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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 13 2011, 02:00
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CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

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QUOTE(dcherry @ Sep 12 2011, 11:43)  unfortunately the new patch has made incapacitation vital to fighting against monsters. stun/sleep/blind etc. i've had to swap elements from elec/fire -> wind/elec just to avoid getting killed from a wave of attacks (despite spirit shield). wind = chance to miss
I don't want to swap from fire either, but I was really considering doing this as well.
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Sep 13 2011, 02:41
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(dcherry @ Sep 12 2011, 11:43)  i've had to swap elements from elec/fire -> wind/elec just to avoid getting killed from a wave of attacks (despite spirit shield). wind = chance to miss
I've been using Electric/Fire (and Cold) since forever, but I'm going to have to give this a try. Since 0.6.1 Spark of Life has been triggering so much that I have had to start carrying around an emergency Godly Spirit Potion. I wonder how viable Cold/Wind would be; slower movement and a greater chance to miss. This post has been edited by n125: Sep 13 2011, 02:44
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Sep 13 2011, 03:07
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Katana
Group: Gold Star Club
Posts: 1,979
Joined: 31-March 08

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So. I just reset my abilities cause I figured exp bonus wasn't doing that much for me, and so now I need some help re allocating my AP. My current combat style is 2H Mace. But I might switch to DW or 1h with Shield depending on what is the most efficient. So assuming I'm sticking strictly to Melee, and I don't really have any plans to go back to magic, what abilities should I be getting? Also, what fighting style would be best? I rather enjoy the splash from 2H, but I've heard 1H with Shield can be pretty good as well. Is Niten Ichiryu any good as well? (IMG:[ i46.photobucket.com] http://i46.photobucket.com/albums/f147/Lunar_Legend/ADsf.jpg)
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Sep 13 2011, 03:19
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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Why does it suddenly feel like I'm wearing paper armor and swinging like a drunk? I'm not sure if it's just horribly bad luck today, but I'm starting to get killed in ridiculous situations (situations where I'm missing 5+ swings at a magic mob because I don't want it to one shot me while everything else is killing me, or situations where physical mobs are suddenly normally hitting through my Shield + 40% phys mit and 60 phys absorb for 200-300 damage, and 1500-1800 skill hits, etc.)
Something just doesn't feel right, I've not changed a single thing since yesterday, and suddenly it feels like everything's just destroying me at a whim and dodging every single attack I make.
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Sep 13 2011, 03:25
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CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

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Regen has a slightly better heal per mana ratio than Cure, so I'd personally get that. As for debuffs, there are a ton of differing opinions on how they should be done. Just remember that some debuffs override others, like how Blind overrides Bewilder (or something like that). Pick whatever works with your playstyle, whether you like taking risks with evasion or having a solid 50% damage reduction. Poison is a must for Bosses, since it reduces their evade as well as their MP / SP regen. I'd also get Haste, since technically, it reduces damage done to you by about 25% in the long run. QUOTE Is Niten Ichiryu any good as well? Well it runs off of Dual Wield and 2H proficiencies, and you don't gain any proficiencies while using it.
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Sep 13 2011, 03:34
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Katana
Group: Gold Star Club
Posts: 1,979
Joined: 31-March 08

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QUOTE(CrazyFlame @ Sep 12 2011, 18:25)  Regen has a slightly better heal per mana ratio than Cure, so I'd personally get that.
As for debuffs, there are a ton of differing opinions on how they should be done. Just remember that some debuffs override others, like how Blind overrides Bewilder (or something like that). Pick whatever works with your playstyle, whether you like taking risks with evasion or having a solid 50% damage reduction.
Poison is a must for Bosses, since it reduces their evade as well as their MP / SP regen.
I'd also get Haste, since technically, it reduces damage done to you by about 25% in the long run. Well it runs off of Dual Wield and 2H proficiencies, and you don't gain any proficiencies while using it.
K, so I'm getting poison. And I'm pretty flexible on my playstyle that's why I was asking what debuffs would be good. If It's any I'm currently sticking with full shade gear for maximum attack damage and accuracy. I might eventually switch over to kevlar, but I'm 100% sure I'm sticking to Light Armor. Fine Mace of Balance My current weapon This post has been edited by ZeroKatana: Sep 13 2011, 03:43
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Sep 13 2011, 03:55
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CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

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Well, from the Wiki:
* A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target. * Because of this rule for Silence, Blind, Bewilder, and Weaken, the only useful combinations are: Weaken + Blind, Weaken + Bewilder, or Silence alone.
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Sep 13 2011, 04:02
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Katana
Group: Gold Star Club
Posts: 1,979
Joined: 31-March 08

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Alright, so I got those, and I'll be getting Silence as soon as I hit 110. I also got haste. Are shadow veil and absorb worth getting?
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Sep 13 2011, 04:06
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CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

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I don't know how much about Absorb, but I don't think it's too functional outside of boss battle.
Shadow Veil is good, I think.
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Sep 13 2011, 04:12
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Katana
Group: Gold Star Club
Posts: 1,979
Joined: 31-March 08

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So I've gotten all of my skills, and assuming I'm saving 5 points for Silence at 110, I have 31 Skill points to throw about wherever. So Should I finish maxing out Health Tank? Or Should I throw some points into Spirit Tank for bossing?
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Sep 13 2011, 04:17
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CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

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Health Tanks I guess. It's not like you're going to go up against bosses more often than mobs.
You might also want to consider at least one point into Spark of Life if you're dying at critical times or if you don't have a ton of scrolls. You might have to reset once again when you get to Spirit Shield (190) though.
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Sep 13 2011, 04:18
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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@ ZeroKatana Don't bother with Niten... I would get myself 5 ranks of OC boost (40 AP), Regen, Haste, Shield, Weaken, and the rest of AP go to HP tank. Just my 2 cent. (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Sep 13 2011, 04:37
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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I would get Haste, Shadow Veil, and Spark of Life for sure. I find Slow + Silence to be sufficient for all of the RoB enemies, at least on the low difficulties. Actually I find that it works fine for the regular bosses on Nightmare as well. Weaken, Bewilder, and Poison might have applications on higher difficulties or schoolgirl runs; I wouldn't know. I'm liking Nerf a lot too, but I'm not sure how helpful it is for melees. I'd imagine Regen II, Heartseeker, and Spirit Shield are definite pick-ups down the line as well. Well. Trying Cold/Electric ended in disaster. Felt like I had to relearn all of the weaknesses. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 13 2011, 04:43
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(ZeroKatana @ Sep 13 2011, 04:02)  Alright, so I got those, and I'll be getting Silence as soon as I hit 110. I also got haste. Are shadow veil and absorb worth getting?
It's super hard to find a use for Absorb. Even at max level it's 75%, so it's unreliable in saving your ass and even less reliable for getting any mana back since you can't Absorb what you don't get hit by. I've only ever used it once: in my Ether Theft endurance run for my first FSM completion back when FSM was a real tough pastaman and without it I'd have run out of spirit Elixirs. Shadow Veil is good. 20% evade is 20% less damage, but stacking Haste and Evade is a lot of mana. It's something you'll want to get eventually, though.
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Sep 13 2011, 06:58
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(mkonji @ Sep 13 2011, 10:43)  It's super hard to find a use for Absorb. Even at max level it's 75%, so it's unreliable in saving your ass and even less reliable for getting any mana back since you can't Absorb what you don't get hit by. I've only ever used it once: in my Ether Theft endurance run for my first FSM completion back when FSM was a real tough pastaman and without it I'd have run out of spirit Elixirs.
Shadow Veil is good. 20% evade is 20% less damage, but stacking Haste and Evade is a lot of mana. It's something you'll want to get eventually, though.
I prefer haste more than SV.
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Sep 13 2011, 07:14
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(MidNightPass @ Sep 13 2011, 12:58)  I prefer haste more than SV.
I perfer getting both of them up with IA (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Sep 13 2011, 14:15
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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just 200 hath more till Rainbow aura... ...and I still need to know if Rainbow mp/sp regen bonus is additive or multiplicative with Quintstar aura 50% bonus. Is there any info about this?
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Sep 13 2011, 17:11
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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IIRC it's additive (with Gold Star at least).
This post has been edited by Ballistic9: Sep 13 2011, 17:11
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Sep 14 2011, 02:18
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Vasistas
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11

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QUOTE(MiAla @ Sep 13 2011, 14:15)  just 200 hath more till Rainbow aura... ...and I still need to know if Rainbow mp/sp regen bonus is additive or multiplicative with Quintstar aura 50% bonus. Is there any info about this?
without any bonus you get per WIS 0,04 MP regen with Gold Aura it's 0,06 with rainbow (together with gold) it's 0,08 So I think it's additive This post has been edited by Vasistas: Sep 14 2011, 02:18
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