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post Sep 2 2011, 09:37
Post #8251
buktore



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I have a much better sword chucks than that. (IMG:[invalid] style_emoticons/default/cool.gif)

Exquishit Uranium Sword Chucks of Slaughter
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post Sep 2 2011, 09:41
Post #8252
MidNightPass



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QUOTE(buktore @ Sep 2 2011, 15:37) *

I have a much better sword chucks than that. (IMG:[invalid] style_emoticons/default/cool.gif)

Exquishit Uranium Sword Chucks of Slaughter


(IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 2 2011, 10:11
Post #8253
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Hi again guys,

Sorry for the late reply. I constantly had the legendaries silenced and poisoned with shield, heartseeker, and regen II on myself. I'd get through to about round 85 before I start running out of mana and can't heal myself anymore.

It seems like the consensus is to start dualwielding with Rapier + Chucks. My friend recommended Rapier + Axe though. Should I start investing in an axe or chuck? And would anyone be willing to sell me a good one?

What do you guys think of Niten Ichiryu when DW proficiency is at an optimal level? Would it be better than the Rapier + Chuck/Axe combo? I have a pretty good katana atm, but I need a Wakizashi to compliment it.

Hopefully with your guys' help, I can finally beat End of Days! =)

Here's my current gear btw:

Katana: http://hentaiverse.org/pages/showequip.php...;key=5793c4090c
Helmet: http://hentaiverse.org/pages/showequip.php...;key=256fa8cdea
Body: http://hentaiverse.org/pages/showequip.php...;key=90f059c7de
Hands: http://hentaiverse.org/pages/showequip.php...;key=e6a398d39b
Legs: http://hentaiverse.org/pages/showequip.php...;key=7f12361d07
Feet: http://hentaiverse.org/pages/showequip.php...;key=31121b7f84

This post has been edited by chiakisan: Sep 2 2011, 10:15
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post Sep 2 2011, 10:42
Post #8254
Madican



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Monster upgrades seem really skewed. 3 Crystal increase per resistance upgrade, 45(!) Crystal increase for attributes.

Something seems off.
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post Sep 2 2011, 11:20
Post #8255
RajaNagaSoz



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the resistances only go up by 1 per time and you need boatloads of that to get anywhere, it's actually skewed in the -other- direction than what you're thinking.

But you also only get one PL per resistance point you add in, while you get more then that per attribute point...

and trying to negate any of the races horrible weaknesses can really put a hurting on your wallet (because you for sure aren't going to find enough crystals at your level or mine, or likely the higher levels to pan out a -25 much less something worse down to a 0 resist. Without buying them that is.)

I doubt even the crystarium perks are that effective.


.....are they?
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post Sep 2 2011, 11:29
Post #8256
Randommember



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QUOTE(varst @ Sep 2 2011, 07:46) *

I will pick estoc over mace if I have to make that choice. Mace's stun is good only for those IWBTH runs which every hit will be lethal. Otherwise, it will be damn slow when compared with estoc. Also, the heavy burden of heavy armor means the stun proc (max 4 turns) is more likely to wear off than PA proc (max 7 turns)

There should be other choice though. How about dualwield with club+rapier? That should be perfect fit for power armor against gods.
Club has the highest ADM among all one-handed weapons, stun is at least useful, off-hand rapier with high PA proc utilize the high ADM from club+power armor. And you don't need bleeding against legends as it's always too slow.

I like my mace, really keeps down the enemies return-damage. Problem is that you still regen mana and spirit while stunned (well, the mobs do anyway), which means they will often have full mana and spirit once they get out of the stun-lock, so they can pop off their special attacks, instead of just a normal one.

Clearing quick with estoc cuts down on the total number of rounds, and therefore the total regen of mana/sprit for the mobs.

Also, since at least I go negative in my mana regen, when having buffs on, taking longer to kill monsters mean losing more mana per fight due to negative upkeep essentially.

QUOTE(Xwai9 @ Sep 2 2011, 08:47) *

HI guys

I want to asking about the damage type. i know that there are four type of damage. Slashing, Piercing, Crushing and Void. From the EHWiki i can found information of the Slashing, Piercing and Crushing. But it is less of Void type.

what is Void attack ? Is it have any special effect for the one hand weapon? Since i just found it on some one hand weapons.

and other question

which type of weapon is the suitable for Survive?
thanks

There are more types of damage than that, like holy, dark, wind, electric etc, but for melee weapons, it is those four you mentioned.
Also, some older ethereal weapons also allegedly do soul damage.
Void is simply a damage-type just like the others, the main advantage is that no monster (that I know of) have any added resistance against that type of damage, like a giant has against crushing for example.
But on the other hand, I don't think any monster has a weakness against it either, like elementals have to the other melee damage types.
I think it exists on 2-h weapons, altho I haven't seen one, but ethereal weapons overall seems rather uncommon.

This post has been edited by Randommember: Sep 2 2011, 11:32
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post Sep 2 2011, 11:57
Post #8257
buktore



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QUOTE(chiakisan @ Sep 2 2011, 15:11) *

I constantly had the legendaries silenced...


Why would you use Silence when you got Spirit Shield?! (IMG:[invalid] style_emoticons/default/blink.gif)

QUOTE(chiakisan @ Sep 2 2011, 15:11) *

It seems like the consensus is to start dualwielding with Rapier + Chucks. My friend recommended Rapier + Axe though.


Chucks is way better than axe. But of course, its not drop anymore and much, much harder, if not impossible, to get a good one. An axe will do fine if you have no access to chucks, I think.

QUOTE(chiakisan @ Sep 2 2011, 15:11) *

What do you guys think of Niten Ichiryu when DW proficiency is at an optimal level? Would it be better than the Rapier + Chuck/Axe combo? I have a pretty good katana atm, but I need a Wakizashi to compliment it.


Although using Niten would be better than just Katana alone. It's can't really compare to DW, especially with chucks and eth rapier (optional) ... Simply because DW has PA.

If you have no chucks. You can try using a club instead of axe to reduce damage you take. But your killing speed is slower.
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post Sep 2 2011, 12:01
Post #8258
Mi-Ala Starbreeze



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QUOTE(Xwai9 @ Sep 2 2011, 09:47) *

HI guys

I want to asking about the damage type. i know that there are four type of damage. Slashing, Piercing, Crushing and Void. From the EHWiki i can found information of the Slashing, Piercing and Crushing. But it is less of Void type.

what is Void attack ? Is it have any special effect for the one hand weapon? Since i just found it on some one hand weapons.

and other question

which type of weapon is the suitable for Survive?
thanks



Imagine there is a monster. A Daimon, for example, who has -25% resistance to piercing. It has a certain amount of armor (shield rating).
You wield a normal Estoc.
You hit the mob for, say, 1000 dmg.
You proc the Armor Pen.
You subsequently hit the mob for, say, 5000 dmg.

Then you wear on the absolutely same stat-wise but Ethereal Estoc.
You hit the same mob for 800 dmg.
You proc the Armor Pen.
You subsequently hit this mob for 4000 dmg.

But when you'll face a "Giant mkII" mob type with +75% resistance to piercing, you're pretty much f00ked up:
You wield a normal Estoc.
You hit the mob for 200 dmg.
You proc the Armor Pen.
You subsequently hit the mob for exactly 1000 dmg.

Then you wear on the precious Ethereal Estoc.
You hit the same mob for 800 dmg.
You proc the Armor Pen.
You subsequently hit this mob for 4000 dmg.



The profit of the Void weapon is that its absolute. Yes, you will not receive any bonus for the "piercing-vulnerable" resistance flaw of some mob which you COULD profit wielding a non-Eth estoc, but instead of that you will deal a non-compromised damage. Your STR/DEX/ADM/etc. formula counts that you're going to hit this enemy for 2000 damage with your next swing? PERIOD. YOU WILL HIT FOR 2k. Not 3k. Not 1k. Not 17 damage. 2k it is, even if the enemy has +100% in slashing AND crushing AND piercing. The only "random" thing of the Void weapon is the Min. and Max. damage a normal hit would proc, but that applies to all weapons (otherwise we would be hitting a static amount of damage with any attack)
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post Sep 2 2011, 12:07
Post #8259
Mi-Ala Starbreeze



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Also I wonder what should I raise up next~
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post Sep 2 2011, 18:29
Post #8260
RajaNagaSoz



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QUOTE(Randommember @ Sep 2 2011, 05:29) *

Also, some older ethereal weapons also allegedly do soul damage.


100% definitely they did, and i'm really pissed about it, since i have this, this, and this, from before the patch that changed it to much more useful void.

Now i only have two 'new type' ethereal clubs that are void, one of which i grabbed out of the bazaar (IMG:[invalid] style_emoticons/default/cry.gif)
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post Sep 3 2011, 09:42
Post #8261
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At which point can you switch over to Tier 2 and/or 3 spells almost exclusively; or put another way, when did some if you other mages switch over? Except against RoB-level enemies, I'm still using Tier 1 spells. Lately I've been doing my arenas on Heroic and I'm finding that it's taking about twice as many spells to clear a round than on easier difficulties, especially if there are giants in the mix. I'm not sure if my 900-something MP can keep up with the more expensive AoE spells, and furthermore, I'm not getting the impression that the strength of Tier 2 spells over Tier 1 spells is enough to compensate for the higher MP cost on a consistent basis.
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post Sep 3 2011, 09:43
Post #8262
grumpymal



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Cast T1 Spell > Proc CM > Facemelt
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post Sep 3 2011, 11:13
Post #8263
n125



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That's so simple; why didn't I think of that? (IMG:[invalid] style_emoticons/default/heh.gif) Thanks!
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post Sep 3 2011, 12:30
Post #8264
Madican



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So in light of the recent patch notes, have maces become a bit more viable? Currently I'm not getting any kind of bleed damage done just because things are dying too quickly to trigger it. How are things in the triple digits?
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post Sep 3 2011, 12:40
Post #8265
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why would maces become more viable when permy stun has been taken out?
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post Sep 3 2011, 12:43
Post #8266
Madican



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Because I just said mobs don't live long enough for Bleed to do much now at this end, while them being stunned can still be beneficial due to them taking 2x damage while stunned/asleep. Estocs also with their proc.

This post has been edited by Madican: Sep 3 2011, 12:46
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post Sep 3 2011, 12:49
Post #8267
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mmm maybe. you'll probably have to give it some time so people can test it out. it's not like the patch even had much time to be played in

e: ie not enough chances to test

This post has been edited by dcherry: Sep 3 2011, 12:52
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post Sep 3 2011, 14:07
Post #8268
Randommember



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QUOTE(Randommember @ Sep 2 2011, 11:41) *

How does magical and physical damage and absorb/mitigation work?

Does it have any relation at all to the types of damge, or just the type of attack?

Meaning the standard attack uses your attack rating and bonus physical damage, hit and crit rates, and compares it to targets shield rating and their physical absorb mitigation, no matter what the type of damage actually is?

And that all special attacks counts as magic attacks in the same manner, again, no matter their actual damage?

And that specific damage mitigation to certain types of damage is then added after this initial mitigation that depends on the type of attack, not the type of damage?

Take giants for example. They do crushing damage with their standard attack. Nothing weird there, easy to figure out. Physical mitigation + crushing mitigation.
But their special attack also does crushing damage. Does this get mitigation from physical mitigation or magical mitigation, before it goes to the specific crushing mitigation?

And same thing, in reverse, for scary ghosts and elementals, that deals void or fire/cold/wind as damage on their normal attack?

Posted that in system discussion, but noone answered it there, kinda low activity.


Also, does the spell Absorb work or is it broken?
Got 4 ability points into it ATM, but it has never once activated and absorbed any type of attack from any monster. According to the EHwiki, there should be a 60% chance to absorb a magical attack.
Does that mean all special attacks, or only those flagged as magical (despite their damage type)?


QUOTE(dcherry @ Sep 3 2011, 12:40) *

why would maces become more viable when permy stun has been taken out?

Because you do double damage to stunned targets. Kind of a penetrated armor bonus rolled into the stun in exchange for no more perma-stun.

Increases damage given and damage received, like all other changes in this patch.
But giants are still as tough as ever, except that they got more vulnerable to piercing, so more power to the estoc over the mace....

The power of the mace now might be that once stunned, the mob will die if you focus your attacks on it, before it comes out of the stun.


Seems like the game has gotten a lot quicker going, and with more mana-drain, making the really long arena and IW grinds really hard due to running out of mana.

This post has been edited by Randommember: Sep 3 2011, 14:09
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post Sep 3 2011, 14:15
Post #8269
Xwai9



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QUOTE(MiAla @ Sep 2 2011, 12:01) *

Imagine there is a monster. A Daimon, for example, who has -25% resistance to piercing. It has a certain amount of armor (shield rating).
You wield a normal Estoc.
You hit the mob for, say, 1000 dmg.
You proc the Armor Pen.
You subsequently hit the mob for, say, 5000 dmg.

Then you wear on the absolutely same stat-wise but Ethereal Estoc.
You hit the same mob for 800 dmg.
You proc the Armor Pen.
You subsequently hit this mob for 4000 dmg.

But when you'll face a "Giant mkII" mob type with +75% resistance to piercing, you're pretty much f00ked up:
You wield a normal Estoc.
You hit the mob for 200 dmg.
You proc the Armor Pen.
You subsequently hit the mob for exactly 1000 dmg.

Then you wear on the precious Ethereal Estoc.
You hit the same mob for 800 dmg.
You proc the Armor Pen.
You subsequently hit this mob for 4000 dmg.
The profit of the Void weapon is that its absolute. Yes, you will not receive any bonus for the "piercing-vulnerable" resistance flaw of some mob which you COULD profit wielding a non-Eth estoc, but instead of that you will deal a non-compromised damage. Your STR/DEX/ADM/etc. formula counts that you're going to hit this enemy for 2000 damage with your next swing? PERIOD. YOU WILL HIT FOR 2k. Not 3k. Not 1k. Not 17 damage. 2k it is, even if the enemy has +100% in slashing AND crushing AND piercing. The only "random" thing of the Void weapon is the Min. and Max. damage a normal hit would proc, but that applies to all weapons (otherwise we would be hitting a static amount of damage with any attack)


O thanks for you explained (IMG:[invalid] style_emoticons/default/rolleyes.gif)
that what about the VOID VS SOUL damage ?
which one will be better ?
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post Sep 3 2011, 14:30
Post #8270
Mi-Ala Starbreeze



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QUOTE(Xwai9 @ Sep 3 2011, 15:15) *

O thanks for you explained (IMG:[invalid] style_emoticons/default/rolleyes.gif)
that what about the VOID VS SOUL damage ?
which one will be better ?

Void, obviously.
As I said, Void is absolute, there is no resistance against the Void damage. Soul is just an element on par with Wind/Fire/Elec/Holy/whatever. Some monsters are vulnerable to Soul while some are resistant.
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