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post Sep 3 2011, 09:42
Post #8261
n125



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At which point can you switch over to Tier 2 and/or 3 spells almost exclusively; or put another way, when did some if you other mages switch over? Except against RoB-level enemies, I'm still using Tier 1 spells. Lately I've been doing my arenas on Heroic and I'm finding that it's taking about twice as many spells to clear a round than on easier difficulties, especially if there are giants in the mix. I'm not sure if my 900-something MP can keep up with the more expensive AoE spells, and furthermore, I'm not getting the impression that the strength of Tier 2 spells over Tier 1 spells is enough to compensate for the higher MP cost on a consistent basis.
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post Sep 3 2011, 09:43
Post #8262
grumpymal



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Cast T1 Spell > Proc CM > Facemelt
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post Sep 3 2011, 11:13
Post #8263
n125



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That's so simple; why didn't I think of that? (IMG:[invalid] style_emoticons/default/heh.gif) Thanks!
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post Sep 3 2011, 12:30
Post #8264
Madican



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So in light of the recent patch notes, have maces become a bit more viable? Currently I'm not getting any kind of bleed damage done just because things are dying too quickly to trigger it. How are things in the triple digits?
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post Sep 3 2011, 12:40
Post #8265
Slobber



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why would maces become more viable when permy stun has been taken out?
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post Sep 3 2011, 12:43
Post #8266
Madican



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Because I just said mobs don't live long enough for Bleed to do much now at this end, while them being stunned can still be beneficial due to them taking 2x damage while stunned/asleep. Estocs also with their proc.

This post has been edited by Madican: Sep 3 2011, 12:46
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post Sep 3 2011, 12:49
Post #8267
Slobber



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mmm maybe. you'll probably have to give it some time so people can test it out. it's not like the patch even had much time to be played in

e: ie not enough chances to test

This post has been edited by dcherry: Sep 3 2011, 12:52
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post Sep 3 2011, 14:07
Post #8268
Randommember



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QUOTE(Randommember @ Sep 2 2011, 11:41) *

How does magical and physical damage and absorb/mitigation work?

Does it have any relation at all to the types of damge, or just the type of attack?

Meaning the standard attack uses your attack rating and bonus physical damage, hit and crit rates, and compares it to targets shield rating and their physical absorb mitigation, no matter what the type of damage actually is?

And that all special attacks counts as magic attacks in the same manner, again, no matter their actual damage?

And that specific damage mitigation to certain types of damage is then added after this initial mitigation that depends on the type of attack, not the type of damage?

Take giants for example. They do crushing damage with their standard attack. Nothing weird there, easy to figure out. Physical mitigation + crushing mitigation.
But their special attack also does crushing damage. Does this get mitigation from physical mitigation or magical mitigation, before it goes to the specific crushing mitigation?

And same thing, in reverse, for scary ghosts and elementals, that deals void or fire/cold/wind as damage on their normal attack?

Posted that in system discussion, but noone answered it there, kinda low activity.


Also, does the spell Absorb work or is it broken?
Got 4 ability points into it ATM, but it has never once activated and absorbed any type of attack from any monster. According to the EHwiki, there should be a 60% chance to absorb a magical attack.
Does that mean all special attacks, or only those flagged as magical (despite their damage type)?


QUOTE(dcherry @ Sep 3 2011, 12:40) *

why would maces become more viable when permy stun has been taken out?

Because you do double damage to stunned targets. Kind of a penetrated armor bonus rolled into the stun in exchange for no more perma-stun.

Increases damage given and damage received, like all other changes in this patch.
But giants are still as tough as ever, except that they got more vulnerable to piercing, so more power to the estoc over the mace....

The power of the mace now might be that once stunned, the mob will die if you focus your attacks on it, before it comes out of the stun.


Seems like the game has gotten a lot quicker going, and with more mana-drain, making the really long arena and IW grinds really hard due to running out of mana.

This post has been edited by Randommember: Sep 3 2011, 14:09
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post Sep 3 2011, 14:15
Post #8269
Xwai9



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QUOTE(MiAla @ Sep 2 2011, 12:01) *

Imagine there is a monster. A Daimon, for example, who has -25% resistance to piercing. It has a certain amount of armor (shield rating).
You wield a normal Estoc.
You hit the mob for, say, 1000 dmg.
You proc the Armor Pen.
You subsequently hit the mob for, say, 5000 dmg.

Then you wear on the absolutely same stat-wise but Ethereal Estoc.
You hit the same mob for 800 dmg.
You proc the Armor Pen.
You subsequently hit this mob for 4000 dmg.

But when you'll face a "Giant mkII" mob type with +75% resistance to piercing, you're pretty much f00ked up:
You wield a normal Estoc.
You hit the mob for 200 dmg.
You proc the Armor Pen.
You subsequently hit the mob for exactly 1000 dmg.

Then you wear on the precious Ethereal Estoc.
You hit the same mob for 800 dmg.
You proc the Armor Pen.
You subsequently hit this mob for 4000 dmg.
The profit of the Void weapon is that its absolute. Yes, you will not receive any bonus for the "piercing-vulnerable" resistance flaw of some mob which you COULD profit wielding a non-Eth estoc, but instead of that you will deal a non-compromised damage. Your STR/DEX/ADM/etc. formula counts that you're going to hit this enemy for 2000 damage with your next swing? PERIOD. YOU WILL HIT FOR 2k. Not 3k. Not 1k. Not 17 damage. 2k it is, even if the enemy has +100% in slashing AND crushing AND piercing. The only "random" thing of the Void weapon is the Min. and Max. damage a normal hit would proc, but that applies to all weapons (otherwise we would be hitting a static amount of damage with any attack)


O thanks for you explained (IMG:[invalid] style_emoticons/default/rolleyes.gif)
that what about the VOID VS SOUL damage ?
which one will be better ?
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post Sep 3 2011, 14:30
Post #8270
Mi-Ala Starbreeze



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QUOTE(Xwai9 @ Sep 3 2011, 15:15) *

O thanks for you explained (IMG:[invalid] style_emoticons/default/rolleyes.gif)
that what about the VOID VS SOUL damage ?
which one will be better ?

Void, obviously.
As I said, Void is absolute, there is no resistance against the Void damage. Soul is just an element on par with Wind/Fire/Elec/Holy/whatever. Some monsters are vulnerable to Soul while some are resistant.
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post Sep 3 2011, 14:45
Post #8271
Bunko



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o Hai !

New version of HentaiVerse has just fallen upon us !
https://forums.e-hentai.org/index.php?showtopic=42595
You are automatically forced to use it, nothing you can do about it.

Just a quickie for the starting players.
Cake difficulty just got removed.
Don't like getting killed by those insane blasts by the bosses ?
Play on Easy difficulty. You'll be thinking, o hai, no bosses right ?

There are no bosses on Cake or Easy.
So long mr cake. (IMG:[invalid] style_emoticons/default/cry.gif)

Should you actually watch the screen whlie playing (I play in my sleep)
Use Silence spell to prevent the boss from blasting magics or spirit attack.
Hooray for Spirit shield that turns your death into lost spirit points.
Even if spirit shield prevents insane damage, you still die if several enemies hit you hard on that turn.
Spirite shield only negates damage to a certain degree.
If one badass would kill you, you live.
But many heavy hits will still make an omelette out of you.

You can find funky stuff, like list of spells here.
http://ehwiki.org/

I was gonna say what level you get Spirit Shield at, but all it says is Tier 16.
I'm no longer tier 16 so I can't say. Coz I can't be assed to remember.

This post has been edited by Bunko: Sep 3 2011, 15:17
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post Sep 3 2011, 15:27
Post #8272
Randommember



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QUOTE(Bunko @ Sep 3 2011, 14:45) *

Just a quickie for the starting players.

QUOTE(Bunko @ Sep 3 2011, 14:45) *
Should you actually watch the screen whlie playing (I play in my sleep)
Use Silence spell to prevent the boss from blasting magics or spirit attack.
Hooray for Spirit shield that turns your death into lost spirit points.
Even if spirit shield prevents insane damage, you still die if several enemies hit you hard on that turn.
Spirite shield only negates damage to a certain degree.
If one badass would kill you, you live.
But many heavy hits will still make an omelette out of you.

Too bad that silence comes at level 110 and spirit shield at level 190.
I don't think you can really be called a starting player by that point.

My suggestion for starting players is not to fight any bosses, unless they meet them in grindfest or similar by random.
At level 100 you get spark of life, which you can use with scrolls earlier, which is your only chance to survive those 1-hit-1-kill skills that some of the big boys out there are throwing out.

And I assume, considering increased damage dealt and receiced, but no increase in HP, that these will become even more common.
Made it to round 52 in item world? And got good HP and mana? Too bad, you just got hit for more damage than you got HP total.
Bye bye, please try again in 20 hours.
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post Sep 3 2011, 16:09
Post #8273
Bunko



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QUOTE(Randommember @ Sep 3 2011, 16:27) *

Too bad that silence comes at level 110 and spirit shield at level 190.
I don't think you can really be called a starting player by that point.

My suggestion for starting players is not to fight any bosses, unless they meet them in grindfest or similar by random.
At level 100 you get spark of life, which you can use with scrolls earlier, which is your only chance to survive those 1-hit-1-kill skills that some of the big boys out there are throwing out.

And I assume, considering increased damage dealt and receiced, but no increase in HP, that these will become even more common.
Made it to round 52 in item world? And got good HP and mana? Too bad, you just got hit for more damage than you got HP total.
Bye bye, please try again in 20 hours.


Quite Right.
Didnt take that into consideration. I got to level 100 in 20 days so I based my "new people" on that.
Forgot that some peoples have a life.
Humm.. To stay alive before you have silence, use Spark of life Scroll.
Wish I had some to sell, but I sell them as random trash to bazaar, which should mean you can find some in the Item section of bazaar.
Shoul only use one when encountering a boss, and before getting the Silence spell.

As for the benefits that can be considered cheating, because of the new patch...
Still trying to find those out.
I use credits from grindfest to measure changes.
Creds gained vary based on equipment sets worn and selected difficulty.

=EDIT=
Slightly confirmed fact by the boss.
Agility still increases evade. But as for inreasing defense, nope, bye bye.

This post has been edited by Bunko: Sep 3 2011, 18:17
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post Sep 3 2011, 16:21
Post #8274
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I've noticed that everything's suddenly become a bit...flimsier.

Seems that new update's kind of skewed defense ratings at levels under 200. I'd be willing to bet people are now having issues with 90/50% phys/magic mitigations at really high levels now, but around my level, 52/41.6% physical absorb/mitigations can barely keep my HP full, even with Shield + regen buffs.

The same could be said for attacking other monsters at this level. It suddenly feels like I'm back on Hard mode, because my attack damage has suddenly gone up 2-3x. And I'm still just using a scythe of balance!

This post has been edited by Koudesu: Sep 3 2011, 16:23
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post Sep 3 2011, 16:40
Post #8275
MidNightPass



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The Exp gain seems to be a lot less now, also needing more mana pots to survive in battles.
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post Sep 3 2011, 16:43
Post #8276
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Yeah, since we need to keep our HP above 80% now if we don't want to get one shotted.

Has anyone checked if exp bonuses from forum posting were reset or something?
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post Sep 3 2011, 18:31
Post #8277
Madican



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I ran into a Dalek last night just after the patch dropped. Dunno what this is about avoiding the bosses because I made mincemeat of it easier than usual.

Shield > Haste > Weaken > Poison > Barrier > Commence whacking.
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post Sep 3 2011, 18:46
Post #8278
hzqr



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Maces and clubs are on their way to become the next Sword Chucks~
It'd be interesting to see how this patch will affect their overall usage.
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post Sep 3 2011, 19:00
Post #8279
Koudesu



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Considering how much you actually need PA to make your damage not completely crappy (I was doing 100-200 damage on Unicorn last night without PA, and 1-2k with), and the fact that an offhand mace doesn't give you any bonus parry, I'm not sure it'd be worth it.
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post Sep 3 2011, 19:33
Post #8280
Madican



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Crafted a new Elemental in the Monster Lab today. With the change to monster damage, I think Magic specials are a fair bit more devastating now than before.
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