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post Sep 4 2011, 22:49
Post #8341
CrazyFlame



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So I've been holding onto this from pre-buff to EDB on equips.

Is this now a useless piece of junk?
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post Sep 5 2011, 00:01
Post #8342
skillchip



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From what else I've seen posted, pretty much
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post Sep 5 2011, 03:10
Post #8343
foolboy



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Now the attack bonus becomes number instead of percentage, I am a little puzzled about what is considered good in attack bonus. Could someone tell me about it?
For example, estoc with 25% base attack bonus was good. What is the equivalent in point?
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post Sep 5 2011, 10:54
Post #8344
MidNightPass



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I guess we have to wait for an update of the calculator lol
Hmm...need a new DB as well
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post Sep 5 2011, 12:53
Post #8345
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Hooray--I just steamrolled FSM for the first time. It was trivial; I feel silly for thinking I couldn't do it for so long.

Um. The Noodly Appendage gave me Magnificent Gossamer Pants of the Demon-Fiend. I didn't see that coming. Before 0.6.1, how rare or common was it to get Magnificents from FSM's trophy?
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post Sep 5 2011, 13:38
Post #8346
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QUOTE(n125 @ Sep 5 2011, 13:53) *

Hooray--I just steamrolled FSM for the first time. It was trivial; I feel silly for thinking I couldn't do it for so long.

Um. The Noodly Appendage gave me Magnificent Gossamer Pants of the Demon-Fiend. I didn't see that coming. Before 0.6.1, how rare or common was it to get Magnificents from FSM's trophy?


gz for the kill and the item (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Tenboro @ Sep 3 2011, 12:54) *

-- The highest tier of normally obtainable trophies (like the Platinum Ticket and Noodly Appendage) have a ~2-4% chance of yielding magnificent or higher. (The odds vary somewhat depending on the number of stats the equipment piece has.)
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post Sep 5 2011, 13:49
Post #8347
Zero Angel



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QUOTE(n125 @ Sep 5 2011, 18:53) *

Before 0.6.1, how rare or common was it to get Magnificents from FSM's trophy?


Almost impossible.
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post Sep 5 2011, 23:37
Post #8348
Jack Nicholson



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I just got my first hath perk, Innate Arcana 1, but when I go into my settings it says "You do not have any autocast slots".

Is there something special I have to do to unlock the autocast slot besides getting the perk on the hath perk page?
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post Sep 5 2011, 23:43
Post #8349
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It can take up to an hour to see any change.
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post Sep 5 2011, 23:59
Post #8350
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Reaching LV220 pretty soon, I guess I will do EoD at normal (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 6 2011, 00:09
Post #8351
Jack Nicholson



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^^ Thanks, I can see the auto-cast slot now.

This post has been edited by Jack Nicholson: Sep 6 2011, 01:18
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post Sep 6 2011, 05:41
Post #8352
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QUOTE(varst @ Sep 2 2011, 06:47) *

We may need to sort out the problem first.
When you mean you're destroyed, what exactly happened?
Mana running out? Not enough spirit?
How many damage you're dealing each round?
What spells you're keeping?

I will be interested to see if someone can beat EOD with heavy armor, because I haven't seen anyone who can beat it without light+estoc or mage build.
I don't want to rule out the possibility right now.



Five minutes ago I beat EoD with only Spirit Elixirs and godly mana pots, This was my first try (I just reached 220 lol ) Poison the legendaries always, keep spirit shield up in innate arcana and use a level 341 mace of illithid. I have black and white aura. All light armor with no Kevlar, just my resist is 51%. I guess if I remove the poisoning, I don't even need the godly mana pots, 12 spirit elixirs will be all it takes. btw I don't have all spirit ability points filled up, still 20 points to go (which will happen once I reach 240)
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post Sep 6 2011, 16:10
Post #8353
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QUOTE(rokuogun @ Sep 6 2011, 11:41) *

Five minutes ago I beat EoD with only Spirit Elixirs and godly mana pots, This was my first try (I just reached 220 lol ) Poison the legendaries always, keep spirit shield up in innate arcana and use a level 341 mace of illithid. I have black and white aura. All light armor with no Kevlar, just my resist is 51%. I guess if I remove the poisoning, I don't even need the godly mana pots, 12 spirit elixirs will be all it takes. btw I don't have all spirit ability points filled up, still 20 points to go (which will happen once I reach 240)


EoD is so tedious.
Difficulty: normal.
I used about 4-5 superior mana pots on normal status to clear it.
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post Sep 6 2011, 16:34
Post #8354
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Is this junk?

Kevlar
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post Sep 6 2011, 16:54
Post #8355
varst



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QUOTE(MidNightPass @ Sep 6 2011, 22:10) *

EoD is so tedious.
Difficulty: normal.
I used about 4-5 superior mana pots on normal status to clear it.


Yeah, EOD is never difficult, the problem is it's tedious.
How much time do you need to clear that?

QUOTE(Xilleon @ Sep 6 2011, 22:34) *

Is this junk?

Kevlar


Yes. Any kelvar without protection suffix is kinda rubbish, in my view.
...
Why am I answering questions here. I should be working on those equipment numbers....oh well

This post has been edited by varst: Sep 6 2011, 16:55
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post Sep 6 2011, 16:55
Post #8356
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I didn't time it...I went for some food in between (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by MidNightPass: Sep 6 2011, 16:56
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post Sep 6 2011, 18:57
Post #8357
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Finally have time to play HV after the new patch! (IMG:[invalid] style_emoticons/default/heh.gif)

Haven't really read the board or playing the game yet. But it seems everyone said that Club / Mace is good ... How so?? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Sep 6 2011, 18:59
Post #8358
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Because Stunned monsters take double damage now, combine with Domino Strikes and you can lock down several of them so they're not chewing your face off since their damage was also increased in the patch.
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post Sep 6 2011, 19:08
Post #8359
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QUOTE(Madican @ Sep 6 2011, 23:59) *

Because Stunned monsters take double damage now


Wait... Really?! (IMG:[invalid] style_emoticons/default/blink.gif)

Man! I have to try this out!

:: off to test ::
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post Sep 6 2011, 19:14
Post #8360
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QUOTE(buktore @ Sep 6 2011, 09:08) *

Wait... Really?! (IMG:[invalid] style_emoticons/default/blink.gif)


QUOTE(Tenboro @ Sep 3 2011, 01:54) *

Other battle changes
- Fixed a bug where the stun effect from a counter would expire almost immediately.

- Striking a monsters that is Stunned or Sleeping with a physical attack will now cause twice the normal damage.

- You can no longer Stun a target that is already Stunned. (That is, permastunning will no longer work.)
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