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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 17 2011, 21:40
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE((Cheater) Tiap @ Sep 18 2011, 02:50)  Yes, but I was commenting on how I can't seem to raise Intelligence and Wisdom.
Bad luck. QUOTE(dolphinslow @ Sep 18 2011, 03:00)  thanks. by the way what do you mean by shield becoming useless? i know monsters are hitting a lot harder now but do you mean that shield no longer gives a significant boost to defense? if so i gotta stop casting it for a while and save my mana for more regen and cure casts
Shield gives boost only to your equipment's mitigation, so unless you're going for a plate or kelvar build, it would be rather useless. QUOTE(tribalspirit @ Sep 18 2011, 03:25)  a little question... as I am, I'm able to beat every monter in ROB pretty fast in normal difficulty with only two godly spirit pots and some infusions i have 60 blood token so in what monster should i focus, in terms of capability to get better drops/trophy?
does the difficulty changes only drop quality, or it changes even trophy quality? for me doesn't matter the length, just the gains
Do FSM daily if it doesn't take you much time to do so. Otherwise, save the tokens until you can easily defeat FSM. That noodle trophy will mose likely give you exquisite equipments of your choice, with a 2-4% chance to get magnificant or higher. Considering the boost they will give to the equipment's stat, it should worth your time. Difficulty has no effect on trophy quality, so it doesn't worth the time to play something other than normal.
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Sep 17 2011, 21:43
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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QUOTE(dolphinslow @ Sep 17 2011, 21:00)  thanks. by the way what do you mean by shield becoming useless? i know monsters are hitting a lot harder now but do you mean that shield no longer gives a significant boost to defense? if so i gotta stop casting it for a while and save my mana for more regen and cure casts
I think he means that avoiding attacks through speed killing and evade is better than taking hits with shield. I have shield on autocast and think it's still worthwhile. Since the bonus from shield is relative, it depends a lot on how good your armor is.
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Sep 17 2011, 22:28
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dolphinslow
Group: Members
Posts: 816
Joined: 26-September 09

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QUOTE(roadgray @ Sep 17 2011, 12:43)  I think he means that avoiding attacks through speed killing and evade is better than taking hits with shield.
I have shield on autocast and think it's still worthwhile. Since the bonus from shield is relative, it depends a lot on how good your armor is.
so seeing as my armor is most likely a piece of crap. (i've never bought any armor from anyone and just use what ever the best thing that happened to drop) i should just save the mana i would normally use on shield for haste/regen/cure instead This post has been edited by dolphinslow: Sep 17 2011, 22:28
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Sep 17 2011, 22:39
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE((Cheater) Tiap @ Sep 17 2011, 17:13)  Generally speaking:
Ebony → Destruction, Elementalist, Mjolnir/Surtr/Freyr/Niflheim Katalox → Destruction, Heimdall/Fenrir, Heaven-sent/Demon-fiend Oak → Heimdall
Of course, suffix doesn't mean much if they have awful base stats (as is often the case).
So my recent drop of a Superior Ethereal Oak Staff of Heimdall is pretty good and should sell for a nice price? What is good MDB, MAB, MCB and proficiency and elemental damage bonuses? Also 38% ether theft is the highest I have seen, how high does it go? QUOTE(dolphinslow @ Sep 17 2011, 21:00)  thanks. by the way what do you mean by shield becoming useless? i know monsters are hitting a lot harder now but do you mean that shield no longer gives a significant boost to defense? if so i gotta stop casting it for a while and save my mana for more regen and cure casts
Didn't say it was useless, just said it got a big nerf. I think it used to give a bonus to your shield rating and your damage absorption. And especially damage absorption has been nerfed all to hell, since that is a static number applied before damage mitigation and the damage increases have made those bonuses almost ridiculous. The new shield instead gives a bonus to the mitigation given from equipment and imo it just doesn't match up. To me it seems that it's better to spend the mana on heals instead, since shield doesn't seem to do all that much of a difference. Haste on the other hand gives a very real advantage, effectively slowing down your enemies, giving them less attacks compared to you and reducing their damage that way. QUOTE(roadgray @ Sep 17 2011, 21:43)  I think he means that avoiding attacks through speed killing and evade is better than taking hits with shield.
I have shield on autocast and think it's still worthwhile. Since the bonus from shield is relative, it depends a lot on how good your armor is.
Possible that heavy armor of protection would change things a bit, but I got semi-decent kevlar of protection, and I don't think it makes enough of a difference to justify the mana costs. QUOTE(dolphinslow @ Sep 17 2011, 22:28)  so seeing as my armor is most likely a piece of crap. (i've never bought any armor from anyone and just use what ever the best thing that happened to drop) i should just save the mana i would normally use on shield for haste/regen/cure instead
For haste, definetly. As for not using it at all, that's up to you. Haste reduces the number of attacks you take per turn, so that in itself may also skew the numbers and make shield less effective. This post has been edited by Randommember: Sep 17 2011, 22:40
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Sep 17 2011, 22:55
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(tribalspirit @ Sep 17 2011, 22:25)  i have 60 blood token
Did not read any further. Need to shred something barehanded with my nails. Now. This post has been edited by MiAla: Sep 17 2011, 22:55
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Sep 17 2011, 23:04
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(Randommember @ Sep 17 2011, 22:39)  So my recent drop of a Superior Ethereal Oak Staff of Heimdall is pretty good and should sell for a nice price? Oak of Heimdall has (I think) the highest EDB possible (~8.91 in your case), but to make up for it the MDB is awful (~8.82 in your case, good non-Destruction sticks range from ~20 to ~23). The question is: is a high-EDB, low-MDB staff better than a low-EDB, high-MDB stick? The answer is: wakarimasen lol. I don't know the new damage formula and how much MDB weights compared to the old MDM. I've made some tests with this (good MDB and Elem prof) and this (higher MDB, lower prof) and I can say I fare much better with the first one (and EDB is twice as effective as proficiency), but that's about it. Perhaps another mage can chime in. Anyway, good Oaks do sell, but usually not for too much.
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Sep 17 2011, 23:07
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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QUOTE(MiAla @ Sep 17 2011, 20:55)  Did not read any further. Need to shred something barehanded with my nails. Now.
i played quite a lot back then there were only default monsters and not player monsters.. arenas was really easy but ROB was pretty impossible without really good high lvl equip and tons of elixirs,was not worth of time and items it was a good choice to keep them for times like these where i need only some godly spirit (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by tribalspirit: Sep 17 2011, 23:07
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Sep 17 2011, 23:45
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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Just when I decide to sell half of staffs because they're pretty awful, the Arena decides to give me even more of them. (IMG:[ invalid] style_emoticons/default/dry.gif) Although they're Freyr and Destruction ones, so it's an improvement, I guess. While I'm cleaning out my inventory of equipment, I might as well ask: Is Owl/Fox Gossamer gear worth keeping? It looks like I've got a load of them and they seem to sell for a decent amount in the Bazaar.
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Sep 18 2011, 00:28
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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fox it's worth, if it gives a good int bonus with some +wis it becoes a good replacement for prof/dmg gear
owl is worth keeping only if it has also a good bonus on int and high evade
by the way they not sell so well, but they deserve tonot be destroyed instanly
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Sep 18 2011, 00:34
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CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

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QUOTE(Randommember @ Sep 17 2011, 13:39) 
Also 38% ether theft is the highest I have seen, how high does it go?
50% on Redwood staves. Example staff. (No I don't use this) QUOTE(HaliZorat @ Sep 17 2011, 14:45) 
While I'm cleaning out my inventory of equipment, I might as well ask: Is Owl/Fox Gossamer gear worth keeping? It looks like I've got a load of them and they seem to sell for a decent amount in the Bazaar.
I don't think anyone wears them at all.
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Sep 18 2011, 00:56
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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i'm using that waiting for decent demon fiend fenrir equip also waiting for decent heaven sent shoes
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Sep 18 2011, 01:25
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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Posted this in the mechanics thread, but it seems few people read it, and besides, it's a question to the experts about how to play the game. QUOTE(Randommember @ Sep 17 2011, 13:13)  What affects chance to block with a shield?
I assume the biggest thing is the block chance on the shield of course. And then block chance bonuses from shield armor. And finally a block chance bonus from 1-H proficiency.
But are there any other bonuses? Do the shield spell give any bonus to block? Are there any bonuses from stats, like there is for parry and evade?
In what order does damage avoidance count? For melee attacks, block, evade and parry all apply, but does it do block and parry first (which gives a chance for counter-attack) or does it do evade first (no counter-attack). Assume 50% block, 0% parry and 20% evade, raw numbers. Does that mean that attacks that hit will result in 50% of them blocked, 10% evaded and 40% hit, or will it be 20% evaded, 40% blocked and 40% hit? And where would parry come in, if that also had a value higher than 0%?
And same for magical attacks, where resist come in instead of parry. In what order do these happen?
Since for a 1-H user the most beneficial would be that block is counted first, then parry/resist and evasion last, for the best chance for counter-attacks.
And further questions. How do the status effects from offensive spells, and from the elemental Spikes spells work? They get put on a enemy, and you can "explode" them for damage with a spell of the right type. How good is that damage and what is it based on? Is it effectively a spell in itself, and not reliant on either the spell that gave that proc or the spell that makes it explode? Or will it's damage be dependant on either of those? Essentially, can one use a lvl 1 spell to put a proc on the target and a lvl 1 spell to explode it, and use that as damage, or will it work much better with lvl 3 spells? Like using fireball and ice strike instead of nova and cryostasis? And how do the status effects in themselves work, without the explode? It says on the wiki that searing skin inhibits attack damage, freezing limbs causes slower movement etc. Does these effects work, and if so, do they make a noticeable difference. For example, as a melee, would I benefit from using the Frost Spikes spell to ptu Freezing limbs on monsters that attack me, so that they get their action speed lowered? And it says that it reflects damage, does it just give damage to the attacker, or does it also reduce the incoming damage? If I get hit for 100 points of damage for example, will it then give me 100 damage and 10 damage to the attacker, or will it reflect 10 damage and do 90 damage to me and 10 damage to the target? And to combine the two things, how well does it work to explode the status effect procs from the elemental shield? Does it give enough damage from a lvl 1 spell to be worth it? Or is it just a waste of mana?
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Sep 18 2011, 07:34
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CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

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My proficiencies for my armor equips are falling behind big time. Any better method to raise it?
Looking for a more specific answer than "let enemies hit you."
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Sep 18 2011, 07:46
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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I'd say find the highest burden light armor gear you can get (or lower your agi to 0) and laugh as mobs take 3+ turns ahead of you.
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Sep 18 2011, 14:07
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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i have 280 hath should i wait till i get enough for rainbow aura or shoud i get other perks, like cystarium or other auras? (not interested on innate arcana) is penny pincher worth?
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Sep 18 2011, 15:27
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(tribalspirit @ Sep 18 2011, 20:07)  i have 280 hath should i wait till i get enough for rainbow aura or shoud i get other perks, like cystarium or other auras? (not interested on innate arcana) is penny pincher worth?
Penny pincher may worth a bit if you go for heavy-trainer build. Cystarium will give you about double crystals, but that's it. Crystals price is so low today that it seems more worthy to use the crystals on your monsters. Rainbow aura should be your best choice currently.
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Sep 18 2011, 16:23
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CastleAge
Group: Gold Star Club
Posts: 1,679
Joined: 12-July 10

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Hello, i need some help, i havent played for a long time and so much changed, i'm a little lost... I used to play as a mage doing elec dmg.. Here are my stats: (IMG:[ i54.tinypic.com] http://i54.tinypic.com/2qwirzd.jpg) Right now my str is high because i tried some melee, but i will remove points from str to use on int and wis. Difficulty Easy: I was doing crude item world to get some proficiency with staff... (IMG:[ i55.tinypic.com] http://i55.tinypic.com/11hvv2r.jpg) (IMG:[ i55.tinypic.com] http://i55.tinypic.com/eh0xhg.jpg) My abilities: (IMG:[ i54.tinypic.com] http://i54.tinypic.com/xc6t81.jpg) (IMG:[ i53.tinypic.com] http://i53.tinypic.com/sc816s.jpg) Auras: (IMG:[ i56.tinypic.com] http://i56.tinypic.com/25hiyhd.jpg) Trainer: (IMG:[ i55.tinypic.com] http://i55.tinypic.com/2nq5fkh.jpg) My equipment: Fine ebony staff of focusFine gossamer cap of the elementalistAverage gossamer robe of the elementalistFine gossamer gloves of the elementalistFine gossamer pants of the elementalistAverage gossamer shoes of the elementalistMaging still good? If it is, i would like to stick to it. Which spell should i focus right now? Since there are a lot of new monsters, i saw some people use dark/holy.. I saw someone that sugested using destruction staff with EDB(?) phase clothe, im poor right now but i will try to get some... After that, for power-leveling, where should i hunt? Thanks for the help guys
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Sep 18 2011, 17:10
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mitsos21
Group: Members
Posts: 476
Joined: 31-October 10

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QUOTE But are there any other bonuses? Do the shield spell give any bonus to block? Are there any bonuses from stats, like there is for parry and evade?
nop just the bonuses you mentioned QUOTE In what order does damage avoidance count? For melee attacks, block, evade and parry all apply, but does it do block and parry first (which gives a chance for counter-attack) or does it do evade first (no counter-attack).
And same for magical attacks, where resist come in instead of parry. In what order do these happen?
Since for a 1-H user the most beneficial would be that block is counted first, then parry/resist and evasion last, for the best chance for counter-attacks.
miss is rolled first ofc then evade about block/parry i am not quite certain since i abandoned one-hand style a long time ago, but i guess block is first,which makes sense in an RP way and is consistent with this also counter attack can proc from a parry as well,so they are equally important QUOTE For example, as a melee, would I benefit from using the Frost Spikes spell to ptu Freezing limbs on monsters that attack me, so that they get their action speed lowered?
as a melee who has the Frost spikes i can say that it doesn't worth the mana cost to keep it up, -the amount of damage it reflects can't really make a difference -the elemental mitigation it provides is nice but the elementals low physical resistance makes them sitting ducks for melee,and if you can remember the elementals names you encounter at your level and pick them up first they wont be a problem -about the slow effect from the debuff,on regular arenas it really of little use cause it can take a while for the debuff to be applied on monsters-especially if you are using mace since you are getting hit rarely- and even when it does,that slow itself is not that big a deal.Against legendary can be useful since every bit of slow counts cause it increase the effective duration of deprecating spells. in fact the only reason i spend an ability point for it was to raise the supportive prof since the elemental shields have the lowest base cost from all the supportive spells QUOTE And it says that it reflects damage, does it just give damage to the attacker, or does it also reduce the incoming damage? If I get hit for 100 points of damage for example, will it then give me 100 damage and 10 damage to the attacker, or will it reflect 10 damage and do 90 damage to me and 10 damage to the target?
most likely you get full damage from the attack and the monster takes a fraction from it,the damage they take depends on both your proficiency and their resist
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Sep 18 2011, 18:06
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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@AlexKay
maging still good but old equipment is trash confronted with the new.... recently i also returned and i had to change everything for now you can get easily better elementalist pieces look in my shop or in wts tread
look for staffs with destruction suffixes, the more the better.. at your level a decent one does at least 240-250 dmg, dont' worry about accuracy. Worry about base damage, elemental damage and prof. Crit chance is also sweet
start to do higher arenas for trophy and credits, for prof go for grindfest, but pay attention to not run low of stamina
start using even dark and holy spells because you will need it in ring of blood and in arenas, your proficiences suck so invest a level in assimilator
stats try to keep agility and endurance at your lvl, strength and dex 10 lvl behind, keep int the higher you can and wis a little behind int
abilities redistribute your abilities like this take away all you exp bonuses and fill all health and mana bonus do not fill absorb, barrier, elmental spike shields (maybe keep the shield of fire because now if you hit a monster with searing skin with a electric spell, all monters will get a bonus elec damage) i'm electic mage so i use only thunderstorm (maybe, till you get good equip, use chain lighting) i also have purge and banish (i use banish only in fsm fights), soul harvest and pestilence(i not use it but the mitigation is useful)
get shield, regen 2, cure, spark, arcane focus, weaken, bewilder,slow, poison,haste, shadow veil and nerf choose a spell only if you use it and fill resistances only if you want some more protection, because now it' doesn't help anymore your damange, it only offer mitigation. One or two elements is more than enough. i currently have 10% elec mitigation, 10% holy mit, 10% dark mit, 10% soul mit, but i aim to max all mitigations. try to get mitigation for every damage. Priority to useful spells and mana and heath tank, rest in mitigations
if you still go melee fill some overcharge. if i don't mentioned something you are fine
train ability boost till you reach 11k (because now artifact costs 11k) scavenger and quartermarster the more you can (too low), after go for luck of the draw
monster lab i don't know the details but seems good to create some monsters, keeping some chaos tokens for eventual updats pump them up with all the crystals you can ancd check them at least every day, thay can give you a object that will be useful in next patches (probably crafting or enhancing equip)
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Sep 18 2011, 18:08
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(tribalspirit @ Sep 18 2011, 14:07)  i have 280 hath should i wait till i get enough for rainbow aura or shoud i get other perks, like cystarium or other auras? (not interested on innate arcana) is penny pincher worth?
Penny pincher isn't worth it unless we are thinking in the very long term. All it gives is credits, by gving you little more from drops and a litlle bonus on training and a small bonus on bazaar. Sounds good in the long run, yes, but the first level of peny pincher costs 100 hath, with the current exchange rate that is around 750'000 credits worth of hath. Since level 1 penny pincher gives you 2% decrease on training costs....it's going to take a lot of credits invested into training in order to make a profit. Crystarium might be nice for increased crystal drops, but the value of crystals have dropped a bit with the last patch and Crystarium I costs 250 hath ( 1'875'000 credits, with an exchange rate of 7'500 C per hath). If it is credits you want, just sell your hath on the hath exchange. The only real in-game bonuses that are worth are the ones that aren't connected to making credits or things that can be purchased by credits. Lika Innate Arcana, black/white/rainbow auras and organized mind. And also daemon duality, but that is just way too expensive. Organized mind is applied separately, so it's a much larger bonus than it would seem at first, and the more auras, adept learner, posting bonus etc, you have, the more you get out of it. So it would be real nice to add on top of the other stuff. Like when you have all the auras, including the hath auras. So we are left with Innate arcana and the hath auras. And the auras give a little more bonuses than what is written on the hath perk page, where it only mentions bonuses to xp and power. The EHwiki says this http://ehwiki.org/wiki/Aura#Spectral_AurasSo for experience, the black and white auras win, as well as for stat bonuses (gives +100% exp and +3 to all stats, for 400 hath, compared to +77% and +2 to all stats for 500 hath). But there is also some other bonuses, most notably +50% mana/health/spirit regen for the rainbow aura, and +10% to mana and health for the black and white auras. But I don't understand why you don't like the innate arcana perks. Not only does it mean you don't have to waste turns casting the spells, but with lvl 2 and higher you get a bonus in the cost for it, so it will draw less mana than if you had to cast them yourselves. And having them on auto-cast will still give you proficiency, the only thing they won't give you is the channeling, but you will instead save mana and turns, which is just as good, if not better, than channeling.
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