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post Sep 10 2011, 14:56
Post #8531
roadgray



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I'm a bit confused as how monster power levels work.
I have one monster which has Power Level 150. From which to which level can people encounter it?
150 is relatively close to my level so shouldn't I be able to encounter it?

Another question regarding monster gifts: Are the gifts random? Or is the chance lower to get another item of the same kind if you already got one? I'm asking because of the way I've been getting things:
(IMG:[i51.tinypic.com] http://i51.tinypic.com/5ocy75.png)

This post has been edited by roadgray: Sep 10 2011, 15:02
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post Sep 10 2011, 15:06
Post #8532
mkonji



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QUOTE(roadgray @ Sep 10 2011, 14:56) *

I'm a bit confused as how monster power levels work.
I have one monster which has Power Level 150. From which to which level can people encounter it?
150 is relatively close to my power level so shouldn't I be able to encounter it?


At < lvl 100, you can only face monsters at or below your level (more likely to fight ones around your level).
In between 100 and 200, you can only face monsters at or below (level^1.2 - 151), which is a good deal more than your level as you level up.
At > lvl 200, there's no limit to the power level of monsters you can fight.

You seem to be far more likely to fight monsters near your max power level, but I've fought monsters as low as PL 120 in low quality item worlds and grindfests (in the same round as fighting PL 666+ monsters). I've seen my own PL 140 monster a half dozen times in the past few days.


Edit: As far as I can tell it's completely random (besides quality which depends a little on the monster's power level, but is still mostly random). I've gotten 7 items, all of them have been Leather and Metal. 6/7 Mid-Grade.

This post has been edited by mkonji: Sep 10 2011, 15:08
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post Sep 10 2011, 15:13
Post #8533
roadgray



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QUOTE(mkonji @ Sep 10 2011, 15:06) *

At < lvl 100, you can only face monsters at or below your level (more likely to fight ones around your level).
In between 100 and 200, you can only face monsters at or below (level^1.2 - 151), which is a good deal more than your level as you level up.
At > lvl 200, there's no limit to the power level of monsters you can fight.

You seem to be far more likely to fight monsters near your max power level, but I've fought monsters as low as PL 120 in low quality item worlds and grindfests (in the same round as fighting PL 666+ monsters). I've seen my own PL 140 monster a half dozen times in the past few days.
Edit: As far as I can tell it's completely random (besides quality which depends a little on the monster's power level, but is still mostly random). I've gotten 7 items, all of them have been Leather and Metal. 6/7 Mid-Grade.

Thank you.
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post Sep 11 2011, 02:05
Post #8534
Mi-Ala Starbreeze



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Yay, at long last I've got a Superior Eth weapon. And guess what it is? Obviously. A shortsword. Of Focus. FML.

I wish we could define what type of lewt we want to lewt. Oh the sweet dreams...

This post has been edited by MiAla: Sep 11 2011, 02:05
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post Sep 11 2011, 02:49
Post #8535
Koudesu



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I've been wondering for a while (because I'm too lazy to do the math) but is it worth it to max both Quartermaster and Archaeologist? Since I'm still not clear on how exactly drops are rolled for, I'm wondering if one drop rate affects the other.
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post Sep 11 2011, 02:51
Post #8536
CrazyFlame



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So how do you guys raise your monsters?

Do you stack on resist crystals to boost their PL, or do you only feed relevant stat crystals so they're strong against people they fight against at their level?
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post Sep 11 2011, 03:00
Post #8537
coykili



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perhaps if i was overflowing with crystals id only lvl the relevant stats but as it is, i just pump everything for the PL
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post Sep 11 2011, 03:15
Post #8538
Madican



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QUOTE(Koudesu @ Sep 10 2011, 17:49) *

I've been wondering for a while (because I'm too lazy to do the math) but is it worth it to max both Quartermaster and Archaeologist? Since I'm still not clear on how exactly drops are rolled for, I'm wondering if one drop rate affects the other.


Worth it? I can say, just looking at the math of training costs, it most definitely is not worth it to max them. You most likely would never recoup the costs of doing so.

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post Sep 11 2011, 03:20
Post #8539
Koudesu



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I'm not really talking about the price it costs to max them, but the resulting benefits they give.

Also, I'm imagining that in a late game stage, I'm going to have nothing else to spend my credits on.
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post Sep 11 2011, 03:35
Post #8540
coykili



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Correct me if im wrong, but i believe the game first does a roll for an item, then if item dropped it does a roll for equipment, then if that dropped it does a roll for an artifact. So that should tell you which trainings are most effective
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post Sep 11 2011, 03:35
Post #8541
coykili



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Correct me if im wrong, but i believe the game first does a roll for an item, then if item dropped it does a roll for equipment, then if that dropped it does a roll for an artifact. So that should tell you which trainings are most effective
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post Sep 11 2011, 03:39
Post #8542
Koudesu



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Which is basically what I mean. Going by your theoretical drop rates, if I actually want artifacts, I should leave quartermaster alone, and vice versa.
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post Sep 11 2011, 03:47
Post #8543
Madican



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Actually if that's true then you should beef up Quartermaster. It does the roll for item, if it succeeds does the roll for equipment (this gets boosted by QM levels), and then if it succeeds it does the roll for Artifact (boosted by Archaeologist).
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post Sep 11 2011, 06:57
Post #8544
ki1ler7



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Quick question. Does the title of the weapon actually matter on the stats example's
Exquisite Club
Average Club

Can anyone help?
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post Sep 11 2011, 07:16
Post #8545
Slobber



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- Exquisite, Magnificent and Legendary equipment now get an additional bonus to all stats, just to make them more awesome. The stat bonus makes them about 5%, 10% and 20% cooler, respectively.

the better title = higher stats on the item overall
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post Sep 11 2011, 12:13
Post #8546
Randommember



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QUOTE(Madican @ Sep 11 2011, 03:47) *

Actually if that's true then you should beef up Quartermaster. It does the roll for item, if it succeeds does the roll for equipment (this gets boosted by QM levels), and then if it succeeds it does the roll for Artifact (boosted by Archaeologist).

So, with these types of training

Scavenger - +2 Loot Drop Chance
Luck of the Draw - +1% Loot Quality Bonus
Quartermaster - +5% Base Equipment Drop Chance
Archaeologist - +10% Base Artifact Drop Chance

That means that first it rolls for loot drop, which scavenger gives a bonus to, if it succeeds go to next step, if it fails you get nothing.
Step 2 rolls for equipment, and here quartermaster gives a bonus, if it succeeds go to next step, if it fails you get a potion.
Step 3 rolls for artifacts, here archeologist gives it's bonus, if it succeds go to the next step, if it fails you get a piece of equipment, if it succeeds you get an artifact.

Is that correct?
And then luck of the draw affects what lvl of the potion and the prefix/suffix on the equipment dropped?

Which means that scavenger gives you more stuff, of all the stuff.
And then quartermaster and archeologist simply changes the ratio of which type of stuff potion/crystals/token, equipment or artifact you get?

This post has been edited by Randommember: Sep 11 2011, 12:15
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post Sep 11 2011, 12:20
Post #8547
Evil Scorpio



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QUOTE(Randommember @ Sep 11 2011, 14:13) *

So, with these types of training

Scavenger - +2 Loot Drop Chance
Luck of the Draw - +1% Loot Quality Bonus
Quartermaster - +5% Base Equipment Drop Chance
Archaeologist - +10% Base Artifact Drop Chance

That means that first it rolls for loot drop, which scavenger gives a bonus to, if it succeeds go to next step, if it fails you get nothing.
Step 2 rolls for equipment, and here quartermaster gives a bonus, if it succeeds go to next step, if it fails you get a potion.
Step 3 rolls for artifacts, here archeologist gives it's bonus, if it succeds go to the next step, if it fails you get a piece of equipment, if it succeeds you get an artifact.

Is that correct?
And then luck of the draw affects what lvl of the potion and the prefix/suffix on the equipment dropped?

Which means that scavenger gives you more stuff, of all the stuff.
And then quartermaster and archeologist simply changes the ratio of which type of stuff potion/crystals/token, equipment or artifact you get?

Only one man here knows it for sure. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 11 2011, 13:12
Post #8548
mkonji



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The decrease in Artifact drop rate from Quartermaster is absolutely minimal. And the equipment you get from it can be sold at pretty good prices to further train Archaeologist.
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post Sep 11 2011, 16:23
Post #8549
tribalspirit



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QUOTE
Elemental procs now explode with the element of the proc instead of the element that triggered it.


what is the meaning of this? (HV 6.0 release notes)
i'm asking becauase i was thinking to do FSM maging but i want to be sure what i have to proc to make the more effective i can my holy spells... should i use purge or banish? or better conserve mana using single target spells?
holy infusions still add damage to spells?
slow+poison+weaken+bewilder is enough to withstand and llimit its attacks, even without mitigation equip?
obviously i will invest some AP in dark mitigation
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post Sep 11 2011, 16:33
Post #8550
Xilleon



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So i'm taking it that when I reach level 100 i should invest into the soul ability's?
What mage equipment should I buy?
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