run into husband with these intents, though...
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Sep 21 2011, 06:04
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RajaNagaSoz
Group: Members
Posts: 332
Joined: 7-December 08

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Niten is useless until you have enough prof to not worry about, well, not gaining prof.
I never got slow, and don't regret it.
Personally, i wouldn't have even spent the point on that scroll slot at lv 50-60 (then again i still haven't gotten a scroll or infusion slot and i'm doing fine generally.)
They're probably pretty useful, i should get one.....eventually, maybe when i get to 200% overcharge.
but by then i'll need silence... and more hp tanks... and probably more mp tanks... AUGH.
don't reset your stuff for just that one point, stop listening to me. I'm a bad influence.
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Sep 21 2011, 07:26
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(RajaNagaSoz @ Sep 21 2011, 06:04)  Niten is useless until you have enough prof to not worry about, well, not gaining prof.
I never got slow, and don't regret it.
Personally, i wouldn't have even spent the point on that scroll slot at lv 50-60 (then again i still haven't gotten a scroll or infusion slot and i'm doing fine generally.)
They're probably pretty useful, i should get one.....eventually, maybe when i get to 200% overcharge.
but by then i'll need silence... and more hp tanks... and probably more mp tanks... AUGH.
don't reset your stuff for just that one point, stop listening to me. I'm a bad influence.
No, don't listen to you. Since you can't reset the points put into item slots (or scroll and infusion slots) or the aura slots and aura upgrades. Those are all permanent. But silence is definetely something you need, that's the one I use for bosses and legendaries, makes them a lot less scary (at least on normal) since they no longer one-shot you.
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Sep 21 2011, 12:04
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rawrpies
Group: Catgirl Camarilla
Posts: 341
Joined: 25-April 11

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So I have been slaughtering my merry way to level 40 these past few days, but once I reached level 40, everything collapsed. Ever since reaching level 40 every arena became hardcore, arenas that I cleared by using 2-3 cure spells suddenly need 6-7 cure spells and 2 potions. Is this because of my stats or because the game decided to turn of easy mode at level 40? Or even maybe because I am doing something wrong?
Notes: Going to drop intelligence and wisdom back to 0 asap, since I only have cure as a spell and that doesn't get influenced by int/wis as far as I noticed.
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Sep 21 2011, 13:27
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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QUOTE(rawrpies @ Sep 21 2011, 06:04)  So I have been slaughtering my merry way to level 40 these past few days, but once I reached level 40, everything collapsed. Ever since reaching level 40 every arena became hardcore, arenas that I cleared by using 2-3 cure spells suddenly need 6-7 cure spells and 2 potions. Is this because of my stats or because the game decided to turn of easy mode at level 40? Or even maybe because I am doing something wrong?
Notes: Going to drop intelligence and wisdom back to 0 asap, since I only have cure as a spell and that doesn't get influenced by int/wis as far as I noticed.
Wisdom and Int increase your MP, meaning more potential Cure casts. You're going to want at least a bit of them, moreso Wisdom than Intelligence.
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Sep 22 2011, 19:53
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handabanana
Group: Members
Posts: 1,198
Joined: 7-June 11

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QUOTE(rawrpies @ Sep 21 2011, 03:04)  So I have been slaughtering my merry way to level 40 these past few days, but once I reached level 40, everything collapsed. Ever since reaching level 40 every arena became hardcore, arenas that I cleared by using 2-3 cure spells suddenly need 6-7 cure spells and 2 potions. Is this because of my stats or because the game decided to turn of easy mode at level 40? Or even maybe because I am doing something wrong?
Notes: Going to drop intelligence and wisdom back to 0 asap, since I only have cure as a spell and that doesn't get influenced by int/wis as far as I noticed.
I was in a similar situation. Try balancing your stats so they're all the same or <5 point difference, and reset your skills and don't invest any AP in Experience Bonus. If you really want more EXP, go to the Trainer and train up Adept Learner. Use those AP you had in Experience Bonus and move them into MP tank. This will give you a bigger MP pool so you can cast Cure more and use potions less. Invest in the Shield ability and use it. Consider training up Ability Boost and getting some Overcharge Boost to increase your damage output if you find monsters are becoming harder or take longer to kill. Always be on the lookout for better equipment.
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Sep 22 2011, 22:20
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Sardion
Group: Members
Posts: 913
Joined: 4-November 09

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wiki: CODE Shadow Veil: A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks. Base cost is 30. Base duration is 10.
* Evade chance = +20%.
I have 21.3% ev. Will shadow veil give me: flat +20% 21.3%+20%=41.3% evade or this multiples like 1-[(1-0.213)*(1-0.2)]=37.04% evade
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Sep 22 2011, 22:26
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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the latter i believe. i know it's not additive though.
This post has been edited by dcherry: Sep 22 2011, 22:26
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Sep 22 2011, 22:27
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Last one. QUOTE(Tenboro @ Jul 11 2011, 18:18)  1 - ( (1 - 0.33) * (1 - 0.20) ) = 46.4%
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Sep 22 2011, 22:42
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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I'd like advice on stat distribution. Currently, I'm playing with a relatively even distribution.
Strength: 60 + 8 = 68 Dexterity: 59 + 8 = 67 Agility: 58 + 4 = 62 Endurance: 58 + 2 = 60 Intelligence: 58 + 1 = 59 Wisdom: 58 + 1 + 1 = 60
I'm focusing on melee, using dual-wielding/2-handed/Niten Ichiryu depending on the situation. I use a combination of Light and Cloth armors.
I only ever use supportive magic. I used to use the offensive spells, but I found myself needing to heal and buff more often than not.
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Sep 22 2011, 23:01
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CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

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Your Int seems a bit too high for melee. You could probably tone that down 6 or more points and place the exp into strength instead. Depending on how much you get hit for, you may be able to get away with lower endurance too.
Stick to one armor type to receive a full armor type set bonus. When wearing all Light Armor, you get some bonuses to crit, agi, and resist. Cloth is geared more towards mages.
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Sep 22 2011, 23:07
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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Thanks, I wasn't aware there was an armor bonus.
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Sep 23 2011, 03:33
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LoneUnknown
Group: Members
Posts: 1,484
Joined: 25-February 10

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Hello, could someone please tell me how to generate a link for a piece of equipment?
EDIT: Found it, never mind ... if anyone else needs to know
Mouse over a piece of equipment and press 'C' to generate a popup window along with a link that you can copy and paste.
This post has been edited by LoneUnknown: Sep 23 2011, 03:46
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Sep 23 2011, 10:59
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(DragonRanger @ Sep 22 2011, 22:42)  I'd like advice on stat distribution. Currently, I'm playing with a relatively even distribution.
Strength: 60 + 8 = 68 Dexterity: 59 + 8 = 67 Agility: 58 + 4 = 62 Endurance: 58 + 2 = 60 Intelligence: 58 + 1 = 59 Wisdom: 58 + 1 + 1 = 60
I'm focusing on melee, using dual-wielding/2-handed/Niten Ichiryu depending on the situation. I use a combination of Light and Cloth armors.
I only ever use supportive magic. I used to use the offensive spells, but I found myself needing to heal and buff more often than not.
As stated earlier, stick to a single tye of armor, so you get the bonuses for that. Check the EHwiki for some advice on proficiencies and fighting styles. http://ehwiki.org/wiki/Proficiencieshttp://ehwiki.org/wiki/Fighting_StylesNiten Ichiryu is bad since you don't earn any proficiency. Also, bleed kinda suck now. Again, just as with armor, stick to one type to gain the most proficiency and get the best bonuses. As for your stats, again check the EHwiki for advice. http://ehwiki.org/wiki/statsYou don't really need intelligence as a melee, since that gives you magical damage (does not affect healing, supportive or deprecating spells), magical crit rate and magical accuracy. And the only benefit you get from that, as a non-caster, is the slight magical accuracy for deprecating spells like weaken and silence. You also get a little bit of mana, 1 point for every 4 points into intelligence. Wisdom on the other hand is far more useful, giving 0.75 mana per point, as well as mana regen, magic accuracy, magical mitigation and magical resistance. As well as magic crit and magic damage, but less of that and those are kinda useless for a melee anyways. Endurance is your bread and butter and gives health points and physical and magical mitigation. Endurance literally is your life, so if you want to live, get lots of it. Strength gives physical damage, always nice for a melee, as well as a bit of hitpoints and physical mitigation, all good stuff. Dexterity gives attack accuracy, attack crit and a smaller bonus to physical damage. As well as a little parry. Agility accuracy and crit, but at a lesser rate than dexterity, it primarily gives action speed. And also a little evasion. I'm going 2-H melee (mace of course) in light armor. Using kevlar for the superior physical mitigations. And my stat distribution means I'm putting most of my points into endurance, with strength and wisdom as secondarys. Then dexterity, and with agility dragging even further behind and intelligence at the very bottom. I might've gone a bit extreme on it, but at lvl 128 my stats are the following, not counting equipment and shrine bonuses. Strength - 135 Dexterity - 120 Agility - 106 Endurance - 150 Intelligence - 82 Wisdom - 136
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Sep 24 2011, 05:12
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razorbubble
Newcomer
  Group: Gold Star Club
Posts: 59
Joined: 2-February 09

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Just wondering as a mage, should I generally keep using T1 Elemental Spells when doing arenas/grindfests or should I switch to higher tier when possible. Also, I believe that some patches ago, bonus elemental damage now changed to resist (unless I'm sorely mistaken on this point), is it worth getting the elemental resists?
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Sep 24 2011, 06:08
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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Whether you use tier 1 vs tier 2 vs tier 3 depends entirely on your battle performance. This means, if the tier 1 gets your desired effect, then that's all you need. Everyone has their own standards. I use tier 1 very often since it's so economical mana-wise but I use tier 3 when I have to kill on the second/third shot.
And yes, the elemental bonus has been changed to resists now so it's not worth getting imo
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Sep 24 2011, 07:23
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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What cmal told me: QUOTE(cmal @ Sep 3 2011, 00:43)  Cast T1 Spell > Proc CM > Facemelt
Where Facemelt = Tier 2 or Tier 3. I relied on Tier 1 spells almost exclusively all the way up to 155 or 160 or so. I only used Tier 2s against Uncommons (which doesn't really make sense in the context of today's game, but that's habit for you) and Bosses. Up until then I was doing arenas on Hard. At that time I decided to increase the difficulty to Heroic, and while it worked out okay for the most part, I felt that too many rounds were taking 3-4 Tier 1 AoE spells to clear. So that advice helped out a lot, especially since like one hour after receiving it Tenboro rolled out 0.6.1 which made every enemy hit like a tank, necessitating leaving as few agitated monsters alive as possible. Since then I've phased Tier 2s out. I start with a Tier 1 spell, and follow up with Tier 3 against a target that has CM on. That takes care of many rounds. Sometimes I'll have to clean up with Magic Missile though. Tier 3s only cost me about 4-5 more MP than Tier 2s, so it's no big deal. But as dcherry said, you just have to find a cost-effective strategy. If Tier 1s still do the job, then stick with them.
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