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post Mar 11 2010, 01:16
Post #841
Sayo Aisaka



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You've got all the right equipment to be a magic user, but your stats are wrong. Put more into INT and WIS and less into STR. And if I were in your position, I'd lose the points in Health Tank and get more elemental spells. I know some high level players seem to get by with just Elec and a bit of Fire, but when you reach a high enough level of proficiency you can kill pretty much anything with any spell you cast. At lower levels you need to be able to attack the enemy's weak spots.
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post Mar 11 2010, 04:43
Post #842
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QUOTE(Sayo Aisaka @ Mar 10 2010, 15:16) *

I know some high level players seem to get by with just Elec and a bit of Fire,

Having an Elec rating of 41% helps.

This post has been edited by Boggyb: Mar 12 2010, 04:14
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post Mar 11 2010, 18:01
Post #843
LD0ne



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quick question. do any of the primary attributes in the hentaiverse that i level up make the timing on training go down?
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post Mar 11 2010, 18:14
Post #844
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no it doesn't
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post Mar 11 2010, 19:05
Post #845
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QUOTE(LD0ne @ Mar 11 2010, 08:01) *

quick question. do any of the primary attributes in the hentaiverse that i level up make the timing on training go down?

Nothing will ever decrease training times. Tenboro gets a sick pleasure in knowing the annoyance they cause people.
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post Mar 13 2010, 02:31
Post #846
BlorgAlmighty



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Since the previous advice I got from this thread was helpful, I've decided to call upon the expertise of the experts to wonder which skills to learn.

As of the moment, here is my Skill Tree.

(IMG:[img.photobucket.com] http://img.photobucket.com/albums/v490/kenbest/ABILITY.jpg)

As of the moment, I am level 49, with 16 free ability points (15 from Training). I'm planning on going through the Lightning-Fire magic route, while also putting points in Divine / Forbidden spells as well. I also take the HP Tank skill each tier, so that's at least 3 accounted for each 10 levels.

The question is, what supports / deprecates should I be using? I'll obviously be taking all passive and curative spells. Should I take Slow, Confuse or Sleep? Slow might be awesome when used together with Haste, especially at higher levels when I have a good amount of Agility. On the other hand, Confuse would be awesome when dealing with boss mobs.

Should I bother taking Silence, considering that it doesn't work with Weaken? And if I take Silence, does that make Bewilder sorta useless, since Silence prevents magic altogether? And what about Blind?

Also, spells. Is it worth it to take Holy / Soul / Dark spells, or should I just put in one point for the sake of proficiencies and leave it at that?

I know that ability points will be more easily accumulated in later levels, since distance between the tiers grow after level 100, but I don't think I'll be reaching that anytime soon. Plus, I'd still need to take MP Tanks (and maybe Overcharge Tank skill, though I'm debating that), which will have stacked up quite a bit by the time I have free ability points.

I don't relish the thought of having to continuously restart my ability tree, so I'd like to be able to make decisions without regretting them later.
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post Mar 13 2010, 04:01
Post #847
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QUOTE(BlorgAlmighty @ Mar 12 2010, 16:31) *

The question is, what supports / deprecates should I be using? I'll obviously be taking all passive and curative spells.

That sounds like you are including Barrier. If so, you are wasting an ability point.

QUOTE(BlorgAlmighty @ Mar 12 2010, 16:31) *

Should I take Slow, Confuse or Sleep? Slow might be awesome when used together with Haste, especially at higher levels when I have a good amount of Agility. On the other hand, Confuse would be awesome when dealing with boss mobs.

I personally think all 3 of them are useless. An argument can be made that Slow is useful when fighting legendaries/godlies, but you are 26 levels away from that.

QUOTE(BlorgAlmighty @ Mar 12 2010, 16:31) *

Should I bother taking Silence, considering that it doesn't work with Weaken?

Well, you can't get Silence till 110, but, yes, it is a useful spell for fighting the IPU and FSM.

QUOTE(BlorgAlmighty @ Mar 12 2010, 16:31) *

And if I take Silence, does that make Bewilder sorta useless, since Silence prevents magic altogether?

No, Bewilder still has its uses. There are enemies (Bosses, and Legendaries mainly) you want to have Weakened and Bewildered at the same time. Yes, Silencing them prevents them from using their skill/spirit, but they will tear you apart with their physical spells.

QUOTE(BlorgAlmighty @ Mar 12 2010, 16:31) *

And what about Blind?

I've never found it useful. Of course, I've never actually used it...

QUOTE(BlorgAlmighty @ Mar 12 2010, 16:31) *

Also, spells. Is it worth it to take Holy / Soul / Dark spells, or should I just put in one point for the sake of proficiencies and leave it at that?

Holy spells are useful when fighting the legendaries, so you probably should have that. I don't have Soul at the moment, but I used it to kill Real Life. I use Dark to kill minibosses (along with Holy), so I find it useful. Others might not.

QUOTE(BlorgAlmighty @ Mar 12 2010, 16:31) *

I know that ability points will be more easily accumulated in later levels, since distance between the tiers grow after level 100, but I don't think I'll be reaching that anytime soon. Plus, I'd still need to take MP Tanks

You should probably get the MP Tanks immediately if you are maging.

QUOTE(BlorgAlmighty @ Mar 12 2010, 16:31) *

(and maybe Overcharge Tank skill, though I'm debating that)

If you are maging, you don't need it.
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post Mar 14 2010, 02:06
Post #848
Panuru



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I'll hit 200 hath in a couple of weeks, so...Black or White aura?

Black gives +10% MP, which is great because MP are always useful, but the strength bonus is utterly useless for me.

White gives +10% HP, which would be convenient since I haven't used any HP tanks. Also, I get no END bonuses from equipment (unlike AGI and INT), so that stat increase would be particularly helpful to keep me from getting creamed.

Basically, Black has one big selling point while White has a lot of little ones. Thoughts?
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post Mar 14 2010, 02:18
Post #849
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QUOTE(Panuru @ Mar 13 2010, 19:06) *

I'll hit 200 hath in a couple of weeks, so...Black or White aura?

Black gives +10% MP, which is great because MP are always useful, but the strength bonus is utterly useless for me.

White gives +10% HP, which would be convenient since I haven't used any HP tanks. Also, I get no END bonuses from equipment (unlike AGI and INT), so that stat increase would be particularly helpful to keep me from getting creamed.

Basically, Black has one big selling point while White has a lot of little ones. Thoughts?

Rainbow.

I'm a melee, but I took Black for the MP boost even though I had every MP tank and WIS above my level, oddly enough. White is probably the better idea to make you a little less squishy.
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post Mar 14 2010, 02:20
Post #850
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QUOTE(cmal @ Mar 13 2010, 18:18) *

Rainbow.

If it were priced a bit more reasonably, I would be all over that.
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post Mar 14 2010, 03:19
Post #851
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Here's how I chose:
1) Do I need 10% more HP? e.g. am I dying often enough to feel the need for it? If so, get White.
2) If not, do I need more MP? 10% more MP could mean saving a potion on each arena clear. If so, get Black.


Secondary concerns:
3) Do I use Holy spells much? Do I plan to fight IPU before I might earn enough Hath for another spectral aura? 5% holy rating gives an additive +2.5% resistance, which is nothing to sneeze at. If so, get White.
4) The bonus stats are small enough as to not make enough difference to care about them.
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post Mar 14 2010, 03:50
Post #852
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QUOTE(coredumperror @ Mar 13 2010, 19:19) *

4) The bonus stats are small enough as to not make enough difference to care about them.

Really? We're talking about a 2% increase in shield and barrier ratings.
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post Mar 14 2010, 04:08
Post #853
Sayo Aisaka



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I notice the descriptions of the Black, White and Rainbow auras no longer talk about "combined effects" of whatever auras they were, but list EXP and Power bonuses only. There's no mention of character stats, HP or MP. So what do you actually get?
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post Mar 14 2010, 04:23
Post #854
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QUOTE(Sayo Aisaka @ Mar 13 2010, 20:08) *

I notice the descriptions of the Black, White and Rainbow auras no longer talk about "combined effects" of whatever auras they were, but list EXP and Power bonuses only. There's no mention of character stats, HP or MP. So what do you actually get?

The wiki is up-to-date, as far as i can tell.

Black (200 hath)
* +50 % bonus to gained EXP
* +25 % Power
* +10 % Magic Points
* +5 % bonus to Dark Elemental Rating
* +3 Strength, Agility and Intelligence

White (200 hath)
* +50 % bonus to gained EXP
* +25 % Power
* +10 % Health Points
* +5 % bonus to Holy Elemental Rating
* +3 Dexterity, Endurance and Wisdom

Rainbow (500 hath)
* +77 % bonus to gained EXP
* +77 % Power
* +50 % Health/Magic/Spirit Points regeneration
* +2 % bonus to Fire, Cold, Elec, Wind, Dark and Holy Elemental Ratings
* +2 to all Primary Attributes
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post Mar 14 2010, 04:36
Post #855
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So right now, I can last for about 90-100 rounds in cakeworld. Should I consider moving up the difficulty ladder? From my testing, normal I can last about 30-ish rounds, and easy about 60 rounds.
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post Mar 14 2010, 04:40
Post #856
BlorgAlmighty



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On what quality of item, though? Flimsy, Crude, Fair, Average, Fine, Superior, Exquisite, Magnificent?

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post Mar 14 2010, 05:39
Post #857
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On Average. I die really fast in Grindfest though, so I'm like stuck with Item World for everything, from credits to EXP. Dunno whether it's a good/bad thing.
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post Mar 14 2010, 05:53
Post #858
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QUOTE(Panuru @ Mar 13 2010, 17:50) *
Really? We're talking about a 2% increase in shield and barrier ratings.

And that's really not a very large difference. Significantly less than the 10% MP/HP. Besides, when it comes down to it, the real reason to get a spectral aura is for the EXP bonus. You'd probably get a stronger power boost for your character by picking up a few ranks of Innate Arcana instead. If you don't have at least rank 2 of IA, I'd recommend getting that instead of either White or Black Aura, unless you strongly prefer the EXP bonus.

QUOTE(ChosenUno @ Mar 13 2010, 18:36) *
So right now, I can last for about 90-100 rounds in cakeworld. Should I consider moving up the difficulty ladder? From my testing, normal I can last about 30-ish rounds, and easy about 60 rounds.

It's hard to say, mostly because of the two different factors that determine loot quality. The higher your difficulty settings, the better loot you'll get. But, loot quality also improves as you get to the higher round counts.
However, there's also the fact that monsters on Easy and Normal don't have any more HP than those on Cake. So, you could kill Easy and Normal them at the same speed, and earn EXP faster.

QUOTE(BlorgAlmighty @ Mar 13 2010, 18:40) *
One what quality of item, though? Flimsy, Crude, Fair, Average, Fine, Superior, Exquisite, Magnificent?

I don't understand what you're talking about. Could you be more clear, please?
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post Mar 14 2010, 06:18
Post #859
BlorgAlmighty



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I was under the impression that the difficulty and rewards of the Item World varied depending on the quality of the item being cleared.

Which would explain why I was only able to go up to the 80th level on an Average Rapier, while clear all 111 levels of a Flimsy one on Cake.

EDIT: Actually, I suppose the misunderstanding was due to my typo. Stupid me. -.-

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post Mar 14 2010, 06:22
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QUOTE(coredumperror @ Mar 13 2010, 21:53) *

You'd probably get a stronger power boost for your character by picking up a few ranks of Innate Arcana instead.

I don't see supportive spells being consistently useful enough in my build to warrant that. It would only put a further drain on mana, which I need to kill things.
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