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post Sep 13 2011, 04:17
Post #8621
CrazyFlame



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Health Tanks I guess. It's not like you're going to go up against bosses more often than mobs.

You might also want to consider at least one point into Spark of Life if you're dying at critical times or if you don't have a ton of scrolls. You might have to reset once again when you get to Spirit Shield (190) though.
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post Sep 13 2011, 04:18
Post #8622
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@ ZeroKatana

Don't bother with Niten...

I would get myself 5 ranks of OC boost (40 AP), Regen, Haste, Shield, Weaken, and the rest of AP go to HP tank.

Just my 2 cent. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Sep 13 2011, 04:37
Post #8623
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I would get Haste, Shadow Veil, and Spark of Life for sure. I find Slow + Silence to be sufficient for all of the RoB enemies, at least on the low difficulties. Actually I find that it works fine for the regular bosses on Nightmare as well. Weaken, Bewilder, and Poison might have applications on higher difficulties or schoolgirl runs; I wouldn't know. I'm liking Nerf a lot too, but I'm not sure how helpful it is for melees. I'd imagine Regen II, Heartseeker, and Spirit Shield are definite pick-ups down the line as well.


Well. Trying Cold/Electric ended in disaster. Felt like I had to relearn all of the weaknesses. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 13 2011, 04:43
Post #8624
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QUOTE(ZeroKatana @ Sep 13 2011, 04:02) *

Alright, so I got those, and I'll be getting Silence as soon as I hit 110. I also got haste. Are shadow veil and absorb worth getting?

It's super hard to find a use for Absorb. Even at max level it's 75%, so it's unreliable in saving your ass and even less reliable for getting any mana back since you can't Absorb what you don't get hit by. I've only ever used it once: in my Ether Theft endurance run for my first FSM completion back when FSM was a real tough pastaman and without it I'd have run out of spirit Elixirs.

Shadow Veil is good. 20% evade is 20% less damage, but stacking Haste and Evade is a lot of mana. It's something you'll want to get eventually, though.
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post Sep 13 2011, 06:58
Post #8625
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QUOTE(mkonji @ Sep 13 2011, 10:43) *

It's super hard to find a use for Absorb. Even at max level it's 75%, so it's unreliable in saving your ass and even less reliable for getting any mana back since you can't Absorb what you don't get hit by. I've only ever used it once: in my Ether Theft endurance run for my first FSM completion back when FSM was a real tough pastaman and without it I'd have run out of spirit Elixirs.

Shadow Veil is good. 20% evade is 20% less damage, but stacking Haste and Evade is a lot of mana. It's something you'll want to get eventually, though.


I prefer haste more than SV.
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post Sep 13 2011, 07:14
Post #8626
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QUOTE(MidNightPass @ Sep 13 2011, 12:58) *

I prefer haste more than SV.


I perfer getting both of them up with IA (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 13 2011, 07:14
Post #8627
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QUOTE(varst @ Sep 13 2011, 13:14) *

I perfer getting both of them up with IA (IMG:[invalid] style_emoticons/default/tongue.gif)


I don't have haths for that (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 13 2011, 14:15
Post #8628
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just 200 hath more till Rainbow aura...
...and I still need to know if Rainbow mp/sp regen bonus is additive or multiplicative with Quintstar aura 50% bonus. Is there any info about this?
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post Sep 13 2011, 17:11
Post #8629
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IIRC it's additive (with Gold Star at least).

This post has been edited by Ballistic9: Sep 13 2011, 17:11
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post Sep 14 2011, 02:18
Post #8630
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QUOTE(MiAla @ Sep 13 2011, 14:15) *

just 200 hath more till Rainbow aura...
...and I still need to know if Rainbow mp/sp regen bonus is additive or multiplicative with Quintstar aura 50% bonus. Is there any info about this?


without any bonus you get per WIS 0,04 MP regen
with Gold Aura it's 0,06
with rainbow (together with gold) it's 0,08

So I think it's additive

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post Sep 14 2011, 07:05
Post #8631
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QUOTE(ZeroKatana @ Sep 13 2011, 10:12) *

So I've gotten all of my skills, and assuming I'm saving 5 points for Silence at 110, I have 31 Skill points to throw about wherever. So Should I finish maxing out Health Tank? Or Should I throw some points into Spirit Tank for bossing?


You should max out health and mana tanks first. If you are a melee, you will need spirit tank in order to get the overcharge. Because overcharge increases your damage. If you are a mage, spirit doesn't come effective until LV190 (when you get spirit shield), also, mage doesn't need overcharge.
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post Sep 15 2011, 04:30
Post #8632
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I'm not much into demon-fiend, so... is this good enough to be sold for a nice amount?
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post Sep 15 2011, 05:19
Post #8633
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QUOTE(Cyberdemon @ Sep 15 2011, 10:30) *

I'm not much into demon-fiend, so... is this good enough to be sold for a nice amount?


Hm....I wouldn't exclude the possibility that people are willing to pay a nice amount of credits for this glove, but there are two things which makes it inferior for me:

1. It's demon-fiend. With Soul burst strategy not working anymore, there's no reason to use it in high-level play right now. And it will provide less damage boost than it's fenrir counterpart.

2. This one isn't max prof. Max prof. before patch 0.6.1 is 5.51, and this one's 5.47. With the boost on prof. from the patch and exquisite prefix, it is fairly certain that this one's not max prof.

This post has been edited by varst: Sep 15 2011, 05:56
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post Sep 15 2011, 05:47
Post #8634
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Oh well, bazaar food will be, then.
Thanks.
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post Sep 15 2011, 07:39
Post #8635
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I'd probably missed this in an earlier post, but I can't seem to find it, so...

When you use autocast spells, do they proc Channeling, or are they just spells performed until you run below 10% mana?
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post Sep 15 2011, 07:59
Post #8636
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Think of autocasts like an aura, that slowly drains mana until 10% and randomly gives supportive prof
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post Sep 15 2011, 08:05
Post #8637
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So no Channeling.

I'm wondering whether or not I should actually use autocasts until I get Innate Arcana IV, at least. Channeling pops up for me at a pretty decent rate, so I usually get free Haste casts, saving me at least 70 mana in recasts per turn. It'd be even more of a hassle to try to get Channeling for stuff like Regen II and Heartseeker if I just set everything to autocast.

Then again, since I've got 12 item slots and I barely use more than half of them on Heroic arena runs, I guess it wouldn't matter that much...

I'm planning on getting the Rainbow Aura to help with mana regen, then grabbing the first 3 levels of Innate Arcana, which should keep me comfortable until level 200ish.

This post has been edited by Koudesu: Sep 15 2011, 08:06
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post Sep 15 2011, 08:37
Post #8638
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72 52 59 42 24 24
Can anyone teach me if it's wrong..? Im a (IMG:[invalid] style_emoticons/default/biggrin.gif) newbee
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post Sep 15 2011, 08:44
Post #8639
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QUOTE(941 @ Sep 14 2011, 23:37) *

72 52 59 42 24 24
Can anyone teach me if it's wrong..? Im a (IMG:[invalid] style_emoticons/default/biggrin.gif) newbee


Seems good for melee.

Try to follow the format of having stats at multiples of 10s or 25s, since you get special bonuses at those multiples. Except Agi, which is by 3's (and +1% Evade for every 25).
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post Sep 15 2011, 08:51
Post #8640
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QUOTE(941 @ Sep 15 2011, 14:37) *

72 52 59 42 24 24
Can anyone teach me if it's wrong..? Im a (IMG:[invalid] style_emoticons/default/biggrin.gif) newbee



QUOTE(CrazyFlame @ Sep 15 2011, 14:44) *

Seems good for melee.

Try to follow the format of having stats at multiples of 10s or 25s, since you get special bonuses at those multiples. Except Agi, which is by 3's (and +1% Evade for every 25).


Bear in mind wisdom is handy as well since it boosts your MP.
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