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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 3 2011, 14:45
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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o Hai ! New version of HentaiVerse has just fallen upon us ! https://forums.e-hentai.org/index.php?showtopic=42595You are automatically forced to use it, nothing you can do about it. Just a quickie for the starting players. Cake difficulty just got removed. Don't like getting killed by those insane blasts by the bosses ? Play on Easy difficulty. You'll be thinking, o hai, no bosses right ? There are no bosses on Cake or Easy. So long mr cake. (IMG:[ invalid] style_emoticons/default/cry.gif) Should you actually watch the screen whlie playing (I play in my sleep) Use Silence spell to prevent the boss from blasting magics or spirit attack. Hooray for Spirit shield that turns your death into lost spirit points. Even if spirit shield prevents insane damage, you still die if several enemies hit you hard on that turn. Spirite shield only negates damage to a certain degree. If one badass would kill you, you live. But many heavy hits will still make an omelette out of you. You can find funky stuff, like list of spells here. http://ehwiki.org/I was gonna say what level you get Spirit Shield at, but all it says is Tier 16. I'm no longer tier 16 so I can't say. Coz I can't be assed to remember. This post has been edited by Bunko: Sep 3 2011, 15:17
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Sep 3 2011, 15:27
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(Bunko @ Sep 3 2011, 14:45)  Just a quickie for the starting players.
QUOTE(Bunko @ Sep 3 2011, 14:45)  Should you actually watch the screen whlie playing (I play in my sleep) Use Silence spell to prevent the boss from blasting magics or spirit attack. Hooray for Spirit shield that turns your death into lost spirit points. Even if spirit shield prevents insane damage, you still die if several enemies hit you hard on that turn. Spirite shield only negates damage to a certain degree. If one badass would kill you, you live. But many heavy hits will still make an omelette out of you.
Too bad that silence comes at level 110 and spirit shield at level 190. I don't think you can really be called a starting player by that point. My suggestion for starting players is not to fight any bosses, unless they meet them in grindfest or similar by random. At level 100 you get spark of life, which you can use with scrolls earlier, which is your only chance to survive those 1-hit-1-kill skills that some of the big boys out there are throwing out. And I assume, considering increased damage dealt and receiced, but no increase in HP, that these will become even more common. Made it to round 52 in item world? And got good HP and mana? Too bad, you just got hit for more damage than you got HP total. Bye bye, please try again in 20 hours.
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Sep 3 2011, 16:09
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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QUOTE(Randommember @ Sep 3 2011, 16:27)  Too bad that silence comes at level 110 and spirit shield at level 190. I don't think you can really be called a starting player by that point.
My suggestion for starting players is not to fight any bosses, unless they meet them in grindfest or similar by random. At level 100 you get spark of life, which you can use with scrolls earlier, which is your only chance to survive those 1-hit-1-kill skills that some of the big boys out there are throwing out.
And I assume, considering increased damage dealt and receiced, but no increase in HP, that these will become even more common. Made it to round 52 in item world? And got good HP and mana? Too bad, you just got hit for more damage than you got HP total. Bye bye, please try again in 20 hours.
Quite Right. Didnt take that into consideration. I got to level 100 in 20 days so I based my "new people" on that. Forgot that some peoples have a life. Humm.. To stay alive before you have silence, use Spark of life Scroll. Wish I had some to sell, but I sell them as random trash to bazaar, which should mean you can find some in the Item section of bazaar. Shoul only use one when encountering a boss, and before getting the Silence spell. As for the benefits that can be considered cheating, because of the new patch... Still trying to find those out. I use credits from grindfest to measure changes. Creds gained vary based on equipment sets worn and selected difficulty. =EDIT= Slightly confirmed fact by the boss. Agility still increases evade. But as for inreasing defense, nope, bye bye. This post has been edited by Bunko: Sep 3 2011, 18:17
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Sep 3 2011, 16:21
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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I've noticed that everything's suddenly become a bit...flimsier.
Seems that new update's kind of skewed defense ratings at levels under 200. I'd be willing to bet people are now having issues with 90/50% phys/magic mitigations at really high levels now, but around my level, 52/41.6% physical absorb/mitigations can barely keep my HP full, even with Shield + regen buffs.
The same could be said for attacking other monsters at this level. It suddenly feels like I'm back on Hard mode, because my attack damage has suddenly gone up 2-3x. And I'm still just using a scythe of balance!
This post has been edited by Koudesu: Sep 3 2011, 16:23
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Sep 3 2011, 16:40
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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The Exp gain seems to be a lot less now, also needing more mana pots to survive in battles.
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Sep 3 2011, 16:43
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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Yeah, since we need to keep our HP above 80% now if we don't want to get one shotted.
Has anyone checked if exp bonuses from forum posting were reset or something?
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Sep 3 2011, 18:31
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Madican
Group: Members
Posts: 223
Joined: 19-August 11

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I ran into a Dalek last night just after the patch dropped. Dunno what this is about avoiding the bosses because I made mincemeat of it easier than usual.
Shield > Haste > Weaken > Poison > Barrier > Commence whacking.
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Sep 3 2011, 18:46
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Maces and clubs are on their way to become the next Sword Chucks~ It'd be interesting to see how this patch will affect their overall usage.
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Sep 3 2011, 19:00
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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Considering how much you actually need PA to make your damage not completely crappy (I was doing 100-200 damage on Unicorn last night without PA, and 1-2k with), and the fact that an offhand mace doesn't give you any bonus parry, I'm not sure it'd be worth it.
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Sep 3 2011, 19:33
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Madican
Group: Members
Posts: 223
Joined: 19-August 11

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Crafted a new Elemental in the Monster Lab today. With the change to monster damage, I think Magic specials are a fair bit more devastating now than before.
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Sep 3 2011, 19:49
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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QUOTE((Cheater) Tiap @ Sep 3 2011, 19:46)  Maces and clubs are on their way to become the next Sword Chucks~ It'd be interesting to see how this patch will affect their overall usage.
Tjeh well I'm gonna find that out. I still say that ethereal estoc of slaughter is the best weapon eva, without testing. Buuuutttt.. I'll post some info about maces somewhere. There's a chance I has the best there is since I use all my daily trophies in 2 handed weapons. Or NOT ! Some fruitcake got a ethereal estoc of slaughter in combat, something I have never gotten, offering thousands of trophies to the faggot known as snowflake. This post has been edited by Bunko: Sep 3 2011, 19:49
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Sep 3 2011, 20:28
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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QUOTE(buktore @ Sep 3 2011, 21:09)  I just invented a new element. The Wrath Of Jealousy. Also.. I already know how to max Defense rating and Attack rating based on defense. But I just figured out out to figure out Agility. This is how: Only works for people who don't level up all the time. Takes me a billion+ exp to level. Step... 1) Max shield rating and Attack rating. 2) Fight in grindfest and mark down the credits made. 3) Reduce agility as much as possible. 4) Fight in grindfest again. Did you get more/less creds ? There's the answer. If your credit count was about the same, keep decreasing AGI. Once you get noticeably less creds, stop reducing AGI, put it back where it was the last time.... Calculate it's ratio to other stats and make an excel sheet about it. Values for defense/attack are already given by the man in patch notes. While I wouldn't mind knowing your ratios, I only trust the ones I make. Cred values flux. To even thing out, you need Spark of Life - spell Hold out in the fight as long as you can with 2 godly spirit potions. Don't cheat, it will hurt you. Only die after both of godly spirit potions got your and you DID NOT MISS REACTIVATING spark of life. Without spark of life, there's too much left to chance, to calculate the shit out. You let Spark run out while still having a potion of spirit ? You has fukked up, do it again, no cheating. This post has been edited by Bunko: Sep 3 2011, 21:12
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Sep 3 2011, 21:40
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Spartan0021
Group: Members
Posts: 306
Joined: 26-October 08

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Arenas on hard now are way harder than they used to be. It doesn't help when two monsters each use their special attacks which hit me for ~900 damage a piece.
Edit: But then if I toss on my Scythe rather than my Eth Estoc, I dominate through Normal so easily it's not really fun.
Partly because it seems like my Scythe gets WAY more multihits (or, at least, they seem to proc more often), with more enemies hit per multihit. Ex: 7 9 Replenishment restores 17 points of magic. 7 8 Ipocalypse hits you for 78 slashing damage. 7 7 You hit Ipocalypse for 775 slashing damage. 7 6 Redeye has been defeated. 7 5 You hit Redeye for 1135 slashing damage. 7 4 Mutant Peacock has been defeated. 7 3 You crit Mutant Peacock for 2255 slashing damage. 7 2 Naht has been defeated. 7 1 You crit Naht for 1551 slashing damage.
Whereas with my EthEst, usually I'll get about 2-3 monsters/multihit, with maybe one crit, at about 1600-1800 for the crit and 1100-1250 for the other damage. But with my Scythe, I'll get a 3-4 multihit almost every round of Arena (which usually lasts only a few rounds).
This post has been edited by Spartan0021: Sep 3 2011, 21:59
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Sep 4 2011, 00:39
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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So I guess mace is a better 2H choice than estoc?
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Sep 4 2011, 00:49
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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I'm not sure, but against your everyday mob with mid to low physical mitigations, I'd probably go for the mace. Just tested it and crap, it's devastating.
Against the mobs with really high physical mitigations, like the high power level mobs and the gods/legendaries/dragons, I think PA would still overall be more damaging than stun damage.
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Sep 4 2011, 00:56
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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QUOTE(MidNightPass @ Sep 3 2011, 16:54)  Unless that Ebony Staff is actually concealing an Estoc inside of it, I think that's the wrong link.
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Sep 4 2011, 01:26
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(Koudesu @ Sep 4 2011, 06:56)  Unless that Ebony Staff is actually concealing an Estoc inside of it, I think that's the wrong link.
Something went wrong with the equipment shop helper. Weapon in hand doesn't seem to generate the correct link by pressing "k".
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Sep 4 2011, 01:27
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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yep. i addressed that in the equip helper thread a while ago. still not fixed. it won't accurately display *any* gear on hand
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