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post Sep 18 2011, 00:56
Post #8711
tribalspirit



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i'm using that waiting for decent demon fiend fenrir equip
also waiting for decent heaven sent shoes
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post Sep 18 2011, 01:25
Post #8712
Randommember



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Posted this in the mechanics thread, but it seems few people read it, and besides, it's a question to the experts about how to play the game.

QUOTE(Randommember @ Sep 17 2011, 13:13) *

What affects chance to block with a shield?

I assume the biggest thing is the block chance on the shield of course.
And then block chance bonuses from shield armor.
And finally a block chance bonus from 1-H proficiency.

But are there any other bonuses?
Do the shield spell give any bonus to block?
Are there any bonuses from stats, like there is for parry and evade?

In what order does damage avoidance count?
For melee attacks, block, evade and parry all apply, but does it do block and parry first (which gives a chance for counter-attack) or does it do evade first (no counter-attack).
Assume 50% block, 0% parry and 20% evade, raw numbers.
Does that mean that attacks that hit will result in 50% of them blocked, 10% evaded and 40% hit, or will it be 20% evaded, 40% blocked and 40% hit?
And where would parry come in, if that also had a value higher than 0%?

And same for magical attacks, where resist come in instead of parry. In what order do these happen?

Since for a 1-H user the most beneficial would be that block is counted first, then parry/resist and evasion last, for the best chance for counter-attacks.




And further questions.
How do the status effects from offensive spells, and from the elemental Spikes spells work?
They get put on a enemy, and you can "explode" them for damage with a spell of the right type.
How good is that damage and what is it based on? Is it effectively a spell in itself, and not reliant on either the spell that gave that proc or the spell that makes it explode? Or will it's damage be dependant on either of those?
Essentially, can one use a lvl 1 spell to put a proc on the target and a lvl 1 spell to explode it, and use that as damage, or will it work much better with lvl 3 spells?
Like using fireball and ice strike instead of nova and cryostasis?

And how do the status effects in themselves work, without the explode? It says on the wiki that searing skin inhibits attack damage, freezing limbs causes slower movement etc.
Does these effects work, and if so, do they make a noticeable difference.

For example, as a melee, would I benefit from using the Frost Spikes spell to ptu Freezing limbs on monsters that attack me, so that they get their action speed lowered?
And it says that it reflects damage, does it just give damage to the attacker, or does it also reduce the incoming damage?
If I get hit for 100 points of damage for example, will it then give me 100 damage and 10 damage to the attacker, or will it reflect 10 damage and do 90 damage to me and 10 damage to the target?

And to combine the two things, how well does it work to explode the status effect procs from the elemental shield? Does it give enough damage from a lvl 1 spell to be worth it? Or is it just a waste of mana?
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post Sep 18 2011, 07:34
Post #8713
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My proficiencies for my armor equips are falling behind big time. Any better method to raise it?

Looking for a more specific answer than "let enemies hit you."
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post Sep 18 2011, 07:46
Post #8714
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I'd say find the highest burden light armor gear you can get (or lower your agi to 0) and laugh as mobs take 3+ turns ahead of you.
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post Sep 18 2011, 14:07
Post #8715
tribalspirit



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i have 280 hath
should i wait till i get enough for rainbow aura or shoud i get other perks, like cystarium or other auras? (not interested on innate arcana)
is penny pincher worth?
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post Sep 18 2011, 15:27
Post #8716
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QUOTE(tribalspirit @ Sep 18 2011, 20:07) *

i have 280 hath
should i wait till i get enough for rainbow aura or shoud i get other perks, like cystarium or other auras? (not interested on innate arcana)
is penny pincher worth?


Penny pincher may worth a bit if you go for heavy-trainer build.
Cystarium will give you about double crystals, but that's it. Crystals price is so low today that it seems more worthy to use the crystals on your monsters.
Rainbow aura should be your best choice currently.
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post Sep 18 2011, 16:23
Post #8717
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Hello, i need some help, i havent played for a long time and so much changed, i'm a little lost...
I used to play as a mage doing elec dmg..

Here are my stats:

(IMG:[i54.tinypic.com] http://i54.tinypic.com/2qwirzd.jpg)
Right now my str is high because i tried some melee, but i will remove points from str to use on int and wis.
Difficulty Easy: I was doing crude item world to get some proficiency with staff...

(IMG:[i55.tinypic.com] http://i55.tinypic.com/11hvv2r.jpg)
(IMG:[i55.tinypic.com] http://i55.tinypic.com/eh0xhg.jpg)

My abilities:

(IMG:[i54.tinypic.com] http://i54.tinypic.com/xc6t81.jpg)
(IMG:[i53.tinypic.com] http://i53.tinypic.com/sc816s.jpg)

Auras:

(IMG:[i56.tinypic.com] http://i56.tinypic.com/25hiyhd.jpg)

Trainer:

(IMG:[i55.tinypic.com] http://i55.tinypic.com/2nq5fkh.jpg)


My equipment:
Fine ebony staff of focus
Fine gossamer cap of the elementalist
Average gossamer robe of the elementalist
Fine gossamer gloves of the elementalist
Fine gossamer pants of the elementalist
Average gossamer shoes of the elementalist

Maging still good? If it is, i would like to stick to it. Which spell should i focus right now? Since there are a lot of new monsters, i saw some people use dark/holy..
I saw someone that sugested using destruction staff with EDB(?) phase clothe, im poor right now but i will try to get some...

After that, for power-leveling, where should i hunt?


Thanks for the help guys
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post Sep 18 2011, 17:10
Post #8718
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QUOTE

But are there any other bonuses?
Do the shield spell give any bonus to block?
Are there any bonuses from stats, like there is for parry and evade?


nop just the bonuses you mentioned


QUOTE

In what order does damage avoidance count?
For melee attacks, block, evade and parry all apply, but does it do block and parry first (which gives a chance for counter-attack) or does it do evade first (no counter-attack).


And same for magical attacks, where resist come in instead of parry. In what order do these happen?

Since for a 1-H user the most beneficial would be that block is counted first, then parry/resist and evasion last, for the best chance for counter-attacks.


miss is rolled first ofc
then evade
about block/parry i am not quite certain since i abandoned one-hand style a long time ago, but i guess block is first,which makes sense in an RP way and is consistent with this

also counter attack can proc from a parry as well,so they are equally important




QUOTE

For example, as a melee, would I benefit from using the Frost Spikes spell to ptu Freezing limbs on monsters that attack me, so that they get their action speed lowered?


as a melee who has the Frost spikes i can say that it doesn't worth the mana cost to keep it up,
-the amount of damage it reflects can't really make a difference
-the elemental mitigation it provides is nice but the elementals low physical resistance makes them sitting ducks for melee,and if you can remember the elementals names you encounter at your level and pick them up first they wont be a problem
-about the slow effect from the debuff,on regular arenas it really of little use cause it can take a while for the debuff to be applied on monsters-especially if you are using mace since you are getting hit rarely- and even when it does,that slow itself is not that big a deal.Against legendary can be useful since every bit of slow counts cause it increase the effective duration of deprecating spells.


in fact the only reason i spend an ability point for it was to raise the supportive prof since the elemental shields have the lowest base cost from all the supportive spells



QUOTE

And it says that it reflects damage, does it just give damage to the attacker, or does it also reduce the incoming damage?
If I get hit for 100 points of damage for example, will it then give me 100 damage and 10 damage to the attacker, or will it reflect 10 damage and do 90 damage to me and 10 damage to the target?


most likely you get full damage from the attack and the monster takes a fraction from it,the damage they take depends on both your proficiency and their resist

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post Sep 18 2011, 18:06
Post #8719
tribalspirit



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@AlexKay

maging still good but old equipment is trash confronted with the new....
recently i also returned and i had to change everything
for now you can get easily better elementalist pieces look in my shop or in wts tread

look for staffs with destruction suffixes, the more the better.. at your level a decent one does at least 240-250 dmg, dont' worry about accuracy. Worry about base damage, elemental damage and prof. Crit chance is also sweet

start to do higher arenas for trophy and credits, for prof go for grindfest, but pay attention to not run low of stamina

start using even dark and holy spells because you will need it in ring of blood and in arenas, your proficiences suck so invest a level in assimilator

stats
try to keep agility and endurance at your lvl, strength and dex 10 lvl behind, keep int the higher you can and wis a little behind int

abilities
redistribute your abilities like this
take away all you exp bonuses and fill all health and mana bonus
do not fill absorb, barrier, elmental spike shields (maybe keep the shield of fire because now if you hit a monster with searing skin with a electric spell, all monters will get a bonus elec damage)
i'm electic mage so i use only thunderstorm (maybe, till you get good equip, use chain lighting)
i also have purge and banish (i use banish only in fsm fights), soul harvest and pestilence(i not use it but the mitigation is useful)

get shield, regen 2, cure, spark, arcane focus, weaken, bewilder,slow, poison,haste, shadow veil and nerf
choose a spell only if you use it and fill resistances only if you want some more protection, because now it' doesn't help anymore your damange, it only offer mitigation. One or two elements is more than enough.
i currently have 10% elec mitigation, 10% holy mit, 10% dark mit, 10% soul mit, but i aim to max all mitigations. try to get mitigation for every damage. Priority to useful spells and mana and heath tank, rest in mitigations

if you still go melee fill some overcharge.
if i don't mentioned something you are fine

train
ability boost till you reach 11k (because now artifact costs 11k)
scavenger and quartermarster the more you can (too low), after go for luck of the draw

monster lab
i don't know the details but seems good to create some monsters, keeping some chaos tokens for eventual updats
pump them up with all the crystals you can ancd check them at least every day, thay can give you a object that will be useful in next patches (probably crafting or enhancing equip)



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post Sep 18 2011, 18:08
Post #8720
Randommember



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QUOTE(tribalspirit @ Sep 18 2011, 14:07) *

i have 280 hath
should i wait till i get enough for rainbow aura or shoud i get other perks, like cystarium or other auras? (not interested on innate arcana)
is penny pincher worth?

Penny pincher isn't worth it unless we are thinking in the very long term.
All it gives is credits, by gving you little more from drops and a litlle bonus on training and a small bonus on bazaar.
Sounds good in the long run, yes, but the first level of peny pincher costs 100 hath, with the current exchange rate that is around 750'000 credits worth of hath.

Since level 1 penny pincher gives you 2% decrease on training costs....it's going to take a lot of credits invested into training in order to make a profit.

Crystarium might be nice for increased crystal drops, but the value of crystals have dropped a bit with the last patch and Crystarium I costs 250 hath ( 1'875'000 credits, with an exchange rate of 7'500 C per hath).

If it is credits you want, just sell your hath on the hath exchange.

The only real in-game bonuses that are worth are the ones that aren't connected to making credits or things that can be purchased by credits.
Lika Innate Arcana, black/white/rainbow auras and organized mind.
And also daemon duality, but that is just way too expensive.

Organized mind is applied separately, so it's a much larger bonus than it would seem at first, and the more auras, adept learner, posting bonus etc, you have, the more you get out of it.
So it would be real nice to add on top of the other stuff. Like when you have all the auras, including the hath auras.

So we are left with Innate arcana and the hath auras.
And the auras give a little more bonuses than what is written on the hath perk page, where it only mentions bonuses to xp and power.

The EHwiki says this
http://ehwiki.org/wiki/Aura#Spectral_Auras
So for experience, the black and white auras win, as well as for stat bonuses (gives +100% exp and +3 to all stats, for 400 hath, compared to +77% and +2 to all stats for 500 hath).
But there is also some other bonuses, most notably +50% mana/health/spirit regen for the rainbow aura, and +10% to mana and health for the black and white auras.


But I don't understand why you don't like the innate arcana perks.
Not only does it mean you don't have to waste turns casting the spells, but with lvl 2 and higher you get a bonus in the cost for it, so it will draw less mana than if you had to cast them yourselves.
And having them on auto-cast will still give you proficiency, the only thing they won't give you is the channeling, but you will instead save mana and turns, which is just as good, if not better, than channeling.
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post Sep 18 2011, 18:12
Post #8721
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QUOTE(Randommember @ Sep 19 2011, 00:08) *

But I don't understand why you don't like the innate arcana perks.


Because he's a mage.
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post Sep 18 2011, 18:16
Post #8722
tribalspirit



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yes
before IA, i need some buffs that only rainbow gives, after i will go for black
thank to all you have resolved my doubts

fortunately my new connection will give me the ability to run H@H
how much hath H@H client give at day ?

This post has been edited by tribalspirit: Sep 18 2011, 18:19
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post Sep 18 2011, 18:32
Post #8723
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QUOTE(tribalspirit @ Sep 18 2011, 18:16) *

yes
before IA, i need some buffs that only rainbow gives, after i will go for black
thank to all you have resolved my doubts

fortunately my new connection will give me the ability to run H@H
how much hath H@H client give at day ?

Note: There are bonuses for particulary fast clients, and penalties for particular slow ones. Clients that test slower than 10 KB/s get 0.1x normal rate. Clients that test slower than 20 KB/s get 0.5x normal rate. Clients between 20 KB/s and 50 KB/s get the baseline of 1x normal rate. Clients between 50 KB/s and 100 KB/s get 2x normal rate. Clients between 100 KB/s and 400 KB/s get 3x normal rate. Clients between 400 KB/s and 1000 KB/s get 4x normal rate. Clients above 1000 KB/s get 5x normal rate. Note that having the bandwidth limit too low may bump you to a lower tier, and that running the client in Limited Mode cuts the Hath by half. The system will not allow you to run more than one Hentai@Home client from each public IP address.

1 Hath a day = normal rate.

This post has been edited by roadgray: Sep 18 2011, 18:32
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post Sep 18 2011, 18:38
Post #8724
tribalspirit



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what? only 1 hath a day?
well i shoud be ranked in 2x, but it feels little low...
but it still gives 0.1 gp every request, right?
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post Sep 18 2011, 18:54
Post #8725
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QUOTE(tribalspirit @ Sep 18 2011, 18:38) *

what? only 1 hath a day?
well i shoud be ranked in 2x, but it feels little low...
but it still gives 0.1 gp every request, right?

Yeah.
You can also download galleries for free trough H@H and can use it as proxy.
Not a bad deal in my opinion.
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post Sep 18 2011, 19:46
Post #8726
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QUOTE(CrazyFlame @ Sep 18 2011, 07:34) *

My proficiencies for my armor equips are falling behind big time. Any better method to raise it?

Looking for a more specific answer than "let enemies hit you."

Sorry, but there is no other way.
You gain proficiency in armor when you are attacked (even if not hit hit).

One way would be to go into grindfest on easy mode with a really crappy weapon and grind your way into a round where you have 9 enemies.
Then try to do as little damage to them as possible, so they can all get off lots of attacks.
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post Sep 18 2011, 20:01
Post #8727
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Defend would probably be better in this case

e: oops i didn't know that at all. thanks for the save, skillchip ^^

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post Sep 18 2011, 20:09
Post #8728
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no prof gain while defending
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post Sep 19 2011, 00:41
Post #8729
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tribalspirit, thanks a lot for the help
I need to make some credits before buying any item :/
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post Sep 19 2011, 01:04
Post #8730
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If I have left to drink with friends during fight, whether will be restored stamina?
(Sorry for stupid question)

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