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post Sep 13 2011, 02:00
Post #8611
CrazyFlame



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QUOTE(dcherry @ Sep 12 2011, 11:43) *

unfortunately the new patch has made incapacitation vital to fighting against monsters. stun/sleep/blind etc. i've had to swap elements from elec/fire -> wind/elec just to avoid getting killed from a wave of attacks (despite spirit shield). wind = chance to miss


I don't want to swap from fire either, but I was really considering doing this as well.
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post Sep 13 2011, 02:41
Post #8612
n125



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QUOTE(dcherry @ Sep 12 2011, 11:43) *

i've had to swap elements from elec/fire -> wind/elec just to avoid getting killed from a wave of attacks (despite spirit shield). wind = chance to miss


I've been using Electric/Fire (and Cold) since forever, but I'm going to have to give this a try. Since 0.6.1 Spark of Life has been triggering so much that I have had to start carrying around an emergency Godly Spirit Potion.

I wonder how viable Cold/Wind would be; slower movement and a greater chance to miss.

This post has been edited by n125: Sep 13 2011, 02:44
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post Sep 13 2011, 03:07
Post #8613
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So. I just reset my abilities cause I figured exp bonus wasn't doing that much for me, and so now I need some help re allocating my AP. My current combat style is 2H Mace. But I might switch to DW or 1h with Shield depending on what is the most efficient.

So assuming I'm sticking strictly to Melee, and I don't really have any plans to go back to magic, what abilities should I be getting?

Also, what fighting style would be best? I rather enjoy the splash from 2H, but I've heard 1H with Shield can be pretty good as well. Is Niten Ichiryu any good as well?

(IMG:[i46.photobucket.com] http://i46.photobucket.com/albums/f147/Lunar_Legend/ADsf.jpg)
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post Sep 13 2011, 03:19
Post #8614
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Why does it suddenly feel like I'm wearing paper armor and swinging like a drunk? I'm not sure if it's just horribly bad luck today, but I'm starting to get killed in ridiculous situations (situations where I'm missing 5+ swings at a magic mob because I don't want it to one shot me while everything else is killing me, or situations where physical mobs are suddenly normally hitting through my Shield + 40% phys mit and 60 phys absorb for 200-300 damage, and 1500-1800 skill hits, etc.)

Something just doesn't feel right, I've not changed a single thing since yesterday, and suddenly it feels like everything's just destroying me at a whim and dodging every single attack I make.
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post Sep 13 2011, 03:25
Post #8615
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Regen has a slightly better heal per mana ratio than Cure, so I'd personally get that.

As for debuffs, there are a ton of differing opinions on how they should be done. Just remember that some debuffs override others, like how Blind overrides Bewilder (or something like that). Pick whatever works with your playstyle, whether you like taking risks with evasion or having a solid 50% damage reduction.

Poison is a must for Bosses, since it reduces their evade as well as their MP / SP regen.

I'd also get Haste, since technically, it reduces damage done to you by about 25% in the long run.

QUOTE
Is Niten Ichiryu any good as well?


Well it runs off of Dual Wield and 2H proficiencies, and you don't gain any proficiencies while using it.
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post Sep 13 2011, 03:34
Post #8616
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QUOTE(CrazyFlame @ Sep 12 2011, 18:25) *

Regen has a slightly better heal per mana ratio than Cure, so I'd personally get that.

As for debuffs, there are a ton of differing opinions on how they should be done. Just remember that some debuffs override others, like how Blind overrides Bewilder (or something like that). Pick whatever works with your playstyle, whether you like taking risks with evasion or having a solid 50% damage reduction.

Poison is a must for Bosses, since it reduces their evade as well as their MP / SP regen.

I'd also get Haste, since technically, it reduces damage done to you by about 25% in the long run.
Well it runs off of Dual Wield and 2H proficiencies, and you don't gain any proficiencies while using it.


K, so I'm getting poison. And I'm pretty flexible on my playstyle that's why I was asking what debuffs would be good. If It's any I'm currently sticking with full shade gear for maximum attack damage and accuracy. I might eventually switch over to kevlar, but I'm 100% sure I'm sticking to Light Armor.

Fine Mace of Balance My current weapon

This post has been edited by ZeroKatana: Sep 13 2011, 03:43
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post Sep 13 2011, 03:55
Post #8617
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Well, from the Wiki:

* A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.
* Because of this rule for Silence, Blind, Bewilder, and Weaken, the only useful combinations are: Weaken + Blind, Weaken + Bewilder, or Silence alone.
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post Sep 13 2011, 04:02
Post #8618
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Alright, so I got those, and I'll be getting Silence as soon as I hit 110. I also got haste. Are shadow veil and absorb worth getting?
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post Sep 13 2011, 04:06
Post #8619
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I don't know how much about Absorb, but I don't think it's too functional outside of boss battle.

Shadow Veil is good, I think.
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post Sep 13 2011, 04:12
Post #8620
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So I've gotten all of my skills, and assuming I'm saving 5 points for Silence at 110, I have 31 Skill points to throw about wherever. So Should I finish maxing out Health Tank? Or Should I throw some points into Spirit Tank for bossing?
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post Sep 13 2011, 04:17
Post #8621
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Health Tanks I guess. It's not like you're going to go up against bosses more often than mobs.

You might also want to consider at least one point into Spark of Life if you're dying at critical times or if you don't have a ton of scrolls. You might have to reset once again when you get to Spirit Shield (190) though.
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post Sep 13 2011, 04:18
Post #8622
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@ ZeroKatana

Don't bother with Niten...

I would get myself 5 ranks of OC boost (40 AP), Regen, Haste, Shield, Weaken, and the rest of AP go to HP tank.

Just my 2 cent. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Sep 13 2011, 04:37
Post #8623
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I would get Haste, Shadow Veil, and Spark of Life for sure. I find Slow + Silence to be sufficient for all of the RoB enemies, at least on the low difficulties. Actually I find that it works fine for the regular bosses on Nightmare as well. Weaken, Bewilder, and Poison might have applications on higher difficulties or schoolgirl runs; I wouldn't know. I'm liking Nerf a lot too, but I'm not sure how helpful it is for melees. I'd imagine Regen II, Heartseeker, and Spirit Shield are definite pick-ups down the line as well.


Well. Trying Cold/Electric ended in disaster. Felt like I had to relearn all of the weaknesses. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 13 2011, 04:43
Post #8624
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QUOTE(ZeroKatana @ Sep 13 2011, 04:02) *

Alright, so I got those, and I'll be getting Silence as soon as I hit 110. I also got haste. Are shadow veil and absorb worth getting?

It's super hard to find a use for Absorb. Even at max level it's 75%, so it's unreliable in saving your ass and even less reliable for getting any mana back since you can't Absorb what you don't get hit by. I've only ever used it once: in my Ether Theft endurance run for my first FSM completion back when FSM was a real tough pastaman and without it I'd have run out of spirit Elixirs.

Shadow Veil is good. 20% evade is 20% less damage, but stacking Haste and Evade is a lot of mana. It's something you'll want to get eventually, though.
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post Sep 13 2011, 06:58
Post #8625
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QUOTE(mkonji @ Sep 13 2011, 10:43) *

It's super hard to find a use for Absorb. Even at max level it's 75%, so it's unreliable in saving your ass and even less reliable for getting any mana back since you can't Absorb what you don't get hit by. I've only ever used it once: in my Ether Theft endurance run for my first FSM completion back when FSM was a real tough pastaman and without it I'd have run out of spirit Elixirs.

Shadow Veil is good. 20% evade is 20% less damage, but stacking Haste and Evade is a lot of mana. It's something you'll want to get eventually, though.


I prefer haste more than SV.
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post Sep 13 2011, 07:14
Post #8626
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QUOTE(MidNightPass @ Sep 13 2011, 12:58) *

I prefer haste more than SV.


I perfer getting both of them up with IA (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 13 2011, 07:14
Post #8627
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QUOTE(varst @ Sep 13 2011, 13:14) *

I perfer getting both of them up with IA (IMG:[invalid] style_emoticons/default/tongue.gif)


I don't have haths for that (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 13 2011, 14:15
Post #8628
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just 200 hath more till Rainbow aura...
...and I still need to know if Rainbow mp/sp regen bonus is additive or multiplicative with Quintstar aura 50% bonus. Is there any info about this?
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post Sep 13 2011, 17:11
Post #8629
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IIRC it's additive (with Gold Star at least).

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post Sep 14 2011, 02:18
Post #8630
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QUOTE(MiAla @ Sep 13 2011, 14:15) *

just 200 hath more till Rainbow aura...
...and I still need to know if Rainbow mp/sp regen bonus is additive or multiplicative with Quintstar aura 50% bonus. Is there any info about this?


without any bonus you get per WIS 0,04 MP regen
with Gold Aura it's 0,06
with rainbow (together with gold) it's 0,08

So I think it's additive

This post has been edited by Vasistas: Sep 14 2011, 02:18
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