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post Sep 4 2011, 02:14
Post #8291
HaliZorat



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So... Rapier + Axe isn't working out for me very well anymore. I suppose Club + Rapier would work better since Stunned appears better than PA at this point, and having the Rapier on the offhand gives me that parry boost, right?
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post Sep 4 2011, 02:23
Post #8292
Spartan0021



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So, I just picked up some staves that contain some well-known suffixes/prefixes, and I have no idea what values are for them.

They're currently low level, but does anyone have an idea what these staves could be worth if leveled up?

Ethereal Redwood
Ebony Mjolnir (Doubt this'll be worth anything)

Thanks guys.
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post Sep 4 2011, 02:27
Post #8293
CrazyFlame



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QUOTE(Spartan0021 @ Sep 3 2011, 17:23) *

So, I just picked up some staves that contain some well-known suffixes/prefixes, and I have no idea what values are for them.

They're currently low level, but does anyone have an idea what these staves could be worth if leveled up?

Ethereal Redwood
Ebony Mjolnir (Doubt this'll be worth anything)

Thanks guys.


That Ethereal Redwood staff looks pretty exceptional.

Unfortunately as of now, there are no calculators to determine what these will become.
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post Sep 4 2011, 02:27
Post #8294
Koudesu



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If you've got a good parry rate on your rapier, then yes. However, if you're going to be dual wielding through arenas, it's going to be a hell of a painful run.

I barely finished Longest Journey with an Average Mace of Slaughter, and I found that even with decently high stun procs across entire groups of mobs, I couldn't take much advantage of it because I was missing so much. Still, I'd like to think that if I was using my scythe as usual, I probably wouldn't have made it to the end at all, as in the later sessions, I'm literally taking 600-1000 damage in total from mobs, even with a kevlar set + shield. I had to use twice the mana potions I usually do to clear it, and even then I probably would've been in big trouble had I run out of mana against that legendary.

I was also very near death at least 3 times in that run, from around 80-90% HP, no less. It's a very risky situation to be doing Arenas without a very healthy supply of mana potions or Spirit shield.
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post Sep 4 2011, 02:30
Post #8295
hzqr



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QUOTE(Spartan0021 @ Sep 4 2011, 02:23) *

The Mjolnir stick has max EDB and almost max Elem Prof.
Probably.

There are some strange shenanigans going on with the new stats that I can't quite put my finger on. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Sep 4 2011, 02:54
Post #8296
roadgray



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Did rapiers always have a chance to stun?
According to the wiki it's only for crushing weapons. (IMG:[invalid] style_emoticons/default/huh.gif)

27 3 You are Victorious!
27 2 Guanliyuan has been defeated.
27 1 You crit Guanliyuan for 4379 void damage.
26 6 Guanliyuan is agitated!
26 5 Guanliyuan gains the effect Stunned.
26 4 You counter Guanliyuan for 1434 points of void damage.
26 3 You parry the attack from Guanliyuan.
26 2 Guanliyuan gains the effect Penetrated Armor .
26 1 You hit Guanliyuan for 1057 void damage.

This post has been edited by roadgray: Sep 4 2011, 02:59
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post Sep 4 2011, 03:00
Post #8297
skillchip



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You can stun off of counters from a few patchs ago
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post Sep 4 2011, 03:03
Post #8298
roadgray



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QUOTE(skillchip @ Sep 4 2011, 03:00) *

You can stun off of counters from a few patchs ago

Hmmm I see.
Any idea on how this is calculated?

Thanks.
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post Sep 4 2011, 03:06
Post #8299
Slobber



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- When countering an enemy, there is now a chance to briefly stun the monster you countered.
-- This chance is equal to the chance of countering the monster in the first place.
-- Wielding a weapon with a stun proc will add the stun probability for the weapon to the counter probability for this roll.
-- Triggering the stun will consume one counter, but can always trigger on the first counter. In other words, below 100 prof you can counter or counter/stun, at 100-200 you can counter+counter or counter/stun, and at 200+ you can counter+counter+counter or counter+counter/stun.

0.5.1
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post Sep 4 2011, 03:09
Post #8300
roadgray



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QUOTE(dcherry @ Sep 4 2011, 03:06) *

- When countering an enemy, there is now a chance to briefly stun the monster you countered.
-- This chance is equal to the chance of countering the monster in the first place.
-- Wielding a weapon with a stun proc will add the stun probability for the weapon to the counter probability for this roll.
-- Triggering the stun will consume one counter, but can always trigger on the first counter. In other words, below 100 prof you can counter or counter/stun, at 100-200 you can counter+counter or counter/stun, and at 200+ you can counter+counter+counter or counter+counter/stun.

0.5.1

That's pretty cool. Thank you.
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post Sep 4 2011, 03:12
Post #8301
Madican



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Gotta start switching my difficulty to Normal for Arenas. I went into Apocalypse Soon on Hard and consumed my entire stock of Greater Manas.
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post Sep 4 2011, 03:35
Post #8302
skillchip



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Also in relation to counters - Triggering a stun with a Shield Counter no longer consumes one counter chance. Patch 0.5.2 notes
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post Sep 4 2011, 04:01
Post #8303
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My character took much more damage after the patch. Sad.
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post Sep 4 2011, 04:17
Post #8304
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QUOTE(foolboy @ Sep 4 2011, 11:01) *

My character took much more damage after the patch. Sad.



At first I thought that my armor no longer works, the damg from monster went from 2-20 to 50-2xx. Suddenly, I want to switch to easy mode...
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post Sep 4 2011, 05:22
Post #8305
HaliZorat



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So, does DW really have anything going for it at this point? 1-H can block and counter with a shield and can cause Stunned along with the weapon's proc as far as I can tell and 2-H has Domino Strikes that can affect multiple monsters with a proc.

The only thing I can see is the extra damage from the offhand (which is how much compared to a counter? I don't know...) and the possibility of PA + Bleeding Wound, which seems outclassed at this point. I really don't want to switch fighting styles, but if DW is just that inferior... (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Sep 4 2011, 05:40
Post #8306
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QUOTE(HaliZorat @ Sep 4 2011, 05:22) *

So, does DW really have anything going for it at this point? 1-H can block and counter with a shield and can cause Stunned along with the weapon's proc as far as I can tell and 2-H has Domino Strikes that can affect multiple monsters with a proc.

The only thing I can see is the extra damage from the offhand (which is how much compared to a counter? I don't know...) and the possibility of PA + Bleeding Wound, which seems outclassed at this point. I really don't want to switch fighting styles, but if DW is just that inferior... (IMG:[invalid] style_emoticons/default/unsure.gif)

Two things.

First thing: monsters deal 75% damage when above 80% health. And the DW fighting style is entirely single-target so that means every monster except the one you're killing will be doing less damage to you (and also you'll never get an unlucky 3 agitated monsters critting you nonsense).

Second thing: you're getting stats from two weapons. For example the crit chance from your offhand weapon effects your chance to crit your normal attacks, so if you're lucky enough to have a Sword Chucks with high ACB, you can get an insane chance to crit (and crit means guaranteed proc).

If also does more single-target damage than one-handed, but the total damage is probably less.
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post Sep 4 2011, 06:06
Post #8307
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QUOTE(mkonji @ Sep 3 2011, 23:40) *

Two things.

First thing: monsters deal 75% damage when above 80% health. And the DW fighting style is entirely single-target so that means every monster except the one you're killing will be doing less damage to you (and also you'll never get an unlucky 3 agitated monsters critting you nonsense).


Hm... Good point, but still doesn't help that 75% damage is still enough to kill me fairly easily even on Hard now. (IMG:[invalid] style_emoticons/default/dry.gif) That, and if you stun half the monsters with a 2H weapon, you really don't need to worry about that many agitated monsters, right? (Of course, this is more luck based...)

QUOTE
Second thing: you're getting stats from two weapons. For example the crit chance from your offhand weapon effects your chance to crit your normal attacks, so if you're lucky enough to have a Sword Chucks with high ACB, you can get an insane chance to crit (and crit means guaranteed proc).


I do love my crits...

QUOTE
If also does more single-target damage than one-handed, but the total damage is probably less.


And the shield gives you a chance to block as well, though, so the lower single-target damage seems a lot more worth it.
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post Sep 4 2011, 06:15
Post #8308
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@HaliZorat: Before the patch I personally used DW Club+Rapier, and it still works. It would work better with Ethereal, but...
Anyway, Stun makes you do double damage to that target, right? Imagine how good it is with PA at the same time.
DW is still very viable. It'll always be better against single targets than multiple targets, but assuming you have good evade/parry, it shouldn't be much of a problem anyway.
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post Sep 4 2011, 06:21
Post #8309
HaliZorat



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QUOTE(Drksrpnt @ Sep 4 2011, 00:15) *

@HaliZorat: Before the patch I personally used DW Club+Rapier, and it still works. It would work better with Ethereal, but...
Anyway, Stun makes you do double damage to that target, right? Imagine how good it is with PA at the same time.
DW is still very viable. It'll always be better against single targets than multiple targets, but assuming you have good evade/parry, it shouldn't be much of a problem anyway.


I imagine it'd be especially useful against the Ring of Blood enemies, but my main concern is if 1H Rapier + Shield can also stack PA and Stun, along with the ability to block attacks, is it the better option as of this patch?

I'm probably just overreacting to all the 2H users jumping with joy at the fact that maces are powerful right now and seem to be having the least trouble with the harder hitting enemies... (IMG:[invalid] style_emoticons/default/mellow.gif)

Both of my Parry and Evade just a bit above 20% at this point, so I suppose it could be worse.
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post Sep 4 2011, 06:31
Post #8310
Koudesu



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At this point, you'd probably be better off using Shadow Veil with Shade gear of Fleet for high evasion rates. I'm not sure why, but it feels like everything has a higher dodge rate now.
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