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post Sep 11 2011, 03:35
Post #8541
coykili



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Correct me if im wrong, but i believe the game first does a roll for an item, then if item dropped it does a roll for equipment, then if that dropped it does a roll for an artifact. So that should tell you which trainings are most effective
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post Sep 11 2011, 03:39
Post #8542
Koudesu



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Which is basically what I mean. Going by your theoretical drop rates, if I actually want artifacts, I should leave quartermaster alone, and vice versa.
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post Sep 11 2011, 03:47
Post #8543
Madican



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Actually if that's true then you should beef up Quartermaster. It does the roll for item, if it succeeds does the roll for equipment (this gets boosted by QM levels), and then if it succeeds it does the roll for Artifact (boosted by Archaeologist).
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post Sep 11 2011, 06:57
Post #8544
ki1ler7



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Quick question. Does the title of the weapon actually matter on the stats example's
Exquisite Club
Average Club

Can anyone help?
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post Sep 11 2011, 07:16
Post #8545
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- Exquisite, Magnificent and Legendary equipment now get an additional bonus to all stats, just to make them more awesome. The stat bonus makes them about 5%, 10% and 20% cooler, respectively.

the better title = higher stats on the item overall
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post Sep 11 2011, 12:13
Post #8546
Randommember



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QUOTE(Madican @ Sep 11 2011, 03:47) *

Actually if that's true then you should beef up Quartermaster. It does the roll for item, if it succeeds does the roll for equipment (this gets boosted by QM levels), and then if it succeeds it does the roll for Artifact (boosted by Archaeologist).

So, with these types of training

Scavenger - +2 Loot Drop Chance
Luck of the Draw - +1% Loot Quality Bonus
Quartermaster - +5% Base Equipment Drop Chance
Archaeologist - +10% Base Artifact Drop Chance

That means that first it rolls for loot drop, which scavenger gives a bonus to, if it succeeds go to next step, if it fails you get nothing.
Step 2 rolls for equipment, and here quartermaster gives a bonus, if it succeeds go to next step, if it fails you get a potion.
Step 3 rolls for artifacts, here archeologist gives it's bonus, if it succeds go to the next step, if it fails you get a piece of equipment, if it succeeds you get an artifact.

Is that correct?
And then luck of the draw affects what lvl of the potion and the prefix/suffix on the equipment dropped?

Which means that scavenger gives you more stuff, of all the stuff.
And then quartermaster and archeologist simply changes the ratio of which type of stuff potion/crystals/token, equipment or artifact you get?

This post has been edited by Randommember: Sep 11 2011, 12:15
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post Sep 11 2011, 12:20
Post #8547
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QUOTE(Randommember @ Sep 11 2011, 14:13) *

So, with these types of training

Scavenger - +2 Loot Drop Chance
Luck of the Draw - +1% Loot Quality Bonus
Quartermaster - +5% Base Equipment Drop Chance
Archaeologist - +10% Base Artifact Drop Chance

That means that first it rolls for loot drop, which scavenger gives a bonus to, if it succeeds go to next step, if it fails you get nothing.
Step 2 rolls for equipment, and here quartermaster gives a bonus, if it succeeds go to next step, if it fails you get a potion.
Step 3 rolls for artifacts, here archeologist gives it's bonus, if it succeds go to the next step, if it fails you get a piece of equipment, if it succeeds you get an artifact.

Is that correct?
And then luck of the draw affects what lvl of the potion and the prefix/suffix on the equipment dropped?

Which means that scavenger gives you more stuff, of all the stuff.
And then quartermaster and archeologist simply changes the ratio of which type of stuff potion/crystals/token, equipment or artifact you get?

Only one man here knows it for sure. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 11 2011, 13:12
Post #8548
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The decrease in Artifact drop rate from Quartermaster is absolutely minimal. And the equipment you get from it can be sold at pretty good prices to further train Archaeologist.
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post Sep 11 2011, 16:23
Post #8549
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QUOTE
Elemental procs now explode with the element of the proc instead of the element that triggered it.


what is the meaning of this? (HV 6.0 release notes)
i'm asking becauase i was thinking to do FSM maging but i want to be sure what i have to proc to make the more effective i can my holy spells... should i use purge or banish? or better conserve mana using single target spells?
holy infusions still add damage to spells?
slow+poison+weaken+bewilder is enough to withstand and llimit its attacks, even without mitigation equip?
obviously i will invest some AP in dark mitigation
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post Sep 11 2011, 16:33
Post #8550
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So i'm taking it that when I reach level 100 i should invest into the soul ability's?
What mage equipment should I buy?
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post Sep 11 2011, 16:52
Post #8551
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QUOTE(tribalspirit @ Sep 11 2011, 22:23) *

what is the meaning of this? (HV 6.0 release notes)
i'm asking becauase i was thinking to do FSM maging but i want to be sure what i have to proc to make the more effective i can my holy spells... should i use purge or banish? or better conserve mana using single target spells?
holy infusions still add damage to spells?
slow+poison+weaken+bewilder is enough to withstand and llimit its attacks, even without mitigation equip?
obviously i will invest some AP in dark mitigation


It just means if you proc breached defense with banish, and then hit the same monster with pestilence, now breached defense's explosion will cause holy damage instead of dark damage.

FSM's attack is so weak right now that you don't need mitigation gear. Nor do you need to invest AP in dark mitigation.
Using banish is always the best choice, as you can save much more mana from recasting supportive spells.
At your level I think you only need holy infusion(add 25% damage) to speed things up, but if you want to finish it within 1 minute, use flower vase, then use bubble gum.
Use heaven-sent or heimdall, cast all supportive/depreciating spells (weaken, poison, slow, blind, nerf, haste, SV, AF, spark of life are my choices)
Of course, if you're talking about regular fights against FSM, you can try using the above spells only. I can't guarantee immediate success though.


QUOTE(Xilleon @ Sep 11 2011, 22:33) *

So i'm taking it that when I reach level 100 i should invest into the soul ability's?
What mage equipment should I buy?


You may invent into soul harvest, but I don't find any use at your level except beating real life.
It's just too offensively inefficient.

Maging? Pass lv.100, get a destruction staff, start finding some EDB phase for the element of your choice.
Some high level elementalist maybe a good fill-in, but it will never be a long-term solution.

This post has been edited by varst: Sep 11 2011, 16:55
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post Sep 12 2011, 01:26
Post #8552
Madican



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Another impulse Bazaar buy but this time it was just out of intrigue. Because I found an item that did not have any quality prefix that's listed. It's not Crude, Fair, Average, Fine, Superior, Exquisite, Magnificent, or Legendary.

It's Flimsy. http://hentaiverse.org/pages/showequip.php...;key=28f3dff873
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post Sep 12 2011, 01:42
Post #8553
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It's an old prefix that got merged with Crude some patches ago.
It was the lowest obtainable grade.
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post Sep 12 2011, 01:56
Post #8554
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Figured as much. I like it though, it makes me think of waving around a piece of foil folded into a blade.
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post Sep 12 2011, 02:06
Post #8555
coykili



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Flimsy was useful for IW long time ago
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post Sep 12 2011, 02:15
Post #8556
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I received a gift from a monster that hasn't won any battles yet.
According to the wiki the formula for gift chance is:
QUOTE
Gift chance (%) = Hours elapsed since last check * Battles won since last gift


So in this case it should be: 24*0=0%
Zero chance.

Am I missing something?


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post Sep 12 2011, 02:18
Post #8557
coykili



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had that happen once, didnt know that was the formula tho, think ill stop checking my monsters so often
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post Sep 12 2011, 02:34
Post #8558
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IIRC there's a 1% minimum chance for getting something.
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post Sep 12 2011, 03:16
Post #8559
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QUOTE(coykili @ Sep 12 2011, 02:18) *

had that happen once, didnt know that was the formula tho, think ill stop checking my monsters so often

Don't worry, since it counts the battles won since last gift instead of battles won since last check, there's not much harm in checking often. In fact if your monster isn't winning super frequently it's almost better to check as close to every hour as you can because there's always at least a 1% chance of finding something even if you haven't won a single battle (assuming you waited at least 1 hour before checking).
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post Sep 12 2011, 08:13
Post #8560
tribalspirit



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QUOTE(varst @ Sep 11 2011, 14:52) *

It just means if you proc breached defense with banish, and then hit the same monster with pestilence, now breached defense's explosion will cause holy damage instead of dark damage.

FSM's attack is so weak right now that you don't need mitigation gear. Nor do you need to invest AP in dark mitigation.
Using banish is always the best choice, as you can save much more mana from recasting supportive spells.
At your level I think you only need holy infusion(add 25% damage) to speed things up, but if you want to finish it within 1 minute, use flower vase, then use bubble gum.
Use heaven-sent or heimdall, cast all supportive/depreciating spells (weaken, poison, slow, blind, nerf, haste, SV, AF, spark of life are my choices)

but once breached defence is proc, when i cast pestilence will be counted my holy prof or dark prof? (just to be sure because i have really low forbidden prof)

This post has been edited by tribalspirit: Sep 12 2011, 08:14
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