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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 10 2011, 07:33
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Jack Nicholson
Group: Members
Posts: 174
Joined: 13-July 09

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A question. I noticed there was a small lock-shaped symbol to the left of every equipment on my Equipment page and the Equipment Store page. It toggles yellow when I click on it and back when I click on it again. Any idea as to what it does?
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Sep 10 2011, 07:36
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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@n125 yep i'd recommend phase over gossamer once you can transition comfortably. the elementalist is a good way to start out maging though (IMG:[ invalid] style_emoticons/default/happy.gif) @jack when the lock is highlighted (yellow), the item won't be listed in the store. try locking an item in your bazaar page, then click its category, that item shouldn't be listed now (IMG:[ invalid] style_emoticons/default/smile.gif) this is a good way to avoid selling your "keepers"
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Sep 10 2011, 07:55
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Jack Nicholson
Group: Members
Posts: 174
Joined: 13-July 09

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^ Ah, thanks for the informative answer.
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Sep 10 2011, 11:40
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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so prof suit it's better that fox and damage gossamer phase it's the top some time ago fox did the same damn
thanks guys
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Sep 10 2011, 11:57
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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I'm not a mage and don't have godlike mage gear to test, but looking at the math of it, Elemental Damage Boost (ala Mjolnir) will definitely give you more damage for the element they're boosting. Elemental Proficiency boosts have to compete with your ever-rising proficiency for relevance so remain at a relatively fixed percent boost to your damage despite them scaling with level (seems like ~10% per piece), whereas EDB is an ever-increasing amount.
Mixing and matching Elemental Proficiency and EDB seems fine. It might even be the ideal scenario since more of one stat will increase the efficiency of the other, but I personally think you'll get the most damage with pure EDB gear. Until you meat someone with 75%+ resistance to the element you're using, that is.
As for Fox, it's hard to imagine 10 Inteligence doing anywhere near as much damage for you as the rest even with the increased magic accuracy and crit.
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Sep 10 2011, 12:18
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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EDB Phase usually gives a bigger damage output. At your level, a max-Prof Elementalist set can give you a ~127.3 Proficiency bonus while a max-EDB Phase set a ~94.55 EDB bonus (actually more than that, but let's ignore the bonus shenanigans introduced by the latest patch). The damage formula should be something like this: CODE (something something base magic damage something something else) * (1 + prof/200) * (1 + EDB/100) Assuming your Elemental prof is maxed (158), with an Elementalist set you would have: CODE (...) * (1 + (158+127)/200) * (1 + 0/100) = (...) * 2.425 (+242% damage) and with a Phase set: CODE (...) * (1 + 158/200) * (1 + 95/100) = (...) * 3.490 (+349% damage) Of course this is a limit case (it doesn't take the INT bonus into consideration, for example), but it should give you the basic idea. With a Phase set you'll be pretty much forced to use the same set of spells, though.
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Sep 10 2011, 13:43
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Phase usually has better INT/WIS bonuses as well from my experience.
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Sep 10 2011, 14:40
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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well but finding a fox, owl phase can be considered a major misfortune
it still drops in non mage suffixes? like cheetah or ox? or tenb returned phase to magic suffiexes?
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Sep 10 2011, 14:53
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(tribalspirit @ Sep 10 2011, 14:40)  well but finding a fox, owl phase can be considered a major misfortune
it still drops in non mage suffixes? like cheetah or ox? or tenb returned phase to magic suffiexes?
From 0.5.3 patch notes: QUOTE Cotton: Protective mage cloth; drops in variants that boost generic protection and elemental mitigation Gossamer: Proficiency-boosting mage cloth; drops in variants that boost magic proficiencies, as well as the generic Fox/Owl type Phase: Rare elemental-boosting mage cloth with zero burden and high evade; drops in variants that boost elemental damage, as well as the generic Fox/Owl type This post has been edited by mkonji: Sep 10 2011, 14:53
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Sep 10 2011, 14:56
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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I'm a bit confused as how monster power levels work. I have one monster which has Power Level 150. From which to which level can people encounter it? 150 is relatively close to my level so shouldn't I be able to encounter it? Another question regarding monster gifts: Are the gifts random? Or is the chance lower to get another item of the same kind if you already got one? I'm asking because of the way I've been getting things: (IMG:[ i51.tinypic.com] http://i51.tinypic.com/5ocy75.png) This post has been edited by roadgray: Sep 10 2011, 15:02
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Sep 10 2011, 15:06
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(roadgray @ Sep 10 2011, 14:56)  I'm a bit confused as how monster power levels work. I have one monster which has Power Level 150. From which to which level can people encounter it? 150 is relatively close to my power level so shouldn't I be able to encounter it?
At < lvl 100, you can only face monsters at or below your level (more likely to fight ones around your level). In between 100 and 200, you can only face monsters at or below (level^1.2 - 151), which is a good deal more than your level as you level up. At > lvl 200, there's no limit to the power level of monsters you can fight. You seem to be far more likely to fight monsters near your max power level, but I've fought monsters as low as PL 120 in low quality item worlds and grindfests (in the same round as fighting PL 666+ monsters). I've seen my own PL 140 monster a half dozen times in the past few days. Edit: As far as I can tell it's completely random (besides quality which depends a little on the monster's power level, but is still mostly random). I've gotten 7 items, all of them have been Leather and Metal. 6/7 Mid-Grade. This post has been edited by mkonji: Sep 10 2011, 15:08
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Sep 10 2011, 15:13
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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QUOTE(mkonji @ Sep 10 2011, 15:06)  At < lvl 100, you can only face monsters at or below your level (more likely to fight ones around your level). In between 100 and 200, you can only face monsters at or below (level^1.2 - 151), which is a good deal more than your level as you level up. At > lvl 200, there's no limit to the power level of monsters you can fight.
You seem to be far more likely to fight monsters near your max power level, but I've fought monsters as low as PL 120 in low quality item worlds and grindfests (in the same round as fighting PL 666+ monsters). I've seen my own PL 140 monster a half dozen times in the past few days. Edit: As far as I can tell it's completely random (besides quality which depends a little on the monster's power level, but is still mostly random). I've gotten 7 items, all of them have been Leather and Metal. 6/7 Mid-Grade.
Thank you.
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Sep 11 2011, 02:05
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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Yay, at long last I've got a Superior Eth weapon. And guess what it is? Obviously. A shortsword. Of Focus. FML. I wish we could define what type of lewt we want to lewt. Oh the sweet dreams... This post has been edited by MiAla: Sep 11 2011, 02:05
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Sep 11 2011, 02:49
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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I've been wondering for a while (because I'm too lazy to do the math) but is it worth it to max both Quartermaster and Archaeologist? Since I'm still not clear on how exactly drops are rolled for, I'm wondering if one drop rate affects the other.
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Sep 11 2011, 02:51
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CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

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So how do you guys raise your monsters?
Do you stack on resist crystals to boost their PL, or do you only feed relevant stat crystals so they're strong against people they fight against at their level?
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Sep 11 2011, 03:00
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coykili
Group: Members
Posts: 694
Joined: 2-August 10

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perhaps if i was overflowing with crystals id only lvl the relevant stats but as it is, i just pump everything for the PL
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Sep 11 2011, 03:15
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Madican
Group: Members
Posts: 223
Joined: 19-August 11

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QUOTE(Koudesu @ Sep 10 2011, 17:49)  I've been wondering for a while (because I'm too lazy to do the math) but is it worth it to max both Quartermaster and Archaeologist? Since I'm still not clear on how exactly drops are rolled for, I'm wondering if one drop rate affects the other.
Worth it? I can say, just looking at the math of training costs, it most definitely is not worth it to max them. You most likely would never recoup the costs of doing so.
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Sep 11 2011, 03:20
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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I'm not really talking about the price it costs to max them, but the resulting benefits they give.
Also, I'm imagining that in a late game stage, I'm going to have nothing else to spend my credits on.
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Sep 11 2011, 03:35
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coykili
Group: Members
Posts: 694
Joined: 2-August 10

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Correct me if im wrong, but i believe the game first does a roll for an item, then if item dropped it does a roll for equipment, then if that dropped it does a roll for an artifact. So that should tell you which trainings are most effective
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